Cleanup dashboard JS (#491)

* Cleanup dashboard JS

* Add vscode

* Save start_mark/end_mark

* Updates

* Updates

* Remove need for cv.nameable

It's a bit hacky but removes so much bloat from integrations

* Add enum helper

* Document APIs, and Improvements

* Fixes

* Fixes

* Update PULL_REQUEST_TEMPLATE.md

* Updates

* Updates

* Updates
This commit is contained in:
Otto Winter
2019-04-22 21:56:30 +02:00
committed by GitHub
parent 6682c43dfa
commit 8e75980ebd
359 changed files with 4395 additions and 4223 deletions
+3 -12
View File
@@ -12,10 +12,7 @@ template<typename... Ts> class TurnOffAction : public Action<Ts...> {
public:
TurnOffAction(BinaryOutput *output) : output_(output) {}
void play(Ts... x) override {
this->output_->turn_off();
this->play_next(x...);
}
void play(Ts... x) override { this->output_->turn_off(); }
protected:
BinaryOutput *output_;
@@ -25,10 +22,7 @@ template<typename... Ts> class TurnOnAction : public Action<Ts...> {
public:
TurnOnAction(BinaryOutput *output) : output_(output) {}
void play(Ts... x) override {
this->output_->turn_on();
this->play_next(x...);
}
void play(Ts... x) override { this->output_->turn_on(); }
protected:
BinaryOutput *output_;
@@ -39,10 +33,7 @@ template<typename... Ts> class SetLevelAction : public Action<Ts...> {
SetLevelAction(FloatOutput *output) : output_(output) {}
TEMPLATABLE_VALUE(float, level)
void play(Ts... x) override {
this->output_->set_level(this->level_.value(x...));
this->play_next(x...);
}
void play(Ts... x) override { this->output_->set_level(this->level_.value(x...)); }
protected:
FloatOutput *output_;