Migrate ESPColor to Color (#1551)

* Migrate ESPColor to Color

* color.h constructor fix

* Updated componets to use Color
Added a using for ESPColor

* Lint fixes

* Fixed value error

* Update display components to use colorutil

* Updated to latest PR comments

* Fixed COLOR_WHITE

* Moved esp_scale to color_utils

* Rename color_utils to display_color_utils
This commit is contained in:
SenexCrenshaw
2021-03-02 09:08:57 -05:00
committed by GitHub
parent b17e0c298e
commit ac25b138f5
25 changed files with 272 additions and 369 deletions
@@ -151,14 +151,14 @@ size_t SSD1351::get_buffer_length_() {
void HOT SSD1351::draw_absolute_pixel_internal(int x, int y, Color color) {
if (x >= this->get_width_internal() || x < 0 || y >= this->get_height_internal() || y < 0)
return;
const uint32_t color565 = color.to_rgb_565();
const uint32_t color565 = display::ColorUtil::color_to_565(color);
// where should the bits go in the big buffer array? math...
uint16_t pos = (x + y * this->get_width_internal()) * SSD1351_BYTESPERPIXEL;
this->buffer_[pos++] = (color565 >> 8) & 0xff;
this->buffer_[pos] = color565 & 0xff;
}
void SSD1351::fill(Color color) {
const uint32_t color565 = color.to_rgb_565();
const uint32_t color565 = display::ColorUtil::color_to_565(color);
for (uint32_t i = 0; i < this->get_buffer_length_(); i++)
if (i & 1) {
this->buffer_[i] = color565 & 0xff;