mirror of
https://github.com/Threnklyn/dungeon-sheets.git
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1865 lines
69 KiB
Python
1865 lines
69 KiB
Python
"""
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A collection of monsters from D&D 5e's SRD
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This file was autogenerated by https://github.com/stravajiaxen/5e-srd-to-py
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"""
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from dungeonsheets.monsters.monsters import Monster
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from dungeonsheets.stats import Ability
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class Aboleth(Monster):
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"""Amphibious
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The aboleth can breathe air and water.
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Mucous Cloud
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While underwater, the aboleth is surrounded by transformative
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mucus. A creature that touches the aboleth or that hits it with
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a melee attack while within 5 ft. of it must make a DC 14
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Constitution saving throw. On a failure, the creature is
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diseased for 1d4 hours. The diseased creature can breathe only
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underwater.
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Probing Telepathy
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If a creature communicates telepathically with the aboleth, the
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aboleth learns the creature's greatest desires if the aboleth
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can see the creature.
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Multiattack
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The aboleth makes three tentacle attacks.
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Tentacle
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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:
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12 (2d6 + 5) bludgeoning damage. If the target is a creature, it
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must succeed on a DC 14 Constitution saving throw or become
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diseased. The disease has no effect for 1 minute and can be
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removed by any magic that cures disease. After 1 minute, the
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diseased creature's skin becomes translucent and slimy, the
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creature can't regain hit points unless it is underwater, and
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the disease can be removed only by heal or another
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disease-curing spell of 6th level or higher. When the creature
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is outside a body of water, it takes 6 (1d12) acid damage every
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10 minutes unless moisture is applied to the skin before 10
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minutes have passed.
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Tail
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Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit: 15
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(3d6 + 5) bludgeoning damage.
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Enslave
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The aboleth targets one creature it can see within 30 ft. of
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it. The target must succeed on a DC 14 Wisdom saving throw or be
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magically charmed by the aboleth until the aboleth dies or until
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it is on a different plane of existence from the target. The
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charmed target is under the aboleth's control and can't take
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reactions, and the aboleth and the target can communicate
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telepathically with each other over any distance.
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Whenever the charmed target takes damage, the target can repeat
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the saving throw. On a success, the effect ends. No more than
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once every 24 hours, the target can also repeat the saving throw
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when it is at least 1 mile away from the aboleth.
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"""
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name = "Aboleth"
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description = "Large aberration, lawful evil"
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challenge_rating = 10
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armor_class = 17
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skills = "History +12, Perception +10"
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senses = "Darkvision 120 ft., Passive Perception 20"
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languages = "Deep Speech, telepathy 120 ft."
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strength = Ability(21)
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dexterity = Ability(9)
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constitution = Ability(15)
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intelligence = Ability(18)
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wisdom = Ability(15)
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charisma = Ability(18)
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speed = 10
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swim_speed = 40
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fly_speed = 0
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climb_speed = 0
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hp_max = 135
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hit_dice = "18d10"
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class Acolyte(Monster):
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"""Spellcasting
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The acolyte is a 1st-level spellcaster. Its spellcasting ability
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is Wisdom (spell save DC 12, +4 to hit with spell attacks). The
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acolyte has following cleric spells prepared:
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- Cantrips (at will): light, sacred flame, thaumaturgy
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- 1st level (3 slots): bless, cure wounds, sanctuary
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Club
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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2
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(1d4) bludgeoning damage.
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"""
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name = "Acolyte"
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description = "Medium humanoid, any alignment"
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challenge_rating = 0.25
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armor_class = 10
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skills = "Medicine +4, Religion +2"
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senses = "Passive Perception 12"
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languages = "any one language (usually Common)"
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strength = Ability(10)
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dexterity = Ability(10)
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constitution = Ability(10)
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intelligence = Ability(10)
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wisdom = Ability(14)
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charisma = Ability(11)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 9
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hit_dice = "2d8"
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class AdultBlackDragon(Monster):
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"""Amphibious.
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The dragon can breathe air and water.
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Legendary Resistance.
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If the dragon fails a saving throw, it can choose to succeed
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instead.
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Multiattack.
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The dragon can use its Frightful Presence. It then makes three
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attacks: one with its bite and two with its claws.
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Bite.
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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit:
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17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
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Claw.
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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit:
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13 (2d6 + 6) slashing damage.
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Tail.
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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit:
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15 (2d8 + 6) bludgeoning damage.
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Frightful Presence.
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Each creature of the dragon's choice that is within 120 feet of
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the dragon and aware of it must succeed on a DC 16 Wisdom saving
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throw or become frightened for 1 minute. A creature can repeat
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the saving throw at the end of each of its turns, ending the
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effect on itself on a success. If a creature's saving throw is
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successful or the effect ends for it, the creature is immune to
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the dragon's Frightful Presence for the next 24 hours.
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Acid Breath.
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The dragon exhales acid in a 60-foot line that is 5 feet
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wide. Each creature in that line must make a DC 18 Dexterity
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saving throw, taking 54 (12d8) acid damage on a failed save, or
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half as much damage on a successful one.
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"""
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name = "Adult Black Dragon"
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description = "Huge dragon, chaotic evil"
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challenge_rating = 14
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armor_class = 19
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skills = "Perception +11, Stealth +7"
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senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21"
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languages = "Common, Draconic"
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strength = Ability(23)
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dexterity = Ability(14)
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constitution = Ability(21)
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intelligence = Ability(14)
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wisdom = Ability(13)
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charisma = Ability(17)
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speed = 40
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swim_speed = 40
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fly_speed = 80
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climb_speed = 0
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hp_max = 195
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hit_dice = "17d12"
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class AdultBlueDragon(Monster):
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"""Legendary Resistance.
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If the dragon fails a saving throw, it can choose to succeed
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instead.
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Multiattack.
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The dragon can use its Frightful Presence. It then makes three
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attacks: one with its bite and two with its claws.
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Bite.
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Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit:
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18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.
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Claw.
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Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit:
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14 (2d6 + 7) slashing damage.
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Tail.
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Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit:
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16 (2d8 + 7) bludgeoning damage.
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Frightful Presence.
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Each creature of the dragon's choice that is within 120 ft. of
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the dragon and aware of it must succeed on a DC 17 Wisdom saving
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throw or become frightened for 1 minute. A creature can repeat
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the saving throw at the end of each of its turns, ending the
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effect on itself on a success. If a creature's saving throw is
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successful or the effect ends for it, the creature is immune to
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the dragon's Frightful Presence for the next 24 hours.
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Lightning Breath.
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The dragon exhales lightning in a 90-foot line that is 5
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ft. wide. Each creature in that line must make a DC 19 Dexterity
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saving throw, taking 66 (12d10) lightning damage on a failed
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save, or half as much damage on a successful one.
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"""
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name = "Adult Blue Dragon"
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description = "Huge dragon, lawful evil"
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challenge_rating = 16
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armor_class = 19
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skills = "Perception +12, Stealth +5"
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senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22"
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languages = "Common, Draconic"
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strength = Ability(25)
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dexterity = Ability(10)
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constitution = Ability(23)
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intelligence = Ability(16)
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wisdom = Ability(15)
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charisma = Ability(19)
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speed = 40
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swim_speed = 0
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fly_speed = 80
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climb_speed = 0
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hp_max = 225
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hit_dice = "18d12"
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class AdultBrassDragon(Monster):
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"""Legendary Resistance.
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If the dragon fails a saving throw, it can choose to succeed
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instead.
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Multiattack.
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The dragon can use its Frightful Presence. It then makes three
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attacks: one with its bite and two with its claws.
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Bite.
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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit:
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17 (2d10 + 6) piercing damage.
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Claw.
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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit:
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13 (2d6 + 6) slashing damage.
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Tail.
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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit:
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15 (2d8 + 6) bludgeoning damage.
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Frightful Presence.
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Each creature of the dragon's choice that is within 120 feet of
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the dragon and aware of it must succeed on a DC 16 Wisdom saving
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throw or become frightened for 1 minute. A creature can repeat
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the saving throw at the end of each of its turns, ending the
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effect on itself on a success. If a creature's saving throw is
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successful or the effect ends for it, the creature is immune to
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the dragon's Frightful Presence for the next 24 hours .
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Breath Weapons.
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The dragon uses one of the following breath weapons.
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Fire Breath.
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The dragon exhales fire in an 60-foot line that is 5 feet
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wide. Each creature in that line must make a DC 18 Dexterity
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saving throw, taking 45 (13d6) fire damage on a failed save,
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or half as much damage on a successful one.
