mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-19 04:33:26 +02:00
283 lines
8.9 KiB
Python
283 lines
8.9 KiB
Python
import math
|
|
from collections import namedtuple
|
|
from math import ceil
|
|
import logging
|
|
|
|
from dungeonsheets.armor import HeavyArmor, NoArmor, NoShield
|
|
from dungeonsheets.features import (
|
|
AmbushMaster,
|
|
Defense,
|
|
DraconicResilience,
|
|
DreadAmbusher,
|
|
FastMovement,
|
|
FeralInstinct,
|
|
GiftOfTheDepths,
|
|
JackOfAllTrades,
|
|
NaturalArmor,
|
|
NaturalExplorerRevised,
|
|
QuickDraw,
|
|
RakishAudacity,
|
|
RemarkableAthlete,
|
|
SeaSoul,
|
|
SoulOfTheForge,
|
|
SuperiorMobility,
|
|
UnarmoredDefenseBarbarian,
|
|
UnarmoredDefenseMonk,
|
|
UnarmoredMovement,
|
|
)
|
|
|
|
|
|
log = logging.getLogger(__name__)
|
|
|
|
|
|
def mod_str(modifier):
|
|
"""Converts a modifier to a string, eg 2 -> '+2'."""
|
|
return "{:+d}".format(modifier)
|
|
|
|
|
|
def ability_mod_str(character, ability):
|
|
return mod_str(getattr(character, ability).modifier)
|
|
|
|
|
|
def stat_abbreviation(stat_name):
|
|
"""Abbreviate the name of an ability."""
|
|
return stat_name.upper()[:3]
|
|
|
|
|
|
AbilityScore = namedtuple("AbilityScore", ("value", "modifier", "saving_throw", "name"))
|
|
|
|
|
|
class Ability:
|
|
ability_name = None
|
|
|
|
def __init__(self, default_value=10):
|
|
self.default_value = default_value
|
|
|
|
def __set_name__(self, character, name):
|
|
self.ability_name = name
|
|
|
|
def _check_dict(self, obj):
|
|
if not hasattr(obj, "_ability_scores"):
|
|
# No ability score dictionary exists
|
|
obj._ability_scores = {self.ability_name: self.default_value}
|
|
elif self.ability_name not in obj._ability_scores.keys():
|
|
# ability score dictionary exists but doesn't have this ability
|
|
obj._ability_scores[self.ability_name] = self.default_value
|
|
|
|
def __get__(self, entity, Entity):
|
|
self._check_dict(entity)
|
|
score = entity._ability_scores[self.ability_name]
|
|
modifier = math.floor((score - 10) / 2)
|
|
# Check for proficiency
|
|
saving_throw = modifier
|
|
if self.ability_name is not None and hasattr(
|
|
entity, "saving_throw_proficiencies"
|
|
):
|
|
is_proficient = self.ability_name in entity.saving_throw_proficiencies
|
|
if is_proficient:
|
|
saving_throw += entity.proficiency_bonus
|
|
# Create the named tuple
|
|
value = AbilityScore(modifier=modifier, value=score, saving_throw=saving_throw, name=self.ability_name)
|
|
return value
|
|
|
|
def __set__(self, entity, val):
|
|
self._check_dict(entity)
|
|
entity._ability_scores[self.ability_name] = val
|
|
self.value = val
|
|
|
|
|
|
class Skill:
|
|
"""An ability-based skill, such as athletics.
|
|
|
|
Attributes
|
|
----------
|
|
ability_name:
|
|
The name of the ability, as a python-compatible string.
|
|
skill_name:
|
|
The name of the base ability that determines the skill
|
|
modifier.
|
|
is_proficient
|
|
Bool that describes if the owner is proficient in this skill.
|
|
is_expertise
|
|
Bool that describes if the owner has expertise in this skill.
|
|
is_jack_of_all_trades
|
|
Bool that describes if this skill benefits from Jack of All
|
|
Trades feature (False if already proficient).
|
|
is_remarkable_athlete
|
|
Bool that describes if this skill benefits from Remarkable
|
|
Athlete feature (False if already proficient).
|
|
modifier
|
|
The base ability modifier, after relevant proficiency bonuses
|
|
have been applied.
