#pragma once #include "esphome/core/component.h" #include "esphome/core/helpers.h" #include "light_color_values.h" namespace esphome { namespace light { /// Base-class for all light color transformers, such as transitions or flashes. class LightTransformer { public: LightTransformer(uint32_t start_time, uint32_t length, const LightColorValues &start_values, const LightColorValues &target_values) : start_time_(start_time), length_(length), start_values_(start_values), target_values_(target_values) {} LightTransformer() = delete; /// Whether this transformation is finished virtual bool is_finished() { return this->get_progress() >= 1.0f; } /// This will be called to get the current values for output. virtual LightColorValues get_values() = 0; /// The values that should be reported to the front-end. virtual LightColorValues get_remote_values() { return this->get_target_values_(); } /// The values that should be set after this transformation is complete. virtual LightColorValues get_end_values() { return this->get_target_values_(); } virtual bool publish_at_end() = 0; virtual bool is_transition() = 0; float get_progress() { return clamp((millis() - this->start_time_) / float(this->length_), 0.0f, 1.0f); } protected: const LightColorValues &get_start_values_() const { return this->start_values_; } const LightColorValues &get_target_values_() const { return this->target_values_; } uint32_t start_time_; uint32_t length_; LightColorValues start_values_; LightColorValues target_values_; }; class LightTransitionTransformer : public LightTransformer { public: LightTransitionTransformer(uint32_t start_time, uint32_t length, const LightColorValues &start_values, const LightColorValues &target_values) : LightTransformer(start_time, length, start_values, target_values) { // When turning light on from off state, use colors from new. if (!this->start_values_.is_on() && this->target_values_.is_on()) { this->start_values_.set_brightness(0.0f); this->start_values_.set_red(target_values.get_red()); this->start_values_.set_green(target_values.get_green()); this->start_values_.set_blue(target_values.get_blue()); this->start_values_.set_white(target_values.get_white()); this->start_values_.set_color_temperature(target_values.get_color_temperature()); } } LightColorValues get_values() override { float v = LightTransitionTransformer::smoothed_progress(this->get_progress()); return LightColorValues::lerp(this->get_start_values_(), this->get_target_values_(), v); } bool publish_at_end() override { return false; } bool is_transition() override { return true; } static float smoothed_progress(float x) { return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f); } }; class LightFlashTransformer : public LightTransformer { public: LightFlashTransformer(uint32_t start_time, uint32_t length, const LightColorValues &start_values, const LightColorValues &target_values) : LightTransformer(start_time, length, start_values, target_values) {} LightColorValues get_values() override { return this->get_target_values_(); } LightColorValues get_end_values() override { return this->get_start_values_(); } bool publish_at_end() override { return true; } bool is_transition() override { return false; } }; } // namespace light } // namespace esphome