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dungeon-sheets/dungeonsheets/spells/spells_l.py
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from dungeonsheets.spells.spells import Spell
class LegendLore(Spell):
"""Name or describe a person, place, or object. The spell brings to your mind a
brief summary of the significant lore about the thing you named. The lore might
consist of current tales, forgotten stories, or even secret lore that has never
been widely known. If the thing you named isn't of legendary importance, you
gain no information. The more information you already have about the thing, the
more precise and detailed the information you receive is.
The information you
learn is accurate but might be couched in figurative language. For example, if
you have a mysterious magic axe on hand, the spell might yield this information:
Woe to the evildoer whose hand touches the axe, for even the haft slices the
hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin,
may awaken the true powers of the axe, and only with the sacred word Rudnogg on
the lips.
"""
name = "Legend Lore"
level = 5
casting_time = "10 minutes"
casting_range = "Self"
components = ("V", "S", "M")
materials = (
"Incense worth at least 250 gp, which the spell consumes, and four ivory strips"
" worth at least 50 gp each"
)
duration = "Instantaneous"
ritual = False
magic_school = "Divination"
classes = ("Bard", "Cleric", "Wizard")
class LeomundsSecretChest(Spell):
"""You hide a chest, and all its contents, on the Ethereal Plane.
You must touch
the chest and the miniature replica that serves as a material component for the
spell. The chest can contain up to 12 cubic feet of nonliving material (3 feet
by 2 feet by 2 feet).
While the chest remains on the Ethereal Plane, you can
use an action and touch the replica to recall the chest. It appears in an
unoccupied space on the ground within 5 feet of you. You can send the chest back
to the Ethereal Plane by using an action and touching both the chest and the
replica.
After 60 days, there is a cumulative 5 percent chance per day that the
spell's effect ends. This effect ends if you cast this spell again, if the
smaller replica chest is destroyed, or if you choose to end the spell as an
action. If the spell ends and the larger chest is on the Ethereal Plane, it is
irretrievably lost.
"""
name = "Leomunds Secret Chest"
level = 4
casting_time = "1 action"
casting_range = "Touch"
components = ("V", "S", "M")
materials = (
"An exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare"
" materials worth at least 5,000 gp, and a tiny replica made from the same"
" materials worth at least 50 gp"
)
duration = "Instantaneous"
ritual = False
magic_school = "Conjuration"
classes = ("Wizard",)
class LeomundsTinyHut(Spell):
"""A 10-foot-radius immobile dome of force springs into existence around and above
you and remains stationary for the duration. The spell ends if you leave its
area.
Nine creatures of Medium size or smaller can fit inside the dome with
you. The spell fails if its area includes a larger creature or more than nine
creatures. Creatures and objects within the dome when you cast this spell can
move through it freely. All other creatures and objects are barred from passing
through it. Spells and other magical effects can't extend through the dome or be
cast through it. The atmosphere inside the space is comfortable and dry,
regardless of the weather outside.
Until the spell ends, you can command the
interior to become dimly lit or dark. The dome is opaque from the outside, of
any color you choose, but it is transparent from the inside.
"""
name = "Leomunds Tiny Hut"
level = 3
casting_time = "1 minute"
casting_range = "Self (10-foot-radius hemisphere)"
components = ("V", "S", "M")
materials = "A small crystal bead"
duration = "8 hours"
ritual = True
magic_school = "Evocation"
classes = ("Bard", "Wizard")
class LesserRestoration(Spell):
"""You touch a creature and can end either one disease or one condition afflicting
it. The condition can be blinded, deafened, paralyzed, or poisoned.
"""
name = "Lesser Restoration"
level = 2
casting_time = "1 action"
casting_range = "Touch"
components = ("V", "S")
materials = ""
duration = "Instantaneous"
ritual = False
magic_school = "Abjuration"
classes = ("Bard", "Cleric", "Druid", "Paladin", "Ranger")
class Levitate(Spell):
"""One creature or object of your choice that you can see within range rises
vertically, up to 20 feet, and remains suspended there for the duration. The
spell can levitate a target that weighs up to 500 pounds. An unwilling creature
that succeeds on a Constitution saving throw is unaffected.
