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EntityBase Refactor (#2418)
* Renamed Nameable to EntityBase (cpp) * Renamed NAMEABLE_SCHEMA to ENTITY_BASE_SCHEMA (Python) * Renamed cg.Nameable to cg.EntityBase (Python) * Remove redundant use of CONF_NAME from esp32_touch * Remove redundant use of CONF_NAME from mcp3008 * Updated test * Moved EntityBase from Component.h and Component.cpp * Added icon property to EntityBase * Added CONF_ICON to ENTITY_BASE_SCHEMA and added setup_entity function to cpp_helpers * Added MQTT component getters for icon and disabled_by_default * Lint * Removed icon field from MQTT components * Code generation now uses setup_entity to setENTITY_BASE_SCHEMA fields * Removed unused import * Added cstdint include * Optimisation: don't set icon if it is empty * Remove icon from NumberTraits and SelectTraits * Removed unused import * Integration and Total Daily Energy sensors now inherit icons from their parents during code generation * Minor comment correction * Removed redundant icon-handling code from sensor, switch, and text_sensor * Update esphome/components/tsl2591/tsl2591.h Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl> * Added icon property to binary sensor, climate, cover, and fan component tests * Added icons for Binary Sensor, Climate, Cover, Fan, and Light to API * Consolidated EntityBase fields in MQTT components Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
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@@ -264,40 +264,6 @@ class PollingComponent : public Component {
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uint32_t update_interval_;
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};
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/// Helper class that enables naming of objects so that it doesn't have to be re-implement every time.
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class Nameable {
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public:
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Nameable() : Nameable("") {}
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explicit Nameable(std::string name);
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const std::string &get_name() const;
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void set_name(const std::string &name);
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/// Get the sanitized name of this nameable as an ID. Caching it internally.
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const std::string &get_object_id();
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uint32_t get_object_id_hash();
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bool is_internal() const;
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void set_internal(bool internal);
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/** Check if this object is declared to be disabled by default.
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*
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* That means that when the device gets added to Home Assistant (or other clients) it should
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* not be added to the default view by default, and a user action is necessary to manually add it.
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*/
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bool is_disabled_by_default() const;
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void set_disabled_by_default(bool disabled_by_default);
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protected:
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virtual uint32_t hash_base() = 0;
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void calc_object_id_();
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std::string name_;
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std::string object_id_;
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uint32_t object_id_hash_;
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bool internal_{false};
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bool disabled_by_default_{false};
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};
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class WarnIfComponentBlockingGuard {
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public:
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WarnIfComponentBlockingGuard(Component *component);
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