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1152 lines
38 KiB
Python
1152 lines
38 KiB
Python
"""
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A collection of monsters from D&D 5e's SRD
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This file was autogenerated by https://github.com/stravajiaxen/5e-srd-to-py
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"""
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from dungeonsheets.monsters.monsters import Monster
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from dungeonsheets.stats import Ability
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class Warhorse(Monster):
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"""
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Trampling Charge.
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If the horse moves at least 20 ft. straight toward a creature and then
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hits it with a hooves attack on the same turn, that target must
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succeed on a DC 14 Strength saving throw or be knocked prone. If the
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target is prone, the horse can make another attack with its hooves
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against it as a bonus action.
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Hooves.
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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6
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+ 4) bludgeoning damage.
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"""
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name = "Warhorse"
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description = "Large beast, unaligned"
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challenge_rating = 0.5
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armor_class = 11
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skills = ""
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senses = "Passive Perception 11"
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languages = ""
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strength = Ability(18)
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dexterity = Ability(12)
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constitution = Ability(13)
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intelligence = Ability(2)
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wisdom = Ability(12)
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charisma = Ability(7)
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speed = 60
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 19
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hit_dice = "3d10"
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spells = []
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class WarhorseSkeleton(Monster):
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"""
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Hooves.
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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6
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+ 4) bludgeoning damage.
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"""
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name = "Warhorse Skeleton"
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description = "Large undead, lawful evil"
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challenge_rating = 0.5
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armor_class = 13
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skills = ""
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senses = "Darkvision 60 ft., Passive Perception 9"
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languages = ""
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strength = Ability(18)
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dexterity = Ability(12)
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constitution = Ability(15)
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intelligence = Ability(2)
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wisdom = Ability(8)
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charisma = Ability(5)
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speed = 60
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 22
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hit_dice = "3d10"
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spells = []
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class WaterElemental(Monster):
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"""
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Water Form.
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The elemental can enter a hostile creature's space and stop there. It
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can move through a space as narrow as 1 inch wide without squeezing.
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Freeze.
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If the elemental takes cold damage, it partially freezes; its speed is
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reduced by 20 ft. until the end of its next turn.
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Multiattack.
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The elemental makes two slam attacks.
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Slam.
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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8
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+ 4) bludgeoning damage.
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Whelm.
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Each creature in the elemental's space must make a DC 15 Strength
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saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning
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damage. If it is Large or smaller, it is also grappled (escape DC 14).
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Until this grapple ends, the target is restrained and unable to
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breathe unless it can breathe water. If the saving throw is
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successful, the target is pushed out of the elemental's space.
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The elemental can grapple one Large creature or up to two Medium or
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smaller creatures at one time. At the start of each of the elemental's
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turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning
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damage. A creature within 5 feet of the elemental can pull a creature
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or object out of it by taking an action to make a DC 14 Strength and
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succeeding.
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"""
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name = "Water Elemental"
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description = "Large elemental, neutral"
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challenge_rating = 5
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armor_class = 14
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skills = ""
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senses = "Darkvision 60 ft., Passive Perception 10"
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languages = "Aquan"
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strength = Ability(18)
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dexterity = Ability(14)
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constitution = Ability(18)
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intelligence = Ability(5)
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wisdom = Ability(10)
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charisma = Ability(8)
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speed = 30
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swim_speed = 90
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fly_speed = 0
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climb_speed = 0
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hp_max = 114
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hit_dice = "12d10"
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spells = []
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class Weasel(Monster):
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"""
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Keen Hearing and Smell.
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The weasel has advantage on Wisdom (Perception) checks that rely on
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hearing or smell.
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Bite.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1
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piercing damage.
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"""
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name = "Weasel"
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description = "Tiny beast, unaligned"
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challenge_rating = 0
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armor_class = 13
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skills = "Perception +3, Stealth +5"
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senses = "Passive Perception 13"
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languages = ""
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strength = Ability(3)
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dexterity = Ability(16)
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constitution = Ability(8)
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intelligence = Ability(2)
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wisdom = Ability(12)
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charisma = Ability(3)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 1
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hit_dice = "1d4"
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spells = []
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class WerebearBearform(Monster):
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"""
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Shapechanger.
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The werebear can use its action to polymorph into a Large bear-
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humanoid hybrid or into a Large bear, or back into its true form,
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which is humanoid. Its statistics, other than its size and AC, are the
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same in each form. Any equipment it is wearing or carrying isn't
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transformed. It reverts to its true form if it dies.
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Keen Smell.
