mirror of
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1025 lines
33 KiB
Python
1025 lines
33 KiB
Python
"""
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A collection of monsters from D&D 5e's SRD
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This file was autogenerated by https://github.com/stravajiaxen/5e-srd-to-py
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"""
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from dungeonsheets.monsters.monsters import Monster
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from dungeonsheets.stats import Ability
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class Baboon(Monster):
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"""
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Pack Tactics.
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The baboon has advantage on an attack roll against a creature if at
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least one of the baboon's allies is within 5 ft. of the creature and
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the ally isn't incapacitated.
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Bite.
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Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 -
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1) piercing damage.
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"""
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name = "Baboon"
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description = "Small beast, unaligned"
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challenge_rating = 0
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armor_class = 12
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skills = ""
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senses = "Passive Perception 11"
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languages = ""
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strength = Ability(8)
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dexterity = Ability(14)
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constitution = Ability(11)
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intelligence = Ability(4)
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wisdom = Ability(12)
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charisma = Ability(6)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 30
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hp_max = 3
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hit_dice = "1d6"
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spells = []
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class Badger(Monster):
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"""
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Keen Smell.
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The badger has advantage on Wisdom (Perception) checks that rely on
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smell.
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Bite.
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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1
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piercing damage.
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"""
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name = "Badger"
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description = "Tiny beast, unaligned"
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challenge_rating = 0
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armor_class = 10
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skills = ""
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senses = "Darkvision 30 ft., Passive Perception 11"
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languages = ""
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strength = Ability(4)
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dexterity = Ability(11)
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constitution = Ability(12)
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intelligence = Ability(2)
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wisdom = Ability(12)
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charisma = Ability(5)
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speed = 20
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 3
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hit_dice = "1d4"
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spells = []
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class Balor(Monster):
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"""
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Death Throes.
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When the balor dies, it explodes, and each creature within 30 feet of
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it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire
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damage on a failed save, or half as much damage on a successful one.
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The explosion ignites flammable objects in that area that aren't being
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worn or carried, and it destroys the balor's weapons.
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Fire Aura.
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At the start of each of the balor's turns, each creature within 5 feet
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of it takes 10 (3d6) fire damage, and flammable objects in the aura
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that aren't being worn or carried ignite. A creature that touches the
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balor or hits it with a melee attack while within 5 feet of it takes
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10 (3d6) fire damage.
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Magic Resistance.
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The balor has advantage on saving throws against spells and other
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magical effects.
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Magic Weapons.
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The balor's weapon attacks are magical.
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Multiattack.
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The balor makes two attacks: one with its longsword and one with its
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whip.
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Longsword.
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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21
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(3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor
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scores a critical hit, it rolls damage dice three times, instead of
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twice.
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Whip.
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Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15
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(2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target
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must succeed on a DC 20 Strength saving throw or be pulled up to 25
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feet toward the balor.
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Teleport.
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The balor magically teleports, along with any equipment it is wearing
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or carrying, up to 120 feet to an unoccupied space it can see.
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Variant: Summon Demon.
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The demon chooses what to summon and attempts a magical summoning.
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A balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous,
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1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.
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A summoned demon appears in an unoccupied space within 60 feet of its
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summoner, acts as an ally of its summoner, and can't summon other
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demons. It remains for 1 minute, until it or its summoner dies, or
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until its summoner dismisses it as an action.
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"""
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name = "Balor"
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description = "Huge fiend, chaotic evil"
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challenge_rating = 19
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armor_class = 19
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skills = ""
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senses = "Truesight 120 ft., Passive Perception 13"
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languages = "Abyssal, telepathy 120 ft."
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strength = Ability(26)
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dexterity = Ability(15)
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constitution = Ability(22)
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intelligence = Ability(20)
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wisdom = Ability(16)
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charisma = Ability(22)
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speed = 40
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swim_speed = 0
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fly_speed = 80
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climb_speed = 0
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hp_max = 262
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hit_dice = "21d12"
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spells = []
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class Bandit(Monster):
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"""
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Scimitar.