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Sleep Breath.
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The dragon exhales sleep gas in a 60-foot cone. Each creature
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in that area must succeed on a DC 18 Constitution saving throw
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or fall unconscious for 10 minutes. This effect ends for a
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creature if the creature takes damage or someone uses an
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action to wake it.
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"""
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name = "Adult Brass Dragon"
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description = "Huge dragon, chaotic good"
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challenge_rating = 13
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armor_class = 18
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skills = "History +7, Perception +11, Persuasion +8, Stealth +5"
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senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21"
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languages = "Common, Draconic"
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strength = Ability(23)
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dexterity = Ability(10)
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constitution = Ability(21)
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intelligence = Ability(14)
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wisdom = Ability(13)
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charisma = Ability(17)
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speed = 40
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swim_speed = 0
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fly_speed = 80
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climb_speed = 0
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hp_max = 172
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hit_dice = "15d12"
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class AdultBronzeDragon(Monster):
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"""Amphibious.
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The dragon can breathe air and water.
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Legendary Resistance.
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If the dragon fails a saving throw, it can choose to succeed
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instead.
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Multiattack.
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The dragon can use its Frightful Presence. It then makes three
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attacks: one with its bite and two with its claws.
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Bite.
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Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit:
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18 (2d10 + 7) piercing damage.
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Claw.
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Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit:
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14 (2d6 + 7) slashing damage.
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Tail.
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Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit:
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16 (2d8 + 7) bludgeoning damage.
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Frightful Presence.
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Each creature of the dragon's choice that is within 120 feet of
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the dragon and aware of it must succeed on a DC 17 Wisdom saving
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throw or become frightened for 1 minute. A creature can repeat
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the saving throw at the end of each of its turns, ending the
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effect on itself on a success. If a creature's saving throw is
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successful or the effect ends for it, the creature is immune to
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the dragon's Frightful Presence for the next 24 hours.
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Breath Weapons.
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The dragon uses one of the following breath weapons.
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Lightning Breath.
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The dragon exhales lightning in a 90-foot line that is 5 feet
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wide. Each creature in that line must make a DC 19 Dexterity
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saving throw, taking 66 (12d10) lightning damage on a failed
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save, or half as much damage on a successful one.
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Repulsion Breath.
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The dragon exhales repulsion energy in a 30-foot cone. Each
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creature in that area must succeed on a DC 19 Strength saving
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throw. On a failed save, the creature is pushed 60 feet away
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from the dragon.
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"""
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name = "Adult Bronze Dragon"
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description = "Huge dragon, lawful good"
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challenge_rating = 15
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armor_class = 19
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skills = "Insight +7, Perception +12, Stealth +5"
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senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22"
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languages = "Common, Draconic"
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strength = Ability(25)
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dexterity = Ability(10)
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constitution = Ability(23)
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intelligence = Ability(16)
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wisdom = Ability(15)
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charisma = Ability(19)
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speed = 40
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swim_speed = 40
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fly_speed = 80
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climb_speed = 0
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hp_max = 212
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hit_dice = "17d12"
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class AdultCopperDragon(Monster):
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"""Legendary Resistance.
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If the dragon fails a saving throw, it can choose to succeed instead.
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Multiattack.
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The dragon can use its Frightful Presence. It then makes three
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attacks: one with its bite and two with its claws.
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Bite.
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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit:
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17 (2d10 + 6) piercing damage.
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Claw.
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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit:
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13 (2d6 + 6) slashing damage.
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Tail.
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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit:
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15 (2d8 + 6) bludgeoning damage.
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Frightful Presence.
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Each creature of the dragon's choice that is within 120 feet of
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the dragon and aware of it must succeed on a DC 16 Wisdom saving
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throw or become frightened for 1 minute. A creature can repeat
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the saving throw at the end of each of its turns, ending the
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effect on itself on a success. If a creature's saving throw is
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successful or the effect ends for it, the creature is immune to
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the dragon's Frightful Presence for the next 24 hours.
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Breath Weapons.
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The dragon uses one of the following breath weapons.
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Acid Breath.
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The dragon exhales acid in an 60-foot line that is 5 feet
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wide. Each creature in that line must make a DC 18 Dexterity
|
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saving throw, taking 54 (12d8) acid damage on a failed save,
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or half as much damage on a successful one.
|
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Slowing Breath.
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The dragon exhales gas in a 60-foot cone. Each creature in
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that area must succeed on a DC 18 Constitution saving
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throw. On a failed save, the creature can't use reactions, its
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speed is halved, and it can't make more than one attack on its
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turn. In addition, the creature can use either an action or a
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bonus action on its turn, but not both. These effects last for
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1 minute. The creature can repeat the saving throw at the end
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of each of its turns, ending the effect on itself with a
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successful save.
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"""
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name = "Adult Copper Dragon"
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description = "Huge dragon, chaotic good"
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challenge_rating = 14
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armor_class = 18
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skills = "Deception +8, Perception +12, Stealth +6"
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senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22"
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languages = "Common, Draconic"
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strength = Ability(23)
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dexterity = Ability(12)
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constitution = Ability(21)
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intelligence = Ability(18)
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wisdom = Ability(15)
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charisma = Ability(17)
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speed = 40
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swim_speed = 0
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fly_speed = 80
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climb_speed = 40
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hp_max = 184
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hit_dice = "16d12"
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class AdultGoldDragon(Monster):
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"""Amphibious.
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The dragon can breathe air and water.
|
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Legendary Resistance.
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|
If the dragon fails a saving throw, it can choose to succeed
|
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instead.
|
|
Multiattack.
|
|
The dragon can use its Frightful Presence. It then makes three
|
|
attacks: one with its bite and two with its claws.
|
|
Bite.
|
|
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit:
|
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19 (2d10 + 8) piercing damage.
|
|
Claw.
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|
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit:
|
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15 (2d6 + 8) slashing damage.
|
|
Tail.
|
|
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit:
|
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17 (2d8 + 8) bludgeoning damage.
|
|
Frightful Presence.
|
|
Each creature of the dragon's choice that is within 120 feet of
|
|
the dragon and aware of it must succeed on a DC 21 Wisdom saving
|
|
throw or become frightened for 1 minute. A creature can repeat
|
|
the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success. If a creature's saving throw is
|
|
successful or the effect ends for it, the creature is immune to
|
|
the dragon's Frightful Presence for the next 24 hours.
|
|
Breath Weapons.
|
|
The dragon uses one of the following breath weapons.
|
|
|
|
Fire Breath.
|
|
The dragon exhales fire in a 60-foot cone. Each creature in
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that area must make a DC 21 Dexterity saving throw, taking 66
|
|
(12d10) fire damage on a failed save, or half as much damage
|
|
on a successful one.
|
|
Weakening Breath.
|
|
The dragon exhales gas in a 60-foot cone. Each creature in
|
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that area must succeed on a DC 21 Strength saving throw or
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have disadvantage on Strength-based attack rolls, Strength
|
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checks, and Strength saving throws for 1 minute. A creature
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can repeat the saving throw at the end of each of its turns,
|
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ending the effect on itself on a success.
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"""
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name = "Adult Gold Dragon"
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description = "Huge dragon, lawful good"
|
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challenge_rating = 17
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armor_class = 19
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skills = "Insight +8, Perception +14, Persuasion +13, Stealth +8"
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senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 24"
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languages = "Common, Draconic"
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strength = Ability(27)
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dexterity = Ability(14)
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constitution = Ability(25)
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intelligence = Ability(16)
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wisdom = Ability(15)
|
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charisma = Ability(24)
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speed = 40
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swim_speed = 40
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fly_speed = 80
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climb_speed = 0
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hp_max = 256
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hit_dice = "19d12"
|
|
|
|
|
|
class AdultGreenDragon(Monster):
|
|
"""Amphibious.
|
|
The dragon can breathe air and water.
|
|
Legendary Resistance.
|
|
If the dragon fails a saving throw, it can choose to succeed
|
|
instead.
|
|
Multiattack.
|
|
The dragon can use its Frightful Presence. It then makes three
|
|
attacks: one with its bite and two with its claws.
|
|
Bite.
|
|
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit:
|
|
17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.
|
|
Claw.
|
|
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit:
|
|
13 (2d6 + 6) slashing damage.
|
|
Tail.
|
|
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit:
|
|
15 (2d8 + 6) bludgeoning damage.
|
|
Frightful Presence.
