Add copy integration (#3241)

This commit is contained in:
Otto Winter
2022-02-20 21:13:37 +01:00
committed by GitHub
parent 8dae7f8225
commit f59dbe4a88
35 changed files with 934 additions and 0 deletions
@@ -0,0 +1,38 @@
import esphome.codegen as cg
import esphome.config_validation as cv
from esphome.components import switch
from esphome.const import (
CONF_DEVICE_CLASS,
CONF_ENTITY_CATEGORY,
CONF_ICON,
CONF_ID,
CONF_SOURCE_ID,
)
from esphome.core.entity_helpers import inherit_property_from
from .. import copy_ns
CopySwitch = copy_ns.class_("CopySwitch", switch.Switch, cg.Component)
CONFIG_SCHEMA = switch.SWITCH_SCHEMA.extend(
{
cv.GenerateID(): cv.declare_id(CopySwitch),
cv.Required(CONF_SOURCE_ID): cv.use_id(switch.Switch),
}
).extend(cv.COMPONENT_SCHEMA)
FINAL_VALIDATE_SCHEMA = cv.All(
inherit_property_from(CONF_ICON, CONF_SOURCE_ID),
inherit_property_from(CONF_ENTITY_CATEGORY, CONF_SOURCE_ID),
inherit_property_from(CONF_DEVICE_CLASS, CONF_SOURCE_ID),
)
async def to_code(config):
var = cg.new_Pvariable(config[CONF_ID])
await switch.register_switch(var, config)
await cg.register_component(var, config)
source = await cg.get_variable(config[CONF_SOURCE_ID])
cg.add(var.set_source(source))
@@ -0,0 +1,26 @@
#include "copy_switch.h"
#include "esphome/core/log.h"
namespace esphome {
namespace copy {
static const char *const TAG = "copy.switch";
void CopySwitch::setup() {
source_->add_on_state_callback([this](float value) { this->publish_state(value); });
this->publish_state(source_->state);
}
void CopySwitch::dump_config() { LOG_SWITCH("", "Copy Switch", this); }
void CopySwitch::write_state(bool state) {
if (state) {
source_->turn_on();
} else {
source_->turn_off();
}
}
} // namespace copy
} // namespace esphome
@@ -0,0 +1,23 @@
#pragma once
#include "esphome/core/component.h"
#include "esphome/components/switch/switch.h"
namespace esphome {
namespace copy {
class CopySwitch : public switch_::Switch, public Component {
public:
void set_source(switch_::Switch *source) { source_ = source; }
void setup() override;
void dump_config() override;
float get_setup_priority() const override { return setup_priority::DATA; }
protected:
void write_state(bool state) override;
switch_::Switch *source_;
};
} // namespace copy
} // namespace esphome