Add missing on_(arming|pending|armed_home|armed_night|armed_away|disarmed) triggers to alarm_control_panel (#5219)

This commit is contained in:
Francesco Ciocchetti
2023-08-10 07:09:21 +02:00
committed by GitHub
parent 5b0b9da0b9
commit f457269a68
5 changed files with 238 additions and 0 deletions
@@ -47,6 +47,42 @@ class AlarmControlPanel : public EntityBase {
*/
void add_on_triggered_callback(std::function<void()> &&callback);
/** Add a callback for when the state of the alarm_control_panel chanes to arming
*
* @param callback The callback function
*/
void add_on_arming_callback(std::function<void()> &&callback);
/** Add a callback for when the state of the alarm_control_panel changes to pending
*
* @param callback The callback function
*/
void add_on_pending_callback(std::function<void()> &&callback);
/** Add a callback for when the state of the alarm_control_panel changes to armed_home
*
* @param callback The callback function
*/
void add_on_armed_home_callback(std::function<void()> &&callback);
/** Add a callback for when the state of the alarm_control_panel changes to armed_night
*
* @param callback The callback function
*/
void add_on_armed_night_callback(std::function<void()> &&callback);
/** Add a callback for when the state of the alarm_control_panel changes to armed_away
*
* @param callback The callback function
*/
void add_on_armed_away_callback(std::function<void()> &&callback);
/** Add a callback for when the state of the alarm_control_panel changes to disarmed
*
* @param callback The callback function
*/
void add_on_disarmed_callback(std::function<void()> &&callback);
/** Add a callback for when the state of the alarm_control_panel clears from triggered
*
* @param callback The callback function
@@ -128,6 +164,18 @@ class AlarmControlPanel : public EntityBase {
CallbackManager<void()> state_callback_{};
// trigger callback
CallbackManager<void()> triggered_callback_{};
// arming callback
CallbackManager<void()> arming_callback_{};
// pending callback
CallbackManager<void()> pending_callback_{};
// armed_home callback
CallbackManager<void()> armed_home_callback_{};
// armed_night callback
CallbackManager<void()> armed_night_callback_{};
// armed_away callback
CallbackManager<void()> armed_away_callback_{};
// disarmed callback
CallbackManager<void()> disarmed_callback_{};
// clear callback
CallbackManager<void()> cleared_callback_{};
};