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EntityBase Refactor (#2418)
* Renamed Nameable to EntityBase (cpp) * Renamed NAMEABLE_SCHEMA to ENTITY_BASE_SCHEMA (Python) * Renamed cg.Nameable to cg.EntityBase (Python) * Remove redundant use of CONF_NAME from esp32_touch * Remove redundant use of CONF_NAME from mcp3008 * Updated test * Moved EntityBase from Component.h and Component.cpp * Added icon property to EntityBase * Added CONF_ICON to ENTITY_BASE_SCHEMA and added setup_entity function to cpp_helpers * Added MQTT component getters for icon and disabled_by_default * Lint * Removed icon field from MQTT components * Code generation now uses setup_entity to setENTITY_BASE_SCHEMA fields * Removed unused import * Added cstdint include * Optimisation: don't set icon if it is empty * Remove icon from NumberTraits and SelectTraits * Removed unused import * Integration and Total Daily Energy sensors now inherit icons from their parents during code generation * Minor comment correction * Removed redundant icon-handling code from sensor, switch, and text_sensor * Update esphome/components/tsl2591/tsl2591.h Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl> * Added icon property to binary sensor, climate, cover, and fan component tests * Added icons for Binary Sensor, Climate, Cover, Fan, and Light to API * Consolidated EntityBase fields in MQTT components Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
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@@ -41,15 +41,13 @@ void MQTTSwitchComponent::dump_config() {
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}
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std::string MQTTSwitchComponent::component_type() const { return "switch"; }
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const EntityBase *MQTTSwitchComponent::get_entity() const { return this->switch_; }
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void MQTTSwitchComponent::send_discovery(JsonObject &root, mqtt::SendDiscoveryConfig &config) {
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if (!this->switch_->get_icon().empty())
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root["icon"] = this->switch_->get_icon();
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if (this->switch_->assumed_state())
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root["optimistic"] = true;
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}
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bool MQTTSwitchComponent::send_initial_state() { return this->publish_state(this->switch_->state); }
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bool MQTTSwitchComponent::is_internal() { return this->switch_->is_internal(); }
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std::string MQTTSwitchComponent::friendly_name() const { return this->switch_->get_name(); }
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bool MQTTSwitchComponent::publish_state(bool state) {
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const char *state_s = state ? "ON" : "OFF";
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return this->publish(this->get_state_topic_(), state_s);
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