The target can move
only by pushing or pulling against a fixed object or surface within reach (such
as a wall or a ceiling), which allows it to move as if it were climbing. You
can change the target's altitude by up to 20 feet in either direction on your
turn. If you are the target, you can move up or down as part of your move.
Otherwise, you can use your action to move the target, which must remain within
the spell's range.
When the spell ends, the target floats gently to the ground
if it is still aloft.
"""
name = "Levitate"
level = 2
casting_time = "1 action"
casting_range = "60 feet"
components = ("V", "S", "M")
materials = (
"Either a small leather loop or a piece of golden wire bent into a cup shape"
" with a long shank on one end"
)
duration = "Concentration, up to 10 minutes"
ritual = False
magic_school = "Transmutation"
classes = ("Sorcerer", "Wizard")
class LifeTransference(Spell):
"""You sacrifice some of your health to mend another creature's injuries. You take
4d8 necrotic damage, and one creature of your choice that you can see within
range regains a number of hit points equal to twice the necrotic damage you
take.
**At Higher Levels:** When you cast this spell using a spell slot of 4th
level or higher, the damage increases by 1d8 for each slot level above 3rd.
"""
name = "Life Transference"
level = 3
casting_time = "1 action"
casting_range = "30 feet"
components = ("V", "S")
materials = ""
duration = "Instantaneous"
ritual = False
magic_school = "Necromancy"
classes = ("Cleric", "Wizard")
class Light(Spell):
"""You touch one object that is no larger than 10 feet in any dimension. Until the
spell ends, the object sheds bright light in a 20-foot radius and dim light for
an additional 20 feet. The light can be colored as you like. Completely covering
the object with something opaque blocks the light. The spell ends if you cast
it again or dismiss it as an action.
If you target an object held or worn by a
hostile creature, that creature must succeed on a Dexterity saving throw to
avoid the spell.
"""
name = "Light"
level = 0
casting_time = "1 action"
casting_range = "Touch"
components = ("V", "M")
materials = "A firefly or phosphorescent moss"
duration = "1 hour"
ritual = False
magic_school = "Evocation"
classes = ("Bard", "Cleric", "Sorcerer", "Wizard")
class LightningArrow(Spell):
"""The next time you make a ranged weapon attack during the spell's duration, the
weapon's ammunition, or the weapon itself if it's a thrown weapon, transforms
into a bolt of lightning. Make the attack roll as normal, The target takes 4d8
lightning damage on a hit, or half as much damage on a miss, instead of the
weapon's normal damage.
Whether you hit or miss, each creature within 10 feet
of the target must make a Dexterity saving throw. Each of these creatures takes
2d8 lightning damage on a failed save, or half as much damage on a successful
one.
The piece of ammunition or weapon then returns to its normal form.
At
Higher Levels: When you cast this spell using a spell slot of 4th level or
higher, the damage for both effects of the spell increases by 1d8 for each slot
level above 3rd.
"""
name = "Lightning Arrow"
level = 3
casting_time = "1 bonus action"
casting_range = "Self"
components = ("V", "S")
materials = ""
duration = "Concentration, up to 1 minute"
ritual = False
magic_school = "Transmutation"
classes = ("Ranger",)
class LightningBolt(Spell):
"""A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out
from you in a direction you choose. Each creature in the line must make a
Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save,
or half as much damage on a successful one.
The lightning ignites flammable
objects in the area that aren't being worn or carried.
**At Higher Levels:** When
you cast this spell using a spell slot of 4th level or higher, the damage
increases by 1d6 for each slot level above 3rd.
