mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-06-01 18:38:27 +02:00
1634 lines
54 KiB
Python
1634 lines
54 KiB
Python
"""
|
|
A collection of monsters from D&D 5e's SRD
|
|
|
|
This file was autogenerated by https://github.com/stravajiaxen/5e-srd-to-py
|
|
"""
|
|
|
|
from dungeonsheets.monsters.monsters import Monster
|
|
from dungeonsheets.stats import Ability
|
|
|
|
|
|
class SaberToothedTiger(Monster):
|
|
"""
|
|
Keen Smell.
|
|
The tiger has advantage on Wisdom (Perception) checks that rely on
|
|
smell.
|
|
Pounce.
|
|
If the tiger moves at least 20 ft. straight toward a creature and then
|
|
hits it with a claw attack on the same turn, that target must succeed
|
|
on a DC 14 Strength saving throw or be knocked prone. If the target is
|
|
prone, the tiger can make one bite attack against it as a bonus
|
|
action.
|
|
Bite.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10
|
|
+ 5) piercing damage.
|
|
Claw.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6
|
|
+ 5) slashing damage.
|
|
"""
|
|
name = "Saber-Toothed Tiger"
|
|
description = "Large beast, unaligned"
|
|
challenge_rating = 2
|
|
armor_class = 12
|
|
skills = "Perception +3, Stealth +6"
|
|
senses = "Passive Perception 13"
|
|
languages = ""
|
|
strength = Ability(18)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(15)
|
|
intelligence = Ability(3)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(8)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 52
|
|
hit_dice = "7d10"
|
|
spells = []
|
|
|
|
|
|
class Sahuagin(Monster):
|
|
"""
|
|
Blood Frenzy.
|
|
The sahuagin has advantage on melee attack rolls against any creature
|
|
that doesn't have all its hit points.
|
|
Limited Amphibiousness.
|
|
The sahuagin can breathe air and water, but it needs to be submerged
|
|
at least once every 4 hours to avoid suffocating.
|
|
Shark Telepathy.
|
|
The sahuagin can magically command any shark within 120 feet of it,
|
|
using a limited telepathy.
|
|
Multiattack.
|
|
The sahuagin makes two melee attacks: one with its bite and one with
|
|
its claws or spear.
|
|
Bite.
|
|
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 +
|
|
1) piercing damage.
|
|
Claws.
|
|
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 +
|
|
1) slashing damage.
|
|
Spear.
|
|
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60
|
|
ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1)
|
|
piercing damage if used with two hands to make a melee attack.
|
|
"""
|
|
name = "Sahuagin"
|
|
description = "Medium humanoid, lawful evil"
|
|
challenge_rating = 0.5
|
|
armor_class = 12
|
|
skills = "Perception +5"
|
|
senses = "Darkvision 120 ft., Passive Perception 15"
|
|
languages = "Sahuagin"
|
|
strength = Ability(13)
|
|
dexterity = Ability(11)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(12)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(9)
|
|
speed = 30
|
|
swim_speed = 40
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 22
|
|
hit_dice = "4d8"
|
|
spells = []
|
|
|
|
|
|
class Salamander(Monster):
|
|
"""
|
|
Heated Body.
|
|
A creature that touches the salamander or hits it with a melee attack
|
|
while within 5 ft. of it takes 7 (2d6) fire damage.
|
|
Heated Weapons.
|
|
Any metal melee weapon the salamander wields deals an extra 3 (1d6)
|
|
fire damage on a hit (included in the attack).
|
|
Multiattack.
|
|
The salamander makes two attacks: one with its spear and one with its
|
|
tail.
|
|
Spear.
|
|
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20
|
|
ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8
|
|
+ 4) piercing damage if used with two hands to make a melee attack,
|
|
plus 3 (1d6) fire damage.
|
|
Tail.
|
|
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6
|
|
+ 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is
|
|
grappled (escape DC 14). Until this grapple ends, the target is
|
|
restrained, the salamander can automatically hit the target with its
|
|
tail, and the salamander can't make tail attacks against other
|
|
targets.
|
|
"""
|
|
name = "Salamander"
|
|
description = "Large elemental, neutral evil"
|
|
challenge_rating = 5
|
|
armor_class = 15
|
|
skills = ""
|
|
senses = "Darkvision 60 ft., Passive Perception 10"
|
|
languages = "Ignan"
|
|
strength = Ability(18)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(15)
|
|
intelligence = Ability(11)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(12)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 90
|
|
hit_dice = "12d10"
|
|
spells = []
|
|
|
|
|
|
class Satyr(Monster):
|
|
"""
|
|
Magic Resistance.
|
|
The satyr has advantage on saving throws against spells and other
|
|
magical effects.
|
|
Ram.
|
|
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 +
|
|
1) bludgeoning damage.
|
|
Shortsword.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6
|
|
+ 3) piercing damage.
|
|
Shortbow.
|
|
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6
|
|
(1d6 + 3) piercing damage.
|
|
Variant: Panpipes.
|
|
Gentle Lullaby. The creature falls asleep and is unconscious for 1
|
|
minute. The effect ends if the creature takes damage or if someone
|
|
takes an action to shake the creature awake.
|
|
"""
|
|
name = "Satyr"
|
|
description = "Medium fey, chaotic neutral"
|
|
challenge_rating = 0.5
|
|
armor_class = 14
|
|
skills = "Perception +2, Performance +6, Stealth +5"
|
|
senses = "Passive Perception 12"
|
|
languages = "Common, Elvish, Sylvan"
|
|
strength = Ability(12)
|
|
dexterity = Ability(16)
|
|
constitution = Ability(11)
|
|
intelligence = Ability(12)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(14)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 31
|
|
hit_dice = "7d8"
|
|
spells = []
|
|
|
|
|
|
class Scorpion(Monster):
|
|
"""
|
|
Sting.
|
|
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1
|
|
piercing damage, and the target must make a DC 9 Constitution saving
|
|
throw, taking 4 (1d8) poison damage on a failed save, or half as much
|
|
damage on a successful one.
|
|
"""
|
|
name = "Scorpion"
|
|
description = "Tiny beast, unaligned"
|
|
challenge_rating = 0
|
|
armor_class = 11
|
|
skills = ""
|
|
senses = "Blindsight 10 ft., Passive Perception 9"
|
|
languages = ""
|
|
strength = Ability(2)
|
|
dexterity = Ability(11)
|
|
constitution = Ability(8)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(8)
|
|
charisma = Ability(2)
|
|
speed = 10
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 1
|
|
hit_dice = "1d4"
|
|
spells = []
|
|
|
|
|
|
class Scout(Monster):
|
|
"""
|
|
Keen Hearing and Sight.
|
|
The scout has advantage on Wisdom (Perception) checks that rely on
|
|
hearing or sight.
|
|
Multiattack.
|
|
The scout makes two melee attacks or two ranged attacks.
|
|
Shortsword.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +
|
|
2) piercing damage.