|
|
Each creature of the dragon's choice that is within 120 feet of
|
|
the dragon and aware of it must succeed on a DC 16 Wisdom saving
|
|
throw or become frightened for 1 minute. A creature can repeat
|
|
the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success. If a creature's saving throw is
|
|
successful or the effect ends for it, the creature is immune to
|
|
the dragon's Frightful Presence for the next 24 hours .
|
|
Poison Breath.
|
|
The dragon exhales poisonous gas in a 60-foot cone. Each
|
|
creature in that area must make a DC 18 Constitution saving
|
|
throw, taking 56 (16d6) poison damage on a failed save, or half
|
|
as much damage on a successful one.
|
|
|
|
"""
|
|
|
|
name = "Adult Green Dragon"
|
|
description = "Huge dragon, lawful evil"
|
|
challenge_rating = 15
|
|
armor_class = 19
|
|
skills = "Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6"
|
|
senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22"
|
|
languages = "Common, Draconic"
|
|
strength = Ability(23)
|
|
dexterity = Ability(12)
|
|
constitution = Ability(21)
|
|
intelligence = Ability(18)
|
|
wisdom = Ability(15)
|
|
charisma = Ability(17)
|
|
speed = 40
|
|
swim_speed = 40
|
|
fly_speed = 80
|
|
climb_speed = 0
|
|
hp_max = 207
|
|
hit_dice = "18d12"
|
|
|
|
|
|
class AdultRedDragon(Monster):
|
|
"""Legendary Resistance.
|
|
If the dragon fails a saving throw, it can choose to succeed
|
|
instead.
|
|
Multiattack.
|
|
The dragon can use its Frightful Presence. It then makes three
|
|
attacks: one with its bite and two with its claws.
|
|
Bite.
|
|
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit:
|
|
19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
|
|
Claw.
|
|
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit:
|
|
15 (2d6 + 8) slashing damage.
|
|
Tail.
|
|
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit:
|
|
17 (2d8 + 8) bludgeoning damage.
|
|
Frightful Presence.
|
|
Each creature of the dragon's choice that is within 120 ft. of
|
|
the dragon and aware of it must succeed on a DC 19 Wisdom saving
|
|
throw or become frightened for 1 minute. A creature can repeat
|
|
the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success. If a creature's saving throw is
|
|
successful or the effect ends for it, the creature is immune to
|
|
the dragon's Frightful Presence for the next 24 hours.
|
|
Fire Breath.
|
|
The dragon exhales fire in a 60-foot cone. Each creature in that
|
|
area must make a DC 21 Dexterity saving throw, taking 63 (18d6)
|
|
fire damage on a failed save, or half as much damage on a
|
|
successful one.
|
|
Lair Actions.
|
|
On initiative count 20 (losing initiative ties), the dragon
|
|
takes a lair action to cause one of the following effects: the
|
|
dragon can't use the same effect two rounds in a row:
|
|
|
|
- Magma erupts from a point on the ground the dragon can see
|
|
within 120 feet of it, creating a 20-foot-high, 5-foot-radius
|
|
geyser. Each creature in the geyser's area must make a DC 15
|
|
Dexterity saving throw, taking 21 (6d6) fire damage on a
|
|
failed save, or half as much damage on a successful one.
|
|
- A tremor shakes the lair in a 60-foot-radius around the
|
|
dragon. Each creature other than the dragon on the ground in
|
|
that area must succeed on a DC 15 Dexterity saving throw or be
|
|
knocked prone.
|
|
- Volcanic gases form a cloud in a 20-foot-radius sphere
|
|
centered on a point the dragon can see within 120 feet of
|
|
it. The sphere spreads around corners, and its area is lightly
|
|
obscured. It lasts until initiative count 20 on the next
|
|
round. Each creature that starts its turn in the cloud must
|
|
succeed on a DC 13 Constitution saving throw or be poisoned
|
|
until the end of its turn. While poisoned in this way, a
|
|
creature is incapacitated.
|
|
|
|
"""
|
|
|
|
name = "Adult Red Dragon"
|
|
description = "Huge dragon, chaotic evil"
|
|
challenge_rating = 17
|
|
armor_class = 19
|
|
skills = "Perception +13, Stealth +6"
|
|
senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23"
|
|
languages = "Common, Draconic"
|
|
strength = Ability(27)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(25)
|
|
intelligence = Ability(16)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(21)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 80
|
|
climb_speed = 40
|
|
hp_max = 256
|
|
hit_dice = "19d12"
|
|
|
|
|
|
class AdultSilverDragon(Monster):
|
|
"""Legendary Resistance.
|
|
If the dragon fails a saving throw, it can choose to succeed
|
|
instead.
|
|
Multiattack.
|
|
The dragon can use its Frightful Presence. It then makes three
|
|
attacks: one with its bite and two with its claws.
|
|
Bite.
|
|
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit:
|
|
19 (2d10 + 8) piercing damage.
|
|
Claw.
|
|
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit:
|
|
15 (2d6 + 8) slashing damage.
|
|
Tail.
|
|
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit:
|
|
17 (2d8 + 8) bludgeoning damage.
|
|
Frightful Presence.
|
|
Each creature of the dragon's choice that is within 120 feet of
|
|
the dragon and aware of it must succeed on a DC 18 Wisdom saving
|
|
throw or become frightened for 1 minute. A creature can repeat
|
|
the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success. If a creature's saving throw is
|
|
successful or the effect ends for it, the creature is immune to
|
|
the dragon's Frightful Presence for the next 24 hours.
|
|
Breath Weapons.
|
|
The dragon uses one of the following breath weapons.
|
|
|
|
Cold Breath.
|
|
The dragon exhales an icy blast in a 60-foot cone. Each
|
|
creature in that area must make a DC 20 Constitution saving
|
|
throw, taking 58 (13d8) cold damage on a failed save, or half
|
|
as much damage on a successful one.
|
|
Paralyzing Breath.
|
|
The dragon exhales paralyzing gas in a 60-foot cone. Each
|
|
creature in that area must succeed on a DC 20 Constitution
|
|
saving throw or be paralyzed for 1 minute. A creature can
|
|
repeat the saving throw at the end of each of its turns,
|
|
ending the effect on itself on a success.
|
|
|
|
"""
|
|
|
|
name = "Adult Silver Dragon"
|
|
description = "Huge dragon, lawful good"
|
|
challenge_rating = 16
|
|
armor_class = 19
|
|
skills = "Arcana +8, History +8, Perception +11, Stealth +5"
|
|
senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21"
|
|
languages = "Common, Draconic"
|
|
strength = Ability(27)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(25)
|
|
intelligence = Ability(16)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(21)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 80
|
|
climb_speed = 0
|
|
hp_max = 243
|
|
hit_dice = "18d12"
|
|
|
|
|
|
class AdultWhiteDragon(Monster):
|
|
"""Ice Walk.
|
|
The dragon can move across and climb icy surfaces without
|
|
needing to make an ability check. Additionally, difficult
|
|
terrain composed of ice or snow doesn't cost it extra moment.
|
|
Legendary Resistance.
|
|
If the dragon fails a saving throw, it can choose to succeed
|
|
instead.
|
|
Multiattack.
|
|
The dragon can use its Frightful Presence. It then makes three
|
|
attacks: one with its bite and two with its claws.
|
|
Bite.
|
|
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit:
|
|
17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.
|
|
Claw.
|
|
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit:
|
|
13 (2d6 + 6) slashing damage.
|
|
Tail.
|
|
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit:
|
|
15 (2d8 + 6) bludgeoning damage.
|
|
Frightful Presence.
|
|
Each creature of the dragon's choice that is within 120 ft. of
|
|
the dragon and aware of it must succeed on a DC 14 Wisdom saving
|
|
throw or become frightened for 1 minute. A creature can repeat
|
|
the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success. If a creature's saving throw is
|
|
successful or the effect ends for it, the creature is immune to
|
|
the dragon's Frightful Presence for the next 24 hours.
|
|
Cold Breath.
|
|
The dragon exhales an icy blast in a 60-foot cone. Each creature
|
|
in that area must make a DC 19 Constitution saving throw, taking
|
|
54 (12d8) cold damage on a failed save, or half as much damage
|
|
on a successful one.
