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Allow entity names to be set to None (#4607)
* Allow entity names to be set to None so they take on the device friendly_name automatically * Use empty
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@@ -21,6 +21,9 @@ class EntityBase {
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const std::string &get_name() const;
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void set_name(const std::string &name);
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// Get whether this Entity has its own name or it should use the device friendly_name.
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bool has_own_name() const { return this->has_own_name_; }
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// Get the sanitized name of this Entity as an ID. Caching it internally.
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const std::string &get_object_id();
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@@ -52,6 +55,7 @@ class EntityBase {
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void calc_object_id_();
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std::string name_;
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bool has_own_name_{false};
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std::string object_id_;
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const char *icon_c_str_{nullptr};
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uint32_t object_id_hash_;
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