mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-19 04:33:26 +02:00
30369ce1d4
Project now passes flake8 and black linter (also including more rst cleanup). Moved latex related things to dedicated ``latex.py`` module, and removed the ``makesheets -dF`` call from travis.
88 lines
3.3 KiB
Python
88 lines
3.3 KiB
Python
from dungeonsheets.spells.spells import Spell
|
|
|
|
|
|
class NegativeEnergyFlood(Spell):
|
|
"""You send ribbons of negative energy at one creature you can see within range.
|
|
Unless the target is undead, it must make a Constitution saving throw, taking
|
|
5d12 necrotic damage on a failed save, or half as much damage on a successful
|
|
one. A target killed by this damage rises up as a zombie at the start of your
|
|
next turn. The zombie pursues whatever creature it can see that is closest to
|
|
it. Statistics for the zombie are in the Monster Manual. If you target an undead
|
|
with this spell, the target doesn't make a saving throw. Instead, roll 5d12.
|
|
The target gains half the total as temporary hit points.
|
|
"""
|
|
|
|
name = "Negative Energy Flood"
|
|
level = 5
|
|
casting_time = "1 action"
|
|
casting_range = "60 feet"
|
|
components = ("",)
|
|
materials = "A broken bone and a square of black silk"
|
|
duration = "Instantaneous"
|
|
ritual = False
|
|
magic_school = "Necromancy"
|
|
classes = ("Warlock", "Wizard")
|
|
|
|
|
|
class Nondetection(Spell):
|
|
"""For the duration, you hide a target that you touch from divination magic.
|
|
The
|
|
target can be a willing creature or a place or an object no larger than 10 feet
|
|
in any dimension. The target can't be targeted by any divination magic or
|
|
perceived through magical scrying sensors.
|
|
"""
|
|
|
|
name = "Nondetection"
|
|
level = 3
|
|
casting_time = "1 action"
|
|
casting_range = "Touch"
|
|
components = ("V", "S", "M")
|
|
materials = (
|
|
"A pinch of diamond dust worth 25 gp sprinkled over the target, which the spell"
|
|
" consumes"
|
|
)
|
|
duration = "8 hours"
|
|
ritual = False
|
|
magic_school = "Abjuration"
|
|
classes = ("Bard", "Ranger", "Wizard")
|
|
|
|
|
|
class NystulsMagicAura(Spell):
|
|
"""You place an illusion on a creature or an object you touch so that divination
|
|
spells reveal false information about it.
|
|
The target can be a willing creature
|
|
or an object that isn't being carried or worn by another creature.
|
|
|
|
When you
|
|
cast the spell, choose one or both of the following effects. The effect lasts
|
|
for the duration. If you cast this spell on the same creature or object every
|
|
day for 30 days, placing the same effect on it each time, the illusion lasts
|
|
until it is dispelled.
|
|
|
|
False Aura
|
|
You change the way the target appears to
|
|
spells and magical effects, such as detect magic, that detect magical auras. You
|
|
can make a nonmagical object appear magical, a magical object appear
|
|
nonmagical, or change the object's magical aura so that it appears to belong to
|
|
a specific school of magic that you choose. When you use this effect on an
|
|
object, you can make the false magic apparent to any creature that handles the
|
|
item.
|
|
|
|
Mask
|
|
You change the way the target appears to spells and magical effects
|
|
that detect creature types, such as a paladin's Divine Sense or the trigger of a
|
|
sym bol spell. You choose a creature type and other spells and magical effects
|
|
treat the target as if it were a creature of that type or of that alignment.
|
|
"""
|
|
|
|
name = "Nystuls Magic Aura"
|
|
level = 2
|
|
casting_time = "1 action"
|
|
casting_range = "Touch"
|
|
components = ("V", "S", "M")
|
|
materials = "A small square of silk"
|
|
duration = "24 hours"
|
|
ritual = False
|
|
magic_school = "Illusion"
|
|
classes = ("Wizard",)
|