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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +
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1) slashing damage.
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Light Crossbow.
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Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target.
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Hit: 5 (1d8 + 1) piercing damage.
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"""
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name = "Bandit"
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description = "Medium humanoid, any non-lawful alignment"
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challenge_rating = 0.125
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armor_class = 12
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skills = ""
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senses = "Passive Perception 10"
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languages = "any one language (usually Common)"
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strength = Ability(11)
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dexterity = Ability(12)
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constitution = Ability(12)
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intelligence = Ability(10)
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wisdom = Ability(10)
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charisma = Ability(10)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 11
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hit_dice = "2d8"
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spells = []
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class BanditCaptain(Monster):
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"""
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Multiattack.
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The captain makes three melee attacks: two with its scimitar and one
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with its dagger. Or the captain makes two ranged attacks with its
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daggers.
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Scimitar.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 +
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3) slashing damage.
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Dagger.
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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60
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ft., one target. Hit: 5 (1d4 + 3) piercing damage.
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"""
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name = "Bandit Captain"
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description = "Medium humanoid, any non-lawful alignment"
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challenge_rating = 2
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armor_class = 15
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skills = "Athletics +4, Deception +4"
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senses = "Passive Perception 10"
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languages = "any two languages"
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strength = Ability(15)
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dexterity = Ability(16)
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constitution = Ability(14)
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intelligence = Ability(14)
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wisdom = Ability(11)
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charisma = Ability(14)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 65
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hit_dice = "10d8"
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spells = []
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class BarbedDevil(Monster):
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"""
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Barbed Hide.
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At the start of each of its turns, the barbed devil deals 5 (1d10)
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piercing damage to any creature grappling it.
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Devil's Sight.
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Magical darkness doesn't impede the devil's darkvision.
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Magic Resistance.
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The devil has advantage on saving throws against spells and other
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magical effects.
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Multiattack.
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The devil makes three melee attacks: one with its tail and two with
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its claws. Alternatively, it can use Hurl Flame twice.
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Claw.
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Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6
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+ 3) piercing damage.
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Tail.
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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6
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+ 3) piercing damage.
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Hurl Flame.
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Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10
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(3d6) fire damage. If the target is a flammable object that isn't
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being worn or carried, it also catches fire.
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"""
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name = "Barbed Devil"
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description = "Medium fiend, lawful evil"
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challenge_rating = 5
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armor_class = 15
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skills = "Deception +5, Insight +5, Perception +8"
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senses = "Darkvision 120 ft., Passive Perception 18"
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languages = "Infernal, telepathy 120 ft."
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strength = Ability(16)
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dexterity = Ability(17)
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constitution = Ability(18)
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intelligence = Ability(12)
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wisdom = Ability(14)
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charisma = Ability(14)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 110
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hit_dice = "13d8"
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spells = []
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class Basilisk(Monster):
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"""
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Petrifying Gaze.
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If a creature starts its turn within 30 ft. of the basilisk and the
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two of them can see each other, the basilisk can force the creature to
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make a DC 12 Constitution saving throw if the basilisk isn't
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incapacitated. On a failed save, the creature magically begins to turn
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to stone and is restrained. It must repeat the saving throw at the end
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of its next turn. On a success, the effect ends. On a failure, the
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creature is petrified until freed by the greater restoration spell or
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other magic.
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A creature that isn't surprised can avert its eyes to avoid the saving
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throw at the start of its turn. If it does so, it can't see the
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basilisk until the start of its next turn, when it can avert its eyes
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again. If it looks at the basilisk in the meantime, it must
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immediately make the save.
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If the basilisk sees its reflection within 30 ft. of it in bright
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light, it mistakes itself for a rival and targets itself with its
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gaze.
