EntityBase Name can stay in flash. (#4594)

* `EntityBase`can stay in flash.

* Trying to please the CI.

---------

Co-authored-by: Your Name <you@example.com>
This commit is contained in:
Fabian
2023-03-28 08:38:56 +02:00
committed by GitHub
parent 1f50bd0649
commit cb2fcaa9b1
26 changed files with 161 additions and 63 deletions
-5
View File
@@ -453,12 +453,7 @@ void Climate::set_visual_temperature_step_override(float target, float current)
this->visual_target_temperature_step_override_ = target;
this->visual_current_temperature_step_override_ = current;
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
Climate::Climate(const std::string &name) : EntityBase(name) {}
#pragma GCC diagnostic pop
Climate::Climate() : Climate("") {}
ClimateCall Climate::make_call() { return ClimateCall(this); }
ClimateCall ClimateDeviceRestoreState::to_call(Climate *climate) {
-5
View File
@@ -166,11 +166,6 @@ struct ClimateDeviceRestoreState {
*/
class Climate : public EntityBase {
public:
/// Construct a climate device with empty name (will be set later).
Climate();
/// Construct a climate device with a name.
Climate(const std::string &name);
/// The active mode of the climate device.
ClimateMode mode{CLIMATE_MODE_OFF};
/// The active state of the climate device.