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https://github.com/Threnklyn/dungeon-sheets.git
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97 lines
3.2 KiB
Python
97 lines
3.2 KiB
Python
import math
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from collections import namedtuple
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def findattr(obj, name):
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"""Similar to builtin getattr(obj, name) but more forgiving to
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whitespace and capitalization.
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"""
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# Come up with several options
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py_name = name.replace('-', '_').replace(' ', '_').replace("'", "")
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camel_case = "".join([s.capitalize() for s in py_name.split('_')])
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if hasattr(obj, py_name):
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# Direct lookup
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attr = getattr(obj, py_name)
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elif hasattr(obj, camel_case):
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# CamelCase lookup
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attr = getattr(obj, camel_case)
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else:
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raise AttributeError(f'{obj} has no attribute {name}')
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return attr
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def mod_str(modifier):
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"""Converts a modifier to a string, eg 2 -> '+2'."""
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if modifier > 0:
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mod_str = '+' + str(modifier)
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else:
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mod_str = str(modifier)
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return mod_str
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AbilityScore = namedtuple('AbilityScore', ('value', 'modifier', 'saving_throw'))
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class Ability():
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ability_name = None
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def __init__(self, default_value=10):
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self.default_value = default_value
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def __set_name__(self, character, name):
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self.ability_name = name
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def _check_dict(self, obj):
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if not hasattr(obj, '_ability_scores'):
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# No ability score dictionary exists
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obj._ability_scores = {
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self.ability_name: self.default_value
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}
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elif self.ability_name not in obj._ability_scores.keys():
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# ability score dictionary exists but doesn't have this ability
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obj._ability_scores[self.ability_name] = self.default_value
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def __get__(self, character, Character):
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self._check_dict(character)
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score = character._ability_scores[self.ability_name]
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modifier = math.floor((score - 10) / 2)
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# Check for proficiency
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saving_throw = modifier
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if self.ability_name is not None and hasattr(character, 'saving_throw_proficiencies'):
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is_proficient = (self.ability_name in character.saving_throw_proficiencies)
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if is_proficient:
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saving_throw += character.proficiency_bonus
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# Create the named tuple
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value = AbilityScore(modifier=modifier, value=score, saving_throw=saving_throw)
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return value
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def __set__(self, character, val):
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self._check_dict(character)
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character._ability_scores[self.ability_name] = val
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self.value = val
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class Skill():
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"""An ability-based skill, such as athletics."""
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def __init__(self, ability, name):
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self.ability_name = ability
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self.skill_name = name
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# def __set_name__(self, character, name):
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# self.skill_name = name
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# self.character = character
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def __get__(self, character, owner):
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ability = getattr(character, self.ability_name)
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modifier = ability.modifier
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# Check for proficiency
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is_proficient = self.skill_name in character.skill_proficiencies
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if is_proficient:
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modifier += character.proficiency_bonus
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# Check for expertise
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is_expert = self.skill_name in character.skill_expertise
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if is_expert:
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modifier += character.proficiency_bonus
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return modifier
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