🏗 Merge C++ into python codebase (#504)

## Description:

Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97

Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍

Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).

Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.

Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.

**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97

**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>

## Checklist:
  - [ ] The code change is tested and works locally.
  - [ ] Tests have been added to verify that the new code works (under `tests/` folder).

If user exposed functionality or configuration variables are added/changed:
  - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
This commit is contained in:
Otto Winter
2019-04-17 12:06:00 +02:00
committed by GitHub
parent 049807e3ab
commit 6682c43dfa
817 changed files with 54156 additions and 10830 deletions
+113
View File
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#pragma once
#include "esphome/core/component.h"
#include "esphome/core/automation.h"
#include "esphome/components/sensor/sensor.h"
namespace esphome {
namespace sensor {
class SensorStateTrigger : public Trigger<float> {
public:
explicit SensorStateTrigger(Sensor *parent) {
parent->add_on_state_callback([this](float value) { this->trigger(value); });
}
};
class SensorRawStateTrigger : public Trigger<float> {
public:
explicit SensorRawStateTrigger(Sensor *parent) {
parent->add_on_raw_state_callback([this](float value) { this->trigger(value); });
}
};
template<typename... Ts> class SensorPublishAction : public Action<Ts...> {
public:
SensorPublishAction(Sensor *sensor) : sensor_(sensor) {}
TEMPLATABLE_VALUE(float, state)
void play(Ts... x) override {
this->sensor_->publish_state(this->state_.value(x...));
this->play_next(x...);
}
protected:
Sensor *sensor_;
};
class ValueRangeTrigger : public Trigger<float>, public Component {
public:
explicit ValueRangeTrigger(Sensor *parent) : parent_(parent) {}
template<typename V> void set_min(V min) { this->min_ = min; }
template<typename V> void set_max(V max) { this->max_ = max; }
void setup() override {
this->rtc_ = global_preferences.make_preference<bool>(this->parent_->get_object_id_hash());
bool initial_state;
if (this->rtc_.load(&initial_state)) {
this->previous_in_range_ = initial_state;
}
this->parent_->add_on_state_callback([this](float state) { this->on_state_(state); });
}
float get_setup_priority() const override { return setup_priority::HARDWARE; }
protected:
void on_state_(float state) {
if (isnan(state))
return;
float local_min = this->min_.value(state);
float local_max = this->max_.value(state);
bool in_range;
if (isnan(local_min) && isnan(local_max)) {
in_range = this->previous_in_range_;
} else if (isnan(local_min)) {
in_range = state <= local_max;
} else if (isnan(local_max)) {
in_range = state >= local_min;
} else {
in_range = local_min <= state && state <= local_max;
}
if (in_range != this->previous_in_range_ && in_range) {
this->trigger(state);
}
this->previous_in_range_ = in_range;
this->rtc_.save(&in_range);
}
Sensor *parent_;
ESPPreferenceObject rtc_;
bool previous_in_range_{false};
TemplatableValue<float, float> min_{NAN};
TemplatableValue<float, float> max_{NAN};
};
template<typename... Ts> class SensorInRangeCondition : public Condition<Ts...> {
public:
SensorInRangeCondition(Sensor *parent) : parent_(parent) {}
void set_min(float min) { this->min_ = min; }
void set_max(float max) { this->max_ = max; }
bool check(Ts... x) override {
const float state = this->parent_->state;
if (isnan(this->min_)) {
return state <= this->max_;
} else if (isnan(this->max_)) {
return state >= this->min_;
} else {
return this->min_ <= state && state <= this->max_;
}
}
protected:
Sensor *parent_;
float min_{NAN};
float max_{NAN};
};
} // namespace sensor
} // namespace esphome