|
|
"""
|
|
|
|
name = "Adult White Dragon"
|
|
description = "Huge dragon, chaotic evil"
|
|
challenge_rating = 13
|
|
armor_class = 18
|
|
skills = "Perception +11, Stealth +5"
|
|
senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21"
|
|
languages = "Common, Draconic"
|
|
strength = Ability(22)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(22)
|
|
intelligence = Ability(8)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(12)
|
|
speed = 40
|
|
swim_speed = 40
|
|
fly_speed = 80
|
|
climb_speed = 0
|
|
hp_max = 200
|
|
hit_dice = "16d12"
|
|
|
|
|
|
class AirElemental(Monster):
|
|
"""Air Form.
|
|
The elemental can enter a hostile creature's space and stop
|
|
there. It can move through a space as narrow as 1 inch wide
|
|
without squeezing.
|
|
Multiattack.
|
|
The elemental makes two slam attacks.
|
|
Slam.
|
|
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14
|
|
(2d8 + 5) bludgeoning damage.
|
|
Whirlwind.
|
|
Each creature in the elemental's space must make a DC 13
|
|
Strength saving throw. On a failure, a target takes 15 (3d8 + 2)
|
|
bludgeoning damage and is flung up 20 feet away from the
|
|
elemental in a random direction and knocked prone. If a thrown
|
|
target strikes an object, such as a wall or floor, the target
|
|
takes 3 (1d6) bludgeoning damage for every 10 feet it was
|
|
thrown. If the target is thrown at another creature, that
|
|
creature must succeed on a DC 13 Dexterity saving throw or take
|
|
the same damage and be knocked prone.
|
|
|
|
If the saving throw is successful, the target takes half the
|
|
bludgeoning damage and isn't flung away or knocked prone.
|
|
|
|
"""
|
|
|
|
name = "Air Elemental"
|
|
description = "Large elemental, neutral"
|
|
challenge_rating = 5
|
|
armor_class = 15
|
|
skills = ""
|
|
senses = "Darkvision 60 ft., Passive Perception 10"
|
|
languages = "Auran"
|
|
strength = Ability(14)
|
|
dexterity = Ability(20)
|
|
constitution = Ability(14)
|
|
intelligence = Ability(6)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(6)
|
|
speed = 0
|
|
swim_speed = 0
|
|
fly_speed = 90
|
|
climb_speed = 0
|
|
hp_max = 90
|
|
hit_dice = "12d10"
|
|
|
|
|
|
class AncientBlackDragon(Monster):
|
|
"""Amphibious.
|
|
The dragon can breathe air and water.
|
|
Legendary Resistance.
|
|
If the dragon fails a saving throw, it can choose to succeed
|
|
instead.
|
|
Multiattack.
|
|
The dragon can use its Frightful Presence. It then makes three
|
|
attacks: one with its bite and two with its claws.
|
|
Bite.
|
|
Melee Weapon Attack:+ 15 to hit, reach 15 ft., one target. Hit:
|
|
19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
|
|
Claw.
|
|
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit:
|
|
15 (2d6 + 8) slashing damage.
|
|
Tail.
|
|
Melee Weapon Attack: +15 to hit, reach 20 ft ., one target. Hit:
|
|
17 (2d8 + 8) bludgeoning damage.
|
|
Frightful Presence.
|
|
Each creature of the dragon's choice that is within 120 feet of
|
|
the dragon and aware of it must succeed on a DC 19 Wisdom saving
|
|
throw or become frightened for 1 minute. A creature can repeat
|
|
the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success. If a creature's saving throw is
|
|
successful or the effect ends for it, the creature is immune to
|
|
the dragon's Frightful Presence for the next 24 hours.
|
|
Acid Breath.
|
|
The dragon exhales acid in a 90-foot line that is 10 feet
|
|
wide. Each creature in that line must make a DC 22 Dexterity
|
|
saving throw, taking 67 (15d8) acid damage on a failed save, or
|
|
half as much damage on a successful one.
|
|
"""
|
|
|
|
name = "Ancient Black Dragon"
|
|
description = "Gargantuan dragon, chaotic evil"
|
|
challenge_rating = 21
|
|
armor_class = 22
|
|
skills = "Perception +16, Stealth +9"
|
|
senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26"
|
|
languages = "Common, Draconic"
|
|
strength = Ability(27)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(25)
|
|
intelligence = Ability(16)
|
|
wisdom = Ability(15)
|
|
charisma = Ability(19)
|
|
speed = 40
|
|
swim_speed = 40
|
|
fly_speed = 80
|
|
climb_speed = 0
|
|
hp_max = 367
|
|
hit_dice = "21d20"
|
|
|
|
|
|
class AncientBlueDragon(Monster):
|
|
"""Multiattack.
|
|
The dragon can use its Frightful Presence. It then makes three
|
|
attacks: one with its bite and two with its claws.
|
|
Bite.
|
|
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit:
|
|
20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.
|
|
Claw.
|
|
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit:
|
|
16 (2d6 + 9) slashing damage.
|
|
Tail.
|
|
Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit:
|
|
18 (2d8 + 9) bludgeoning damage.
|
|
Frightful Presence.
|
|
Each creature of the dragon's choice that is within 120 feet of
|
|
the dragon and aware of it must succeed on a DC 20 Wisdom saving
|
|
throw or become frightened for 1 minute. A creature can repeat
|
|
the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success. If a creature's saving throw is
|
|
successful or the effect ends for it, the creature is immune to
|
|
the dragon's Frightful Presence for the next 24 hours.
|
|
Lightning Breath.
|
|
The dragon exhales lightning in a 120-foot line that is 10 feet
|
|
wide. Each creature in that line must make a DC 23 Dexterity
|
|
saving throw, taking 88 (16d10) lightning damage on a failed
|
|
save, or half as much damage on a successful one.
|
|
"""
|
|
|
|
name = "Ancient Blue Dragon"
|
|
description = "Gargantuan dragon, lawful evil"
|
|
challenge_rating = 23
|
|
armor_class = 22
|
|
skills = "Perception +17, Stealth +7"
|
|
senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27"
|
|
languages = "Common, Draconic"
|
|
strength = Ability(29)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(27)
|
|
intelligence = Ability(18)
|
|
wisdom = Ability(17)
|
|
charisma = Ability(21)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 80
|
|
climb_speed = 0
|
|
hp_max = 481
|
|
hit_dice = "26d20"
|
|
|
|
|
|
class AncientBrassDragon(Monster):
|
|
"""Legendary Resistance.
|
|
If the dragon fails a saving throw, it can choose to succeed
|
|
instead.
|
|
Multiattack.
|
|
The dragon can use its Frightful Presence. It then makes three
|
|
attacks: one with its bite and two with its claws.
|
|
Bite.
|
|
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit:
|
|
19 (2d10 + 8) piercing damage.
|
|
Claw.
|
|
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit:
|
|
15 (2d6 + 8) slashing damage.
|
|
Tail.
|
|
Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit:
|
|
17 (2d8 + 8) bludgeoning damage.
|
|
Frightful Presence.
|
|
Each creature of the dragon's choice that is within 120 feet of
|
|
the dragon and aware of it must succeed on a DC 18 Wisdom saving
|
|
throw or become frightened for 1 minute. A creature can repeat
|
|
the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success. If a creature's saving throw is
|
|
successful or the effect ends for it, the creature is immune to
|
|
the dragon's Frightful Presence for the next 24 hours.
|
|
Breath Weapons.
|
|
The dragon uses one of the following breath weapons:
|
|
|
|
Fire Breath.
|
|
The dragon exhales fire in an 90-foot line that is 10 feet
|
|
wide. Each creature in that line must make a DC 21 Dexterity
|
|
saving throw, taking 56 (16d6) fire damage on a failed save,
|
|
or half as much damage on a successful one.
|
|
Sleep Breath.
|
|
The dragon exhales sleep gas in a 90-foot cone. Each creature
|
|
in that area must succeed on a DC 21 Constitution saving throw
|
|
or fall unconscious for 10 minutes. This effect ends for a
|
|
creature if the creature takes damage or someone uses an
|
|
action to wake it.
|
|
Change Shape.
|
|
The dragon magically polymorphs into a humanoid or beast that
|
|
has a challenge rating no higher than its own, or back into its
|
|
true form. It reverts to its true form if it dies. Any equipment
|
|
it is wearing or carrying is absorbed or borne by the new form
|
|
(the dragon's choice).
|
|
|
|
In a new form, the dragon retains its alignment, hit points, Hit
|
|
Dice, ability to speak, proficiencies, Legendary Resistance,
|
|
lair actions, and Intelligence, Wisdom, and Charisma scores, as
|
|
well as this action. Its statistics and capabilities are
|
|
otherwise replaced by those of the new form, except any class
|
|
features or legendary actions of that form.