|
|
Longbow.
|
|
Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit:
|
|
6 (1d8 + 2) piercing damage.
|
|
"""
|
|
name = "Scout"
|
|
description = "Medium humanoid, any alignment"
|
|
challenge_rating = 0.5
|
|
armor_class = 13
|
|
skills = "Nature +4, Perception +5, Stealth +6, Survival +5"
|
|
senses = "Passive Perception 15"
|
|
languages = "any one language (usually Common)"
|
|
strength = Ability(11)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(11)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(11)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 16
|
|
hit_dice = "3d8"
|
|
spells = []
|
|
|
|
|
|
class SeaHag(Monster):
|
|
"""
|
|
Amphibious.
|
|
The hag can breathe air and water.
|
|
Horrific Appearance.
|
|
Any humanoid that starts its turn within 30 feet of the hag and can
|
|
see the hag's true form must make a DC 11 Wisdom saving throw. On a
|
|
failed save, the creature is frightened for 1 minute. A creature can
|
|
repeat the saving throw at the end of each of its turns, with
|
|
disadvantage if the hag is within line of sight, ending the effect on
|
|
itself on a success. If a creature's saving throw is successful or the
|
|
effect ends for it, the creature is immune to the hag's Horrific
|
|
Appearance for the next 24 hours.
|
|
|
|
Unless the target is surprised or the revelation of the hag's true
|
|
form is sudden, the target can avert its eyes and avoid making the
|
|
initial saving throw. Until the start of its next turn, a creature
|
|
that averts its eyes has disadvantage on attack rolls against the hag.
|
|
Claws.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6
|
|
+ 3) slashing damage.
|
|
Death Glare.
|
|
The hag targets one frightened creature she can see within 30 ft. of
|
|
her. If the target can see the hag, it must succeed on a DC 11 Wisdom
|
|
saving throw against this magic or drop to 0 hit points.
|
|
Illusory Appearance.
|
|
The hag covers herself and anything she is wearing or carrying with a
|
|
magical illusion that makes her look like an ugly creature of her
|
|
general size and humanoid shape. The effect ends if the hag takes a
|
|
bonus action to end it or if she dies.
|
|
|
|
The changes wrought by this effect fail to hold up to physical
|
|
inspection. For example, the hag could appear to have no claws, but
|
|
someone touching her hand might feel the claws. Otherwise, a creature
|
|
must take an action to visually inspect the illusion and succeed on a
|
|
DC 16 Intelligence (Investigation) check to discern that the hag is
|
|
disguised.
|
|
"""
|
|
name = "Sea Hag"
|
|
description = "Medium fey, chaotic evil"
|
|
challenge_rating = 2
|
|
armor_class = 14
|
|
skills = ""
|
|
senses = "Darkvision 60 ft., Passive Perception 11"
|
|
languages = "Aquan, Common, Giant"
|
|
strength = Ability(16)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(12)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(13)
|
|
speed = 30
|
|
swim_speed = 40
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 52
|
|
hit_dice = "7d8"
|
|
spells = []
|
|
|
|
|
|
class SeaHorse(Monster):
|
|
"""
|
|
Water Breathing.
|
|
The sea horse can breathe only underwater.
|
|
"""
|
|
name = "Sea Horse"
|
|
description = "Tiny beast, unaligned"
|
|
challenge_rating = 0
|
|
armor_class = 11
|
|
skills = ""
|
|
senses = "Passive Perception 10"
|
|
languages = ""
|
|
strength = Ability(1)
|
|
dexterity = Ability(12)
|
|
constitution = Ability(8)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(2)
|
|
speed = 0
|
|
swim_speed = 20
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 1
|
|
hit_dice = "1d4"
|
|
spells = []
|
|
|
|
|
|
class Shadow(Monster):
|
|
"""
|
|
Amorphous.
|
|
The shadow can move through a space as narrow as 1 inch wide without
|
|
squeezing.
|
|
Shadow Stealth.
|
|
While in dim light or darkness, the shadow can take the Hide action as
|
|
a bonus action. Its stealth bonus is also improved to +6.
|
|
Sunlight Weakness.
|
|
While in sunlight, the shadow has disadvantage on attack rolls,
|
|
ability checks, and saving throws.
|
|
Strength Drain.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6
|
|
+ 2) necrotic damage, and the target's Strength score is reduced by
|
|
1d4. The target dies if this reduces its Strength to 0. Otherwise, the
|
|
reduction lasts until the target finishes a short or long rest.
|
|
|
|
If a non-evil humanoid dies from this attack, a new shadow rises from
|
|
the corpse 1d4 hours later.
|
|
"""
|
|
name = "Shadow"
|
|
description = "Medium undead, chaotic evil"
|
|
challenge_rating = 0.5
|
|
armor_class = 12
|
|
skills = "Stealth +4"
|
|
senses = "Darkvision 60 ft., Passive Perception 10"
|
|
languages = ""
|
|
strength = Ability(6)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(6)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(8)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 16
|
|
hit_dice = "3d8"
|
|
spells = []
|
|
|
|
|
|
class ShadowDemon(Monster):
|
|
"""Incorporeal Movement.
|
|
The demon can move through other creatures and objects as if
|
|
they were difficult terrain. It takes 5 (1d10) force damage if
|
|
it ends its turn inside an object.
|
|
Light Sensitivity.
|
|
While in bright light, the demon has disadvantage on attack
|
|
rolls, as well as on Wisdom (Perception) checks that rely on
|
|
sight.
|
|
Shadow Stealth.
|
|
While in dim light or darkness, the demon can take the Hide
|
|
action as a bonus action.
|
|
Claws.
|
|
*Melee Weapon Attack:* +5 to hit, reach 5ft., one
|
|
creature. *Hit:* 10 (2d6+3) psychic damage or, if the demon
|
|
had advantage on the attack roll, 17 (4d6+3) psychic damage.
|
|
"""
|
|
|
|
name = "Shadow Demon"
|
|
description = "Medium fiend (demon), chaotic evil"
|
|
challenge_rating = 4
|
|
armor_class = 13
|
|
skills = "Stealth +7"
|
|
saving_throws = "Dex +5, Cha +4"
|
|
damage_vulnerabilities = "radiant"
|
|
damage_resistances = (
|
|
"acid, fire, necrotic, thunder; bludgeoning, piercing, and slashing from"
|
|
" nonmagical attacks"
|
|
)
|
|
damage_immunities = "cold, lightning, poison"
|
|
condition_immunities = (
|
|
"exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained"
|
|
)
|
|
senses = "Darkvision 120 ft., Passive Perception 11"
|
|
languages = "Abyssal, telepathy 120 ft."
|
|
strength = Ability(1)
|
|
dexterity = Ability(17)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(14)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(14)
|
|
speed = 30
|
|
fly_speed = 30
|
|
hp_max = 66
|
|
hit_dice = "12d8 + 12"
|
|
|
|
|
|
class ShamblingMound(Monster):
|
|
"""
|
|
Lightning Absorption.
