#include "esphome/core/component.h" #include "esphome/core/helpers.h" #include "esphome/core/esphal.h" #include "esphome/core/log.h" #include "esphome/core/application.h" namespace esphome { static const char *TAG = "component"; namespace setup_priority { const float BUS = 1000.0f; const float IO = 900.0f; const float HARDWARE = 800.0f; const float DATA = 600.0f; const float PROCESSOR = 400.0; const float WIFI = 250.0f; const float AFTER_WIFI = 200.0f; const float AFTER_CONNECTION = 100.0f; const float LATE = -100.0f; } // namespace setup_priority const uint32_t COMPONENT_STATE_MASK = 0xFF; const uint32_t COMPONENT_STATE_CONSTRUCTION = 0x00; const uint32_t COMPONENT_STATE_SETUP = 0x01; const uint32_t COMPONENT_STATE_LOOP = 0x02; const uint32_t COMPONENT_STATE_FAILED = 0x03; const uint32_t STATUS_LED_MASK = 0xFF00; const uint32_t STATUS_LED_OK = 0x0000; const uint32_t STATUS_LED_WARNING = 0x0100; const uint32_t STATUS_LED_ERROR = 0x0200; uint32_t global_state = 0; float Component::get_loop_priority() const { return 0.0f; } float Component::get_setup_priority() const { return setup_priority::DATA; } void Component::setup() {} void Component::loop() {} void Component::set_interval(const std::string &name, uint32_t interval, std::function &&f) { // NOLINT App.scheduler.set_interval(this, name, interval, std::move(f)); } bool Component::cancel_interval(const std::string &name) { // NOLINT return App.scheduler.cancel_interval(this, name); } void Component::set_timeout(const std::string &name, uint32_t timeout, std::function &&f) { // NOLINT return App.scheduler.set_timeout(this, name, timeout, std::move(f)); } bool Component::cancel_timeout(const std::string &name) { // NOLINT return App.scheduler.cancel_timeout(this, name); } void Component::call_loop() { this->loop(); } void Component::call_setup() { this->setup(); } uint32_t Component::get_component_state() const { return this->component_state_; } void Component::call() { uint32_t state = this->component_state_ & COMPONENT_STATE_MASK; switch (state) { case COMPONENT_STATE_CONSTRUCTION: // State Construction: Call setup and set state to setup this->component_state_ &= ~COMPONENT_STATE_MASK; this->component_state_ |= COMPONENT_STATE_SETUP; this->call_setup(); break; case COMPONENT_STATE_SETUP: // State setup: Call first loop and set state to loop this->component_state_ &= ~COMPONENT_STATE_MASK; this->component_state_ |= COMPONENT_STATE_LOOP; this->call_loop(); break; case COMPONENT_STATE_LOOP: // State loop: Call loop this->call_loop(); break; case COMPONENT_STATE_FAILED: // State failed: Do nothing break; default: break; } } void Component::mark_failed() { ESP_LOGE(TAG, "Component was marked as failed."); this->component_state_ &= ~COMPONENT_STATE_MASK; this->component_state_ |= COMPONENT_STATE_FAILED; this->status_set_error(); } void Component::defer(std::function &&f) { // NOLINT App.scheduler.set_timeout(this, "", 0, std::move(f)); } bool Component::cancel_defer(const std::string &name) { // NOLINT return App.scheduler.cancel_timeout(this, name); } void Component::defer(const std::string &name, std::function &&f) { // NOLINT App.scheduler.set_timeout(this, name, 0, std::move(f)); } void Component::set_timeout(uint32_t timeout, std::function &&f) { // NOLINT App.scheduler.set_timeout(this, "", timeout, std::move(f)); } void Component::set_interval(uint32_t interval, std::function &&f) { // NOLINT App.scheduler.set_interval(this, "", interval, std::move(f)); } bool Component::is_failed() { return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED; } bool Component::can_proceed() { return true; } bool Component::status_has_warning() { return this->component_state_ & STATUS_LED_WARNING; } bool Component::status_has_error() { return this->component_state_ & STATUS_LED_ERROR; } void Component::status_set_warning() { this->component_state_ |= STATUS_LED_WARNING; App.app_state_ |= STATUS_LED_WARNING; } void Component::status_set_error() { this->component_state_ |= STATUS_LED_ERROR; App.app_state_ |= STATUS_LED_ERROR; } void Component::status_clear_warning() { this->component_state_ &= ~STATUS_LED_WARNING; } void Component::status_clear_error() { this->component_state_ &= ~STATUS_LED_ERROR; } void Component::status_momentary_warning(const std::string &name, uint32_t length) { this->status_set_warning(); this->set_timeout(name, length, [this]() { this->status_clear_warning(); }); } void Component::status_momentary_error(const std::string &name, uint32_t length) { this->status_set_error(); this->set_timeout(name, length, [this]() { this->status_clear_error(); }); } void Component::dump_config() {} float Component::get_actual_setup_priority() const { if (isnan(this->setup_priority_override_)) return this->get_setup_priority(); return this->setup_priority_override_; } void Component::set_setup_priority(float priority) { this->setup_priority_override_ = priority; } PollingComponent::PollingComponent(uint32_t update_interval) : Component(), update_interval_(update_interval) {} void PollingComponent::call_setup() { // Let the polling component subclass setup their HW. this->setup(); // Register interval. this->set_interval("update", this->get_update_interval(), [this]() { this->update(); }); } uint32_t PollingComponent::get_update_interval() const { return this->update_interval_; } void PollingComponent::set_update_interval(uint32_t update_interval) { this->update_interval_ = update_interval; } const std::string &Nameable::get_name() const { return this->name_; } void Nameable::set_name(const std::string &name) { this->name_ = name; this->calc_object_id_(); } Nameable::Nameable(const std::string &name) : name_(name) { this->calc_object_id_(); } const std::string &Nameable::get_object_id() { return this->object_id_; } bool Nameable::is_internal() const { return this->internal_; } void Nameable::set_internal(bool internal) { this->internal_ = internal; } void Nameable::calc_object_id_() { this->object_id_ = sanitize_string_whitelist(to_lowercase_underscore(this->name_), HOSTNAME_CHARACTER_WHITELIST); // FNV-1 hash this->object_id_hash_ = fnv1_hash(this->object_id_); } uint32_t Nameable::get_object_id_hash() { return this->object_id_hash_; } } // namespace esphome