"""
name = "Lightning Bolt"
level = 3
casting_time = "1 action"
casting_range = "Self (100-foot line)"
components = ("V", "S", "M")
materials = "A bit of fur and a rod of amber, crystal, or glass"
duration = "Instantaneous"
ritual = False
magic_school = "Evocation"
classes = ("Sorcerer", "Wizard")
class LightningLure(Spell):
"""You create a lash of lightning energy that strikes at one creature of your
choice that you can see within range.
The target must succeed on a Strength
saving throw or be pulled up to 10 feet in a straight line toward you and then
take 1d8 lightning damage if it is within 5 feet of you.
**At Higher Levels:** This
spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level
(3d8), and 17th level (4d8).
"""
name = "Lightning Lure"
level = 0
casting_time = "1 action"
casting_range = "15 feet"
components = ("V",)
materials = ""
duration = "Instantaneous"
ritual = False
magic_school = "Evocation"
classes = ("Sorcerer", "Warlock", "Wizard")
class LocateAnimalsOrPlants(Spell):
"""Describe or name a specific kind of beast or plant. Concentrating on the voice
of nature in your surroundings, you learn the direction and distance to the
closest creature or plant of that kind within 5 miles, if any are present.
"""
name = "Locate Animals Or Plants"
level = 2
casting_time = "1 action"
casting_range = "Self"
components = ("V", "S", "M")
materials = "A bit of fur from a bloodhound"
duration = "Instantaneous"
ritual = True
magic_school = "Divination"
classes = ("Bard", "Druid", "Ranger")
class LocateCreature(Spell):
"""Describe or name a creature that is familiar to you. You sense the direction to
the creature's location, as long as that creature is within 1,000 feet of you.
If the creature is moving, you know the direction of its movement.
The spell
can locate a specific creature known to you, or the nearest creature of a
specific kind (such as a human or a unicorn), so long as you have seen such a
creature up close within 30 feet at least once. If the creature you
described or named is in a different form, such as being under the effects of a
polymorph spell, this spell doesn't locate the creature.
This spell can't
locate a creature if running water at least 10 feet wide blocks a direct path
between you and the creature.
"""
name = "Locate Creature"
level = 4
casting_time = "1 action"
casting_range = "Self"
components = ("V", "S", "M")
materials = "A bit of fur from a bloodhound"
duration = "Concentration, up to 1 hour"
ritual = False
magic_school = "Divination"
classes = ("Bard", "Cleric", "Druid", "Paladin", "Ranger", "Wizard")
class LocateObject(Spell):
"""Describe or name an object that is familiar to you. You sense the direction to
the object's location, as long as that object is within 1,000 feet of you. If
the object is in motion, you know the direction of its movement.
The spell can
locate a specific object known to you, as long as you have seen it up close
within 30 feet at least once. Alternatively, the spell can locate the nearest
object of a particular kind, such as a certain kind of apparel, jewelry,
furniture, tool, or weapon.
This spell can't locate an object if any thickness
of lead, even a thin sheet, blocks a direct path between you and the object.
"""
name = "Locate Object"
level = 2
casting_time = "1 action"
casting_range = "Self"
components = ("V", "S", "M")
materials = "A forked twig"
duration = "Concentration, up to 10 minutes"
ritual = False
magic_school = "Divination"
classes = ("Bard", "Cleric", "Druid", "Paladin", "Ranger", "Wizard")
class Longstrider(Spell):
"""You touch a creature. The target's speed increases by 10 feet until the spell
ends.
**At Higher Levels:** When you cast this spell using a spell slot of 2nd
level or higher, you can target one additional creature for each slot level
above 1st.
"""
name = "Longstrider"
level = 1
casting_time = "1 action"
casting_range = "Touch"
components = ("V", "S", "M")
materials = "A pinch of dirt"
duration = "1 hour"
ritual = False
magic_school = "Transmutation"
classes = ("Bard", "Druid", "Ranger", "Wizard")