|
|
Whenever the shambling mound is subjected to lightning damage, it
|
|
takes no damage and regains a number of hit points equal to the
|
|
lightning damage dealt.
|
|
Multiattack.
|
|
The shambling mound makes two slam attacks. If both attacks hit a
|
|
Medium or smaller target, the target is grappled (escape DC 14), and
|
|
the shambling mound uses its Engulf on it.
|
|
Slam.
|
|
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8
|
|
+ 4) bludgeoning damage.
|
|
Engulf.
|
|
The shambling mound engulfs a Medium or smaller creature grappled by
|
|
it. The engulfed target is blinded, restrained, and unable to breathe,
|
|
and it must succeed on a DC 14 Constitution saving throw at the start
|
|
of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage.
|
|
If the mound moves, the engulfed target moves with it. The mound can
|
|
have only one creature engulfed at a time.
|
|
"""
|
|
name = "Shambling Mound"
|
|
description = "Large plant, unaligned"
|
|
challenge_rating = 5
|
|
armor_class = 15
|
|
skills = "Stealth +2"
|
|
senses = "Blindsight 60 ft. (blind beyond this radius), Passive Perception 10"
|
|
languages = ""
|
|
strength = Ability(18)
|
|
dexterity = Ability(8)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(5)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(5)
|
|
speed = 20
|
|
swim_speed = 20
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 136
|
|
hit_dice = "16d10"
|
|
spells = []
|
|
|
|
|
|
class ShieldGuardian(Monster):
|
|
"""
|
|
Bound.
|
|
The shield guardian is magically bound to an amulet. As long as the
|
|
guardian and its amulet are on the same plane of existence, the
|
|
amulet's wearer can telepathically call the guardian to travel to it,
|
|
and the guardian knows the distance and direction to the amulet. If
|
|
the guardian is within 60 feet of the amulet's wearer, half of any
|
|
damage the wearer takes (rounded up) is transferred to the guardian.
|
|
Regeneration.
|
|
The shield guardian regains 10 hit points at the start of its turn if
|
|
it has at least 1 hit. point.
|
|
Spell Storing.
|
|
A spellcaster who wears the shield guardian's amulet can cause the
|
|
guardian to store one spell of 4th level or lower. To do so, the
|
|
wearer must cast the spell on the guardian. The spell has no effect
|
|
but is stored within the guardian. When commanded to do so by the
|
|
wearer or when a situation arises that was predefined by the
|
|
spellcaster, the guardian casts the stored spell with any parameters
|
|
set by the original caster, requiring no components. When the spell is
|
|
cast or a new spell is stored, any previously stored spell is lost.
|
|
Multiattack.
|
|
The guardian makes two fist attacks.
|
|
Fist.
|
|
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6
|
|
+ 4) bludgeoning damage.
|
|
"""
|
|
name = "Shield Guardian"
|
|
description = "Large construct, unaligned"
|
|
challenge_rating = 7
|
|
armor_class = 17
|
|
skills = ""
|
|
senses = "Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10"
|
|
languages = "understands commands given in any language but can't speak"
|
|
strength = Ability(18)
|
|
dexterity = Ability(8)
|
|
constitution = Ability(18)
|
|
intelligence = Ability(7)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(3)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 142
|
|
hit_dice = "15d10"
|
|
spells = []
|
|
|
|
|
|
class Shrieker(Monster):
|
|
"""
|
|
False Appearance.
|
|
While the shrieker remains motionless, it is indistinguishable from an
|
|
ordinary fungus.
|
|
Shriek.
|
|
When bright light or a creature is within 30 feet of the shrieker, it
|
|
emits a shriek audible within 300 feet of it. The shrieker continues
|
|
to shriek until the disturbance moves out of range and for 1d4 of the
|
|
shrieker's turns afterward
|
|
"""
|
|
name = "Shrieker"
|
|
description = "Medium plant, unaligned"
|
|
challenge_rating = 0
|
|
armor_class = 5
|
|
skills = ""
|
|
senses = "Blindsight 30 ft. (blind beyond this radius), Passive Perception 6"
|
|
languages = ""
|
|
strength = Ability(1)
|
|
dexterity = Ability(1)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(3)
|
|
charisma = Ability(1)
|
|
speed = 0
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 13
|
|
hit_dice = "3d8"
|
|
spells = []
|
|
|
|
|
|
class SilverDragonWyrmling(Monster):
|
|
"""
|
|
Bite.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10
|
|
+ 4) piercing damage.
|
|
Breath Weapons.
|
|
The dragon uses one of the following breath weapons.
|
|
|
|
Cold Breath. The dragon exhales an icy blast in a 15-foot cone. Each
|
|
creature in that area must make a DC 13 Constitution saving throw,
|
|
taking 18 (4d8) cold damage on a failed save, or half as much damage
|
|
on a successful one.
|
|
|
|
Paralyzing Breath. The dragon exhales paralyzing gas in a 15-foot
|
|
cone. Each creature in that area must succeed on a DC 13 Constitution
|
|
saving throw or be paralyzed for 1 minute. A creature can repeat the
|
|
saving throw at the end of each of its turns, ending the effect on
|
|
itself on a success.
|
|
"""
|
|
name = "Silver Dragon Wyrmling"
|
|
description = "Medium dragon, lawful good"
|
|
challenge_rating = 2
|
|
armor_class = 17
|
|
skills = "Perception +4, Stealth +2"
|
|
senses = "Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14"
|
|
languages = "Draconic"
|
|
strength = Ability(19)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(17)
|
|
intelligence = Ability(12)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(15)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
hp_max = 45
|
|
hit_dice = "6d8"
|
|
spells = []
|
|
|
|
|
|
class Skeleton(Monster):
|
|
"""
|
|
Shortsword.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +
|
|
2) piercing damage.
|
|
Shortbow.
|
|
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5
|
|
(1d6 + 2) piercing damage.
|
|
"""
|
|
name = "Skeleton"
|
|
description = "Medium undead, lawful evil"
|
|
challenge_rating = 0.25
|
|
armor_class = 13
|
|
skills = ""
|
|
senses = "Darkvision 60 ft., Passive Perception 9"
|
|
languages = "understands all languages it spoke in life but can't speak"
|
|
strength = Ability(10)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(15)
|
|
intelligence = Ability(6)
|
|
wisdom = Ability(8)
|
|
charisma = Ability(5)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 13
|
|
hit_dice = "2d8"
|
|
spells = []
|
|
|
|
|
|
class Solar(Monster):
|
|
"""
|
|
Angelic Weapons.
|
|
The solar's weapon attacks are magical. When the solar hits with any
|
|
weapon, the weapon deals an extra 6d8 radiant damage (included in the
|
|
attack).
|
|
Divine Awareness.
|
|
The solar knows if it hears a lie.
|
|
Innate Spellcasting.