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The werebear has advantage on Wisdom (Perception) checks that rely on
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smell.
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Multiattack.
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In bear form, the werebear makes two claw attacks. In humanoid form,
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it makes two greataxe attacks. In hybrid form, it can attack like a
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bear or a humanoid.
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Bite.
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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10
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+ 4) piercing damage. If the target is a humanoid, it must succeed on
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a DC 14 Constitution saving throw or be cursed with werebear
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lycanthropy.
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Claw.
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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8
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+ 4) slashing damage.
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"""
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name = "Werebear, Bear form"
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description = "Medium humanoid, neutral good"
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challenge_rating = 5
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armor_class = 10
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skills = "Perception +7"
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senses = "Passive Perception 17"
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languages = ""
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strength = Ability(19)
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dexterity = Ability(10)
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constitution = Ability(17)
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intelligence = Ability(11)
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wisdom = Ability(12)
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charisma = Ability(12)
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speed = 40
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swim_speed = 0
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fly_speed = 0
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climb_speed = 30
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hp_max = 135
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hit_dice = "18d8"
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spells = []
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class WerebearHumanform(Monster):
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"""
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Shapechanger.
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The werebear can use its action to polymorph into a Large bear-
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humanoid hybrid or into a Large bear, or back into its true form,
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which is humanoid. Its statistics, other than its size and AC, are the
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same in each form. Any equipment it is wearing or carrying isn't
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transformed. It reverts to its true form if it dies.
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Keen Smell.
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The werebear has advantage on Wisdom (Perception) checks that rely on
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smell.
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Multiattack.
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In bear form, the werebear makes two claw attacks. In humanoid form,
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it makes two greataxe attacks. In hybrid form, it can attack like a
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bear or a humanoid.
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Greataxe.
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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12
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+ 4) slashing damage.
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"""
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name = "Werebear, Human form"
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description = "Medium humanoid, neutral good"
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challenge_rating = 5
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armor_class = 10
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skills = "Perception +7"
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senses = "Passive Perception 17"
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languages = "Common"
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strength = Ability(19)
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dexterity = Ability(10)
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constitution = Ability(17)
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intelligence = Ability(11)
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wisdom = Ability(12)
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charisma = Ability(12)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 135
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hit_dice = "18d8"
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spells = []
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class WerebearHybridform(Monster):
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"""
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Shapechanger.
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The werebear can use its action to polymorph into a Large bear-
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humanoid hybrid or into a Large bear, or back into its true form,
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which is humanoid. Its statistics, other than its size and AC, are the
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same in each form. Any equipment it is wearing or carrying isn't
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transformed. It reverts to its true form if it dies.
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Keen Smell.
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The werebear has advantage on Wisdom (Perception) checks that rely on
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smell.
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Multiattack.
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In bear form, the werebear makes two claw attacks. In humanoid form,
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it makes two greataxe attacks. In hybrid form, it can attack like a
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bear or a humanoid.
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Bite.
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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10
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+ 4) piercing damage. If the target is a humanoid, it must succeed on
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a DC 14 Constitution saving throw or be cursed with werebear
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lycanthropy.
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Claw.
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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8
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+ 4) slashing damage.
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Greataxe.
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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12
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+ 4) slashing damage.
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"""
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name = "Werebear, Hybrid form"
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description = "Medium humanoid, neutral good"
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challenge_rating = 5
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armor_class = 10
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skills = "Perception +7"
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senses = "Passive Perception 17"
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languages = "Common"
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strength = Ability(19)
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dexterity = Ability(10)
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constitution = Ability(17)
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intelligence = Ability(11)
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wisdom = Ability(12)
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charisma = Ability(12)
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speed = 40
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swim_speed = 0
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fly_speed = 0
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climb_speed = 30
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hp_max = 135
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hit_dice = "18d8"
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spells = []
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class WereboarBoarform(Monster):
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"""
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Shapechanger.
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The wereboar can use its action to polymorph into a boar-humanoid
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hybrid or into a boar, or back into its true form, which is humanoid.
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Its statistics, other than its AC, are the same in each form. Any
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equipment it is wearing or carrying isn't transformed. It reverts to
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its true form if it dies.
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Charge (Boar or Hybrid Form Only).
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If the wereboar moves at least 15 feet straight toward a target and
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then hits it with its tusks on the same turn, the target takes an
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extra 7 (2d6) slashing damage. If the target is a creature, it must
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succeed on a DC 13 Strength saving throw or be knocked prone.
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Relentless.
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If the wereboar takes 14 damage or less that would reduce it to 0 hit
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points, it is reduced to 1 hit point instead.