|
|
|
|
"""
|
|
|
|
name = "Ancient Brass Dragon"
|
|
description = "Gargantuan dragon, chaotic good"
|
|
challenge_rating = 20
|
|
armor_class = 20
|
|
skills = "History +9, Perception +14, Persuasion +10, Stealth +6"
|
|
senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 24"
|
|
languages = "Common, Draconic"
|
|
strength = Ability(27)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(25)
|
|
intelligence = Ability(16)
|
|
wisdom = Ability(15)
|
|
charisma = Ability(19)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 80
|
|
climb_speed = 0
|
|
hp_max = 297
|
|
hit_dice = "17d20"
|
|
|
|
|
|
class AncientBronzeDragon(Monster):
|
|
"""Amphibious.
|
|
The dragon can breathe air and water.
|
|
Legendary Resistance.
|
|
If the dragon fails a saving throw, it can choose to succeed
|
|
instead.
|
|
Multiattack.
|
|
The dragon can use its Frightful Presence. It then makes three
|
|
attacks: one with its bite and two with its claws.
|
|
Bite.
|
|
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit:
|
|
20 (2d10 + 9) piercing damage.
|
|
Claw.
|
|
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit:
|
|
16 (2d6 + 9) slashing damage.
|
|
Tail.
|
|
Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit:
|
|
18 (2d8 + 9) bludgeoning damage.
|
|
Frightful Presence.
|
|
Each creature of the dragon's choice that is within 120 feet of
|
|
the dragon and aware of it must succeed on a DC 20 Wisdom saving
|
|
throw or become frightened for 1 minute. A creature can repeat
|
|
the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success. If a creature's saving throw is
|
|
successful or the effect ends for it, the creature is immune to
|
|
the dragon's Frightful Presence for the next 24 hours.
|
|
Breath Weapons.
|
|
The dragon uses one of the following breath weapons.
|
|
|
|
Lightning Breath.
|
|
The dragon exhales lightning in a 120-foot line that is 10
|
|
feet wide. Each creature in that line must make a DC 23
|
|
Dexterity saving throw, taking 88 (16d10) lightning damage on
|
|
a failed save, or half as much damage on a successful one.
|
|
Repulsion Breath.
|
|
The dragon exhales repulsion energy in a 30-foot cone. Each
|
|
creature in that area must succeed on a DC 23 Strength saving
|
|
throw. On a failed save, the creature is pushed 60 feet away
|
|
from the dragon.
|
|
Change Shape.
|
|
The dragon magically polymorphs into a humanoid or beast that
|
|
has a challenge rating no higher than its own, or back into its
|
|
true form. It reverts to its true form if it dies. Any equipment
|
|
it is wearing or carrying is absorbed or borne by the new form
|
|
(the dragon's choice).
|
|
|
|
In a new form, the dragon retains its alignment, hit points, Hit
|
|
Dice, ability to speak, proficiencies, Legendary Resistance,
|
|
lair actions, and Intelligence, Wisdom, and Charisma scores, as
|
|
well as this action. Its statistics and capabilities are
|
|
otherwise replaced by those of the new form, except any class
|
|
features or legendary actions of that form.
|
|
|
|
"""
|
|
|
|
name = "Ancient Bronze Dragon"
|
|
description = "Gargantuan dragon, lawful good"
|
|
challenge_rating = 22
|
|
armor_class = 22
|
|
skills = "Insight +10, Perception +17, Stealth +7"
|
|
senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27"
|
|
languages = "Common, Draconic"
|
|
strength = Ability(29)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(27)
|
|
intelligence = Ability(18)
|
|
wisdom = Ability(17)
|
|
charisma = Ability(21)
|
|
speed = 40
|
|
swim_speed = 40
|
|
fly_speed = 80
|
|
climb_speed = 0
|
|
hp_max = 444
|
|
hit_dice = "24d20"
|
|
|
|
|
|
class AncientCopperDragon(Monster):
|
|
"""Legendary Resistance.
|
|
If the dragon fails a saving throw, it can choose to succeed
|
|
instead.
|
|
Multiattack.
|
|
The dragon can use its Frightful Presence. It then makes three
|
|
attacks: one with its bite and two with its claws.
|
|
Bite.
|
|
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit:
|
|
19 (2d10 + 8) piercing damage.
|
|
Claw.
|
|
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit:
|
|
15 (2d6 + 8) slashing damage.
|
|
Tail.
|
|
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit:
|
|
17 (2d8 + 8) bludgeoning damage.
|
|
Frightful Presence.
|
|
Each creature of the dragon's choice that is within 120 feet of
|
|
the dragon and aware of it must succeed on a DC 19 Wisdom saving
|
|
throw or become frightened for 1 minute. A creature can repeat
|
|
the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success. If a creature's saving throw is
|
|
successful or the effect ends for it, the creature is immune to
|
|
the dragon's Frightful Presence for the next 24 hours.
|
|
Breath Weapons.
|
|
The dragon uses one of the following breath weapons.
|
|
|
|
Acid Breath.
|
|
The dragon exhales acid in an 90-foot line that is 10 feet
|
|
wide. Each creature in that line must make a DC 22 Dexterity
|
|
saving throw, taking 63 (14d8) acid damage on a failed save,
|
|
or half as much damage on a successful one.
|
|
Slowing Breath.
|
|
The dragon exhales gas in a 90-foot cone. Each creature in
|
|
that area must succeed on a DC 22 Constitution saving
|
|
throw. On a failed save, the creature can't use reactions, its
|
|
speed is halved, and it can't make more than one attack on its
|
|
turn. In addition, the creature can use either an action or a
|
|
bonus action on its turn, but not both. These effects last for
|
|
1 minute. The creature can repeat the saving throw at the end
|
|
of each of its turns, ending the effect on itself with a
|
|
successful save.
|
|
Change Shape.
|
|
The dragon magically polymorphs into a humanoid or beast that
|
|
has a challenge rating no higher than its own, or back into its
|
|
true form. It reverts to its true form if it dies. Any equipment
|
|
it is wearing or carrying is absorbed or borne by the new form
|
|
(the dragon's choice).
|
|
|
|
In a new form, the dragon retains its alignment, hit points, Hit
|
|
Dice, ability to speak, proficiencies, Legendary Resistance,
|
|
lair actions, and Intelligence, Wisdom, and Charisma scores, as
|
|
well as this action. Its statistics and capabilities are
|
|
otherwise replaced by those of the new form, except any class
|
|
features or legendary actions of that form.
|
|
|
|
"""
|
|
|
|
name = "Ancient Copper Dragon"
|
|
description = "Gargantuan dragon, chaotic good"
|
|
challenge_rating = 21
|
|
armor_class = 21
|
|
skills = "Deception +11, Perception +17, Stealth +8"
|
|
senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27"
|
|
languages = "Common, Draconic"
|
|
strength = Ability(27)
|
|
dexterity = Ability(12)
|
|
constitution = Ability(25)
|
|
intelligence = Ability(20)
|
|
wisdom = Ability(17)
|
|
charisma = Ability(19)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 80
|
|
climb_speed = 40
|
|
hp_max = 350
|
|
hit_dice = "20d20"
|
|
|
|
|
|
class AncientGoldDragon(Monster):
|
|
"""Amphibious.
|
|
The dragon can breathe air and water.
|
|
Legendary Resistance.
|
|
If the dragon fails a saving throw, it can choose to succeed
|
|
instead.
|
|
Multiattack.
|
|
The dragon can use its Frightful Presence. It then makes three
|
|
attacks: one with its bite and two with its claws.
|
|
Bite.
|
|
Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit:
|
|
21 (2d10 + 10) piercing damage.
|
|
Claw.
|
|
Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit:
|
|
17 (2d6 + 10) slashing damage.
|
|
Tail.
|
|
Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit:
|
|
19 (2d8 + 10) bludgeoning damage.
|
|
Frightful Presence.
|
|
Each creature of the dragon's choice that is within 120 feet of
|
|
the dragon and aware of it must succeed on a DC 24 Wisdom saving
|
|
throw or become frightened for 1 minute. A creature can repeat
|
|
the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success. If a creature's saving throw is
|
|
successful or the effect ends for it, the creature is immune to
|
|
the dragon's Frightful Presence for the next 24 hours.
|
|
Breath Weapons.
|
|
The dragon uses one of the following breath weapons.
|
|
|
|
Fire Breath.
