#pragma once #include "esphome/core/component.h" #include "esphome/components/output/binary_output.h" #include "esphome/components/output/float_output.h" #include "esphome/components/fan/fan_state.h" namespace esphome { namespace speed { class SpeedFan : public Component { public: SpeedFan(fan::FanState *fan, output::FloatOutput *output, int speed_count) : fan_(fan), output_(output), speed_count_(speed_count) {} void setup() override; void loop() override; void dump_config() override; float get_setup_priority() const override; void set_oscillating(output::BinaryOutput *oscillating) { this->oscillating_ = oscillating; } void set_direction(output::BinaryOutput *direction) { this->direction_ = direction; } protected: fan::FanState *fan_; output::FloatOutput *output_; output::BinaryOutput *oscillating_{nullptr}; output::BinaryOutput *direction_{nullptr}; bool next_update_{true}; int speed_count_{}; }; } // namespace speed } // namespace esphome