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https://github.com/Threnklyn/esphome-dev.git
synced 2026-06-01 02:28:28 +02:00
Add copy integration (#3241)
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import esphome.codegen as cg
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import esphome.config_validation as cv
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from esphome.components import switch
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from esphome.const import (
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CONF_DEVICE_CLASS,
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CONF_ENTITY_CATEGORY,
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CONF_ICON,
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CONF_ID,
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CONF_SOURCE_ID,
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)
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from esphome.core.entity_helpers import inherit_property_from
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from .. import copy_ns
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CopySwitch = copy_ns.class_("CopySwitch", switch.Switch, cg.Component)
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CONFIG_SCHEMA = switch.SWITCH_SCHEMA.extend(
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{
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cv.GenerateID(): cv.declare_id(CopySwitch),
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cv.Required(CONF_SOURCE_ID): cv.use_id(switch.Switch),
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}
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).extend(cv.COMPONENT_SCHEMA)
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FINAL_VALIDATE_SCHEMA = cv.All(
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inherit_property_from(CONF_ICON, CONF_SOURCE_ID),
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inherit_property_from(CONF_ENTITY_CATEGORY, CONF_SOURCE_ID),
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inherit_property_from(CONF_DEVICE_CLASS, CONF_SOURCE_ID),
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)
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async def to_code(config):
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var = cg.new_Pvariable(config[CONF_ID])
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await switch.register_switch(var, config)
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await cg.register_component(var, config)
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source = await cg.get_variable(config[CONF_SOURCE_ID])
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cg.add(var.set_source(source))
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@@ -0,0 +1,26 @@
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#include "copy_switch.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace copy {
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static const char *const TAG = "copy.switch";
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void CopySwitch::setup() {
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source_->add_on_state_callback([this](float value) { this->publish_state(value); });
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this->publish_state(source_->state);
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}
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void CopySwitch::dump_config() { LOG_SWITCH("", "Copy Switch", this); }
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void CopySwitch::write_state(bool state) {
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if (state) {
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source_->turn_on();
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} else {
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source_->turn_off();
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}
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}
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} // namespace copy
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} // namespace esphome
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@@ -0,0 +1,23 @@
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#pragma once
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#include "esphome/core/component.h"
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#include "esphome/components/switch/switch.h"
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namespace esphome {
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namespace copy {
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class CopySwitch : public switch_::Switch, public Component {
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public:
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void set_source(switch_::Switch *source) { source_ = source; }
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void setup() override;
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void dump_config() override;
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float get_setup_priority() const override { return setup_priority::DATA; }
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protected:
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void write_state(bool state) override;
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switch_::Switch *source_;
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};
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} // namespace copy
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} // namespace esphome
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