|
|
The dragon exhales fire in a 90-foot cone. Each creature in
|
|
that area must make a DC 24 Dexterity saving throw, taking 71
|
|
(13d10) fire damage on a failed save, or half as much damage
|
|
on a successful one.
|
|
Weakening Breath.
|
|
The dragon exhales gas in a 90-foot cone. Each creature in
|
|
that area must succeed on a DC 24 Strength saving throw or
|
|
have disadvantage on Strength-based attack rolls, Strength
|
|
checks, and Strength saving throws for 1 minute. A creature
|
|
can repeat the saving throw at the end of each of its turns,
|
|
ending the effect on itself on a success.
|
|
Change Shape.
|
|
The dragon magically polymorphs into a humanoid or beast that
|
|
has a challenge rating no higher than its own, or back into its
|
|
true form. It reverts to its true form if it dies. Any equipment
|
|
it is wearing or carrying is absorbed or borne by the new form
|
|
(the dragon's choice).
|
|
|
|
In a new form, the dragon retains its alignment, hit points, Hit
|
|
Dice, ability to speak, proficiencies, Legendary Resistance,
|
|
lair actions, and Intelligence, Wisdom, and Charisma scores, as
|
|
well as this action. Its statistics and capabilities are
|
|
otherwise replaced by those of the new form, except any class
|
|
features or legendary actions of that form.
|
|
|
|
"""
|
|
|
|
name = "Ancient Gold Dragon"
|
|
description = "Gargantuan dragon, lawful good"
|
|
challenge_rating = 24
|
|
armor_class = 22
|
|
skills = "Insight +10, Perception +17, Persuasion +16, Stealth +9"
|
|
senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27"
|
|
languages = "Common, Draconic"
|
|
strength = Ability(30)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(29)
|
|
intelligence = Ability(18)
|
|
wisdom = Ability(17)
|
|
charisma = Ability(28)
|
|
speed = 40
|
|
swim_speed = 40
|
|
fly_speed = 80
|
|
climb_speed = 0
|
|
hp_max = 546
|
|
hit_dice = "28d20"
|
|
|
|
|
|
class AncientGreenDragon(Monster):
|
|
"""Amphibious.
|
|
The dragon can breathe air and water.
|
|
Legendary Resistance.
|
|
If the dragon fails a saving throw, it can choose to succeed
|
|
instead.
|
|
Multiattack.
|
|
The dragon can use its Frightful Presence. It then makes three
|
|
attacks: one with its bite and two with its claws.
|
|
Bite.
|
|
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit:
|
|
19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.
|
|
Claw.
|
|
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit:
|
|
22 (4d6 + 8) slashing damage.
|
|
Tail.
|
|
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit:
|
|
17 (2d8 + 8) bludgeoning damage.
|
|
Frightful Presence.
|
|
Each creature of the dragon's choice that is within 120 feet of
|
|
the dragon and aware of it must succeed on a DC 19 Wisdom saving
|
|
throw or become frightened for 1 minute. A creature can repeat
|
|
the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success. If a creature's saving throw is
|
|
successful or the effect ends for it, the creature is immune to
|
|
the dragon's Frightful Presence for the next 24 hours.
|
|
Poison Breath.
|
|
The dragon exhales poisonous gas in a 90-foot cone. Each
|
|
creature in that area must make a DC 22 Constitution saving
|
|
throw, taking 77 (22d6) poison damage on a failed save, or half
|
|
as much damage on a successful one.
|
|
"""
|
|
|
|
name = "Ancient Green Dragon"
|
|
description = "Gargantuan dragon, lawful evil"
|
|
challenge_rating = 22
|
|
armor_class = 21
|
|
skills = "Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8"
|
|
senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27"
|
|
languages = "Common, Draconic"
|
|
strength = Ability(27)
|
|
dexterity = Ability(12)
|
|
constitution = Ability(25)
|
|
intelligence = Ability(20)
|
|
wisdom = Ability(17)
|
|
charisma = Ability(19)
|
|
speed = 40
|
|
swim_speed = 40
|
|
fly_speed = 80
|
|
climb_speed = 0
|
|
hp_max = 385
|
|
hit_dice = "22d20"
|
|
|
|
|
|
class AncientRedDragon(Monster):
|
|
"""Legendary Resistance.
|
|
If the dragon fails a saving throw, it can choose to succeed
|
|
instead.
|
|
Multiattack.
|
|
The dragon can use its Frightful Presence. It then makes three
|
|
attacks: one with its bite and two with its claws.
|
|
Bite.
|
|
Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit:
|
|
21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
|
|
Claw.
|
|
Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit:
|
|
17 (2d6 + 10) slashing damage.
|
|
Tail.
|
|
Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit:
|
|
19 (2d8 + 10) bludgeoning damage.
|
|
Frightful Presence.
|
|
Each creature of the dragon's choice that is within 120 feet of
|
|
the dragon and aware of it must succeed on a DC 21 Wisdom saving
|
|
throw or become frightened for 1 minute. A creature can repeat
|
|
the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success. If a creature's saving throw is
|
|
successful or the effect ends for it, the creature is immune to
|
|
the dragon's Frightful Presence for the next 24 hours.
|
|
Fire Breath.
|
|
The dragon exhales fire in a 90-foot cone. Each creature in that
|
|
area must make a DC 24 Dexterity saving throw, taking 91 (26d6)
|
|
fire damage on a failed save, or half as much damage on a
|
|
successful one.
|
|
"""
|
|
|
|
name = "Ancient Red Dragon"
|
|
description = "Gargantuan dragon, chaotic evil"
|
|
challenge_rating = 24
|
|
armor_class = 22
|
|
skills = "Perception +16, Stealth +7"
|
|
senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26"
|
|
languages = "Common, Draconic"
|
|
strength = Ability(30)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(29)
|
|
intelligence = Ability(18)
|
|
wisdom = Ability(15)
|
|
charisma = Ability(23)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 80
|
|
climb_speed = 40
|
|
hp_max = 546
|
|
hit_dice = "28d20"
|
|
|
|
|
|
class AncientSilverDragon(Monster):
|
|
"""Legendary Resistance.
|
|
If the dragon fails a saving throw, it can choose to succeed
|
|
instead.
|
|
Multiattack.
|
|
The dragon can use its Frightful Presence. It then makes three
|
|
attacks: one with its bite and two with its claws.
|
|
Bite.
|
|
Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit:
|
|
21 (2d10 + 10) piercing damage.
|
|
Claw.
|
|
Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit:
|
|
17 (2d6 + 10) slashing damage.
|
|
Tail.
|
|
Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit:
|
|
19 (2d8 + 10) bludgeoning damage.
|
|
Frightful Presence.
|
|
Each creature of the dragon's choice that is within 120 feet of
|
|
the dragon and aware of it must succeed on a DC 21 Wisdom saving
|
|
throw or become frightened for 1 minute. A creature can repeat
|
|
the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success. If a creature's saving throw is
|
|
successful or the effect ends for it, the creature is immune to
|
|
the dragon's Frightful Presence for the next 24 hours.
|
|
Breath Weapons.
|
|
The dragon uses one of the following breath weapons.
|
|
|
|
Cold Breath.
|
|
The dragon exhales an icy blast in a 90-foot cone. Each
|
|
creature in that area must make a DC 24 Constitution saving
|
|
throw, taking 67 (15d8) cold damage on a failed save, or half
|
|
as much damage on a successful one.
|
|
Paralyzing Breath.
|
|
The dragon exhales paralyzing gas in a 90- foot cone. Each
|
|
creature in that area must succeed on a DC 24 Constitution
|
|
saving throw or be paralyzed for 1 minute. A creature can
|
|
repeat the saving throw at the end of each of its turns,
|
|
ending the effect on itself on a success.
|
|
Change Shape.
|
|
The dragon magically polymorphs into a humanoid or beast that
|
|
has a challenge rating no higher than its own, or back into its
|
|
true form. It reverts to its true form if it dies. Any equipment
|
|
it is wearing or carrying is absorbed or borne by the new form
|
|
(the dragon's choice).
|
|
|
|
In a new form, the dragon retains its alignment, hit points, Hit
|
|
Dice, ability to speak, proficiencies, Legendary Resistance,
|
|
lair actions, and Intelligence, Wisdom, and Charisma scores, as
|
|
well as this action. Its statistics and capabilities are
|
|
otherwise replaced by those of the new form, except any class
|
|
features or legendary actions of that form.