|
|
The solar's spell casting ability is Charisma (spell save DC 25). It
|
|
can innately cast the following spells, requiring no material
|
|
components:
|
|
|
|
At will: detect evil and good, invisibility (self only)
|
|
|
|
3/day each: blade barrier, dispel evil and good, resurrection
|
|
|
|
1/day each: commune, control weather
|
|
Magic Resistance.
|
|
The solar has advantage on saving throws against spells and other
|
|
magical effects.
|
|
Multiattack.
|
|
The solar makes two greatsword attacks.
|
|
Greatsword.
|
|
Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6
|
|
+ 8) slashing damage plus 27 (6d8) radiant damage.
|
|
Slaying Longbow.
|
|
Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit:
|
|
15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the
|
|
target is a creature that has 190 hit points or fewer, it must succeed
|
|
on a DC 15 Constitution saving throw or die.
|
|
Flying Sword.
|
|
The solar releases its greatsword to hover magically in an unoccupied
|
|
space within 5 ft. of it. If the solar can see the sword, the solar
|
|
can mentally command it as a bonus action to fly up to 50 ft. and
|
|
either make one attack against a target or return to the solar's
|
|
hands. If the hovering sword is targeted by any effect, the solar is
|
|
considered to be holding it. The hovering sword falls if the solar
|
|
dies.
|
|
Healing Touch.
|
|
The solar touches another creature. The target magically regains 40
|
|
(8d8 + 4) hit points and is freed from any curse, disease, poison,
|
|
blindness, or deafness.
|
|
"""
|
|
name = "Solar"
|
|
description = "Large celestial, lawful good"
|
|
challenge_rating = 21
|
|
armor_class = 21
|
|
skills = "Perception +14"
|
|
senses = "Truesight 120 ft., Passive Perception 24"
|
|
languages = "all, telepathy 120 ft."
|
|
strength = Ability(26)
|
|
dexterity = Ability(22)
|
|
constitution = Ability(26)
|
|
intelligence = Ability(25)
|
|
wisdom = Ability(25)
|
|
charisma = Ability(30)
|
|
speed = 50
|
|
swim_speed = 0
|
|
fly_speed = 150
|
|
climb_speed = 0
|
|
hp_max = 243
|
|
hit_dice = "18d10"
|
|
spells = []
|
|
|
|
|
|
class Specter(Monster):
|
|
"""
|
|
Incorporeal Movement.
|
|
The specter can move through other creatures and objects as if they
|
|
were difficult terrain. It takes 5 (1d10) force damage if it ends its
|
|
turn inside an object.
|
|
Sunlight Sensitivity.
|
|
While in sunlight, the specter has disadvantage on attack rolls, as
|
|
well as on Wisdom (Perception) checks that rely on sight.
|
|
Life Drain.
|
|
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10
|
|
(3d6) necrotic damage. The target must succeed on a DC 10 Constitution
|
|
saving throw or its hit point maximum is reduced by an amount equal to
|
|
the damage taken. This reduction lasts until the creature finishes a
|
|
long rest. The target dies if this effect reduces its hit point
|
|
maximum to 0.
|
|
"""
|
|
name = "Specter"
|
|
description = "Medium undead, chaotic evil"
|
|
challenge_rating = 1
|
|
armor_class = 12
|
|
skills = ""
|
|
senses = "Darkvision 60 ft., Passive Perception 10"
|
|
languages = "understands all languages it knew in life but can't speak"
|
|
strength = Ability(1)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(11)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(11)
|
|
speed = 0
|
|
swim_speed = 0
|
|
fly_speed = 50
|
|
climb_speed = 0
|
|
hp_max = 22
|
|
hit_dice = "5d8"
|
|
spells = []
|
|
|
|
|
|
class Spider(Monster):
|
|
"""
|
|
Spider Climb.
|
|
The spider can climb difficult surfaces, including upside down on
|
|
ceilings, without needing to make an ability check.
|
|
Web Sense.
|
|
While in contact with a web, the spider knows the exact location of
|
|
any other creature in contact with the same web.
|
|
Web Walker.
|
|
The spider ignores movement restrictions caused by webbing.
|
|
Bite.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1
|
|
piercing damage, and the target must succeed on a DC 9 Constitution
|
|
saving throw or take 2 (1d4) poison damage.
|
|
"""
|
|
name = "Spider"
|
|
description = "Tiny beast, unaligned"
|
|
challenge_rating = 0
|
|
armor_class = 12
|
|
skills = "Stealth +4"
|
|
senses = "Darkvision 30 ft., Passive Perception 12"
|
|
languages = ""
|
|
strength = Ability(2)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(8)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(2)
|
|
speed = 20
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 20
|
|
hp_max = 1
|
|
hit_dice = "1d4"
|
|
spells = []
|
|
|
|
|
|
class SpiritNaga(Monster):
|
|
"""
|
|
Rejuvenation.
|
|
If it dies, the naga returns to life in 1d6 days and regains all its
|
|
hit points. Only a wish spell can prevent this trait from functioning.
|
|
Spellcasting.
|
|
The naga is a 10th-level spellcaster. Its spellcasting ability is
|
|
Intelligence (spell save DC 14, +6 to hit with spell attacks), and it
|
|
needs only verbal components to cast its spells. It has the following
|
|
wizard spells prepared:
|
|
|
|
|
|
|
|
- Cantrips (at will): mage hand, minor illusion, ray of frost
|
|
|
|
- 1st level (4 slots): charm person, detect magic, sleep
|
|
|
|
- 2nd level (3 slots): detect thoughts, hold person
|
|
|
|
- 3rd level (3 slots): lightning bolt, water breathing
|
|
|
|
- 4th level (3 slots): blight, dimension door
|
|
|
|
- 5th level (2 slots): dominate person
|
|
Bite.
|
|
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7
|
|
(1d6 + 4) piercing damage, and the target must make a DC 13
|
|
Constitution saving throw, taking 31 (7d8) poison damage on a failed
|
|
save, or half as much damage on a successful one.
|
|
"""
|
|
name = "Spirit Naga"
|
|
description = "Large monstrosity, chaotic evil"
|
|
challenge_rating = 8
|
|
armor_class = 15
|
|
skills = ""
|
|
senses = "Darkvision 60 ft., Passive Perception 12"
|
|
languages = "Abyssal, Common"
|
|
strength = Ability(18)
|
|
dexterity = Ability(17)
|
|
constitution = Ability(14)
|
|
intelligence = Ability(16)
|
|
wisdom = Ability(15)
|
|
charisma = Ability(16)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 75
|
|
hit_dice = "10d10"
|
|
spells = ["mage hand", "minor illusion", "ray of frost", "charm person", "detect magic", "sleep", "detect thoughts", "hold person", "lightning bolt", "water breathing", "blight", "dimension door", "dominate person"]
|
|
|
|
|
|
class Sprite(Monster):
|
|
"""
|
|
Longsword.
