Support fan speed levels (#1541)

* Add fan speed percentage support to the API

* Add float fan speed percentage

* Add percentage support to automation and configuration

* Update Tuya fan

* Fix pylint warning

* Update API to use speed levels instead of percentage

* Use speed levels

* Fix type warnings

* MQTT component now converts between speed levels and enums

* Webserver now supports speed_level

* Update prometheus

* Remove low/medium/high settings from speed fan

* Remove unused enum

* Configurable speed levels for speed fan

* Remove unused import

* Rename speed_level->speed and speed_levels->speed_count

* Rename supported_speed_levels -> supported_speed_count in API and FanTraits

Field id stays the same in the protocol, so the change is not breaking for aioesphome.
This commit is contained in:
Jim Ekman
2021-03-17 14:40:02 +01:00
committed by GitHub
parent 08998caabc
commit 7708b81ef5
22 changed files with 182 additions and 99 deletions
+7 -12
View File
@@ -7,9 +7,7 @@ from esphome.const import (
CONF_DIRECTION_OUTPUT,
CONF_OUTPUT_ID,
CONF_SPEED,
CONF_LOW,
CONF_MEDIUM,
CONF_HIGH,
CONF_SPEED_COUNT,
)
from .. import speed_ns
@@ -21,13 +19,10 @@ CONFIG_SCHEMA = fan.FAN_SCHEMA.extend(
cv.Required(CONF_OUTPUT): cv.use_id(output.FloatOutput),
cv.Optional(CONF_OSCILLATION_OUTPUT): cv.use_id(output.BinaryOutput),
cv.Optional(CONF_DIRECTION_OUTPUT): cv.use_id(output.BinaryOutput),
cv.Optional(CONF_SPEED, default={}): cv.Schema(
{
cv.Optional(CONF_LOW, default=0.33): cv.percentage,
cv.Optional(CONF_MEDIUM, default=0.66): cv.percentage,
cv.Optional(CONF_HIGH, default=1.0): cv.percentage,
}
cv.Optional(CONF_SPEED): cv.invalid(
"Configuring individual speeds is deprecated."
),
cv.Optional(CONF_SPEED_COUNT, default=100): cv.int_range(min=1),
}
).extend(cv.COMPONENT_SCHEMA)
@@ -35,10 +30,10 @@ CONFIG_SCHEMA = fan.FAN_SCHEMA.extend(
def to_code(config):
output_ = yield cg.get_variable(config[CONF_OUTPUT])
state = yield fan.create_fan_state(config)
var = cg.new_Pvariable(config[CONF_OUTPUT_ID], state, output_)
var = cg.new_Pvariable(
config[CONF_OUTPUT_ID], state, output_, config[CONF_SPEED_COUNT]
)
yield cg.register_component(var, config)
speeds = config[CONF_SPEED]
cg.add(var.set_speeds(speeds[CONF_LOW], speeds[CONF_MEDIUM], speeds[CONF_HIGH]))
if CONF_OSCILLATION_OUTPUT in config:
oscillation_output = yield cg.get_variable(config[CONF_OSCILLATION_OUTPUT])
+3 -7
View File
@@ -1,4 +1,5 @@
#include "speed_fan.h"
#include "esphome/components/fan/fan_helpers.h"
#include "esphome/core/log.h"
namespace esphome {
@@ -16,7 +17,7 @@ void SpeedFan::dump_config() {
}
}
void SpeedFan::setup() {
auto traits = fan::FanTraits(this->oscillating_ != nullptr, true, this->direction_ != nullptr);
auto traits = fan::FanTraits(this->oscillating_ != nullptr, true, this->direction_ != nullptr, this->speed_count_);
this->fan_->set_traits(traits);
this->fan_->add_on_state_callback([this]() { this->next_update_ = true; });
}
@@ -29,12 +30,7 @@ void SpeedFan::loop() {
{
float speed = 0.0f;
if (this->fan_->state) {
if (this->fan_->speed == fan::FAN_SPEED_LOW)
speed = this->low_speed_;
else if (this->fan_->speed == fan::FAN_SPEED_MEDIUM)
speed = this->medium_speed_;
else if (this->fan_->speed == fan::FAN_SPEED_HIGH)
speed = this->high_speed_;
speed = static_cast<float>(this->fan_->speed) / static_cast<float>(this->speed_count_);
}
ESP_LOGD(TAG, "Setting speed: %.2f", speed);
this->output_->set_level(speed);
+3 -9
View File
@@ -10,28 +10,22 @@ namespace speed {
class SpeedFan : public Component {
public:
SpeedFan(fan::FanState *fan, output::FloatOutput *output) : fan_(fan), output_(output) {}
SpeedFan(fan::FanState *fan, output::FloatOutput *output, int speed_count)
: fan_(fan), output_(output), speed_count_(speed_count) {}
void setup() override;
void loop() override;
void dump_config() override;
float get_setup_priority() const override;
void set_oscillating(output::BinaryOutput *oscillating) { this->oscillating_ = oscillating; }
void set_direction(output::BinaryOutput *direction) { this->direction_ = direction; }
void set_speeds(float low, float medium, float high) {
this->low_speed_ = low;
this->medium_speed_ = medium;
this->high_speed_ = high;
}
protected:
fan::FanState *fan_;
output::FloatOutput *output_;
output::BinaryOutput *oscillating_{nullptr};
output::BinaryOutput *direction_{nullptr};
float low_speed_{};
float medium_speed_{};
float high_speed_{};
bool next_update_{true};
int speed_count_{};
};
} // namespace speed