|
|
|
|
"""
|
|
|
|
name = "Ancient Silver Dragon"
|
|
description = "Gargantuan dragon, lawful good"
|
|
challenge_rating = 23
|
|
armor_class = 22
|
|
skills = "Arcana +11, History +11, Perception +16, Stealth +7"
|
|
senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26"
|
|
languages = "Common, Draconic"
|
|
strength = Ability(30)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(29)
|
|
intelligence = Ability(18)
|
|
wisdom = Ability(15)
|
|
charisma = Ability(23)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 80
|
|
climb_speed = 0
|
|
hp_max = 487
|
|
hit_dice = "25d20"
|
|
|
|
|
|
class AncientWhiteDragon(Monster):
|
|
"""Ice Walk.
|
|
The dragon can move across and climb icy surfaces without
|
|
needing to make an ability check. Additionally, difficult
|
|
terrain composed of ice or snow doesn't cost it extra moment.
|
|
Legendary Resistance.
|
|
If the dragon fails a saving throw, it can choose to succeed
|
|
instead.
|
|
Multiattack.
|
|
The dragon can use its Frightful Presence. It then makes three
|
|
attacks: one with its bite and two with its claws.
|
|
Bite.
|
|
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit:
|
|
19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.
|
|
Claw.
|
|
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit:
|
|
15 (2d6 + 8) slashing damage.
|
|
Tail.
|
|
Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit:
|
|
17 (2d8 + 8) bludgeoning damage.
|
|
Frightful Presence.
|
|
Each creature of the dragon's choice that is within 120 feet of
|
|
the dragon and aware of it must succeed on a DC 16 Wisdom saving
|
|
throw or become frightened for 1 minute. A creature can repeat
|
|
the saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success. If a creature's saving throw is
|
|
successful or the effect ends for it, the creature is immune to
|
|
the dragon's Frightful Presence for the next 24 hours .
|
|
Cold Breath.
|
|
The dragon exhales an icy blast in a 90-foot cone. Each creature
|
|
in that area must make a DC 22 Constitution saving throw, taking
|
|
72 (l6d8) cold damage on a failed save, or half as much damage
|
|
on a successful one.
|
|
|
|
"""
|
|
|
|
name = "Ancient White Dragon"
|
|
description = "Gargantuan dragon, chaotic evil"
|
|
challenge_rating = 20
|
|
armor_class = 20
|
|
skills = "Perception +13, Stealth +6"
|
|
senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23"
|
|
languages = "Common, Draconic"
|
|
strength = Ability(26)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(26)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(14)
|
|
speed = 40
|
|
swim_speed = 40
|
|
fly_speed = 80
|
|
climb_speed = 0
|
|
hp_max = 333
|
|
hit_dice = "18d20"
|
|
|
|
|
|
class Androsphinx(Monster):
|
|
"""Inscrutable.
|
|
The sphinx is immune to any effect that would sense its emotions
|
|
or read its thoughts, as well as any divination spell that it
|
|
refuses. Wisdom (Insight) checks made to ascertain the sphinx's
|
|
intentions or sincerity have disadvantage.
|
|
Magic Weapons.
|
|
The sphinx's weapon attacks are magical.
|
|
Spellcasting.
|
|
The sphinx is a 12th-level spellcaster. Its spellcasting ability
|
|
is Wisdom (spell save DC 18, +10 to hit with spell attacks). It
|
|
requires no material components to cast its spells. The sphinx
|
|
has the following cleric spells prepared:
|
|
|
|
- Cantrips (at will): sacred flame, spare the dying, thaumaturgy
|
|
- 1st level (4 slots): command, detect evil and good, detect magic
|
|
- 2nd level (3 slots): lesser restoration, zone of truth
|
|
- 3rd level (3 slots): dispel magic, tongues
|
|
- 4th level (3 slots): banishment, freedom of movement
|
|
- 5th level (2 slots): flame strike, greater restoration
|
|
- 6th level (1 slot): heroes' feast
|
|
|
|
Multiattack.
|
|
The sphinx makes two claw attacks.
|
|
Claw.
|
|
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit:
|
|
17 (2d10 + 6) slashing damage.
|
|
Roar.
|
|
The sphinx emits a magical roar. Each time it roars before
|
|
finishing a long rest, the roar is louder and the effect is
|
|
different, as detailed below. Each creature within 500 feet of
|
|
the sphinx and able to hear the roar must make a saving throw.
|
|
|
|
First Roar.
|
|
Each creature that fails a DC 18 Wisdom saving throw is
|
|
frightened for 1 minute. A frightened creature can repeat the
|
|
saving throw at the end of each of its turns, ending the
|
|
effect on itself on a success.
|
|
Second Roar.
|
|
Each creature that fails a DC 18 Wisdom saving throw is
|
|
deafened and frightened for 1 minute. A frightened creature is
|
|
paralyzed and can repeat the saving throw at the end of each
|
|
of its turns, ending the effect on itself on a success.
|
|
Third Roar.
|
|
Each creature makes a DC 18 Constitution saving throw. On a
|
|
failed save, a creature takes 44 (8d10) thunder damage and is
|
|
knocked prone. On a successful save, the creature takes half
|
|
as much damage and isn't knocked prone.
|
|
|
|
"""
|
|
|
|
name = "Androsphinx"
|
|
description = "Large monstrosity, lawful neutral"
|
|
challenge_rating = 17
|
|
armor_class = 17
|
|
skills = "Arcana +9, Perception +10, Religion +15"
|
|
senses = "Truesight 120 ft., Passive Perception 20"
|
|
languages = "Common, Sphinx"
|
|
strength = Ability(22)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(20)
|
|
intelligence = Ability(16)
|
|
wisdom = Ability(18)
|
|
charisma = Ability(23)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
hp_max = 199
|
|
hit_dice = "19d10"
|
|
|
|
|
|
class AnimatedArmor(Monster):
|
|
"""Antimagic Susceptibility.
|
|
The armor is incapacitated while in the area of an antimagic
|
|
field. If targeted by dispel magic, the armor must succeed on a
|
|
Constitution saving throw against the caster's spell save DC or
|
|
fall unconscious for 1 minute.
|
|
False Appearance.
|
|
While the armor remains motionless, it is indistinguishable from
|
|
a normal suit of armor.
|
|
Multiattack.
|
|
The armor makes two melee attacks.
|
|
Slam.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5
|
|
(1d6 + 2) bludgeoning damage.
|
|
|
|
"""
|
|
|
|
name = "Animated Armor"
|
|
description = "Medium construct, unaligned"
|
|
challenge_rating = 1
|
|
armor_class = 18
|
|
skills = ""
|
|
senses = "Blindsight 60 ft. (blind beyond this radius), Passive Perception 6"
|
|
languages = ""
|
|
strength = Ability(14)
|
|
dexterity = Ability(11)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(3)
|
|
charisma = Ability(1)
|
|
speed = 25
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 33
|
|
hit_dice = "6d8"
|
|
|
|
|
|
class Ankheg(Monster):
|
|
"""Bite.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10
|
|
(2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the
|
|
target is a Large or smaller creature, it is grappled (escape DC
|
|
13). Until this grapple ends, the ankheg can bite only the
|
|
grappled creature and has advantage on attack rolls to do so.
|
|
Acid Spray (Recharge 6):
|
|
The ankheg spits acid in a line that is 30 ft. long and 5
|
|
ft. wide, provided that it has no creature grappled. Each
|
|
creature in that line must make a DC 13 Dexterity saving throw,
|
|
taking 10 (3d6) acid damage on a failed save, or half as much
|
|
damage on a successful one.
|
|
|
|
"""
|
|
|
|
name = "Ankheg"
|
|
description = "Large monstrosity, unaligned"
|
|
challenge_rating = 2
|
|
armor_class = 14
|
|
skills = ""
|
|
senses = "Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 11"
|
|
languages = ""
|
|
strength = Ability(17)
|
|
dexterity = Ability(11)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(6)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 39
|
|
hit_dice = "6d10"
|
|
|
|
|
|
class Ankylosaurus(Monster):
|
|
"""Thick armor plating covers the body of the plant-eating dinosaur
|
|
ankylosaurus, which defends itself against predators with a
|
|
knobbed tail that delivers a devastating strike.
|
|
Tail.
|
|
*Melee Weapon Attack:* +7 to hit, reach 10 ft., one
|
|
target. *Hit:* 18 (4d6+4) bludgeoning damage. If the target is a
|
|
creature, it must succeed on a DC 14 Strength saving throw or be
|
|
knocked prone.
