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Split files in light component (#1893)
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@@ -6,158 +6,6 @@ namespace light {
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static const char *const TAG = "light.addressable";
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Color ESPHSVColor::to_rgb() const {
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// based on FastLED's hsv rainbow to rgb
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const uint8_t hue = this->hue;
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const uint8_t sat = this->saturation;
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const uint8_t val = this->value;
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// upper 3 hue bits are for branch selection, lower 5 are for values
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const uint8_t offset8 = (hue & 0x1F) << 3; // 0..248
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// third of the offset, 255/3 = 85 (actually only up to 82; 164)
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const uint8_t third = esp_scale8(offset8, 85);
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const uint8_t two_thirds = esp_scale8(offset8, 170);
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Color rgb(255, 255, 255, 0);
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switch (hue >> 5) {
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case 0b000:
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rgb.r = 255 - third;
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rgb.g = third;
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rgb.b = 0;
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break;
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case 0b001:
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rgb.r = 171;
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rgb.g = 85 + third;
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rgb.b = 0;
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break;
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case 0b010:
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rgb.r = 171 - two_thirds;
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rgb.g = 170 + third;
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rgb.b = 0;
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break;
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case 0b011:
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rgb.r = 0;
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rgb.g = 255 - third;
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rgb.b = third;
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break;
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case 0b100:
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rgb.r = 0;
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rgb.g = 171 - two_thirds;
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rgb.b = 85 + two_thirds;
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break;
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case 0b101:
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rgb.r = third;
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rgb.g = 0;
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rgb.b = 255 - third;
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break;
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case 0b110:
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rgb.r = 85 + third;
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rgb.g = 0;
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rgb.b = 171 - third;
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break;
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case 0b111:
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rgb.r = 170 + third;
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rgb.g = 0;
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rgb.b = 85 - third;
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break;
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default:
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break;
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}
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// low saturation -> add uniform color to orig. hue
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// high saturation -> use hue directly
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// scales with square of saturation
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// (r,g,b) = (r,g,b) * sat + (1 - sat)^2
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rgb *= sat;
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const uint8_t desat = 255 - sat;
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rgb += esp_scale8(desat, desat);
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// (r,g,b) = (r,g,b) * val
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rgb *= val;
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return rgb;
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}
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void ESPRangeView::set(const Color &color) {
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for (int32_t i = this->begin_; i < this->end_; i++) {
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(*this->parent_)[i] = color;
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}
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}
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ESPColorView ESPRangeView::operator[](int32_t index) const {
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index = interpret_index(index, this->size()) + this->begin_;
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return (*this->parent_)[index];
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}
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ESPRangeIterator ESPRangeView::begin() { return {*this, this->begin_}; }
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ESPRangeIterator ESPRangeView::end() { return {*this, this->end_}; }
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void ESPRangeView::set_red(uint8_t red) {
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for (auto c : *this)
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c.set_red(red);
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}
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void ESPRangeView::set_green(uint8_t green) {
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for (auto c : *this)
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c.set_green(green);
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}
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void ESPRangeView::set_blue(uint8_t blue) {
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for (auto c : *this)
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c.set_blue(blue);
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}
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void ESPRangeView::set_white(uint8_t white) {
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for (auto c : *this)
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c.set_white(white);
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}
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void ESPRangeView::set_effect_data(uint8_t effect_data) {
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for (auto c : *this)
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c.set_effect_data(effect_data);
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}
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void ESPRangeView::fade_to_white(uint8_t amnt) {
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for (auto c : *this)
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c.fade_to_white(amnt);
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}
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void ESPRangeView::fade_to_black(uint8_t amnt) {
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for (auto c : *this)
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c.fade_to_black(amnt);
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}
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void ESPRangeView::lighten(uint8_t delta) {
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for (auto c : *this)
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c.lighten(delta);
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}
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void ESPRangeView::darken(uint8_t delta) {
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for (auto c : *this)
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c.darken(delta);
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}
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ESPRangeView &ESPRangeView::operator=(const ESPRangeView &rhs) { // NOLINT
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// If size doesn't match, error (todo warning)
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if (rhs.size() != this->size())
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return *this;
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if (this->parent_ != rhs.parent_) {
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for (int32_t i = 0; i < this->size(); i++)
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(*this)[i].set(rhs[i].get());
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return *this;
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}
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// If both equal, already done
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if (rhs.begin_ == this->begin_)
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return *this;
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if (rhs.begin_ > this->begin_) {
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// Copy from left
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for (int32_t i = 0; i < this->size(); i++) {
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(*this)[i].set(rhs[i].get());
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}
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} else {
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// Copy from right
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for (int32_t i = this->size() - 1; i >= 0; i--) {
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(*this)[i].set(rhs[i].get());
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}
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}
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return *this;
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}
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ESPColorView ESPRangeIterator::operator*() const { return this->range_.parent_->get(this->i_); }
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int32_t HOT interpret_index(int32_t index, int32_t size) {
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if (index < 0)
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return size + index;
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return index;
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}
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void AddressableLight::call_setup() {
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this->setup();
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@@ -254,23 +102,5 @@ void AddressableLight::write_state(LightState *state) {
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this->schedule_show();
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}
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void ESPColorCorrection::calculate_gamma_table(float gamma) {
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for (uint16_t i = 0; i < 256; i++) {
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// corrected = val ^ gamma
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auto corrected = static_cast<uint8_t>(roundf(255.0f * gamma_correct(i / 255.0f, gamma)));
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this->gamma_table_[i] = corrected;
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}
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if (gamma == 0.0f) {
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for (uint16_t i = 0; i < 256; i++)
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this->gamma_reverse_table_[i] = i;
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return;
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}
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for (uint16_t i = 0; i < 256; i++) {
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// val = corrected ^ (1/gamma)
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auto uncorrected = static_cast<uint8_t>(roundf(255.0f * powf(i / 255.0f, 1.0f / gamma)));
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this->gamma_reverse_table_[i] = uncorrected;
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}
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}
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} // namespace light
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} // namespace esphome
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