|
|
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1
|
|
slashing damage.
|
|
Shortbow.
|
|
Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1
|
|
piercing damage, and the target must succeed on a DC 10 Constitution
|
|
saving throw or become poisoned for 1 minute. If its saving throw
|
|
result is 5 or lower, the poisoned target falls unconscious for the
|
|
same duration, or until it takes damage or another creature takes an
|
|
action to shake it awake.
|
|
Heart Sight.
|
|
The sprite touches a creature and magically knows the creature's
|
|
current emotional state. If the target fails a DC 10 Charisma saving
|
|
throw, the sprite also knows the creature's alignment. Celestials,
|
|
fiends, and undead automatically fail the saving throw.
|
|
Invisibility.
|
|
The sprite magically turns invisible until it attacks or casts a
|
|
spell, or until its concentration ends (as if concentrating on a
|
|
spell). Any equipment the sprite wears or carries is invisible with
|
|
it.
|
|
"""
|
|
name = "Sprite"
|
|
description = "Tiny fey, neutral good"
|
|
challenge_rating = 0.25
|
|
armor_class = 15
|
|
skills = "Perception +3, Stealth +8"
|
|
senses = "Passive Perception 13"
|
|
languages = "Common, Elvish, Sylvan"
|
|
strength = Ability(3)
|
|
dexterity = Ability(18)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(14)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(11)
|
|
speed = 10
|
|
swim_speed = 0
|
|
fly_speed = 40
|
|
climb_speed = 0
|
|
hp_max = 2
|
|
hit_dice = "1d4"
|
|
spells = []
|
|
|
|
|
|
class Spy(Monster):
|
|
"""
|
|
Cunning Action.
|
|
On each of its turns, the spy can use a bonus action to take the Dash,
|
|
Disengage, or Hide action.
|
|
Sneak Attack (1/Turn).
|
|
The spy deals an extra 7 (2d6) damage when it hits a target with a
|
|
weapon attack and has advantage on the attack roll, or when the target
|
|
is within 5 ft. of an ally of the spy that isn't incapacitated and the
|
|
spy doesn't have disadvantage on the attack roll.
|
|
Multiattack.
|
|
The spy makes two melee attacks.
|
|
Shortsword.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +
|
|
2) piercing damage.
|
|
Hand Crossbow.
|
|
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5
|
|
(1d6 + 2) piercing damage.
|
|
"""
|
|
name = "Spy"
|
|
description = "Medium humanoid, any alignment"
|
|
challenge_rating = 1
|
|
armor_class = 12
|
|
skills = "Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4"
|
|
senses = "Passive Perception 16"
|
|
languages = "any two languages"
|
|
strength = Ability(10)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(12)
|
|
wisdom = Ability(14)
|
|
charisma = Ability(16)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 27
|
|
hit_dice = "6d8"
|
|
spells = []
|
|
|
|
|
|
class SteamMephit(Monster):
|
|
"""
|
|
Death Burst.
|
|
When the mephit dies, it explodes in a cloud of steam. Each creature
|
|
within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving
|
|
throw or take 4 (1d8) fire damage.
|
|
Innate Spellcasting.
|
|
The mephit can innately cast blur, requiring no material components.
|
|
Its innate spellcasting ability is Charisma.
|
|
Claws.
|
|
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2
|
|
(1d4) slashing damage plus 2 (1d4) fire damage.
|
|
Steam Breath (Recharge 6).
|
|
The mephit exhales a 15-foot cone of scalding steam. Each creature in
|
|
that area must succeed on a DC 10 Dexterity saving throw, taking 4
|
|
(1d8) fire damage on a failed save, or half as much damage on a
|
|
successful one.
|
|
Variant: Summon Mephits.
|
|
The mephit has a 25 percent chance of summoning 1d4 mephits of its
|
|
kind. A summoned mephit appears in an unoccupied space within 60 feet
|
|
of its summoner, acts as an ally of its summoner, and can't summon
|
|
other mephits. It remains for 1 minute, until it or its summoner dies,
|
|
or until its summoner dismisses it as an action.
|
|
"""
|
|
name = "Steam Mephit"
|
|
description = "Small elemental, neutral evil"
|
|
challenge_rating = 0.25
|
|
armor_class = 10
|
|
skills = ""
|
|
senses = "Darkvision 60 ft., Passive Perception 10"
|
|
languages = "Aquan, Ignan"
|
|
strength = Ability(5)
|
|
dexterity = Ability(11)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(11)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(12)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 30
|
|
climb_speed = 0
|
|
hp_max = 21
|
|
hit_dice = "6d6"
|
|
spells = []
|
|
|
|
|
|
class Stirge(Monster):
|
|
"""
|
|
Blood Drain.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4
|
|
+ 3) piercing damage, and the stirge attaches to the target. While
|
|
attached, the stirge doesn't attack. Instead, at the start of each of
|
|
the stirge's turns, the target loses 5 (1d4 + 3) hit points due to
|
|
blood loss.
|
|
|
|
The stirge can detach itself by spending 5 feet of its movement. It
|
|
does so after it drains 10 hit points of blood from the target or the
|
|
target dies. A creature, including the target, can use its action to
|
|
detach the stirge.
|
|
"""
|
|
name = "Stirge"
|
|
description = "Tiny beast, unaligned"
|
|
challenge_rating = 0.125
|
|
armor_class = 14
|
|
skills = ""
|
|
senses = "Darkvision 60 ft., Passive Perception 9"
|
|
languages = ""
|
|
strength = Ability(4)
|
|
dexterity = Ability(16)
|
|
constitution = Ability(11)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(8)
|
|
charisma = Ability(6)
|
|
speed = 10
|
|
swim_speed = 0
|
|
fly_speed = 40
|
|
climb_speed = 0
|
|
hp_max = 2
|
|
hit_dice = "1d4"
|
|
spells = []
|
|
|
|
|
|
class StoneGiant(Monster):
|
|
"""
|
|
Stone Camouflage.
|
|
The giant has advantage on Dexterity (Stealth) checks made to hide in
|
|
rocky terrain.
|
|
Multiattack.
|
|
The giant makes two greatclub attacks.
|
|
Greatclub.
|
|
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8
|
|
+ 6) bludgeoning damage.
|
|
Rock.
|
|
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28
|
|
(4d10 + 6) bludgeoning damage. If the target is a creature, it must
|
|
succeed on a DC 17 Strength saving throw or be knocked prone.
|
|
"""
|
|
name = "Stone Giant"
|
|
description = "Huge giant, neutral"
|
|
challenge_rating = 7
|
|
armor_class = 17
|
|
skills = "Athletics +12, Perception +4"
|
|
senses = "Darkvision 60 ft., Passive Perception 14"
|
|
languages = "Giant"
|
|
strength = Ability(23)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(20)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(9)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 126
|
|
hit_dice = "11d12"
|
|
spells = []
|
|
|
|
|
|
class StoneGolem(Monster):
|
|
"""
|
|
Immutable Form.