|
|
|
|
"""
|
|
|
|
# TODO: This doesn't appear to be SRD
|
|
name = "Ankylosaurus"
|
|
description = "Huge beast, unaligned"
|
|
challenge_rating = 3
|
|
armor_class = 15
|
|
skills = ""
|
|
senses = "passive Perception 11"
|
|
strength = Ability(19)
|
|
dexterity = Ability(11)
|
|
constitution = Ability(15)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(5)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 68
|
|
hit_dice = "8d12+16"
|
|
|
|
|
|
class Ape(Monster):
|
|
"""Multiattack.
|
|
The ape makes two fist attacks.
|
|
Fist.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6
|
|
(1d6 + 3) bludgeoning damage.
|
|
Rock.
|
|
Ranged Weapon Attack: +5 to hit, range 25/50 ft., one
|
|
target. Hit: 6 (1d6 + 3) bludgeoning damage.
|
|
"""
|
|
|
|
name = "Ape"
|
|
description = "Medium beast, unaligned"
|
|
challenge_rating = 0.5
|
|
armor_class = 12
|
|
skills = "Athletics +5, Perception +3"
|
|
senses = "Passive Perception 13"
|
|
languages = ""
|
|
strength = Ability(16)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(14)
|
|
intelligence = Ability(6)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(7)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 30
|
|
hp_max = 19
|
|
hit_dice = "3d8"
|
|
|
|
|
|
class Archmage(Monster):
|
|
"""Magic Resistance.
|
|
The archmage has advantage on saving throws against spells and
|
|
other magical effects.
|
|
Spellcasting.
|
|
The archmage is an 18th-level spellcaster. Its spellcasting
|
|
ability is Intelligence (spell save DC 17, +9 to hit with spell
|
|
attacks). The archmage can cast disguise self and invisibility
|
|
at will and has the following wizard spells prepared:
|
|
|
|
- Cantrips (at will): fire bolt, light, mage hand,
|
|
prestidigitation, shocking grasp
|
|
- 1st level (4 slots): detect magic, identify, mage armor*,
|
|
magic missile
|
|
- 2nd level (3 slots): detect thoughts, mirror image, misty step
|
|
- 3rd level (3 slots): counterspell, fly, lightning bolt
|
|
- 4th level (3 slots): banishment, fire shield, stoneskin*
|
|
- 5th level (3 slots): cone of cold, scrying, wall of force
|
|
- 6th level (1 slot): globe of invulnerability
|
|
- 7th level (1 slot): teleport
|
|
- 8th level (1 slot): mind blank*
|
|
- 9th level (1 slot): time stop
|
|
|
|
* The archmage casts these spells on itself before combat.
|
|
Dagger.
|
|
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range
|
|
20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
|
|
|
|
"""
|
|
|
|
name = "Archmage"
|
|
description = "Medium humanoid, any alignment"
|
|
challenge_rating = 12
|
|
armor_class = 12
|
|
skills = "Arcana +13, History +13"
|
|
senses = "Passive Perception 12"
|
|
languages = "any six languages"
|
|
strength = Ability(10)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(20)
|
|
wisdom = Ability(15)
|
|
charisma = Ability(16)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 99
|
|
hit_dice = "18d8"
|
|
|
|
|
|
class Assassin(Monster):
|
|
"""Assassinate.
|
|
During its first turn, the assassin has advantage on attack
|
|
rolls against any creature that hasn't taken a turn. Any hit the
|
|
assassin scores against a surprised creature is a critical hit.
|
|
Evasion.
|
|
If the assassin is subjected to an effect that allows it to make
|
|
a Dexterity saving throw to take only half damage, the assassin
|
|
instead takes no damage if it succeeds on the saving throw, and
|
|
only half damage if it fails.
|
|
Sneak Attack (1/Turn).
|
|
The assassin deals an extra 13 (4d6) damage when it hits a
|
|
target with a weapon attack and has advantage on the attack
|
|
roll, or when the target is within 5 ft. of an ally of the
|
|
assassin that isn't incapacitated and the assassin doesn't have
|
|
disadvantage on the attack roll.
|
|
Multiattack.
|
|
The assassin makes two shortsword attacks.
|
|
Shortsword.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6
|
|
(1d6 + 3) piercing damage, and the target must make a DC 15
|
|
Constitution saving throw, taking 24 (7d6) poison damage on a
|
|
failed save, or half as much damage on a successful one.
|
|
Light Crossbow.
|
|
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one
|
|
target. Hit: 7 (1d8 + 3) piercing damage, and the target must
|
|
make a DC 15 Constitution saving throw, taking 24 (7d6) poison
|
|
damage on a failed save, or half as much damage on a successful
|
|
one.
|
|
|
|
"""
|
|
|
|
name = "Assassin"
|
|
description = "Medium humanoid, any non-good alignment"
|
|
challenge_rating = 8
|
|
armor_class = 15
|
|
skills = "Acrobatics +6, Deception +3, Perception +3, Stealth +9"
|
|
senses = "Passive Perception 13"
|
|
languages = "Thieves' cant plus any two languages"
|
|
strength = Ability(11)
|
|
dexterity = Ability(16)
|
|
constitution = Ability(14)
|
|
intelligence = Ability(13)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(10)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 78
|
|
hit_dice = "12d8"
|
|
|
|
|
|
class AwakenedShrub(Monster):
|
|
"""False Appearance.
|
|
While the shrub remains motionless, it is indistinguishable from
|
|
a normal shrub.
|
|
Rake.
|
|
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1
|
|
(1d4 - 1) slashing damage.
|
|
|
|
"""
|
|
|
|
name = "Awakened Shrub"
|
|
description = "Small plant, unaligned"
|
|
challenge_rating = 0
|
|
armor_class = 9
|
|
skills = ""
|
|
senses = "Passive Perception 10"
|
|
languages = "one language known by its creator"
|
|
strength = Ability(3)
|
|
dexterity = Ability(8)
|
|
constitution = Ability(11)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(6)
|
|
speed = 20
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 10
|
|
hit_dice = "3d6"
|
|
|
|
|
|
class AwakenedTree(Monster):
|
|
"""False Appearance.
|
|
While the tree remains motionless, it is indistinguishable from
|
|
a normal tree.
|
|
Slam.
|
|
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit:
|
|
14 (3d6 + 4) bludgeoning damage.
|
|
|
|
"""
|
|
|
|
name = "Awakened Tree"
|
|
description = "Huge plant, unaligned"
|
|
challenge_rating = 2
|
|
armor_class = 13
|
|
skills = ""
|
|
senses = "Passive Perception 10"
|
|
languages = "one language known by its creator"
|
|
strength = Ability(19)
|
|
dexterity = Ability(6)
|
|
constitution = Ability(15)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(7)
|
|
speed = 20
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 59
|
|
hit_dice = "7d12"
|
|
|
|
|
|
class AxeBeak(Monster):
|
|
"""Beak.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6
|
|
(1d8 + 2) slashing damage.
|
|
|
|
"""
|
|
|
|
name = "Axe Beak"
|
|
description = "Large beast, unaligned"
|
|
challenge_rating = 0.25
|
|
armor_class = 11
|
|
skills = ""
|
|
senses = "Passive Perception 10"
|
|
languages = ""
|
|
strength = Ability(14)
|
|
dexterity = Ability(12)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(5)
|
|
speed = 50
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 19
|
|
hit_dice = "3d10"
|
|
|
|
|
|
class Azer(Monster):
|
|
"""Heated Body.
|
|
A creature that touches the azer or hits it with a melee attack
|
|
while within 5 ft. of it takes 5 (1d10) fire damage.
|
|
Heated Weapons.
|
|
When the azer hits with a metal melee weapon, it deals an extra
|
|
3 (1d6) fire damage (included in the attack).
|
|
Illumination.
|
|
The azer sheds bright light in a 10-foot radius and dim light
|
|
for an additional 10 ft..
|
|
Warhammer.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7
|
|
(1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage
|
|
if used with two hands to make a melee attack, plus 3 (1d6) fire
|
|
damage.
|
|
"""
|
|
|
|
name = "Azer"
|
|
description = "Medium elemental, lawful neutral"
|
|
challenge_rating = 2
|
|
armor_class = 17
|
|
skills = ""
|
|
senses = "Passive Perception 11"
|
|
languages = "Ignan"
|
|
strength = Ability(17)
|
|
dexterity = Ability(12)
|
|
constitution = Ability(15)
|
|
intelligence = Ability(12)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(10)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
hp_max = 39
|
|
hit_dice = "6d8"
|