mirror of
https://github.com/Threnklyn/esphome-dev.git
synced 2026-06-07 13:24:56 +02:00
🏗 Merge C++ into python codebase (#504)
## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
This commit is contained in:
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include "esphome/core/component.h"
|
||||
#include "esphome/components/output/float_output.h"
|
||||
#include "esphome/components/light/light_output.h"
|
||||
|
||||
namespace esphome {
|
||||
namespace rgbw {
|
||||
|
||||
class RGBWLightOutput : public light::LightOutput {
|
||||
public:
|
||||
RGBWLightOutput(output::FloatOutput *red, output::FloatOutput *green, output::FloatOutput *blue,
|
||||
output::FloatOutput *white)
|
||||
: red_(red), green_(green), blue_(blue), white_(white) {}
|
||||
light::LightTraits get_traits() override {
|
||||
auto traits = light::LightTraits();
|
||||
traits.set_supports_brightness(true);
|
||||
traits.set_supports_rgb(true);
|
||||
traits.set_supports_rgb_white_value(true);
|
||||
return traits;
|
||||
}
|
||||
void write_state(light::LightState *state) override {
|
||||
float red, green, blue, white;
|
||||
state->current_values_as_rgbw(&red, &green, &blue, &white);
|
||||
this->red_->set_level(red);
|
||||
this->green_->set_level(green);
|
||||
this->blue_->set_level(blue);
|
||||
this->white_->set_level(white);
|
||||
}
|
||||
|
||||
protected:
|
||||
output::FloatOutput *red_;
|
||||
output::FloatOutput *green_;
|
||||
output::FloatOutput *blue_;
|
||||
output::FloatOutput *white_;
|
||||
};
|
||||
|
||||
} // namespace rgbw
|
||||
} // namespace esphome
|
||||
Reference in New Issue
Block a user