|
|
The golem is immune to any spell or effect that would alter its form.
|
|
Magic Resistance.
|
|
The golem has advantage on saving throws against spells and other
|
|
magical effects.
|
|
Magic Weapons.
|
|
The golem's weapon attacks are magical.
|
|
Multiattack.
|
|
The golem makes two slam attacks.
|
|
Slam.
|
|
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8
|
|
+ 6) bludgeoning damage.
|
|
Slow.
|
|
The golem targets one or more creatures it can see within 10 ft. of
|
|
it. Each target must make a DC 17 Wisdom saving throw against this
|
|
magic. On a failed save, a target can't use reactions, its speed is
|
|
halved, and it can't make more than one attack on its turn. In
|
|
addition, the target can take either an action or a bonus action on
|
|
its turn, not both. These effects last for 1 minute. A target can
|
|
repeat the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success.
|
|
"""
|
|
name = "Stone Golem"
|
|
description = "Large construct, unaligned"
|
|
challenge_rating = 10
|
|
armor_class = 17
|
|
skills = ""
|
|
senses = "Darkvision 120 ft., Passive Perception 10"
|
|
languages = "understands the languages of its creator but can't speak"
|
|
strength = Ability(22)
|
|
dexterity = Ability(9)
|
|
constitution = Ability(20)
|
|
intelligence = Ability(3)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(1)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 178
|
|
hit_dice = "17d10"
|
|
spells = []
|
|
|
|
|
|
class Stonemelder(Monster):
|
|
"""Death Burst.
|
|
When the stonemelder dies, it turns to stone and explodes in a
|
|
burst of rock shards, becoming a smoking pile of rubble. Each
|
|
creature within 10 feet of the exploding stonemelder must make a
|
|
DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning
|
|
damage on a failed save, or half as much damage on a successful
|
|
one.
|
|
Spellcasting.
|
|
The stonemelder is a 7th-level spellcaster. Its spellcasting
|
|
ability is Charisma (spell save DC 13, +5 to hit with spell
|
|
attacks. It knows the following sorcerer spells (an asterisked
|
|
spell is from *Princes of the Apocalypse* appendix B):
|
|
|
|
- Cantrips (at will): acid splash, blade ward, light mending, mold earth*
|
|
- 1st level (4 slots): expeditious retreat, false life, shield
|
|
- 2nd level (3 slots): Maximilian's earthen grasp,* shatter
|
|
- 3rd level (3 slots): erupting earth,* meld into stone
|
|
- 4th level (1 slots): stoneskin
|
|
|
|
Black Earth Rod.
|
|
*Melee Weapon Attack:* +5 to hit, reach 5 ft., one
|
|
target. *Hit:* 5 (1d6 + 2) bludgeoning damage. The stonemelder
|
|
can also expend a spell slot to deal extra damage, dealing 2d8
|
|
bludgeoning damage for a 1st level slot, plus an additional 1d8
|
|
for each level of the slot above 1st.
|
|
|
|
Stonemelders are spellcasters who gain their power from Ogrémoch,
|
|
using elemental earth magic to sheathe their bodies in carapaces
|
|
of rock. They are elite champions of the cult and answer only to
|
|
the cult leaders. Not even the Black Earth priests tell
|
|
stonemelders what to do.
|
|
|
|
Each stonemelder carries a weapon known as a Black Earth rod. Such
|
|
a rod is like an ordinary mace, but in the hands of a stonemelder,
|
|
it serves as a conduit for Ogrémoch's wrath.
|
|
|
|
"""
|
|
name = "Stonemelder"
|
|
description = "Medium humanoid (human), neutral evil"
|
|
challenge_rating = 4
|
|
armor_class = 17
|
|
skills = "Intimidation +5, Perception +2"
|
|
senses = "termorsense 30 ft., passive Perception 12"
|
|
languages = "Common, Terran"
|
|
strength = Ability(15)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(12)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(17)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 75
|
|
hit_dice = "10d8 + 30"
|
|
spells = ["acid splash", "blade ward", "light mending", "mold earth*",
|
|
"expeditious retreat", "false life", "shield",
|
|
"Maximilian's earthen grasp*", "shatter" "erupting earth*",
|
|
"meld into stone", "stoneskin"]
|
|
|
|
|
|
class StormGiant(Monster):
|
|
"""
|
|
Amphibious.
|
|
The giant can breathe air and water.
|
|
Innate Spellcasting.
|
|
The giant's innate spellcasting ability is Charisma (spell save DC
|
|
17). It can innately cast the following spells, requiring no material
|
|
components:
|
|
|
|
|
|
|
|
At will: detect magic, feather fall, levitate, light
|
|
|
|
3/day each: control weather, water breathing
|
|
Multiattack.
|
|
The giant makes two greatsword attacks.
|
|
Greatsword.
|
|
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30
|
|
(6d6 + 9) slashing damage.
|
|
Rock.
|
|
Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit:
|
|
35 (4d12 + 9) bludgeoning damage.
|
|
Lightning Strike.
|
|
The giant hurls a magical lightning bolt at a point it can see within
|
|
500 feet of it. Each creature within 10 feet of that point must make a
|
|
DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a
|
|
failed save, or half as much damage on a successful one.
|
|
"""
|
|
name = "Storm Giant"
|
|
description = "Huge giant, chaotic good"
|
|
challenge_rating = 13
|
|
armor_class = 16
|
|
skills = "Arcana +8, Athletics +14, History +8, Perception +9"
|
|
senses = "Passive Perception 19"
|
|
languages = "Common, Giant"
|
|
strength = Ability(29)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(20)
|
|
intelligence = Ability(16)
|
|
wisdom = Ability(18)
|
|
charisma = Ability(18)
|
|
speed = 50
|
|
swim_speed = 50
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 230
|
|
hit_dice = "20d12"
|
|
spells = []
|
|
|
|
|
|
class SuccubusIncubus(Monster):
|
|
"""
|
|
Telepathic Bond.
|
|
The fiend ignores the range restriction on its telepathy when
|
|
communicating with a creature it has charmed. The two don't even need
|
|
to be on the same plane of existence.
|
|
Shapechanger.
|
|
The fiend can use its action to polymorph into a Small or Medium
|
|
humanoid, or back into its true form. Without wings, the fiend loses
|
|
its flying speed. Other than its size and speed, its statistics are
|
|
the same in each form. Any equipment it is wearing or carrying isn't
|
|
transformed. It reverts to its true form if it dies.
|
|
Claw (Fiend Form Only).
