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Display: Introduce draw_pixels_at() method for fast block display rendering (#6034)
* Introduce `draw_pixels_at()` method for fast block display rendering * Add check for 18 vs 16 bit display.
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@@ -8,6 +8,7 @@
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#include "esphome/core/color.h"
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#include "esphome/core/automation.h"
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#include "esphome/core/time.h"
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#include "display_color_utils.h"
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#ifdef USE_GRAPH
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#include "esphome/components/graph/graph.h"
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@@ -185,6 +186,34 @@ class Display : public PollingComponent {
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/// Set a single pixel at the specified coordinates to the given color.
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virtual void draw_pixel_at(int x, int y, Color color) = 0;
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/** Given an array of pixels encoded in the nominated format, draw these into the display's buffer.
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* The naive implementation here will work in all cases, but can be overridden by sub-classes
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* in order to optimise the procedure.
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* The parameters describe a rectangular block of pixels, potentially within a larger buffer.
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*
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* \param x_start The starting destination x position
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* \param y_start The starting destination y position
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* \param w the width of the pixel block
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* \param h the height of the pixel block
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* \param ptr A pointer to the start of the data to be copied
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* \param order The ordering of the colors
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* \param bitness Defines the number of bits and their format for each pixel
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* \param big_endian True if 16 bit values are stored big-endian
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* \param x_offset The initial x-offset into the source buffer.
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* \param y_offset The initial y-offset into the source buffer.
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* \param x_pad How many pixels are in each line after the end of the pixels to be copied.
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*
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* The length of each source buffer line (stride) will be x_offset + w + x_pad.
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*/
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virtual void draw_pixels_at(int x_start, int y_start, int w, int h, const uint8_t *ptr, ColorOrder order,
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ColorBitness bitness, bool big_endian, int x_offset, int y_offset, int x_pad);
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/// Convenience overload for base case where the pixels are packed into the buffer with no gaps (e.g. suits LVGL.)
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void draw_pixels_at(int x_start, int y_start, int w, int h, const uint8_t *ptr, ColorOrder order,
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ColorBitness bitness, bool big_endian) {
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this->draw_pixels_at(x_start, y_start, w, h, ptr, order, bitness, big_endian, 0, 0, 0);
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}
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/// Draw a straight line from the point [x1,y1] to [x2,y2] with the given color.
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void line(int x1, int y1, int x2, int y2, Color color = COLOR_ON);
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