Refactor fan platform to resemble climate/cover platforms (#2848)

Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
Co-authored-by: rob-deutsch <robzyb+altgithub@gmail.com>
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
This commit is contained in:
Oxan van Leeuwen
2022-01-23 10:21:54 +01:00
committed by GitHub
parent 8187a4bce9
commit 2a84db7f85
41 changed files with 593 additions and 506 deletions
+15 -15
View File
@@ -9,7 +9,7 @@ namespace fan {
template<typename... Ts> class TurnOnAction : public Action<Ts...> {
public:
explicit TurnOnAction(FanState *state) : state_(state) {}
explicit TurnOnAction(Fan *state) : state_(state) {}
TEMPLATABLE_VALUE(bool, oscillating)
TEMPLATABLE_VALUE(int, speed)
@@ -29,30 +29,30 @@ template<typename... Ts> class TurnOnAction : public Action<Ts...> {
call.perform();
}
FanState *state_;
Fan *state_;
};
template<typename... Ts> class TurnOffAction : public Action<Ts...> {
public:
explicit TurnOffAction(FanState *state) : state_(state) {}
explicit TurnOffAction(Fan *state) : state_(state) {}
void play(Ts... x) override { this->state_->turn_off().perform(); }
FanState *state_;
Fan *state_;
};
template<typename... Ts> class ToggleAction : public Action<Ts...> {
public:
explicit ToggleAction(FanState *state) : state_(state) {}
explicit ToggleAction(Fan *state) : state_(state) {}
void play(Ts... x) override { this->state_->toggle().perform(); }
FanState *state_;
Fan *state_;
};
template<typename... Ts> class CycleSpeedAction : public Action<Ts...> {
public:
explicit CycleSpeedAction(FanState *state) : state_(state) {}
explicit CycleSpeedAction(Fan *state) : state_(state) {}
void play(Ts... x) override {
// check to see if fan supports speeds and is on
@@ -83,29 +83,29 @@ template<typename... Ts> class CycleSpeedAction : public Action<Ts...> {
}
}
FanState *state_;
Fan *state_;
};
template<typename... Ts> class FanIsOnCondition : public Condition<Ts...> {
public:
explicit FanIsOnCondition(FanState *state) : state_(state) {}
explicit FanIsOnCondition(Fan *state) : state_(state) {}
bool check(Ts... x) override { return this->state_->state; }
protected:
FanState *state_;
Fan *state_;
};
template<typename... Ts> class FanIsOffCondition : public Condition<Ts...> {
public:
explicit FanIsOffCondition(FanState *state) : state_(state) {}
explicit FanIsOffCondition(Fan *state) : state_(state) {}
bool check(Ts... x) override { return !this->state_->state; }
protected:
FanState *state_;
Fan *state_;
};
class FanTurnOnTrigger : public Trigger<> {
public:
FanTurnOnTrigger(FanState *state) {
FanTurnOnTrigger(Fan *state) {
state->add_on_state_callback([this, state]() {
auto is_on = state->state;
auto should_trigger = is_on && !this->last_on_;
@@ -123,7 +123,7 @@ class FanTurnOnTrigger : public Trigger<> {
class FanTurnOffTrigger : public Trigger<> {
public:
FanTurnOffTrigger(FanState *state) {
FanTurnOffTrigger(Fan *state) {
state->add_on_state_callback([this, state]() {
auto is_on = state->state;
auto should_trigger = !is_on && this->last_on_;
@@ -141,7 +141,7 @@ class FanTurnOffTrigger : public Trigger<> {
class FanSpeedSetTrigger : public Trigger<> {
public:
FanSpeedSetTrigger(FanState *state) {
FanSpeedSetTrigger(Fan *state) {
state->add_on_state_callback([this, state]() {
auto speed = state->speed;
auto should_trigger = speed != !this->last_speed_;