EntityBase Name can stay in flash. (#4594)

* `EntityBase`can stay in flash.

* Trying to please the CI.

---------

Co-authored-by: Your Name <you@example.com>
This commit is contained in:
Fabian
2023-03-28 08:38:56 +02:00
committed by GitHub
parent 1f50bd0649
commit cb2fcaa9b1
26 changed files with 161 additions and 63 deletions
-3
View File
@@ -6,9 +6,6 @@ namespace button {
static const char *const TAG = "button";
Button::Button(const std::string &name) : EntityBase(name) {}
Button::Button() : Button("") {}
void Button::press() {
ESP_LOGD(TAG, "'%s' Pressed.", this->get_name().c_str());
this->press_action();