#pragma once #include "esphome/core/automation.h" #include "esphome/components/output/binary_output.h" #include "esphome/components/output/float_output.h" #include "esphome/components/fan/fan_state.h" namespace esphome { namespace hbridge { enum DecayMode { DECAY_MODE_SLOW = 0, DECAY_MODE_FAST = 1, }; class HBridgeFan : public fan::FanState { public: HBridgeFan(int speed_count, DecayMode decay_mode) : speed_count_(speed_count), decay_mode_(decay_mode) {} void set_pin_a(output::FloatOutput *pin_a) { pin_a_ = pin_a; } void set_pin_b(output::FloatOutput *pin_b) { pin_b_ = pin_b; } void set_enable_pin(output::FloatOutput *enable) { enable_ = enable; } void setup() override; void loop() override; void dump_config() override; float get_setup_priority() const override { return setup_priority::HARDWARE; } fan::FanStateCall brake(); int get_speed_count() { return this->speed_count_; } // update Hbridge without a triggered FanState change, eg. for acceleration/deceleration ramping void internal_update() { this->next_update_ = true; } protected: output::FloatOutput *pin_a_; output::FloatOutput *pin_b_; output::FloatOutput *enable_{nullptr}; output::BinaryOutput *oscillating_{nullptr}; bool next_update_{true}; int speed_count_{}; DecayMode decay_mode_{DECAY_MODE_SLOW}; void set_hbridge_levels_(float a_level, float b_level); void set_hbridge_levels_(float a_level, float b_level, float enable); }; template class BrakeAction : public Action { public: explicit BrakeAction(HBridgeFan *parent) : parent_(parent) {} void play(Ts... x) override { this->parent_->brake(); } HBridgeFan *parent_; }; } // namespace hbridge } // namespace esphome