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Bite.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6
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+ 3) piercing damage plus 7 (2d6) poison damage.
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"""
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name = "Basilisk"
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description = "Medium monstrosity, unaligned"
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challenge_rating = 3
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armor_class = 12
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skills = ""
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senses = "Darkvision 60 ft., Passive Perception 9"
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languages = ""
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strength = Ability(16)
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dexterity = Ability(8)
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constitution = Ability(15)
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intelligence = Ability(2)
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wisdom = Ability(8)
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charisma = Ability(7)
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speed = 20
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 52
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hit_dice = "8d8"
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spells = []
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class Bat(Monster):
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"""
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Echolocation.
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The bat can't use its blindsight while deafened.
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Keen Hearing.
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The bat has advantage on Wisdom (Perception) checks that rely on
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hearing.
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Bite.
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Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1
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piercing damage.
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"""
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name = "Bat"
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description = "Tiny beast, unaligned"
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challenge_rating = 0
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armor_class = 12
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skills = ""
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senses = "Blindsight 60 ft., Passive Perception 11"
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languages = ""
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strength = Ability(2)
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dexterity = Ability(15)
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constitution = Ability(8)
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intelligence = Ability(2)
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wisdom = Ability(12)
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charisma = Ability(4)
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speed = 5
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swim_speed = 0
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fly_speed = 30
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climb_speed = 0
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hp_max = 1
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hit_dice = "1d4"
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spells = []
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class BeardedDevil(Monster):
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"""
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Devil's Sight.
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Magical darkness doesn't impede the devil's darkvision.
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Magic Resistance.
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The devil has advantage on saving throws against spells and other
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magical effects.
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Steadfast.
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The devil can't be frightened while it can see an allied creature
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within 30 feet of it.
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Multiattack.
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The devil makes two attacks: one with its beard and one with its
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glaive.
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Beard.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8
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+ 2) piercing damage, and the target must succeed on a DC 12
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Constitution saving throw or be poisoned for 1 minute. While poisoned
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in this way, the target can't regain hit points. The target can repeat
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the saving throw at the end of each of its turns, ending the effect on
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itself on a success.
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Glaive.
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Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10
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+ 3) slashing damage. If the target is a creature other than an undead
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or a construct, it must succeed on a DC 12 Constitution saving throw
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or lose 5 (1d10) hit points at the start of each of its turns due to
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an infernal wound. Each time the devil hits the wounded target with
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this attack, the damage dealt by the wound increases by 5 (1d10). Any
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creature can take an action to stanch the wound with a successful DC
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12 Wisdom (Medicine) check. The wound also closes if the target
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receives magical healing.
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"""
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name = "Bearded Devil"
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description = "Medium fiend, lawful evil"
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challenge_rating = 3
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armor_class = 13
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skills = ""
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senses = "Darkvision 120 ft., Passive Perception 10"
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languages = "Infernal, telepathy 120 ft."
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strength = Ability(16)
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dexterity = Ability(15)
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constitution = Ability(15)
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intelligence = Ability(9)
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wisdom = Ability(11)
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charisma = Ability(11)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 52
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hit_dice = "8d8"
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spells = []
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class Behir(Monster):
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"""
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Multiattack.
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The behir makes two attacks: one with its bite and one to constrict.
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Bite.
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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22
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(3d10 + 6) piercing damage.
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Constrict.
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Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller
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creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6)
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slashing damage. The target is grappled (escape DC 16) if the behir
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isn't already constricting a creature, and the target is restrained
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until this grapple ends.
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Lightning Breath.
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The behir exhales a line of lightning that is 20 ft. long and 5 ft.
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wide. Each creature in that line must make a DC 16 Dexterity saving
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throw, taking 66 (12d10) lightning damage on a failed save, or half as
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much damage on a successful one.
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Swallow.
