#include "esphome/core/log.h" #include "tuya_climate.h" namespace esphome { namespace tuya { static const char *TAG = "tuya.climate"; void TuyaClimate::setup() { if (this->switch_id_.has_value()) { this->parent_->register_listener(*this->switch_id_, [this](TuyaDatapoint datapoint) { if (datapoint.value_bool) { this->mode = climate::CLIMATE_MODE_HEAT; } else { this->mode = climate::CLIMATE_MODE_OFF; } this->compute_state_(); this->publish_state(); ESP_LOGD(TAG, "MCU reported switch is: %s", ONOFF(datapoint.value_bool)); }); } if (this->target_temperature_id_.has_value()) { this->parent_->register_listener(*this->target_temperature_id_, [this](TuyaDatapoint datapoint) { this->target_temperature = datapoint.value_int * this->target_temperature_multiplier_; this->compute_state_(); this->publish_state(); ESP_LOGD(TAG, "MCU reported target temperature is: %.1f", this->target_temperature); }); } if (this->current_temperature_id_.has_value()) { this->parent_->register_listener(*this->current_temperature_id_, [this](TuyaDatapoint datapoint) { this->current_temperature = datapoint.value_int * this->current_temperature_multiplier_; this->compute_state_(); this->publish_state(); ESP_LOGD(TAG, "MCU reported current temperature is: %.1f", this->current_temperature); }); } } void TuyaClimate::control(const climate::ClimateCall &call) { if (call.get_mode().has_value()) { this->mode = *call.get_mode(); TuyaDatapoint datapoint{}; datapoint.id = *this->switch_id_; datapoint.type = TuyaDatapointType::BOOLEAN; datapoint.value_bool = this->mode != climate::CLIMATE_MODE_OFF; this->parent_->set_datapoint_value(datapoint); ESP_LOGD(TAG, "Setting switch: %s", ONOFF(datapoint.value_bool)); } if (call.get_target_temperature().has_value()) { this->target_temperature = *call.get_target_temperature(); TuyaDatapoint datapoint{}; datapoint.id = *this->target_temperature_id_; datapoint.type = TuyaDatapointType::INTEGER; datapoint.value_int = (int) (this->target_temperature / this->target_temperature_multiplier_); this->parent_->set_datapoint_value(datapoint); ESP_LOGD(TAG, "Setting target temperature: %.1f", this->target_temperature); } this->compute_state_(); this->publish_state(); } climate::ClimateTraits TuyaClimate::traits() { auto traits = climate::ClimateTraits(); traits.set_supports_current_temperature(this->current_temperature_id_.has_value()); traits.set_supports_heat_mode(true); traits.set_supports_action(true); return traits; } void TuyaClimate::dump_config() { LOG_CLIMATE("", "Tuya Climate", this); if (this->switch_id_.has_value()) ESP_LOGCONFIG(TAG, " Switch has datapoint ID %u", *this->switch_id_); if (this->target_temperature_id_.has_value()) ESP_LOGCONFIG(TAG, " Target Temperature has datapoint ID %u", *this->target_temperature_id_); if (this->current_temperature_id_.has_value()) ESP_LOGCONFIG(TAG, " Current Temperature has datapoint ID %u", *this->current_temperature_id_); } void TuyaClimate::compute_state_() { if (isnan(this->current_temperature) || isnan(this->target_temperature)) { // if any control parameters are nan, go to OFF action (not IDLE!) this->switch_to_action_(climate::CLIMATE_ACTION_OFF); return; } if (this->mode == climate::CLIMATE_MODE_OFF) { this->switch_to_action_(climate::CLIMATE_ACTION_OFF); return; } const bool too_cold = this->current_temperature < this->target_temperature - 1; const bool too_hot = this->current_temperature > this->target_temperature + 1; const bool on_target = this->current_temperature == this->target_temperature; climate::ClimateAction target_action; if (too_cold) { // too cold -> show as heating if possible, else idle if (this->traits().supports_mode(climate::CLIMATE_MODE_HEAT)) { target_action = climate::CLIMATE_ACTION_HEATING; } else { target_action = climate::CLIMATE_ACTION_IDLE; } } else if (too_hot) { // too hot -> show as cooling if possible, else idle if (this->traits().supports_mode(climate::CLIMATE_MODE_COOL)) { target_action = climate::CLIMATE_ACTION_COOLING; } else { target_action = climate::CLIMATE_ACTION_IDLE; } } else if (on_target) { target_action = climate::CLIMATE_ACTION_IDLE; } else { target_action = this->action; } this->switch_to_action_(target_action); } void TuyaClimate::switch_to_action_(climate::ClimateAction action) { // For now this just sets the current action but could include triggers later this->action = action; } } // namespace tuya } // namespace esphome