#pragma once #include "esphome/core/component.h" #include "esphome/core/helpers.h" #include "light_color_values.h" namespace esphome { namespace light { /// Base-class for all light color transformers, such as transitions or flashes. class LightTransformer { public: LightTransformer(uint32_t start_time, uint32_t length, const LightColorValues &start_values, const LightColorValues &target_values) : start_time_(start_time), length_(length), start_values_(start_values), target_values_(target_values) {} LightTransformer() = delete; /// Whether this transformation is finished virtual bool is_finished() { return this->get_progress() >= 1.0f; } /// This will be called to get the current values for output. virtual LightColorValues get_values() = 0; /// The values that should be reported to the front-end. virtual LightColorValues get_remote_values() { return this->get_target_values_(); } /// The values that should be set after this transformation is complete. virtual LightColorValues get_end_values() { return this->get_target_values_(); } virtual bool publish_at_end() = 0; virtual bool is_transition() = 0; float get_progress() { return clamp((millis() - this->start_time_) / float(this->length_), 0.0f, 1.0f); } protected: const LightColorValues &get_start_values_() const { return this->start_values_; } const LightColorValues &get_target_values_() const { return this->target_values_; } uint32_t start_time_; uint32_t length_; LightColorValues start_values_; LightColorValues target_values_; }; class LightTransitionTransformer : public LightTransformer { public: LightTransitionTransformer(uint32_t start_time, uint32_t length, const LightColorValues &start_values, const LightColorValues &target_values) : LightTransformer(start_time, length, start_values, target_values) { // When turning light on from off state, use colors from new. if (!this->start_values_.is_on() && this->target_values_.is_on()) { this->start_values_ = LightColorValues(target_values); this->start_values_.set_brightness(0.0f); } // When changing color mode, go through off state, as color modes are orthogonal and there can't be two active. if (this->start_values_.get_color_mode() != this->target_values_.get_color_mode()) { this->changing_color_mode_ = true; this->intermediate_values_ = LightColorValues(this->get_start_values_()); this->intermediate_values_.set_state(false); } } LightColorValues get_values() override { float p = this->get_progress(); // Halfway through, when intermediate state (off) is reached, flip it to the target, but remain off. if (this->changing_color_mode_ && p > 0.5f && this->intermediate_values_.get_color_mode() != this->target_values_.get_color_mode()) { this->intermediate_values_ = LightColorValues(this->get_end_values()); this->intermediate_values_.set_state(false); } LightColorValues &start = this->changing_color_mode_ && p > 0.5f ? this->intermediate_values_ : this->start_values_; LightColorValues &end = this->changing_color_mode_ && p < 0.5f ? this->intermediate_values_ : this->target_values_; if (this->changing_color_mode_) p = p < 0.5f ? p * 2 : (p - 0.5) * 2; float v = LightTransitionTransformer::smoothed_progress(p); return LightColorValues::lerp(start, end, v); } bool publish_at_end() override { return false; } bool is_transition() override { return true; } static float smoothed_progress(float x) { return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f); } protected: bool changing_color_mode_{false}; LightColorValues intermediate_values_{}; }; class LightFlashTransformer : public LightTransformer { public: LightFlashTransformer(uint32_t start_time, uint32_t length, const LightColorValues &start_values, const LightColorValues &target_values) : LightTransformer(start_time, length, start_values, target_values) {} LightColorValues get_values() override { return this->get_target_values_(); } LightColorValues get_end_values() override { return this->get_start_values_(); } bool publish_at_end() override { return true; } bool is_transition() override { return false; } }; } // namespace light } // namespace esphome