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The behir makes one bite attack against a Medium or smaller target it
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is grappling. If the attack hits, the target is also swallowed, and
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the grapple ends. While swallowed, the target is blinded and
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restrained, it has total cover against attacks and other effects
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outside the behir, and it takes 21 (6d6) acid damage at the start of
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each of the behir's turns. A behir can have only one creature
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swallowed at a time.
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If the behir takes 30 damage or more on a single turn from the
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swallowed creature, the behir must succeed on a DC 14 Constitution
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saving throw at the end of that turn or regurgitate the creature,
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which falls prone in a space within 10 ft. of the behir. If the behir
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dies, a swallowed creature is no longer restrained by it and can
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escape from the corpse by using 15 ft. of movement, exiting prone.
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"""
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name = "Behir"
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description = "Huge monstrosity, neutral evil"
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challenge_rating = 11
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armor_class = 17
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skills = "Perception +6, Stealth +7"
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senses = "Darkvision 90 ft., Passive Perception 16"
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languages = "Draconic"
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strength = Ability(23)
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dexterity = Ability(16)
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constitution = Ability(18)
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intelligence = Ability(7)
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wisdom = Ability(14)
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charisma = Ability(12)
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speed = 50
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swim_speed = 0
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fly_speed = 0
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climb_speed = 40
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hp_max = 168
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hit_dice = "16d12"
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spells = []
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class Berserker(Monster):
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"""
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Reckless.
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At the start of its turn, the berserker can gain advantage on all
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melee weapon attack rolls during that turn, but attack rolls against
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it have advantage until the start of its next turn.
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Greataxe.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12
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+ 3) slashing damage.
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"""
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name = "Berserker"
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description = "Medium humanoid, any chaotic alignment"
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challenge_rating = 2
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armor_class = 13
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skills = ""
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senses = "Passive Perception 10"
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languages = "any one language (usually Common)"
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strength = Ability(16)
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dexterity = Ability(12)
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constitution = Ability(17)
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intelligence = Ability(9)
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wisdom = Ability(11)
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charisma = Ability(9)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 67
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hit_dice = "9d8"
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spells = []
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class BlackBear(Monster):
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"""
|
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Keen Smell.
|
|
The bear has advantage on Wisdom (Perception) checks that rely on
|
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smell.
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Multiattack.
|
|
The bear makes two attacks: one with its bite and one with its claws.
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Bite.
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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 +
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2) piercing damage.
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Claws.
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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 +
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2) slashing damage.
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"""
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name = "Black Bear"
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description = "Medium beast, unaligned"
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challenge_rating = 0.5
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armor_class = 11
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skills = ""
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senses = "Passive Perception 13"
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languages = ""
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strength = Ability(15)
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dexterity = Ability(10)
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constitution = Ability(14)
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intelligence = Ability(2)
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|
wisdom = Ability(12)
|
|
charisma = Ability(7)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 30
|
|
hp_max = 19
|
|
hit_dice = "3d8"
|
|
spells = []
|
|
|
|
|
|
class BlackDragonWyrmling(Monster):
|
|
"""
|
|
Amphibious.
|
|
The dragon can breathe air and water.
|
|
Bite.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10
|
|
+ 2) piercing damage plus 2 (1d4) acid damage.
|
|
Acid Breath.
|
|
The dragon exhales acid in a 15-foot line that is 5 feet wide. Each
|
|
creature in that line must make a DC 11 Dexterity saving throw, taking
|
|
22 (Sd8) acid damage on a failed save, or half as much damage on a
|
|
successful one.
|
|
"""
|
|
name = "Black Dragon Wyrmling"
|
|
description = "Medium dragon, chaotic evil"
|
|
challenge_rating = 2
|
|
armor_class = 17
|
|
skills = "Perception +4, Stealth +4"
|
|
senses = "Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14"
|
|
languages = "Draconic"
|
|
strength = Ability(15)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(13)
|
|
speed = 30
|
|
swim_speed = 30
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
hp_max = 33
|
|
hit_dice = "6d8"
|
|
spells = []
|
|
|
|
|
|
class BlackPudding(Monster):
|
|
"""
|
|
Amorphous.