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Tusks.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6
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+ 3) slashing damage. If the target is a humanoid, it must succeed on
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a DC 12 Constitution saving throw or be cursed with wereboar
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lycanthropy.
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"""
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name = "Wereboar, Boar form"
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description = "Medium humanoid, neutral evil"
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challenge_rating = 4
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armor_class = 10
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skills = "Perception +2"
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senses = "Passive Perception 12"
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languages = ""
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strength = Ability(17)
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dexterity = Ability(10)
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constitution = Ability(15)
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intelligence = Ability(10)
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wisdom = Ability(11)
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charisma = Ability(8)
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speed = 40
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 78
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hit_dice = "12d8"
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spells = []
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class WereboarHumanform(Monster):
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"""
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Shapechanger.
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The wereboar can use its action to polymorph into a boar-humanoid
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hybrid or into a boar, or back into its true form, which is humanoid.
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Its statistics, other than its AC, are the same in each form. Any
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equipment it is wearing or carrying isn't transformed. It reverts to
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its true form if it dies.
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Relentless.
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If the wereboar takes 14 damage or less that would reduce it to 0 hit
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points, it is reduced to 1 hit point instead.
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Multiattack.
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The wereboar makes two attacks, only one of which can be with its
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tusks.
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Maul.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6
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+ 3) bludgeoning damage.
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"""
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name = "Wereboar, Human form"
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description = "Medium humanoid, neutral evil"
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challenge_rating = 4
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armor_class = 10
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skills = "Perception +2"
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senses = "Passive Perception 12"
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languages = "Common (can't speak in boar form)"
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strength = Ability(17)
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dexterity = Ability(10)
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constitution = Ability(15)
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intelligence = Ability(10)
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wisdom = Ability(11)
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charisma = Ability(8)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 78
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hit_dice = "12d8"
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spells = []
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class WereboarHybridform(Monster):
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"""
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Shapechanger.
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The wereboar can use its action to polymorph into a boar-humanoid
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hybrid or into a boar, or back into its true form, which is humanoid.
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Its statistics, other than its AC, are the same in each form. Any
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equipment it is wearing or carrying isn't transformed. It reverts to
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its true form if it dies.
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Charge (Boar or Hybrid Form Only).
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If the wereboar moves at least 15 feet straight toward a target and
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then hits it with its tusks on the same turn, the target takes an
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extra 7 (2d6) slashing damage. If the target is a creature, it must
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succeed on a DC 13 Strength saving throw or be knocked prone.
|
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Relentless.
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If the wereboar takes 14 damage or less that would reduce it to 0 hit
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points, it is reduced to 1 hit point instead.
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Multiattack.
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The wereboar makes two attacks, only one of which can be with its
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tusks.
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Maul.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6
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+ 3) bludgeoning damage.
|
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Tusks.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6
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+ 3) slashing damage. If the target is a humanoid, it must succeed on
|
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a DC 12 Constitution saving throw or be cursed with wereboar
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lycanthropy.
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"""
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name = "Wereboar, Hybrid form"
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description = "Medium humanoid, neutral evil"
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challenge_rating = 4
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armor_class = 10
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skills = "Perception +2"
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senses = "Passive Perception 12"
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languages = "Common"
|
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strength = Ability(17)
|
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dexterity = Ability(10)
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constitution = Ability(15)
|
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intelligence = Ability(10)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(8)
|
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 78
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hit_dice = "12d8"
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spells = []
|
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|
|
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class WereratHumanform(Monster):
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"""
|
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Shapechanger.
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The wererat can use its action to polymorph into a rat-humanoid hybrid
|
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or into a giant rat, or back into its true form, which is humanoid.
|
|
Its statistics, other than its size, are the same in each form. Any
|
|
equipment it is wearing or carrying isn't transformed. It reverts to
|
|
its true form if it dies.
|
|
Keen Smell.
|
|
The wererat has advantage on Wisdom (Perception) checks that rely on
|
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smell.
|
|
Multiattack (Humanoid or Hybrid Form Only).
|
|
The wererat makes two attacks, only one of which can be a bite.
|
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Shortsword.
|
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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +
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2) piercing damage.
|
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Hand Crossbow.
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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5
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(1d6 + 2) piercing damage.
