Add support for button entities (#2824)

This commit is contained in:
Jesse Hills
2021-11-30 08:00:51 +13:00
committed by GitHub
parent f50e40e0b8
commit b5639a6472
34 changed files with 697 additions and 0 deletions
+1
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@@ -95,6 +95,7 @@ MQTTSwitchComponent = mqtt_ns.class_("MQTTSwitchComponent", MQTTComponent)
MQTTTextSensor = mqtt_ns.class_("MQTTTextSensor", MQTTComponent)
MQTTNumberComponent = mqtt_ns.class_("MQTTNumberComponent", MQTTComponent)
MQTTSelectComponent = mqtt_ns.class_("MQTTSelectComponent", MQTTComponent)
MQTTButtonComponent = mqtt_ns.class_("MQTTButtonComponent", MQTTComponent)
MQTTDiscoveryUniqueIdGenerator = mqtt_ns.enum("MQTTDiscoveryUniqueIdGenerator")
MQTT_DISCOVERY_UNIQUE_ID_GENERATOR_OPTIONS = {
+40
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@@ -0,0 +1,40 @@
#include "mqtt_button.h"
#include "esphome/core/log.h"
#include "mqtt_const.h"
#ifdef USE_MQTT
#ifdef USE_BUTTON
namespace esphome {
namespace mqtt {
static const char *const TAG = "mqtt.button";
using namespace esphome::button;
MQTTButtonComponent::MQTTButtonComponent(button::Button *button) : MQTTComponent(), button_(button) {}
void MQTTButtonComponent::setup() {
this->subscribe(this->get_command_topic_(), [this](const std::string &topic, const std::string &payload) {
if (payload == "press") {
this->button_->press();
} else {
ESP_LOGW(TAG, "'%s': Received unknown status payload: %s", this->friendly_name().c_str(), payload.c_str());
this->status_momentary_warning("state", 5000);
}
});
}
void MQTTButtonComponent::dump_config() {
ESP_LOGCONFIG(TAG, "MQTT Button '%s': ", this->button_->get_name().c_str());
LOG_MQTT_COMPONENT(true, true);
}
std::string MQTTButtonComponent::component_type() const { return "button"; }
const EntityBase *MQTTButtonComponent::get_entity() const { return this->button_; }
} // namespace mqtt
} // namespace esphome
#endif
#endif // USE_MQTT
+40
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@@ -0,0 +1,40 @@
#pragma once
#include "esphome/core/defines.h"
#ifdef USE_MQTT
#ifdef USE_BUTTON
#include "esphome/components/button/button.h"
#include "mqtt_component.h"
namespace esphome {
namespace mqtt {
class MQTTButtonComponent : public mqtt::MQTTComponent {
public:
explicit MQTTButtonComponent(button::Button *button);
// ========== INTERNAL METHODS ==========
// (In most use cases you won't need these)
void setup() override;
void dump_config() override;
/// Buttons do not send a state so just return true.
bool send_initial_state() override { return true; }
void send_discovery(JsonObject &root, mqtt::SendDiscoveryConfig &config) override {}
protected:
/// "button" component type.
std::string component_type() const override;
const EntityBase *get_entity() const override;
button::Button *button_;
};
} // namespace mqtt
} // namespace esphome
#endif
#endif // USE_MQTT