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 +
|
|
3) slashing damage.
|
|
Charm.
|
|
One humanoid the fiend can see within 30 feet of it must succeed on a
|
|
DC 15 Wisdom saving throw or be magically charmed for 1 day. The
|
|
charmed target obeys the fiend's verbal or telepathic commands. If the
|
|
target suffers any harm or receives a suicidal command, it can repeat
|
|
the saving throw, ending the effect on a success. If the target
|
|
successfully saves against the effect, or if the effect on it ends,
|
|
the target is immune to this fiend's Charm for the next 24 hours.
|
|
|
|
The fiend can have only one target charmed at a time. If it charms
|
|
another, the effect on the previous target ends.
|
|
Draining Kiss.
|
|
The fiend kisses a creature charmed by it or a willing creature. The
|
|
target must make a DC 15 Constitution saving throw against this magic,
|
|
taking 32 (5d10 + 5) psychic damage on a failed save, or half as much
|
|
damage on a successful one. The target's hit point maximum is reduced
|
|
by an amount equal to the damage taken. This reduction lasts until the
|
|
target finishes a long rest. The target dies if this effect reduces
|
|
its hit point maximum to 0.
|
|
Etherealness.
|
|
The fiend magically enters the Ethereal Plane from the Material Plane,
|
|
or vice versa.
|
|
"""
|
|
name = "Succubus/Incubus"
|
|
description = "Medium fiend, neutral evil"
|
|
challenge_rating = 4
|
|
armor_class = 15
|
|
skills = "Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7"
|
|
senses = "Darkvision 60 ft., Passive Perception 15"
|
|
languages = "Abyssal, Common, Infernal, telepathy 60 ft."
|
|
strength = Ability(8)
|
|
dexterity = Ability(17)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(15)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(20)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
hp_max = 66
|
|
hit_dice = "12d8"
|
|
spells = []
|
|
|
|
|
|
class SwarmOfBats(Monster):
|
|
"""
|
|
Echolocation.
|
|
The swarm can't use its blindsight while deafened.
|
|
Keen Hearing.
|
|
The swarm has advantage on Wisdom (Perception) checks that rely on
|
|
hearing.
|
|
Swarm.
|
|
The swarm can occupy another creature's space and vice versa, and the
|
|
swarm can move through any opening large enough for a Tiny bat. The
|
|
swarm can't regain hit points or gain temporary hit points.
|
|
Bites.
|
|
Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the
|
|
swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing
|
|
damage if the swarm has half of its hit points or fewer.
|
|
"""
|
|
name = "Swarm of Bats"
|
|
description = "Medium swarm of Tiny beasts, unaligned"
|
|
challenge_rating = 0.25
|
|
armor_class = 12
|
|
skills = ""
|
|
senses = "Blindsight 60 ft., Passive Perception 11"
|
|
languages = ""
|
|
strength = Ability(5)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(4)
|
|
speed = 0
|
|
swim_speed = 0
|
|
fly_speed = 30
|
|
climb_speed = 0
|
|
hp_max = 22
|
|
hit_dice = "5d8"
|
|
spells = []
|
|
|
|
|
|
class SwarmOfBats(Monster):
|
|
"""Echolocation.
|
|
The swarm can't use its blindsight while deafened.
|
|
Keen Hearing.
|
|
The swarm has advantage on Wisdom (Perception) checks that rely on hearing.
|
|
Swarm.
|
|
The swarm can occupy another creature's space and vice versa,
|
|
and the swarm can move through any opening large enough for a
|
|
Tiny bat. The swarm can't regain hit points or gain temporary
|
|
hit points.
|
|
Bites.
|
|
Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the
|
|
swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing
|
|
damage if the swarm has half of its hit points or fewer.
|
|
|
|
"""
|
|
name = "Swarm of Bats"
|
|
description = "Medium swarm of Tiny beasts, unaligned"
|
|
challenge_rating = 0.25
|
|
armor_class = 12
|
|
skills = ""
|
|
senses = "Blindsight 60 ft., Passive Perception 11"
|
|
languages = ""
|
|
strength = Ability(5)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(4)
|
|
speed = 0
|
|
swim_speed = 0
|
|
fly_speed = 30
|
|
climb_speed = 0
|
|
hp_max = 22
|
|
hit_dice = "5d8"
|
|
|
|
|
|
class SwarmOfBeetles(Monster):
|
|
"""
|
|
Swarm.
|
|
The swarm can occupy another creature's space and vice versa, and the
|
|
swarm can move through any opening large enough for a Tiny insect. The
|
|
swarm can't regain hit points or gain temporary hit points.
|
|
Bites.
|
|
Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's
|
|
space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if
|
|
the swarm has half of its hit points or fewer.
|
|
"""
|
|
name = "Swarm of Beetles"
|
|
description = "Medium swarm of Tiny beasts, unaligned"
|
|
challenge_rating = 0.5
|
|
armor_class = 12
|
|
skills = ""
|
|
senses = "Blindsight 10 ft., Passive Perception 8"
|
|
languages = ""
|
|
strength = Ability(3)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(7)
|
|
charisma = Ability(1)
|
|
speed = 20
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 20
|
|
hp_max = 22
|
|
hit_dice = "5d8"
|
|
spells = []
|
|
|
|
|
|
class SwarmOfCentipedes(Monster):
|
|
"""
|
|
Swarm.
|
|
The swarm can occupy another creature's space and vice versa, and the
|
|
swarm can move through any opening large enough for a Tiny insect. The
|
|
swarm can't regain hit points or gain temporary hit points.
|
|
Bites.
|
|
Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's
|
|
space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if
|
|
the swarm has half of its hit points or fewer.
|
|
|
|
A creature reduced to 0 hit points by a swarm of centipedes is stable
|
|
but poisoned for 1 hour, even after regaining hit points, and
|
|
paralyzed while poisoned in this way.
|
|
"""
|
|
name = "Swarm of Centipedes"
|
|
description = "Medium swarm of Tiny beasts, unaligned"
|
|
challenge_rating = 0.5
|
|
armor_class = 12
|
|
skills = ""
|
|
senses = "Blindsight 10 ft., Passive Perception 8"
|
|
languages = ""
|
|
strength = Ability(3)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(7)
|
|
charisma = Ability(1)
|
|
speed = 20
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 20
|
|
hp_max = 22
|
|
hit_dice = "5d8"
|
|
spells = []
|
|
|
|
|
|
class SwarmOfInsects(Monster):
|
|
"""
|
|
Swarm.
|
|
The swarm can occupy another creature's space and vice versa, and the
|
|
swarm can move through any opening large enough for a Tiny insect. The
|
|
swarm can't regain hit points or gain temporary hit points.
|
|
Bites.
|
|
Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's
|
|
space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if
|
|
the swarm has half of its hit points or fewer.
|
|
"""
|
|
name = "Swarm of Insects"
|
|
description = "Medium swarm of Tiny beasts, unaligned"
|
|
challenge_rating = 0.5
|
|
armor_class = 12
|
|
skills = ""
|
|
senses = "Blindsight 10 ft., Passive Perception 8"
|
|
languages = ""
|
|
strength = Ability(3)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(7)
|
|
charisma = Ability(1)
|
|
speed = 20
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 20
|
|
hp_max = 22
|
|
hit_dice = "5d8"
|
|
spells = []
|
|
|
|
|
|
class SwarmOfPoisonousSnakes(Monster):
|
|
"""
|
|
Swarm.