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"""
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name = "Wererat, Human form"
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description = "Medium humanoid, lawful evil"
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challenge_rating = 2
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armor_class = 12
|
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skills = "Perception +2, Stealth +4"
|
|
senses = "Passive Perception 12"
|
|
languages = "Common"
|
|
strength = Ability(10)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(11)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(8)
|
|
speed = 30
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swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
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hp_max = 33
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hit_dice = "6d8"
|
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spells = []
|
|
|
|
|
|
class WereratHybridform(Monster):
|
|
"""
|
|
Shapechanger.
|
|
The wererat can use its action to polymorph into a rat-humanoid hybrid
|
|
or into a giant rat, or back into its true form, which is humanoid.
|
|
Its statistics, other than its size, are the same in each form. Any
|
|
equipment it is wearing or carrying isn't transformed. It reverts to
|
|
its true form if it dies.
|
|
Keen Smell.
|
|
The wererat has advantage on Wisdom (Perception) checks that rely on
|
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smell.
|
|
Multiattack.
|
|
The wererat makes two attacks, only one of which can be a bite.
|
|
Bite.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 +
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2) piercing damage. If the target is a humanoid, it must succeed on a
|
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DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
|
|
Shortsword.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +
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2) piercing damage.
|
|
Hand Crossbow.
|
|
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5
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(1d6 + 2) piercing damage.
|
|
"""
|
|
name = "Wererat, Hybrid form"
|
|
description = "Medium humanoid, lawful evil"
|
|
challenge_rating = 2
|
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armor_class = 12
|
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skills = "Perception +2, Stealth +4"
|
|
senses = "Passive Perception 12"
|
|
languages = "Common"
|
|
strength = Ability(10)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(11)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(8)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 33
|
|
hit_dice = "6d8"
|
|
spells = []
|
|
|
|
|
|
class WereratRatform(Monster):
|
|
"""
|
|
Shapechanger.
|
|
The wererat can use its action to polymorph into a rat-humanoid hybrid
|
|
or into a giant rat, or back into its true form, which is humanoid.
|
|
Its statistics, other than its size, are the same in each form. Any
|
|
equipment it is wearing or carrying isn't transformed. It reverts to
|
|
its true form if it dies.
|
|
Keen Smell.
|
|
The wererat has advantage on Wisdom (Perception) checks that rely on
|
|
smell.
|
|
Bite.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 +
|
|
2) piercing damage. If the target is a humanoid, it must succeed on a
|
|
DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
|
|
"""
|
|
name = "Wererat, Rat form"
|
|
description = "Medium humanoid, lawful evil"
|
|
challenge_rating = 2
|
|
armor_class = 12
|
|
skills = "Perception +2, Stealth +4"
|
|
senses = "Darkvision 60 ft., Passive Perception 12"
|
|
languages = ""
|
|
strength = Ability(10)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(11)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(8)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 33
|
|
hit_dice = "6d8"
|
|
spells = []
|
|
|
|
|
|
class WeretigerHumanform(Monster):
|
|
"""
|
|
Shapechanger.
|
|
The weretiger can use its action to polymorph into a tiger-humanoid
|
|
hybrid or into a tiger, or back into its true form, which is humanoid.
|
|
Its statistics, other than its size, are the same in each form. Any
|
|
equipment it is wearing or carrying isn't transformed. It reverts to
|
|
its true form if it dies.
|
|
Keen Hearing and Smell.
|
|
The weretiger has advantage on Wisdom (Perception) checks that rely on
|
|
hearing or smell.
|
|
Multiattack.
|
|
In humanoid form, the weretiger makes two scimitar attacks or two
|
|
longbow attacks. In hybrid form, it can attack like a humanoid or make
|
|
two claw attacks.
|
|
Scimitar.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 +
|
|
3) slashing damage.
|
|
Longbow.
|
|
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6
|
|
(1d8 + 2) piercing damage.
|
|
"""
|
|
name = "Weretiger, Human form"
|
|
description = "Medium humanoid, neutral"
|
|
challenge_rating = 4
|
|
armor_class = 12
|
|
skills = "Perception +5, Stealth +4"
|
|
senses = "Darkvision 60 ft., Passive Perception 15"
|
|
languages = "Common"
|
|
strength = Ability(17)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(11)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 120
|
|
hit_dice = "16d8"
|
|
spells = []
|
|
|
|
|
|
class WeretigerHybridform(Monster):
|
|
"""
|
|
Shapechanger.
|
|
The weretiger can use its action to polymorph into a tiger-humanoid
|
|
hybrid or into a tiger, or back into its true form, which is humanoid.
|
|
Its statistics, other than its size, are the same in each form. Any
|
|
equipment it is wearing or carrying isn't transformed. It reverts to
|
|
its true form if it dies.
|
|
Keen Hearing and Smell.