|
|
The pudding can move through a space as narrow as 1 inch wide without
|
|
squeezing.
|
|
Corrosive Form.
|
|
A creature that touches the pudding or hits it with a melee attack
|
|
while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical
|
|
weapon made of metal or wood that hits the pudding corrodes. After
|
|
dealing damage, the weapon takes a permanent and cumulative -1 penalty
|
|
to damage rolls. If its penalty drops to -5, the weapon is destroyed.
|
|
Nonmagical ammunition made of metal or wood that hits the pudding is
|
|
destroyed after dealing damage. The pudding can eat through 2-inch-
|
|
thick, nonmagical wood or metal in 1 round.
|
|
Spider Climb.
|
|
The pudding can climb difficult surfaces, including upside down on
|
|
ceilings, without needing to make an ability check.
|
|
Pseudopod.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 +
|
|
3) bludgeoning damage plus 18 (4d8) acid damage. In addition,
|
|
nonmagical armor worn by the target is partly dissolved and takes a
|
|
permanent and cumulative -1 penalty to the AC it offers. The armor is
|
|
destroyed if the penalty reduces its AC to 10.
|
|
"""
|
|
name = "Black Pudding"
|
|
description = "Large ooze, unaligned"
|
|
challenge_rating = 4
|
|
armor_class = 7
|
|
skills = ""
|
|
senses = "Blindsight 60 ft. (blind beyond this radius), Passive Perception 8"
|
|
languages = ""
|
|
strength = Ability(16)
|
|
dexterity = Ability(5)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(6)
|
|
charisma = Ability(1)
|
|
speed = 20
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 20
|
|
hp_max = 85
|
|
hit_dice = "10d10"
|
|
spells = []
|
|
|
|
|
|
class BlinkDog(Monster):
|
|
"""
|
|
Keen Hearing and Smell.
|
|
The dog has advantage on Wisdom (Perception) checks that rely on
|
|
hearing or smell.
|
|
Bite.
|
|
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +
|
|
1) piercing damage.
|
|
Teleport.
|
|
The dog magically teleports, along with any equipment it is wearing or
|
|
carrying, up to 40 ft. to an unoccupied space it can see. Before or
|
|
after teleporting, the dog can make one bite attack.
|
|
"""
|
|
name = "Blink Dog"
|
|
description = "Medium fey, lawful good"
|
|
challenge_rating = 0.25
|
|
armor_class = 13
|
|
skills = "Perception +3, Stealth +5"
|
|
senses = "Passive Perception 10"
|
|
languages = "Blink Dog, understands Sylvan but can't speak it"
|
|
strength = Ability(12)
|
|
dexterity = Ability(17)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(11)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 22
|
|
hit_dice = "4d8"
|
|
spells = []
|
|
|
|
|
|
class BloodHawk(Monster):
|
|
"""
|
|
Keen Sight.
|
|
The hawk has advantage on Wisdom (Perception) checks that rely on
|
|
sight.
|
|
Pack Tactics.
|
|
The hawk has advantage on an attack roll against a creature if at
|
|
least one of the hawk's allies is within 5 ft. of the creature and the
|
|
ally isn't incapacitated.
|
|
Beak.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 +
|
|
2) piercing damage.
|
|
"""
|
|
name = "Blood Hawk"
|
|
description = "Small beast, unaligned"
|
|
challenge_rating = 0.125
|
|
armor_class = 12
|
|
skills = "Perception +4"
|
|
senses = "Passive Perception 14"
|
|
languages = ""
|
|
strength = Ability(6)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(3)
|
|
wisdom = Ability(14)
|
|
charisma = Ability(5)
|
|
speed = 10
|
|
swim_speed = 0
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
hp_max = 7
|
|
hit_dice = "2d6"
|
|
spells = []
|
|
|
|
|
|
class BlueDragonWyrmling(Monster):
|
|
"""
|
|
Bite.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10
|
|
+ 3) piercing damage plus 3 (1d6) lightning damage.