|
|
The swarm can occupy another creature's space and vice versa, and the
|
|
swarm can move through any opening large enough for a Tiny snake. The
|
|
swarm can't regain hit points or gain temporary hit points.
|
|
Bites.
|
|
Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the
|
|
swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing
|
|
damage if the swarm has half of its hit points or fewer. The target
|
|
must make a DC 10 Constitution saving throw, taking 14 (4d6) poison
|
|
damage on a failed save, or half as much damage on a successful one.
|
|
"""
|
|
name = "Swarm of Poisonous Snakes"
|
|
description = "Medium swarm of Tiny beasts, unaligned"
|
|
challenge_rating = 2
|
|
armor_class = 14
|
|
skills = ""
|
|
senses = "Blindsight 10 ft., Passive Perception 10"
|
|
languages = ""
|
|
strength = Ability(8)
|
|
dexterity = Ability(18)
|
|
constitution = Ability(11)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(3)
|
|
speed = 30
|
|
swim_speed = 30
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 36
|
|
hit_dice = "8d8"
|
|
spells = []
|
|
|
|
|
|
class SwarmOfQuippers(Monster):
|
|
"""
|
|
Blood Frenzy.
|
|
The swarm has advantage on melee attack rolls against any creature
|
|
that doesn't have all its hit points.
|
|
Swarm.
|
|
The swarm can occupy another creature's space and vice versa, and the
|
|
swarm can move through any opening large enough for a Tiny quipper.
|
|
The swarm can't regain hit points or gain temporary hit points.
|
|
Water Breathing.
|
|
The swarm can breathe only underwater.
|
|
Bites.
|
|
Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the
|
|
swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing
|
|
damage if the swarm has half of its hit points or fewer.
|
|
"""
|
|
name = "Swarm of Quippers"
|
|
description = "Medium swarm of Tiny beasts, unaligned"
|
|
challenge_rating = 1
|
|
armor_class = 13
|
|
skills = ""
|
|
senses = "Darkvision 60 ft., Passive Perception 8"
|
|
languages = ""
|
|
strength = Ability(13)
|
|
dexterity = Ability(16)
|
|
constitution = Ability(9)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(7)
|
|
charisma = Ability(2)
|
|
speed = 0
|
|
swim_speed = 40
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 28
|
|
hit_dice = "8d8"
|
|
spells = []
|
|
|
|
|
|
class SwarmOfRats(Monster):
|
|
"""
|
|
Keen Smell.
|
|
The swarm has advantage on Wisdom (Perception) checks that rely on
|
|
smell.
|
|
Swarm.
|
|
The swarm can occupy another creature's space and vice versa, and the
|
|
swarm can move through any opening large enough for a Tiny rat. The
|
|
swarm can't regain hit points or gain temporary hit points.
|
|
Bites.
|
|
Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's
|
|
space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the
|
|
swarm has half of its hit points or fewer.
|
|
"""
|
|
name = "Swarm of Rats"
|
|
description = "Medium swarm of Tiny beasts, unaligned"
|
|
challenge_rating = 0.25
|
|
armor_class = 10
|
|
skills = ""
|
|
senses = "Darkvision 30 ft., Passive Perception 10"
|
|
languages = ""
|
|
strength = Ability(9)
|
|
dexterity = Ability(11)
|
|
constitution = Ability(9)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(3)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 24
|
|
hit_dice = "7d8"
|
|
spells = []
|
|
|
|
|
|
class SwarmOfRavens(Monster):
|
|
"""
|
|
Swarm.
|
|
The swarm can occupy another creature's space and vice versa, and the
|
|
swarm can move through any opening large enough for a Tiny raven. The
|
|
swarm can't regain hit points or gain temporary hit points.
|
|
Beaks.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's
|
|
space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the
|
|
swarm has half of its hit points or fewer.
|
|
"""
|
|
name = "Swarm of Ravens"
|
|
description = "Medium swarm of Tiny beasts, unaligned"
|
|
challenge_rating = 0.25
|
|
armor_class = 12
|
|
skills = ""
|
|
senses = "Passive Perception 15"
|
|
languages = ""
|
|
strength = Ability(6)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(8)
|
|
intelligence = Ability(3)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(6)
|
|
speed = 10
|
|
swim_speed = 0
|
|
fly_speed = 50
|
|
climb_speed = 0
|
|
hp_max = 24
|
|
hit_dice = "7d8"
|
|
spells = []
|
|
|
|
|
|
class SwarmOfSpiders(Monster):
|
|
"""
|
|
Swarm.
|
|
The swarm can occupy another creature's space and vice versa, and the
|
|
swarm can move through any opening large enough for a Tiny insect. The
|
|
swarm can't regain hit points or gain temporary hit points.
|
|
Spider Climb.
|
|
The swarm can climb difficult surfaces, including upside down on
|
|
ceilings, without needing to make an ability check.
|
|
Web Sense.
|
|
While in contact with a web, the swarm knows the exact location of any
|
|
other creature in contact with the same web.
|
|
Web Walker.
|
|
The swarm ignores movement restrictions caused by webbing.
|
|
Bites.
|
|
Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's
|
|
space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if
|
|
the swarm has half of its hit points or fewer.
|
|
"""
|
|
name = "Swarm of Spiders"
|
|
description = "Medium swarm of Tiny beasts, unaligned"
|
|
challenge_rating = 0.5
|
|
armor_class = 12
|
|
skills = ""
|
|
senses = "Blindsight 10 ft., Passive Perception 8"
|
|
languages = ""
|
|
strength = Ability(3)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(7)
|
|
charisma = Ability(1)
|
|
speed = 20
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 20
|
|
hp_max = 22
|
|
hit_dice = "5d8"
|
|
spells = []
|
|
|
|
|
|
class SwarmOfWasps(Monster):
|
|
"""
|
|
Swarm.
|
|
The swarm can occupy another creature's space and vice versa, and the
|
|
swarm can move through any opening large enough for a Tiny insect. The
|
|
swarm can't regain hit points or gain temporary hit points.
|
|
Bites.
|
|
Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's
|
|
space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if
|
|
the swarm has half of its hit points or fewer.
|
|
"""
|
|
name = "Swarm of Wasps"
|
|
description = "Medium swarm of Tiny beasts, unaligned"
|
|
challenge_rating = 0.5
|
|
armor_class = 12
|
|
skills = ""
|
|
senses = "Blindsight 10 ft., Passive Perception 8"
|
|
languages = ""
|
|
strength = Ability(3)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(7)
|
|
charisma = Ability(1)
|
|
speed = 5
|
|
swim_speed = 0
|
|
fly_speed = 30
|
|
climb_speed = 0
|
|
hp_max = 22
|
|
hit_dice = "5d8"
|
|
spells = []
|