🏗 Merge C++ into python codebase (#504)

## Description:

Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97

Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍

Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).

Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.

Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.

**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97

**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>

## Checklist:
  - [ ] The code change is tested and works locally.
  - [ ] Tests have been added to verify that the new code works (under `tests/` folder).

If user exposed functionality or configuration variables are added/changed:
  - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
This commit is contained in:
Otto Winter
2019-04-17 12:06:00 +02:00
committed by GitHub
parent 049807e3ab
commit 6682c43dfa
817 changed files with 54156 additions and 10830 deletions
@@ -0,0 +1,39 @@
#pragma once
#include "esphome/core/component.h"
#include "esphome/components/output/float_output.h"
#include "esphome/components/light/light_output.h"
namespace esphome {
namespace rgbw {
class RGBWLightOutput : public light::LightOutput {
public:
RGBWLightOutput(output::FloatOutput *red, output::FloatOutput *green, output::FloatOutput *blue,
output::FloatOutput *white)
: red_(red), green_(green), blue_(blue), white_(white) {}
light::LightTraits get_traits() override {
auto traits = light::LightTraits();
traits.set_supports_brightness(true);
traits.set_supports_rgb(true);
traits.set_supports_rgb_white_value(true);
return traits;
}
void write_state(light::LightState *state) override {
float red, green, blue, white;
state->current_values_as_rgbw(&red, &green, &blue, &white);
this->red_->set_level(red);
this->green_->set_level(green);
this->blue_->set_level(blue);
this->white_->set_level(white);
}
protected:
output::FloatOutput *red_;
output::FloatOutput *green_;
output::FloatOutput *blue_;
output::FloatOutput *white_;
};
} // namespace rgbw
} // namespace esphome