|
|
The weretiger has advantage on Wisdom (Perception) checks that rely on
|
|
hearing or smell.
|
|
Pounce.
|
|
If the weretiger moves at least 15 feet straight toward a creature and
|
|
then hits it with a claw attack on the same turn, that target must
|
|
succeed on a DC 14 Strength saving throw or be knocked prone. If the
|
|
target is prone, the weretiger can make one bite attack against it as
|
|
a bonus action.
|
|
Multiattack.
|
|
In humanoid form, the weretiger makes two scimitar attacks or two
|
|
longbow attacks. In hybrid form, it can attack like a humanoid or make
|
|
two claw attacks.
|
|
Bite.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10
|
|
+ 3) piercing damage. If the target is a humanoid, it must succeed on
|
|
a DC 13 Constitution saving throw or be cursed with weretiger
|
|
lycanthropy.
|
|
Claw.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 +
|
|
3) slashing damage.
|
|
Scimitar.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 +
|
|
3) slashing damage.
|
|
Longbow.
|
|
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6
|
|
(1d8 + 2) piercing damage.
|
|
"""
|
|
name = "Weretiger, Hybrid form"
|
|
description = "Medium humanoid, neutral"
|
|
challenge_rating = 4
|
|
armor_class = 12
|
|
skills = "Perception +5, Stealth +4"
|
|
senses = "Darkvision 60 ft., Passive Perception 15"
|
|
languages = "Common"
|
|
strength = Ability(17)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(11)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 120
|
|
hit_dice = "16d8"
|
|
spells = []
|
|
|
|
|
|
class WeretigerTigerform(Monster):
|
|
"""
|
|
Shapechanger.
|
|
The weretiger can use its action to polymorph into a tiger-humanoid
|
|
hybrid or into a tiger, or back into its true form, which is humanoid.
|
|
Its statistics, other than its size, are the same in each form. Any
|
|
equipment it is wearing or carrying isn't transformed. It reverts to
|
|
its true form if it dies.
|
|
Keen Hearing and Smell.
|
|
The weretiger has advantage on Wisdom (Perception) checks that rely on
|
|
hearing or smell.
|
|
Pounce.
|
|
If the weretiger moves at least 15 feet straight toward a creature and
|
|
then hits it with a claw attack on the same turn, that target must
|
|
succeed on a DC 14 Strength saving throw or be knocked prone. If the
|
|
target is prone, the weretiger can make one bite attack against it as
|
|
a bonus action.
|
|
Bite.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10
|
|
+ 3) piercing damage. If the target is a humanoid, it must succeed on
|
|
a DC 13 Constitution saving throw or be cursed with weretiger
|
|
lycanthropy.
|
|
Claw.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 +
|
|
3) slashing damage.
|
|
"""
|
|
name = "Weretiger, Tiger form"
|
|
description = "Medium humanoid, neutral"
|
|
challenge_rating = 4
|
|
armor_class = 12
|
|
skills = "Perception +5, Stealth +4"
|
|
senses = "Darkvision 60 ft., Passive Perception 15"
|
|
languages = ""
|
|
strength = Ability(17)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(11)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 120
|
|
hit_dice = "16d8"
|
|
spells = []
|
|
|
|
|
|
class WerewolfHumanform(Monster):
|
|
"""
|
|
Shapechanger.
|
|
The werewolf can use its action to polymorph into a wolf-humanoid
|
|
hybrid or into a wolf, or back into its true form, which is humanoid.
|
|
Its statistics, other than its AC, are the same in each form. Any
|
|
equipment it is wearing or carrying isn't transformed. It reverts to
|
|
its true form if it dies.
|
|
Keen Hearing and Smell.
|
|
The werewolf has advantage on Wisdom (Perception) checks that rely on
|
|
hearing or smell.
|
|
Multiattack.
|
|
The werewolf makes two attacks: two with its spear (humanoid form) or
|
|
one with its bite and one with its claws (hybrid form).
|
|
Spear.
|
|
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60
|
|
ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2)
|
|
piercing damage if used with two hands to make a melee attack.
|
|
"""
|
|
name = "Werewolf, Human form"
|
|
description = "Medium humanoid, chaotic evil"
|
|
challenge_rating = 3
|
|
armor_class = 11
|
|
skills = "Perception +4"
|
|
senses = "Passive Perception 14"
|
|
languages = "Common"
|
|
strength = Ability(15)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(14)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(10)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 58
|
|
hit_dice = "9d8"
|
|
spells = []
|
|
|
|
|
|
class WerewolfHybridform(Monster):
|
|
"""
|
|
Shapechanger.
