Add support for ST7789V display module (as on TTGO T-Display) (#1050)

* TFT-LCD ST7789V of ESP32 TTGO.

This patch allows you to use TFT-LCD ST7789V of ESP32 TTGO

* Lots of polish and a few tweaks

* Add test

* Add color to core, take 1

* Where did those tabs come from?

* Fix lines too long

* Added color component

* Linted

* Rebase, SPI fix, test

* Shuffle bits

* One more thing...oops

* Image type fix...oops

* Make display_buffer use Color

* Fix BGR/RGB, remove predefined colors

* Fix all the things

* renamed colors to color

* migrate max7219

Co-authored-by: musk95 <musk95@naver.com>
Co-authored-by: Guillermo Ruffino <glm.net@gmail.com>
This commit is contained in:
Keith Burzinski
2020-06-28 16:37:36 -05:00
committed by GitHub
parent bfb9cb6732
commit 491f7e96f0
21 changed files with 843 additions and 85 deletions
+161
View File
@@ -0,0 +1,161 @@
#pragma once
#include "component.h"
#include "helpers.h"
namespace esphome {
inline static uint8_t esp_scale8(uint8_t i, uint8_t scale) { return (uint16_t(i) * (1 + uint16_t(scale))) / 256; }
struct Color {
union {
struct {
union {
uint8_t r;
uint8_t red;
};
union {
uint8_t g;
uint8_t green;
};
union {
uint8_t b;
uint8_t blue;
};
union {
uint8_t w;
uint8_t white;
};
};
uint8_t raw[4];
uint32_t raw_32;
};
inline Color() ALWAYS_INLINE : r(0), g(0), b(0), w(0) {} // NOLINT
inline Color(float red, float green, float blue) ALWAYS_INLINE : r(uint8_t(red * 255)),
g(uint8_t(green * 255)),
b(uint8_t(blue * 255)),
w(0) {}
inline Color(float red, float green, float blue, float white) ALWAYS_INLINE : r(uint8_t(red * 255)),
g(uint8_t(green * 255)),
b(uint8_t(blue * 255)),
w(uint8_t(white * 255)) {}
inline Color(uint32_t colorcode) ALWAYS_INLINE : r((colorcode >> 16) & 0xFF),
g((colorcode >> 8) & 0xFF),
b((colorcode >> 0) & 0xFF),
w((colorcode >> 24) & 0xFF) {}
inline bool is_on() ALWAYS_INLINE { return this->raw_32 != 0; }
inline Color &operator=(const Color &rhs) ALWAYS_INLINE {
this->r = rhs.r;
this->g = rhs.g;
this->b = rhs.b;
this->w = rhs.w;
return *this;
}
inline Color &operator=(uint32_t colorcode) ALWAYS_INLINE {
this->w = (colorcode >> 24) & 0xFF;
this->r = (colorcode >> 16) & 0xFF;
this->g = (colorcode >> 8) & 0xFF;
this->b = (colorcode >> 0) & 0xFF;
return *this;
}
inline uint8_t &operator[](uint8_t x) ALWAYS_INLINE { return this->raw[x]; }
inline Color operator*(uint8_t scale) const ALWAYS_INLINE {
return Color(esp_scale8(this->red, scale), esp_scale8(this->green, scale), esp_scale8(this->blue, scale),
esp_scale8(this->white, scale));
}
inline Color &operator*=(uint8_t scale) ALWAYS_INLINE {
this->red = esp_scale8(this->red, scale);
this->green = esp_scale8(this->green, scale);
this->blue = esp_scale8(this->blue, scale);
this->white = esp_scale8(this->white, scale);
return *this;
}
inline Color operator*(const Color &scale) const ALWAYS_INLINE {
return Color(esp_scale8(this->red, scale.red), esp_scale8(this->green, scale.green),
esp_scale8(this->blue, scale.blue), esp_scale8(this->white, scale.white));
}
inline Color &operator*=(const Color &scale) ALWAYS_INLINE {
this->red = esp_scale8(this->red, scale.red);
this->green = esp_scale8(this->green, scale.green);
this->blue = esp_scale8(this->blue, scale.blue);
this->white = esp_scale8(this->white, scale.white);
return *this;
}
inline Color operator+(const Color &add) const ALWAYS_INLINE {
Color ret;
if (uint8_t(add.r + this->r) < this->r)
ret.r = 255;
else
ret.r = this->r + add.r;
if (uint8_t(add.g + this->g) < this->g)
ret.g = 255;
else
ret.g = this->g + add.g;
if (uint8_t(add.b + this->b) < this->b)
ret.b = 255;
else
ret.b = this->b + add.b;
if (uint8_t(add.w + this->w) < this->w)
ret.w = 255;
else
ret.w = this->w + add.w;
return ret;
}
inline Color &operator+=(const Color &add) ALWAYS_INLINE { return *this = (*this) + add; }
inline Color operator+(uint8_t add) const ALWAYS_INLINE { return (*this) + Color(add, add, add, add); }
inline Color &operator+=(uint8_t add) ALWAYS_INLINE { return *this = (*this) + add; }
inline Color operator-(const Color &subtract) const ALWAYS_INLINE {
Color ret;
if (subtract.r > this->r)
ret.r = 0;
else
ret.r = this->r - subtract.r;
if (subtract.g > this->g)
ret.g = 0;
else
ret.g = this->g - subtract.g;
if (subtract.b > this->b)
ret.b = 0;
else
ret.b = this->b - subtract.b;
if (subtract.w > this->w)
ret.w = 0;
else
ret.w = this->w - subtract.w;
return ret;
}
inline Color &operator-=(const Color &subtract) ALWAYS_INLINE { return *this = (*this) - subtract; }
inline Color operator-(uint8_t subtract) const ALWAYS_INLINE {
return (*this) - Color(subtract, subtract, subtract, subtract);
}
inline Color &operator-=(uint8_t subtract) ALWAYS_INLINE { return *this = (*this) - subtract; }
static Color random_color() {
float r = float(random_uint32()) / float(UINT32_MAX);
float g = float(random_uint32()) / float(UINT32_MAX);
float b = float(random_uint32()) / float(UINT32_MAX);
float w = float(random_uint32()) / float(UINT32_MAX);
return Color(r, g, b, w);
}
Color fade_to_white(uint8_t amnt) { return Color(1, 1, 1, 1) - (*this * amnt); }
Color fade_to_black(uint8_t amnt) { return *this * amnt; }
Color lighten(uint8_t delta) { return *this + delta; }
Color darken(uint8_t delta) { return *this - delta; }
uint32_t to_rgb_565() const {
uint32_t color565 =
(esp_scale8(this->red, 31) << 11) | (esp_scale8(this->green, 63) << 5) | (esp_scale8(this->blue, 31) << 0);
return color565;
}
uint32_t to_bgr_565() const {
uint32_t color565 =
(esp_scale8(this->blue, 31) << 11) | (esp_scale8(this->green, 63) << 5) | (esp_scale8(this->red, 31) << 0);
return color565;
}
uint32_t to_grayscale4() const {
uint32_t gs4 = esp_scale8(this->white, 15);
return gs4;
}
};
static const Color COLOR_BLACK(0, 0, 0);
static const Color COLOR_WHITE(1, 1, 1);
}; // namespace esphome