mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-19 04:33:26 +02:00
184ff7fc7f
Use `;` as the path separator on Windows since drive letters contain the `:` symbol.
294 lines
9.8 KiB
Python
294 lines
9.8 KiB
Python
import pathlib
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from pathlib import Path
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import os
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import re
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import subprocess
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import logging
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from docutils import core
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from docutils.writers.latex2e import Writer, Table, LaTeXTranslator
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from sphinx.util.docstrings import prepare_docstring
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from dungeonsheets import exceptions
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from dungeonsheets.forms import dice_re
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log = logging.getLogger(__name__)
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class LatexWriter(Writer):
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def __init__(self):
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super().__init__()
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self.translator_class = DNDTranslator
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class DNDTable(Table):
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pass
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class DNDTranslator(LaTeXTranslator):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.settings.table_style = ["borderless"]
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self.active_table = DNDTable(self, "supertabular")
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def _remove_temp_files(basename_):
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# Convenience function for removing temporary files
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filenames = [
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Path(f"{basename_}.tex"),
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Path(f"{basename_}.aux"),
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Path(f"{basename_}.log"),
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]
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for filename in filenames:
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if filename.exists():
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filename.unlink()
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def create_latex_pdf(
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tex: str,
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basename: str,
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keep_temp_files: bool = False,
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use_dnd_decorations: bool = False,
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comm1: str = "pdflatex"
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):
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# Create tex document
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tex_file = f"{basename}.tex"
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with open(tex_file, mode="w", encoding="utf-8") as f:
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f.write(tex)
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# Compile the PDF
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pdf_file = Path(f"{basename}.pdf")
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output_dir = pdf_file.resolve().parent
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tex_command_line = [
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comm1,
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"--output-directory",
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str(output_dir),
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"-halt-on-error",
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"-interaction=nonstopmode",
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str(tex_file),
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]
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environment = os.environ
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tex_env = environment.get('TEXINPUTS', '')
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module_root = Path(__file__).parent / "modules/"
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module_dirs = [module_root / mdir for mdir in ["DND-5e-LaTeX-Template"]]
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log.debug(f"Loading additional modules from {module_dirs}.")
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texinputs = ['.', *module_dirs, module_root, tex_env]
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separator = ';' if isinstance(module_root, pathlib.WindowsPath) else ':'
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environment['TEXINPUTS'] = separator.join(str(path) for path in texinputs)
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passes = 2 if use_dnd_decorations else 1
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log.debug(tex_command_line)
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log.debug("LaTeX command: %s" % " ".join(tex_command_line))
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log.debug("LaTeX TEXINPUTS: %s" % texinputs)
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log.debug("LaTeX environ:")
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for key, val in environment.items():
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log.debug(" %s: %s" % (key, val))
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try:
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for i in range(passes):
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result = subprocess.run(
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tex_command_line, stdout=subprocess.DEVNULL, env=environment, timeout=30
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)
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except FileNotFoundError:
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# Remove temporary files
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_remove_temp_files(basename)
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raise exceptions.LatexNotFoundError()
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else:
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if result.returncode == 0 and not keep_temp_files:
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_remove_temp_files(basename)
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if result.returncode != 0:
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# Prepare to raise an exception
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logfile = Path(f"{basename}.log")
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err_msg = f"Processing of {basename}.tex failed. See {logfile} for details."
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# Load the log file for more details
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tex_error_msg = tex_error(logfile)
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if tex_error_msg:
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for line in tex_error_msg.split("\n"):
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log.error(line)
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raise exceptions.LatexError(err_msg)
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finally:
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environment['TEXINPUTS'] = tex_env
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def tex_error(logfile: Path) -> str:
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"""Parse a LaTeX log file and look for errors."""
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has_error = False
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error_lines = []
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if logfile.exists():
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with open(logfile, mode="r") as fp:
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for line in fp.readlines():
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# Check for the start of an error message
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if "LaTeX Error" in line:
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has_error = True
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# We've already found an error, so save this line for later
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if has_error:
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error_lines.append(line)
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return "".join(error_lines)
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def latex_parts(
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input_string,
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source_path=None,
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destination_path=None,
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input_encoding="unicode",
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doctitle=True,
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initial_header_level=1,
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):
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"""
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Given an input string, returns a dictionary of HTML document parts.
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Dictionary keys are the names of parts, and values are Unicode strings;
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encoding is up to the client.
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Parameters:
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- `input_string`: A multi-line text string; required.
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- `source_path`: Path to the source file or object. Optional, but useful
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for diagnostic output (system messages).
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- `destination_path`: Path to the file or object which will receive the
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output; optional. Used for determining relative paths (stylesheets,
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source links, etc.).
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- `input_encoding`: The encoding of `input_string`. If it is an encoded
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8-bit string, provide the correct encoding. If it is a Unicode string,
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use "unicode", the default.
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- `doctitle`: Disable the promotion of a lone top-level section title to
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document title (and subsequent section title to document subtitle
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promotion); enabled by default.
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- `initial_header_level`: The initial level for header elements (e.g. 1
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for "<h1>").
