#include "switch.h" #include "esphome/core/log.h" namespace esphome { namespace switch_ { static const char *const TAG = "switch"; Switch::Switch(const std::string &name) : EntityBase(name), state(false) {} Switch::Switch() : Switch("") {} void Switch::turn_on() { ESP_LOGD(TAG, "'%s' Turning ON.", this->get_name().c_str()); this->write_state(!this->inverted_); } void Switch::turn_off() { ESP_LOGD(TAG, "'%s' Turning OFF.", this->get_name().c_str()); this->write_state(this->inverted_); } void Switch::toggle() { ESP_LOGD(TAG, "'%s' Toggling %s.", this->get_name().c_str(), this->state ? "OFF" : "ON"); this->write_state(this->inverted_ == this->state); } optional Switch::get_initial_state() { this->rtc_ = global_preferences->make_preference(this->get_object_id_hash()); bool initial_state; if (!this->rtc_.load(&initial_state)) return {}; return initial_state; } void Switch::publish_state(bool state) { if (!this->publish_dedup_.next(state)) return; this->state = state != this->inverted_; this->rtc_.save(&this->state); ESP_LOGD(TAG, "'%s': Sending state %s", this->name_.c_str(), ONOFF(this->state)); this->state_callback_.call(this->state); } bool Switch::assumed_state() { return false; } void Switch::add_on_state_callback(std::function &&callback) { this->state_callback_.add(std::move(callback)); } void Switch::set_inverted(bool inverted) { this->inverted_ = inverted; } bool Switch::is_inverted() const { return this->inverted_; } std::string Switch::get_device_class() { if (this->device_class_.has_value()) return *this->device_class_; return ""; } void Switch::set_device_class(const std::string &device_class) { this->device_class_ = device_class; } } // namespace switch_ } // namespace esphome