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Add regular polygon shapes to display component (#6108)
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@@ -137,6 +137,42 @@ enum DisplayRotation {
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DISPLAY_ROTATION_270_DEGREES = 270,
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};
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#define PI 3.1415926535897932384626433832795
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const int EDGES_TRIGON = 3;
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const int EDGES_TRIANGLE = 3;
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const int EDGES_TETRAGON = 4;
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const int EDGES_QUADRILATERAL = 4;
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const int EDGES_PENTAGON = 5;
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const int EDGES_HEXAGON = 6;
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const int EDGES_HEPTAGON = 7;
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const int EDGES_OCTAGON = 8;
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const int EDGES_NONAGON = 9;
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const int EDGES_ENNEAGON = 9;
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const int EDGES_DECAGON = 10;
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const int EDGES_HENDECAGON = 11;
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const int EDGES_DODECAGON = 12;
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const int EDGES_TRIDECAGON = 13;
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const int EDGES_TETRADECAGON = 14;
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const int EDGES_PENTADECAGON = 15;
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const int EDGES_HEXADECAGON = 16;
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const float ROTATION_0_DEGREES = 0.0;
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const float ROTATION_45_DEGREES = 45.0;
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const float ROTATION_90_DEGREES = 90.0;
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const float ROTATION_180_DEGREES = 180.0;
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const float ROTATION_270_DEGREES = 270.0;
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enum RegularPolygonVariation {
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VARIATION_POINTY_TOP = 0,
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VARIATION_FLAT_TOP = 1,
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};
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enum RegularPolygonDrawing {
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DRAWING_OUTLINE = 0,
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DRAWING_FILLED = 1,
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};
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class Display;
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class DisplayPage;
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class DisplayOnPageChangeTrigger;
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@@ -247,6 +283,42 @@ class Display : public PollingComponent {
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/// Fill a triangle contained between the points [x1,y1], [x2,y2] and [x3,y3] with the given color.
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void filled_triangle(int x1, int y1, int x2, int y2, int x3, int y3, Color color = COLOR_ON);
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/// Get the specified vertex (x,y) coordinates for the regular polygon inscribed in the circle centered on
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/// [center_x,center_y] with the given radius. Vertex id are 0-indexed and rotate clockwise. In a pointy-topped
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/// variation of a polygon with a 0° rotation, the vertex #0 is located at the top of the polygon. In a flat-topped
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/// variation of a polygon with a 0° rotation, the vertex #0 is located on the left-side of the horizontal top
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/// edge, and the vertex #1 is located on the right-side of the horizontal top edge.
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/// Use the edges constants (e.g.: EDGES_HEXAGON) or any integer to specify the number of edges of the polygon.
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/// Use the variation to switch between the flat-topped or the pointy-topped variation of the polygon.
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/// Use the rotation in degrees to rotate the shape clockwise.
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void get_regular_polygon_vertex(int vertex_id, int *vertex_x, int *vertex_y, int center_x, int center_y, int radius,
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int edges, RegularPolygonVariation variation = VARIATION_POINTY_TOP,
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float rotation_degrees = ROTATION_0_DEGREES);
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/// Draw the outline of a regular polygon inscribed in the circle centered on [x,y] with the given
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/// radius and color.
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/// Use the edges constants (e.g.: EDGES_HEXAGON) or any integer to specify the number of edges of the polygon.
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/// Use the variation to switch between the flat-topped or the pointy-topped variation of the polygon.
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/// Use the rotation in degrees to rotate the shape clockwise.
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/// Use the drawing to switch between outlining or filling the polygon.
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void regular_polygon(int x, int y, int radius, int edges, RegularPolygonVariation variation = VARIATION_POINTY_TOP,
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float rotation_degrees = ROTATION_0_DEGREES, Color color = COLOR_ON,
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RegularPolygonDrawing drawing = DRAWING_OUTLINE);
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void regular_polygon(int x, int y, int radius, int edges, RegularPolygonVariation variation, Color color,
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RegularPolygonDrawing drawing = DRAWING_OUTLINE);
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void regular_polygon(int x, int y, int radius, int edges, Color color,
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RegularPolygonDrawing drawing = DRAWING_OUTLINE);
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/// Fill a regular polygon inscribed in the circle centered on [x,y] with the given radius and color.
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/// Use the edges constants (e.g.: EDGES_HEXAGON) or any integer to specify the number of edges of the polygon.
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/// Use the variation to switch between the flat-topped or the pointy-topped variation of the polygon.
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/// Use the rotation in degrees to rotate the shape clockwise.
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void filled_regular_polygon(int x, int y, int radius, int edges,
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RegularPolygonVariation variation = VARIATION_POINTY_TOP,
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float rotation_degrees = ROTATION_0_DEGREES, Color color = COLOR_ON);
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void filled_regular_polygon(int x, int y, int radius, int edges, RegularPolygonVariation variation, Color color);
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void filled_regular_polygon(int x, int y, int radius, int edges, Color color);
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/** Print `text` with the anchor point at [x,y] with `font`.
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*
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* @param x The x coordinate of the text alignment anchor point.
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