|
|
proficiency_modifier
|
|
The bonus that is applied to the base ability. Usually the same
|
|
as the owner's proficiency bonus if ``is_proficient`` is True,
|
|
but can be different based on class features.,
|
|
|
|
"""
|
|
|
|
ability_name = ""
|
|
skill_name = ""
|
|
entity = None
|
|
|
|
def __init__(self, ability):
|
|
self.ability_name = ability
|
|
|
|
def __set_name__(self, owner, name):
|
|
self.skill_name = name.lower().replace("_", " ")
|
|
|
|
def __get__(self, entity, owner):
|
|
self.entity = entity
|
|
return self
|
|
|
|
def __str__(self):
|
|
return self.skill_name.title()
|
|
|
|
@property
|
|
def is_remarkable_athlete(self):
|
|
already_proficient = (self.is_proficient or self.is_expertise)
|
|
if self.entity.has_feature(RemarkableAthlete) and not already_proficient:
|
|
return True
|
|
else:
|
|
return False
|
|
|
|
@property
|
|
def is_jack_of_all_trades(self):
|
|
already_proficient = (self.is_proficient or self.is_expertise or self.is_remarkable_athlete)
|
|
if self.entity.has_feature(JackOfAllTrades) and not already_proficient:
|
|
return True
|
|
else:
|
|
return False
|
|
|
|
@property
|
|
def is_proficient(self):
|
|
# Check for proficiency
|
|
proficiencies = [p.replace("_", " ") for p in self.entity.skill_proficiencies]
|
|
is_proficient = self.skill_name in proficiencies
|
|
return is_proficient
|
|
|
|
@property
|
|
def is_expertise(self):
|
|
return self.skill_name in self.entity.skill_expertise
|
|
|
|
@property
|
|
def proficiency_modifier(self):
|
|
modifier = 0
|
|
if self.is_proficient:
|
|
modifier += self.entity.proficiency_bonus
|
|
if self.is_remarkable_athlete:
|
|
modifier += ceil(self.entity.proficiency_bonus / 2.0)
|
|
if self.is_jack_of_all_trades:
|
|
modifier += self.entity.proficiency_bonus // 2
|
|
# Check for expertise
|
|
if self.is_expertise:
|
|
modifier += self.entity.proficiency_bonus
|
|
return modifier
|
|
|
|
@property
|
|
def modifier(self):
|
|
ability = getattr(self.entity, self.ability_name)
|
|
modifier = ability.modifier + self.proficiency_modifier
|
|
log.info("%s modifier for '%s': %d", self, self.entity.name, modifier)
|
|
return modifier
|
|
|
|
|
|
class ArmorClass:
|
|
"""
|
|
The Armor Class of a character
|
|
"""
|
|
|
|
def __get__(self, entity, Entity):
|
|
armor = entity.armor or NoArmor()
|
|
ac = armor.base_armor_class
|
|
# calculate and apply modifiers
|
|
if armor.dexterity_mod_max is None:
|
|
ac += entity.dexterity.modifier
|
|
else:
|
|
ac += min(entity.dexterity.modifier, armor.dexterity_mod_max)
|
|
if entity.has_feature(NaturalArmor):
|
|
ac = max(ac, 13 + entity.dexterity.modifier)
|
|
shield = entity.shield or NoShield()
|
|
ac += shield.base_armor_class
|
|
# Compute feature-specific additions
|
|
if entity.has_feature(UnarmoredDefenseMonk):
|
|
if isinstance(armor, NoArmor) and isinstance(shield, NoShield):
|
|
ac += entity.wisdom.modifier
|
|
if entity.has_feature(UnarmoredDefenseBarbarian):
|
|
if isinstance(armor, NoArmor):
|
|
ac += entity.constitution.modifier
|
|
if entity.has_feature(DraconicResilience):
|
|
if isinstance(armor, NoArmor):
|
|
ac += 3
|
|
if entity.has_feature(Defense):
|
|
if not isinstance(armor, NoArmor):
|
|
ac += 1
|
|
if entity.has_feature(SoulOfTheForge):
|
|
if isinstance(armor, HeavyArmor):
|
|
ac += 1
|
|
# Check if any magic items add to AC
|
|
for mitem in entity.magic_items:
|
|
if hasattr(mitem, "ac_bonus"):
|
|
ac += mitem.ac_bonus
|
|
return ac
|
|
|
|
|
|
class Speed:
|
|
"""
|
|
The speed of a character
|
|
"""
|
|
|
|
def __get__(self, entity, Entity):
|
|
speed = entity.race.speed
|
|
other_speed = ""
|
|
if isinstance(speed, str):
|
|
other_speed = speed[2:]
|
|
speed = int(speed[:2]) # ignore other speeds, like fly
|
|
if entity.has_feature(FastMovement):
|
|
if not isinstance(entity.armor, HeavyArmor):
|
|
speed += 10
|
|
if entity.has_feature(SuperiorMobility):
|
|
speed += 10
|
|
if isinstance(entity.armor, NoArmor) or (entity.armor is None):
|
|
for f in entity.features:
|
|
if isinstance(f, UnarmoredMovement):
|
|
speed += f.speed_bonus
|
|
if entity.has_feature(GiftOfTheDepths):
|
|
if "swim" not in other_speed:
|
|
other_speed += " ({:d} swim)".format(speed)
|
|
if entity.has_feature(SeaSoul):
|
|
if "swim" not in other_speed:
|
|
other_speed += " (30 swim)"
|
|
return "{:d}{:s}".format(speed, other_speed)
|
|
|
|
|
|
class NumericalInitiative:
|
|
"""A numerical representation of initiative"""
|
|
|
|
def __get__(self, entity, Entity):
|
|
ini = entity.dexterity.modifier
|
|
if entity.has_feature(QuickDraw):
|
|
ini += entity.proficiency_bonus
|
|
if entity.has_feature(DreadAmbusher):
|
|
ini += entity.wisdom.modifier
|
|
if entity.has_feature(RakishAudacity):
|
|
ini += entity.charisma.modifier
|
|
|
|
has_advantage = (
|
|
entity.has_feature(NaturalExplorerRevised)
|
|
or entity.has_feature(FeralInstinct)
|
|
or entity.has_feature(AmbushMaster)
|
|
)
|
|
return ini, has_advantage
|
|
|
|
|
|
class Initiative(NumericalInitiative):
|
|
"""A character's initiative"""
|
|
|
|
def __get__(self, entity, Entity):
|
|
ini, has_advantage = super(Initiative, self).__get__(entity, Entity)
|
|
ini = "{:+d}".format(ini)
|
|
if has_advantage:
|
|
ini += "(A)"
|
|
return ini
|