Files
dungeon-sheets/dungeonsheets/stats.py
T
2018-03-28 01:33:34 -05:00

84 lines
2.2 KiB
Python

import math
def findattr(obj, name):
"""Similar to builtin getattr(obj, name) but more forgiving to
whitespace and capitalization.
"""
# Come up with several options
py_name = name.replace('-', '_').replace(' ', '_')
camel_case = "".join([s.capitalize() for s in py_name.split('_')])
if hasattr(obj, py_name):
# Direct lookup
attr = getattr(obj, py_name)
elif hasattr(obj, camel_case):
# CamelCase lookup
attr = getattr(obj, camel_case)
else:
raise AttributeError(f'{obj} has no attribute {name}')
return attr
def mod_str(modifier):
"""Converts a modifier to a string, eg 2 -> '+2'."""
if modifier > 0:
mod_str = '+' + str(modifier)
else:
mod_str = str(modifier)
return mod_str
class Ability():
value = 10
ability_name = None
character = None
def __init__(self, value=10):
self.value = value
def __set_name__(self, character, name):
self.ability_name = name
def __get__(self, character, Character):
self.character = character
return self
def __set__(self, obj, val):
self.value = val
@property
def modifier(self):
return math.floor((self.value - 10) / 2)
@property
def saving_throw(self):
modifier = self.modifier
# Check for proficiency
if self.ability_name is not None:
is_proficient = (self.ability_name in self.character.saving_throw_proficiencies)
if is_proficient:
modifier += self.character.proficiency_bonus
# Return the value
return modifier
class Skill():
"""An ability-based skill, such as athletics."""
def __init__(self, ability):
self.ability_name = ability
def __set_name__(self, character, name):
self.skill_name = name
self.character = character
def __get__(self, character, owner):
ability = getattr(character, self.ability_name)
modifier = ability.modifier
# Check for proficiency
is_proficient = self.skill_name in character.skill_proficiencies
if is_proficient:
modifier += character.proficiency_bonus
return modifier