#pragma once #include "esphome/core/component.h" #include "light_traits.h" #include "light_state.h" #include "light_transformer.h" namespace esphome { namespace light { /// Interface to write LightStates to hardware. class LightOutput { public: /// Return the LightTraits of this LightOutput. virtual LightTraits get_traits() = 0; /// Return the default transformer used for transitions. virtual std::unique_ptr create_default_transition(); virtual void setup_state(LightState *state) {} virtual void write_state(LightState *state) = 0; }; } // namespace light } // namespace esphome