|
|
The werewolf can use its action to polymorph into a wolf-humanoid
|
|
hybrid or into a wolf, or back into its true form, which is humanoid.
|
|
Its statistics, other than its AC, are the same in each form. Any
|
|
equipment it is wearing or carrying isn't transformed. It reverts to
|
|
its true form if it dies.
|
|
Keen Hearing and Smell.
|
|
The werewolf has advantage on Wisdom (Perception) checks that rely on
|
|
hearing or smell.
|
|
Multiattack.
|
|
The werewolf makes two attacks: two with its spear (humanoid form) or
|
|
one with its bite and one with its claws (hybrid form).
|
|
Bite.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 +
|
|
2) piercing damage. If the target is a humanoid, it must succeed on a
|
|
DC 12 Constitution saving throw or be cursed with werewolf
|
|
lycanthropy.
|
|
Claws.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4
|
|
+ 2) slashing damage.
|
|
"""
|
|
name = "Werewolf, Hybrid form"
|
|
description = "Medium humanoid, chaotic evil"
|
|
challenge_rating = 3
|
|
armor_class = 11
|
|
skills = "Perception +4"
|
|
senses = "Passive Perception 14"
|
|
languages = "Common"
|
|
strength = Ability(15)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(14)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(10)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 58
|
|
hit_dice = "9d8"
|
|
spells = []
|
|
|
|
|
|
class WerewolfWolfform(Monster):
|
|
"""
|
|
Shapechanger.
|
|
The werewolf can use its action to polymorph into a wolf-humanoid
|
|
hybrid or into a wolf, or back into its true form, which is humanoid.
|
|
Its statistics, other than its AC, are the same in each form. Any
|
|
equipment it is wearing or carrying isn't transformed. It reverts to
|
|
its true form if it dies.
|
|
Keen Hearing and Smell.
|
|
The werewolf has advantage on Wisdom (Perception) checks that rely on
|
|
hearing or smell.
|
|
Bite.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 +
|
|
2) piercing damage. If the target is a humanoid, it must succeed on a
|
|
DC 12 Constitution saving throw or be cursed with werewolf
|
|
lycanthropy.
|
|
"""
|
|
name = "Werewolf, Wolf form"
|
|
description = "Medium humanoid, chaotic evil"
|
|
challenge_rating = 3
|
|
armor_class = 11
|
|
skills = "Perception +4"
|
|
senses = "Passive Perception 14"
|
|
languages = ""
|
|
strength = Ability(15)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(14)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(10)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 58
|
|
hit_dice = "9d8"
|
|
spells = []
|
|
|
|
|
|
class WhiteDragonWyrmling(Monster):
|
|
"""
|
|
Bite.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10
|
|
+ 2) piercing damage plus 2 (1d4) cold damage.
|
|
Cold Breath.
|
|
The dragon exhales an icy blast of hail in a 15-foot cone. Each
|
|
creature in that area must make a DC 12 Constitution saving throw,
|
|
taking 22 (5d8) cold damage on a failed save, or half as much damage
|
|
on a successful one.
|
|
"""
|
|
name = "White Dragon Wyrmling"
|
|
description = "Medium dragon, chaotic evil"
|
|
challenge_rating = 2
|
|
armor_class = 16
|
|
skills = "Perception +4, Stealth +2"
|
|
senses = "Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14"
|
|
languages = "Draconic"
|
|
strength = Ability(14)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(14)
|
|
intelligence = Ability(5)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(11)
|
|
speed = 30
|
|
swim_speed = 30
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
hp_max = 32
|
|
hit_dice = "5d8"
|
|
spells = []
|
|
|
|
|
|
class Wight(Monster):
|
|
"""
|
|
Sunlight Sensitivity.
|
|
While in sunlight, the wight has disadvantage on attack rolls, as well
|
|
as on Wisdom (Perception) checks that rely on sight.
|
|
Multiattack.
|
|
The wight makes two longsword attacks or two longbow attacks. It can
|
|
use its Life Drain in place of one longsword attack.
|
|
Life Drain.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6
|
|
+ 2) necrotic damage. The target must succeed on a DC 13 Constitution
|
|
saving throw or its hit point maximum is reduced by an amount equal to
|
|
the damage taken. This reduction lasts until the target finishes a
|
|
long rest. The target dies if this effect reduces its hit point
|
|
maximum to 0.
|
|
|
|
A humanoid slain by this attack rises 24 hours later as a zombie under
|
|
the wight's control, unless the humanoid is restored to life or its
|
|
body is destroyed. The wight can have no more than twelve zombies
|
|
under its control at one time.
