🏗 Merge C++ into python codebase (#504)

## Description:

Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97

Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍

Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).

Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.

Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.

**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97

**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>

## Checklist:
  - [ ] The code change is tested and works locally.
  - [ ] Tests have been added to verify that the new code works (under `tests/` folder).

If user exposed functionality or configuration variables are added/changed:
  - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
This commit is contained in:
Otto Winter
2019-04-17 12:06:00 +02:00
committed by GitHub
parent 049807e3ab
commit 6682c43dfa
817 changed files with 54156 additions and 10830 deletions
@@ -0,0 +1,111 @@
#pragma once
#include "esphome/core/component.h"
#include "esphome/core/helpers.h"
#include "esphome/core/automation.h"
namespace esphome {
namespace deep_sleep {
#ifdef ARDUINO_ARCH_ESP32
/** The values of this enum define what should be done if deep sleep is set up with a wakeup pin on the ESP32
* and the scenario occurs that the wakeup pin is already in the wakeup state.
*/
enum WakeupPinMode {
WAKEUP_PIN_MODE_IGNORE = 0, ///< Ignore the fact that we will wake up when going into deep sleep.
WAKEUP_PIN_MODE_KEEP_AWAKE, ///< As long as the wakeup pin is still in the wakeup state, keep awake.
/** Automatically invert the wakeup level. For example if we were set up to wake up on HIGH, but the pin
* is already high when attempting to enter deep sleep, re-configure deep sleep to wake up on LOW level.
*/
WAKEUP_PIN_MODE_INVERT_WAKEUP,
};
struct Ext1Wakeup {
uint64_t mask;
esp_sleep_ext1_wakeup_mode_t wakeup_mode;
};
#endif
template<typename... Ts> class EnterDeepSleepAction;
template<typename... Ts> class PreventDeepSleepAction;
/** This component allows setting up the node to go into deep sleep mode to conserve battery.
*
* To set this component up, first set *when* the deep sleep should trigger using set_run_cycles
* and set_run_duration, then set how long the deep sleep should last using set_sleep_duration and optionally
* on the ESP32 set_wakeup_pin.
*/
class DeepSleepComponent : public Component {
public:
/// Set the duration in ms the component should sleep once it's in deep sleep mode.
void set_sleep_duration(uint32_t time_ms);
#ifdef ARDUINO_ARCH_ESP32
/** Set the pin to wake up to on the ESP32 once it's in deep sleep mode.
* Use the inverted property to set the wakeup level.
*/
void set_wakeup_pin(GPIOPin *pin) { this->wakeup_pin_ = pin; }
void set_wakeup_pin_mode(WakeupPinMode wakeup_pin_mode);
void set_ext1_wakeup(Ext1Wakeup ext1_wakeup);
#endif
/// Set a duration in ms for how long the code should run before entering deep sleep mode.
void set_run_duration(uint32_t time_ms);
void setup() override;
void dump_config() override;
void loop() override;
float get_loop_priority() const override;
float get_setup_priority() const override;
/// Helper to enter deep sleep mode
void begin_sleep(bool manual = false);
void prevent_deep_sleep();
protected:
optional<uint64_t> sleep_duration_;
#ifdef ARDUINO_ARCH_ESP32
optional<GPIOPin *> wakeup_pin_;
WakeupPinMode wakeup_pin_mode_{WAKEUP_PIN_MODE_IGNORE};
optional<Ext1Wakeup> ext1_wakeup_;
#endif
optional<uint32_t> run_duration_;
bool next_enter_deep_sleep_{false};
bool prevent_{false};
};
extern bool global_has_deep_sleep;
template<typename... Ts> class EnterDeepSleepAction : public Action<Ts...> {
public:
EnterDeepSleepAction(DeepSleepComponent *deep_sleep) : deep_sleep_(deep_sleep) {}
void play(Ts... x) override {
this->deep_sleep_->begin_sleep(true);
this->play_next(x...);
}
protected:
DeepSleepComponent *deep_sleep_;
};
template<typename... Ts> class PreventDeepSleepAction : public Action<Ts...> {
public:
PreventDeepSleepAction(DeepSleepComponent *deep_sleep) : deep_sleep_(deep_sleep) {}
void play(Ts... x) override {
this->deep_sleep_->prevent_deep_sleep();
this->play_next(x...);
}
protected:
DeepSleepComponent *deep_sleep_;
};
} // namespace deep_sleep
} // namespace esphome