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"""
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# Remove indentation, etc
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input_string = "\n".join(prepare_docstring(input_string))
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# Parse from rst to TeX
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overrides = {
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"input_encoding": input_encoding,
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"doctitle_xform": doctitle,
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"initial_header_level": initial_header_level,
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}
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writer = LatexWriter()
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parts = core.publish_parts(
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source=input_string,
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source_path=source_path,
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destination_path=destination_path,
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writer=writer,
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settings_overrides=overrides,
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)
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return parts
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def rst_to_latex(rst, top_heading_level: int=0, format_dice: bool = True, use_dnd_decorations=False):
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"""Basic markup of reST to LaTeX code.
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The translation between reST headings and LaTeX headings is
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modified by the *top_heading_level* parameter. A value of 0
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(default) translates "# Heading" -> "\\section{Heading}". A value
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of 1 translates "# Heading" -> "\\subsection{Heading}", etc.
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Note: heading translation is currently broken.
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Parameters
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==========
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rst
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reStructured text input to be parsed.
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top_heading_level : optional
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The highest level heading that will be added to the LaTeX as
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described above.
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format_dice
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If true, dice strings (e.g. "1d4") will be formatted in
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monospace font.
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Returns
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=======
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tex : str
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The reST text parsed into LaTeX markup.
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"""
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if rst is None:
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# No reST, so return an empty string
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tex = ""
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else:
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# Mark hit dice in monospace font
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if format_dice:
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rst = dice_re.sub(r"``\1``", rst)
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tex_parts = latex_parts(rst)
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tex = tex_parts["body"]
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# Apply fancy D&D decorations
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if use_dnd_decorations:
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tex = re.sub(r"p{[0-9.]+\\DUtablewidth}", "l ", tex, flags=re.M)
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tex = tex.replace(r"\begin{supertabular}[c]", r"\begin{DndTable}")
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tex = tex.replace(r"\begin{supertabular}", r"\begin{DndTable}")
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tex = tex.replace(r"\end{supertabular}", r"\end{DndTable}")
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return tex
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def rst_to_boxlatex(rst):
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"""Adapted rst translation from dungeonsheets latex module, removing
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dice parsing and indentation."""
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if rst is None:
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return ""
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tex_parts = latex_parts(rst)
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tex = tex_parts["body"]
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tex = tex.replace('\n\n', ' \\\\\n')
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return tex
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def msavage_spell_info(char):
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"""Generates the spellsheet for msavage template."""
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headinfo = char.spell_casting_info["head"]
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font_options = {1:"", 2:r"\Large ", 3:r"\large "}
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selector = min(len(char.spellcasting_classes), 3)
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fs_command = font_options[selector]
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sc_classes = r"\SpellcastingClass{" \
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+ fs_command \
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+ headinfo["classes_and_levels"].replace(" / ", ", ") \
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+ "}"
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sc_abilities = r"\SpellcastingAbility{" \
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+ fs_command \
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+ headinfo["abilities"].replace(" ", "") \
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+ "}"
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sc_savedc = r"\SpellSaveDC{" \
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+ fs_command \
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+ headinfo["DCs"].replace(" ", "") \
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+ "}"
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sc_atk = r"\SpellAttackBonus{" \
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+ fs_command \
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+ headinfo["bonuses"].replace(" ", "") \
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+ "}"
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tex1 = "\n".join([sc_classes, sc_abilities, sc_savedc, sc_atk]) + "\n"
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spellslots = char.spell_casting_info["slots"]
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texT = []
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for k, v in spellslots.items():
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texT.append("\\" + k + "SlotsTotal{" + str(v) + "}")
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tex2 = "\n".join(texT) + "\n"
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texT = []
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level_names = level_names = ["Cantrip",
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'FirstLevelSpell',
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'SecondLevelSpell',
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'ThirdLevelSpell',
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'FourthLevelSpell',
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'FifthLevelSpell',
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'SixthLevelSpell',
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'SeventhLevelSpell',
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'EighthLevelSpell',
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'NinthLevelSpell']
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sheet_spaces = dict(zip(level_names,
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[8, 13, 13, 13, 13, 9, 9, 9, 7, 7]))
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comp_letters = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K",
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"L", "M"]
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spellList = char.spell_casting_info["list"]
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for k, v in spellList.items():
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slots_max = sheet_spaces[k]
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if len(v) > slots_max:
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vsel = sorted(v, key=lambda x: x[1], reverse=True)
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else:
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vsel = v[:]
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for spinfo, slot in zip(vsel[:slots_max], comp_letters):
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slot_command = "\\"+k+'Slot'+slot
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slot_command_name = slot_command+"{"+spinfo[0]+"}"
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if k == "Cantrip":
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texT = texT + [slot_command_name]
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continue
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slot_command_prep = slot_command+"Prepared"+"{"+str(spinfo[1])+"}"
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texT = texT + [slot_command_name, slot_command_prep]
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tex3 = "\n".join(texT) + '\n'
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return "\n".join([tex1, tex2, tex3])
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