|
|
Longsword.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 +
|
|
2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two
|
|
hands.
|
|
Longbow.
|
|
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6
|
|
(1d8 + 2) piercing damage.
|
|
"""
|
|
name = "Wight"
|
|
description = "Medium undead, neutral evil"
|
|
challenge_rating = 3
|
|
armor_class = 14
|
|
skills = "Perception +3, Stealth +4"
|
|
senses = "Darkvision 60 ft., Passive Perception 13"
|
|
languages = "the languages it knew in life"
|
|
strength = Ability(15)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(15)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 45
|
|
hit_dice = "6d8"
|
|
spells = []
|
|
|
|
|
|
class WilloWisp(Monster):
|
|
"""
|
|
Consume Life.
|
|
As a bonus action, the will-o'-wisp can target one creature it can see
|
|
within 5 ft. of it that has 0 hit points and is still alive. The
|
|
target must succeed on a DC 10 Constitution saving throw against this
|
|
magic or die. If the target dies, the will-o'-wisp regains 10 (3d6)
|
|
hit points.
|
|
Ephemeral.
|
|
The will-o'-wisp can't wear or carry anything.
|
|
Incorporeal Movement.
|
|
The will-o'-wisp can move through other creatures and objects as if
|
|
they were difficult terrain. It takes 5 (1d10) force damage if it ends
|
|
its turn inside an object.
|
|
Variable Illumination.
|
|
The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim
|
|
light for an additional number of ft. equal to the chosen radius. The
|
|
will-o'-wisp can alter the radius as a bonus action.
|
|
Shock.
|
|
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8)
|
|
lightning damage.
|
|
Invisibility.
|
|
The will-o'-wisp and its light magically become invisible until it
|
|
attacks or uses its Consume Life, or until its concentration ends (as
|
|
if concentrating on a spell).
|
|
"""
|
|
name = "Will-o'-Wisp"
|
|
description = "Tiny undead, chaotic evil"
|
|
challenge_rating = 2
|
|
armor_class = 19
|
|
skills = ""
|
|
senses = "Darkvision 120 ft., Passive Perception 12"
|
|
languages = "the languages it knew in life"
|
|
strength = Ability(1)
|
|
dexterity = Ability(28)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(13)
|
|
wisdom = Ability(14)
|
|
charisma = Ability(11)
|
|
speed = 0
|
|
swim_speed = 0
|
|
fly_speed = 50
|
|
climb_speed = 0
|
|
hp_max = 22
|
|
hit_dice = "9d4"
|
|
spells = []
|
|
|
|
|
|
class WinterWolf(Monster):
|
|
"""
|
|
Keen Hearing and Smell.
|
|
The wolf has advantage on Wisdom (Perception) checks that rely on
|
|
hearing or smell.
|
|
Pack Tactics.
|
|
The wolf has advantage on an attack roll against a creature if at
|
|
least one of the wolf's allies is within 5 ft. of the creature and the
|
|
ally isn't incapacitated.
|
|
Snow Camouflage.
|
|
The wolf has advantage on Dexterity (Stealth) checks made to hide in
|
|
snowy terrain.
|
|
Bite.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6
|
|
+ 4) piercing damage. If the target is a creature, it must succeed on
|
|
a DC 14 Strength saving throw or be knocked prone.
|
|
Cold Breath.
|
|
The wolf exhales a blast of freezing wind in a 15-foot cone. Each
|
|
creature in that area must make a DC 12 Dexterity saving throw, taking
|
|
18 (4d8) cold damage on a failed save, or half as much damage on a
|
|
successful one.
|
|
"""
|
|
name = "Winter Wolf"
|
|
description = "Large monstrosity, neutral evil"
|
|
challenge_rating = 3
|
|
armor_class = 13
|
|
skills = "Perception +5, Stealth +3"
|
|
senses = "Passive Perception 15"
|
|
languages = "Common, Giant, Winter Wolf"
|
|
strength = Ability(18)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(14)
|
|
intelligence = Ability(7)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(8)
|
|
speed = 50
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 75
|
|
hit_dice = "10d10"
|
|
spells = []
|
|
|
|
|
|
class Wolf(Monster):
|
|
"""
|
|
Keen Hearing and Smell.
|
|
The wolf has advantage on Wisdom (Perception) checks that rely on
|
|
hearing or smell.
|
|
Pack Tactics.
|
|
The wolf has advantage on an attack roll against a creature if at
|
|
least one of the wolf's allies is within 5 ft. of the creature and the
|
|
ally isn't incapacitated.