|
|
Lightning Breath.
|
|
The dragon exhales lightning in a 30-foot line that is 5 feet wide.
|
|
Each creature in that line must make a DC 12 Dexterity saving throw,
|
|
taking 22 (4d10) lightning damage on a failed save, or half as much
|
|
damage on a successful one.
|
|
"""
|
|
name = "Blue Dragon Wyrmling"
|
|
description = "Medium dragon, lawful evil"
|
|
challenge_rating = 3
|
|
armor_class = 17
|
|
skills = "Perception +4, Stealth +2"
|
|
senses = "Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14"
|
|
languages = "Draconic"
|
|
strength = Ability(17)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(15)
|
|
intelligence = Ability(12)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(15)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
hp_max = 52
|
|
hit_dice = "8d8"
|
|
spells = []
|
|
|
|
|
|
class Boar(Monster):
|
|
"""
|
|
Charge.
|
|
If the boar moves at least 20 ft. straight toward a target and then
|
|
hits it with a tusk attack on the same turn, the target takes an extra
|
|
3 (1d6) slashing damage. If the target is a creature, it must succeed
|
|
on a DC 11 Strength saving throw or be knocked prone.
|
|
Relentless.
|
|
If the boar takes 7 damage or less that would reduce it to 0 hit
|
|
points, it is reduced to 1 hit point instead.
|
|
Tusk.
|
|
Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1)
|
|
slashing damage.
|
|
"""
|
|
name = "Boar"
|
|
description = "Medium beast, unaligned"
|
|
challenge_rating = 0.25
|
|
armor_class = 11
|
|
skills = ""
|
|
senses = "Passive Perception 9"
|
|
languages = ""
|
|
strength = Ability(13)
|
|
dexterity = Ability(11)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(9)
|
|
charisma = Ability(5)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 11
|
|
hit_dice = "2d8"
|
|
spells = []
|
|
|
|
|
|
class BoneDevil(Monster):
|
|
"""
|
|
Devil's Sight.
|
|
Magical darkness doesn't impede the devil's darkvision.
|
|
Magic Resistance.
|
|
The devil has advantage on saving throws against spells and other
|
|
magical effects.
|
|
Multiattack.
|
|
The devil makes three attacks: two with its claws and one with its
|
|
sting.
|
|
Claw.
|
|
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8
|
|
+ 4) slashing damage.
|
|
Sting.
|
|
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8
|
|
+ 4) piercing damage plus 17 (5d6) poison damage, and the target must
|
|
succeed on a DC 14 Constitution saving throw or become poisoned for 1
|
|
minute. The target can repeat the saving throw at the end of each of
|
|
its turns, ending the effect on itself on a success .
|
|
"""
|
|
name = "Bone Devil"
|
|
description = "Large fiend, lawful evil"
|
|
challenge_rating = 12
|
|
armor_class = 19
|
|
skills = "Deception +7, Insight +6"
|
|
senses = "Darkvision 120 ft., Passive Perception 9"
|
|
languages = "Infernal, telepathy 120 ft."
|
|
strength = Ability(18)
|
|
dexterity = Ability(16)
|
|
constitution = Ability(18)
|
|
intelligence = Ability(13)
|
|
wisdom = Ability(14)
|
|
charisma = Ability(16)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 40
|
|
climb_speed = 0
|
|
hp_max = 142
|
|
hit_dice = "15d10"
|
|
spells = []
|
|
|
|
|
|
class BrassDragonWyrmling(Monster):
|
|
"""
|
|
Bite.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10
|
|
+ 2) piercing damage.
|
|
Breath Weapons.
|
|
The dragon uses one of the following breath weapons.
