Refactor fan platform to resemble climate/cover platforms (#2848)

Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
Co-authored-by: rob-deutsch <robzyb+altgithub@gmail.com>
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
This commit is contained in:
Oxan van Leeuwen
2022-01-23 10:21:54 +01:00
committed by GitHub
parent 8187a4bce9
commit 2a84db7f85
41 changed files with 593 additions and 506 deletions
+25 -49
View File
@@ -6,59 +6,35 @@ namespace binary {
static const char *const TAG = "binary.fan";
void binary::BinaryFan::dump_config() {
ESP_LOGCONFIG(TAG, "Fan '%s':", this->fan_->get_name().c_str());
if (this->fan_->get_traits().supports_oscillation()) {
ESP_LOGCONFIG(TAG, " Oscillation: YES");
}
if (this->fan_->get_traits().supports_direction()) {
ESP_LOGCONFIG(TAG, " Direction: YES");
}
}
void BinaryFan::setup() {
auto traits = fan::FanTraits(this->oscillating_ != nullptr, false, this->direction_ != nullptr, 0);
this->fan_->set_traits(traits);
this->fan_->add_on_state_callback([this]() { this->next_update_ = true; });
}
void BinaryFan::loop() {
if (!this->next_update_) {
return;
}
this->next_update_ = false;
{
bool enable = this->fan_->state;
if (enable)
this->output_->turn_on();
else
this->output_->turn_off();
ESP_LOGD(TAG, "Setting binary state: %s", ONOFF(enable));
}
if (this->oscillating_ != nullptr) {
bool enable = this->fan_->oscillating;
if (enable) {
this->oscillating_->turn_on();
} else {
this->oscillating_->turn_off();
}
ESP_LOGD(TAG, "Setting oscillation: %s", ONOFF(enable));
}
if (this->direction_ != nullptr) {
bool enable = this->fan_->direction == fan::FAN_DIRECTION_REVERSE;
if (enable) {
this->direction_->turn_on();
} else {
this->direction_->turn_off();
}
ESP_LOGD(TAG, "Setting reverse direction: %s", ONOFF(enable));
auto restore = this->restore_state_();
if (restore.has_value()) {
restore->apply(*this);
this->write_state_();
}
}
void BinaryFan::dump_config() { LOG_FAN("", "Binary Fan", this); }
fan::FanTraits BinaryFan::get_traits() {
return fan::FanTraits(this->oscillating_ != nullptr, false, this->direction_ != nullptr, 0);
}
void BinaryFan::control(const fan::FanCall &call) {
if (call.get_state().has_value())
this->state = *call.get_state();
if (call.get_oscillating().has_value())
this->oscillating = *call.get_oscillating();
if (call.get_direction().has_value())
this->direction = *call.get_direction();
// We need a higher priority than the FanState component to make sure that the traits are set
// when that component sets itself up.
float BinaryFan::get_setup_priority() const { return fan_->get_setup_priority() + 1.0f; }
this->write_state_();
this->publish_state();
}
void BinaryFan::write_state_() {
this->output_->set_state(this->state);
if (this->oscillating_ != nullptr)
this->oscillating_->set_state(this->oscillating);
if (this->direction_ != nullptr)
this->direction_->set_state(this->direction == fan::FanDirection::REVERSE);
}
} // namespace binary
} // namespace esphome