|
|
Bite.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 +
|
|
2) piercing damage. If the target is a creature, it must succeed on a
|
|
DC 11 Strength saving throw or be knocked prone.
|
|
"""
|
|
name = "Wolf"
|
|
description = "Medium beast, unaligned"
|
|
challenge_rating = 0.25
|
|
armor_class = 13
|
|
skills = "Perception +3, Stealth +4"
|
|
senses = "Passive Perception 13"
|
|
languages = ""
|
|
strength = Ability(12)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(3)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(6)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 11
|
|
hit_dice = "2d8"
|
|
spells = []
|
|
|
|
|
|
class Worg(Monster):
|
|
"""
|
|
Keen Hearing and Smell.
|
|
The worg has advantage on Wisdom (Perception) checks that rely on
|
|
hearing or smell.
|
|
Bite.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6
|
|
+ 3) piercing damage. If the target is a creature, it must succeed on
|
|
a DC 13 Strength saving throw or be knocked prone.
|
|
"""
|
|
name = "Worg"
|
|
description = "Large monstrosity, neutral evil"
|
|
challenge_rating = 0.5
|
|
armor_class = 13
|
|
skills = "Perception +4"
|
|
senses = "Darkvision 60 ft., Passive Perception 14"
|
|
languages = "Goblin, Worg"
|
|
strength = Ability(16)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(7)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(8)
|
|
speed = 50
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 26
|
|
hit_dice = "4d10"
|
|
spells = []
|
|
|
|
|
|
class Wraith(Monster):
|
|
"""
|
|
Incorporeal Movement.
|
|
The wraith can move through other creatures and objects as if they
|
|
were difficult terrain. It takes 5 (1d10) force damage if it ends its
|
|
turn inside an object.
|
|
Sunlight Sensitivity.
|
|
While in sunlight, the wraith has disadvantage on attack rolls, as
|
|
well as on Wisdom (Perception) checks that rely on sight.
|
|
Life Drain.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21
|
|
(4d8 + 3) necrotic damage. The target must succeed on a DC 14
|
|
Constitution saving throw or its hit point maximum is reduced by an
|
|
amount equal to the damage taken. This reduction lasts until the
|
|
target finishes a long rest. The target dies if this effect reduces
|
|
its hit point maximum to 0.
|
|
Create Specter.
|
|
The wraith targets a humanoid within 10 feet of it that has been dead
|
|
for no longer than 1 minute and died violently. The target's spirit
|
|
rises as a specter in the space of its corpse or in the nearest
|
|
unoccupied space. The specter is under the wraith's control. The
|
|
wraith can have no more than seven specters under its control at one
|
|
time.
|
|
"""
|
|
name = "Wraith"
|
|
description = "Medium undead, neutral evil"
|
|
challenge_rating = 5
|
|
armor_class = 13
|
|
skills = ""
|
|
senses = "Darkvision 60 ft., Passive Perception 12"
|
|
languages = "the languages it knew in life"
|
|
strength = Ability(6)
|
|
dexterity = Ability(16)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(12)
|
|
wisdom = Ability(14)
|
|
charisma = Ability(15)
|
|
speed = 0
|
|
swim_speed = 0
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
hp_max = 67
|
|
hit_dice = "9d8"
|
|
spells = []
|
|
|
|
|
|
class Wyvern(Monster):
|
|
"""
|
|
Multiattack.
|
|
The wyvern makes two attacks: one with its bite and one with its
|
|
stinger. While flying, it can use its claws in place of one other
|
|
attack.
|
|
Bite.
|
|
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11
|
|
(2d6 + 4) piercing damage.
|
|
Claws.
|
|
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8
|
|
+ 4) slashing damage.
|
|
Stinger.
|
|
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11
|
|
(2d6 + 4) piercing damage. The target must make a DC 15 Constitution
|
|
saving throw, taking 24 (7d6) poison damage on a failed save, or half
|
|
as much damage on a successful one.
|
|
"""
|
|
name = "Wyvern"
|
|
description = "Large dragon, unaligned"
|
|
challenge_rating = 6
|
|
armor_class = 13
|
|
skills = "Perception +4"
|
|
senses = "Darkvision 60 ft., Passive Perception 14"
|
|
languages = ""
|
|
strength = Ability(19)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(5)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(6)
|
|
speed = 20
|
|
swim_speed = 0
|
|
fly_speed = 80
|
|
climb_speed = 0
|
|
hp_max = 110
|
|
hit_dice = "13d10"
|
|
spells = []
|