|
|
|
|
Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet
|
|
wide. Each creature in that line must make a DC 11 Dexterity saving
|
|
throw, taking 14 (4d6) fire damage on a failed save, or half as much
|
|
damage on a successful one.
|
|
|
|
Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each
|
|
creature in that area must succeed on a DC 11 Constitution saving
|
|
throw or fall unconscious for 1 minute. This effect ends for a
|
|
creature if the creature takes damage or someone uses an action to
|
|
wake it.
|
|
"""
|
|
name = "Brass Dragon Wyrmling"
|
|
description = "Medium dragon, chaotic good"
|
|
challenge_rating = 1
|
|
armor_class = 16
|
|
skills = "Perception +4, Stealth +2"
|
|
senses = "Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14"
|
|
languages = "Draconic"
|
|
strength = Ability(15)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(13)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
hp_max = 16
|
|
hit_dice = "3d8"
|
|
spells = []
|
|
|
|
|
|
class BronzeDragonWyrmling(Monster):
|
|
"""
|
|
Amphibious.
|
|
The dragon can breathe air and water.
|
|
Bite.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10
|
|
+ 3) piercing damage.
|
|
Breath Weapons.
|
|
The dragon uses one of the following breath weapons.
|
|
|
|
Lightning Breath. The dragon exhales lightning in a 40-foot line that
|
|
is 5 feet wide. Each creature in that line must make a DC 12 Dexterity
|
|
saving throw, taking 16 (3d10) lightning damage on a failed save, or
|
|
half as much damage on a successful one.
|
|
|
|
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot
|
|
cone. Each creature in that area must succeed on a DC 12 Strength
|
|
saving throw. On a failed save, the creature is pushed 30 feet away
|
|
from the dragon.
|
|
"""
|
|
name = "Bronze Dragon Wyrmling"
|
|
description = "Medium dragon, lawful good"
|
|
challenge_rating = 2
|
|
armor_class = 17
|
|
skills = "Perception +4, Stealth +2"
|
|
senses = "Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14"
|
|
languages = "Draconic"
|
|
strength = Ability(17)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(15)
|
|
intelligence = Ability(12)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(15)
|
|
speed = 30
|
|
swim_speed = 30
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
hp_max = 32
|
|
hit_dice = "5d8"
|
|
spells = []
|
|
|
|
|
|
class BrownBear(Monster):
|
|
"""
|
|
Keen Smell.
|
|
The bear has advantage on Wisdom (Perception) checks that rely on
|
|
smell.
|
|
Multiattack.
|
|
The bear makes two attacks: one with its bite and one with its claws.
|
|
Bite.
|
|
Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4)
|
|
piercing damage.
|
|
Claws.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6
|
|
+ 4) slashing damage.
|
|
"""
|
|
name = "Brown Bear"
|
|
description = "Large beast, unaligned"
|
|
challenge_rating = 1
|
|
armor_class = 11
|
|
skills = "Perception +3"
|
|
senses = "Passive Perception 13"
|
|
languages = ""
|
|
strength = Ability(19)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(7)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 30
|
|
hp_max = 34
|
|
hit_dice = "4d10"
|
|
spells = []
|
|
|
|
|
|
class Bugbear(Monster):
|
|
"""
|
|
Brute.
|
|
A melee weapon deals one extra die of its damage when the bugbear hits
|
|
with it (included in the attack).
|
|
Surprise Attack.
|
|
If the bugbear surprises a creature and hits it with an attack during
|
|
the first round of combat, the target takes an extra 7 (2d6) damage
|
|
from the attack.
|
|
Morningstar.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8
|
|
+ 2) piercing damage.
|
|
Javelin.
|
|
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120
|
|
ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 +
|
|
2) piercing damage at range.
