#include "switch.h" #include "esphome/core/log.h" namespace esphome { namespace switch_ { static const char *TAG = "switch"; std::string Switch::icon() { return ""; } Switch::Switch(const std::string &name) : Nameable(name), state(false) {} Switch::Switch() : Switch("") {} std::string Switch::get_icon() { if (this->icon_.has_value()) return *this->icon_; return this->icon(); } void Switch::set_icon(const std::string &icon) { this->icon_ = icon; } void Switch::turn_on() { ESP_LOGD(TAG, "'%s' Turning ON.", this->get_name().c_str()); this->write_state(!this->inverted_); } void Switch::turn_off() { ESP_LOGD(TAG, "'%s' Turning OFF.", this->get_name().c_str()); this->write_state(this->inverted_); } void Switch::toggle() { ESP_LOGD(TAG, "'%s' Toggling %s.", this->get_name().c_str(), this->state ? "OFF" : "ON"); this->write_state(this->inverted_ == this->state); } optional Switch::get_initial_state() { this->rtc_ = global_preferences.make_preference(this->get_object_id_hash()); bool initial_state; if (!this->rtc_.load(&initial_state)) return {}; return initial_state; } void Switch::publish_state(bool state) { if (!this->publish_dedup_.next(state)) return; this->state = state != this->inverted_; this->rtc_.save(&this->state); ESP_LOGD(TAG, "'%s': Sending state %s", this->name_.c_str(), ONOFF(state)); this->state_callback_.call(this->state); } bool Switch::assumed_state() { return false; } void Switch::add_on_state_callback(std::function &&callback) { this->state_callback_.add(std::move(callback)); } void Switch::set_inverted(bool inverted) { this->inverted_ = inverted; } uint32_t Switch::hash_base() { return 3129890955UL; } bool Switch::is_inverted() const { return this->inverted_; } } // namespace switch_ } // namespace esphome