#include "esphome/core/log.h" #include "tuya_climate.h" namespace esphome { namespace tuya { static const char *const TAG = "tuya.climate"; void TuyaClimate::setup() { if (this->switch_id_.has_value()) { this->parent_->register_listener(*this->switch_id_, [this](const TuyaDatapoint &datapoint) { ESP_LOGV(TAG, "MCU reported switch is: %s", ONOFF(datapoint.value_bool)); this->mode = climate::CLIMATE_MODE_OFF; if (datapoint.value_bool) { if (this->supports_heat_ && this->supports_cool_) { this->mode = climate::CLIMATE_MODE_HEAT_COOL; } else if (this->supports_heat_) { this->mode = climate::CLIMATE_MODE_HEAT; } else if (this->supports_cool_) { this->mode = climate::CLIMATE_MODE_COOL; } } this->compute_state_(); this->publish_state(); }); } if (this->active_state_id_.has_value()) { this->parent_->register_listener(*this->active_state_id_, [this](const TuyaDatapoint &datapoint) { ESP_LOGV(TAG, "MCU reported active state is: %u", datapoint.value_enum); this->active_state_ = datapoint.value_enum; this->compute_state_(); this->publish_state(); }); } else { if (this->heating_state_pin_ != nullptr) { this->heating_state_pin_->setup(); this->heating_state_ = this->heating_state_pin_->digital_read(); } if (this->cooling_state_pin_ != nullptr) { this->cooling_state_pin_->setup(); this->cooling_state_ = this->cooling_state_pin_->digital_read(); } } if (this->target_temperature_id_.has_value()) { this->parent_->register_listener(*this->target_temperature_id_, [this](const TuyaDatapoint &datapoint) { this->manual_temperature_ = datapoint.value_int * this->target_temperature_multiplier_; ESP_LOGV(TAG, "MCU reported manual target temperature is: %.1f", this->manual_temperature_); this->compute_target_temperature_(); this->compute_state_(); this->publish_state(); }); } if (this->current_temperature_id_.has_value()) { this->parent_->register_listener(*this->current_temperature_id_, [this](const TuyaDatapoint &datapoint) { this->current_temperature = datapoint.value_int * this->current_temperature_multiplier_; ESP_LOGV(TAG, "MCU reported current temperature is: %.1f", this->current_temperature); this->compute_state_(); this->publish_state(); }); } if (this->eco_id_.has_value()) { this->parent_->register_listener(*this->eco_id_, [this](const TuyaDatapoint &datapoint) { this->eco_ = datapoint.value_bool; ESP_LOGV(TAG, "MCU reported eco is: %s", ONOFF(this->eco_)); this->compute_preset_(); this->compute_target_temperature_(); this->publish_state(); }); } } void TuyaClimate::loop() { if (this->active_state_id_.has_value()) return; bool state_changed = false; if (this->heating_state_pin_ != nullptr) { bool heating_state = this->heating_state_pin_->digital_read(); if (heating_state != this->heating_state_) { ESP_LOGV(TAG, "Heating state pin changed to: %s", ONOFF(heating_state)); this->heating_state_ = heating_state; state_changed = true; } } if (this->cooling_state_pin_ != nullptr) { bool cooling_state = this->cooling_state_pin_->digital_read(); if (cooling_state != this->cooling_state_) { ESP_LOGV(TAG, "Cooling state pin changed to: %s", ONOFF(cooling_state)); this->cooling_state_ = cooling_state; state_changed = true; } } if (state_changed) { this->compute_state_(); this->publish_state(); } } void TuyaClimate::control(const climate::ClimateCall &call) { if (call.get_mode().has_value()) { const bool switch_state = *call.get_mode() != climate::CLIMATE_MODE_OFF; ESP_LOGV(TAG, "Setting switch: %s", ONOFF(switch_state)); this->parent_->set_boolean_datapoint_value(*this->switch_id_, switch_state); } if (call.get_target_temperature().has_value()) { const float target_temperature = *call.get_target_temperature(); ESP_LOGV(TAG, "Setting target temperature: %.1f", target_temperature); this->parent_->set_integer_datapoint_value(*this->target_temperature_id_, (int) (target_temperature / this->target_temperature_multiplier_)); } if (call.get_preset().has_value()) { const climate::ClimatePreset preset = *call.get_preset(); if (this->eco_id_.has_value()) { const bool eco = preset == climate::CLIMATE_PRESET_ECO; ESP_LOGV(TAG, "Setting eco: %s", ONOFF(eco)); this->parent_->set_boolean_datapoint_value(*this->eco_id_, eco); } } } climate::ClimateTraits TuyaClimate::traits() { auto traits = climate::ClimateTraits(); traits.set_supports_action(true); traits.set_supports_current_temperature(this->current_temperature_id_.has_value()); if (supports_heat_) traits.add_supported_mode(climate::CLIMATE_MODE_HEAT); if (supports_cool_) traits.add_supported_mode(climate::CLIMATE_MODE_COOL); if (this->eco_id_.has_value()) { traits.add_supported_preset(climate::CLIMATE_PRESET_NONE); traits.add_supported_preset(climate::CLIMATE_PRESET_ECO); } return traits; } void TuyaClimate::dump_config() { LOG_CLIMATE("", "Tuya Climate", this); if (this->switch_id_.has_value()) ESP_LOGCONFIG(TAG, " Switch has datapoint ID %u", *this->switch_id_); if (this->active_state_id_.has_value()) ESP_LOGCONFIG(TAG, " Active state has datapoint ID %u", *this->active_state_id_); if (this->target_temperature_id_.has_value()) ESP_LOGCONFIG(TAG, " Target Temperature has datapoint ID %u", *this->target_temperature_id_); if (this->current_temperature_id_.has_value()) ESP_LOGCONFIG(TAG, " Current Temperature has datapoint ID %u", *this->current_temperature_id_); LOG_PIN(" Heating State Pin: ", this->heating_state_pin_); LOG_PIN(" Cooling State Pin: ", this->cooling_state_pin_); if (this->eco_id_.has_value()) ESP_LOGCONFIG(TAG, " Eco has datapoint ID %u", *this->eco_id_); } void TuyaClimate::compute_preset_() { if (this->eco_) { this->preset = climate::CLIMATE_PRESET_ECO; } else { this->preset = climate::CLIMATE_PRESET_NONE; } } void TuyaClimate::compute_target_temperature_() { if (this->eco_ && this->eco_temperature_.has_value()) { this->target_temperature = *this->eco_temperature_; } else { this->target_temperature = this->manual_temperature_; } } void TuyaClimate::compute_state_() { if (std::isnan(this->current_temperature) || std::isnan(this->target_temperature)) { // if any control parameters are nan, go to OFF action (not IDLE!) this->switch_to_action_(climate::CLIMATE_ACTION_OFF); return; } if (this->mode == climate::CLIMATE_MODE_OFF) { this->switch_to_action_(climate::CLIMATE_ACTION_OFF); return; } climate::ClimateAction target_action = climate::CLIMATE_ACTION_IDLE; if (this->active_state_id_.has_value()) { // Use state from MCU datapoint if (this->supports_heat_ && this->active_state_heating_value_.has_value() && this->active_state_ == this->active_state_heating_value_) { target_action = climate::CLIMATE_ACTION_HEATING; } else if (this->supports_cool_ && this->active_state_cooling_value_.has_value() && this->active_state_ == this->active_state_cooling_value_) { target_action = climate::CLIMATE_ACTION_COOLING; } } else if (this->heating_state_pin_ != nullptr || this->cooling_state_pin_ != nullptr) { // Use state from input pins if (this->heating_state_) { target_action = climate::CLIMATE_ACTION_HEATING; } else if (this->cooling_state_) { target_action = climate::CLIMATE_ACTION_COOLING; } } else { // Fallback to active state calc based on temp and hysteresis const float temp_diff = this->target_temperature - this->current_temperature; if (std::abs(temp_diff) > this->hysteresis_) { if (this->supports_heat_ && temp_diff > 0) { target_action = climate::CLIMATE_ACTION_HEATING; } else if (this->supports_cool_ && temp_diff < 0) { target_action = climate::CLIMATE_ACTION_COOLING; } } } this->switch_to_action_(target_action); } void TuyaClimate::switch_to_action_(climate::ClimateAction action) { // For now this just sets the current action but could include triggers later this->action = action; } } // namespace tuya } // namespace esphome