|
|
"""
|
|
name = "Bugbear"
|
|
description = "Medium humanoid, chaotic evil"
|
|
challenge_rating = 1
|
|
armor_class = 16
|
|
skills = "Stealth +6, Survival +2"
|
|
senses = "Darkvision 60 ft., Passive Perception 10"
|
|
languages = "Common, Goblin"
|
|
strength = Ability(15)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(8)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(9)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 27
|
|
hit_dice = "5d8"
|
|
spells = []
|
|
|
|
|
|
# PotA
|
|
class Burrowshark(Monster):
|
|
"""Elite warriors of the earth cult, burrowsharks are fierce champions
|
|
who ride trained bulettes into battle. While their powerful mounts
|
|
rend and tear foes to pieces, burrowsharks leap to the ground and
|
|
cut down their foes without mercy.
|
|
|
|
Burrowsharks are much like Black Earth guards, since both have
|
|
uncanny footing and special armor. For burrowsharks, an additional
|
|
gift of Ogremoch's might establishes a magical bond between the
|
|
burrowshark and a bulette, allowing the rider to burrow with its
|
|
mount and sense what its mount senses.
|
|
|
|
Bond of the Black Earth
|
|
The burrowshark is magically bound to a bulette trained to serve
|
|
as its mount. While mounted on its bulette, the burrowshark
|
|
shares the bulette's sense and can ride the bulette while it
|
|
burrows. The bonded bulette obeys the burrowshark's commands. If
|
|
its mount dies, the burrowshark can train a new bulette to serve
|
|
as its bonded mount, a process requiring a month.
|
|
Multiattack
|
|
The burrowshark makes three melee attacks.
|
|
Spear
|
|
Melee or ranged weapon attack: +6 to hit, reach 5ft. or range
|
|
20/60ft., one target. Hit: 7 (1d6+4) piercing damage, or 8
|
|
(1d8+4) piercing damage if used with two hands to make a melee
|
|
attack.
|
|
Unyielding
|
|
When the burrowshark is subjected to an effect that would move
|
|
it, knock it prone, or both, it can use its reaction to be
|
|
neither moved nor knocked prone.
|
|
|
|
"""
|
|
name = "Burrowshark"
|
|
description = "Medium humanoid (human), neutral evil"
|
|
challenge_rating = 4
|
|
armor_class = 18
|
|
skills = "Animal handling +2, Athletics +6, Intimidation + 3, Perception +2"
|
|
senses = "passive Perception 12"
|
|
languages = "Common"
|
|
strength = Ability(18)
|
|
dexterity = Ability(12)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(13)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 82
|
|
hit_dice = "11d8+33"
|
|
|
|
|
|
class Bulette(Monster):
|
|
"""
|
|
Standing Leap.
|
|
The bulette's long jump is up to 30 ft. and its high jump is up to 15
|
|
ft., with or without a running start.
|
|
Bite.
|
|
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12
|
|
+ 4) piercing damage.
|
|
Deadly Leap.
|
|
If the bulette jumps at least 15 ft. as part of its movement, it can
|
|
then use this action to land on its ft. in a space that contains one
|
|
or more other creatures. Each of those creatures must succeed on a DC
|
|
16 Strength or Dexterity saving throw (target's choice) or be knocked
|
|
prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4)
|
|
slashing damage. On a successful save, the creature takes only half
|
|
the damage, isn't knocked prone, and is pushed 5 ft. out of the
|
|
bulette's space into an unoccupied space of the creature's choice. If
|
|
no unoccupied space is within range, the creature instead falls prone
|
|
in the bulette's space.
|
|
"""
|
|
name = "Bulette"
|
|
description = "Large monstrosity, unaligned"
|
|
challenge_rating = 5
|
|
armor_class = 17
|
|
skills = "Perception +6"
|
|
senses = "Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16"
|
|
languages = ""
|
|
strength = Ability(19)
|
|
dexterity = Ability(11)
|
|
constitution = Ability(21)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(5)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 94
|
|
hit_dice = "9d10"
|
|
spells = []
|