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dungeon-sheets/dungeonsheets/race.py
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Python

from collections import defaultdict
from dungeonsheets import features as feats
from dungeonsheets import spells, weapons
class Race():
name = "Unknown"
size = "medium"
speed = 30
owner = None
languages = ('Common', )
proficiencies_text = tuple()
weapon_proficiences = tuple()
skill_proficiencies = ()
skill_choices = ()
num_skill_choices = 0
features = tuple()
features_by_level = defaultdict(list)
strength_bonus = 0
dexterity_bonus = 0
constitution_bonus = 0
intelligence_bonus = 0
wisdom_bonus = 0
charisma_bonus = 0
hit_point_bonus = 0
spells_known = ()
def __init__(self, owner=None):
self.owner = owner
cls = type(self)
# Instantiate the features
self.features = tuple([f(owner=self.owner) for f in cls.features])
self.features_by_level = defaultdict(list)
for i in range(1, 21):
self.features_by_level[i] = [f(owner=self.owner)for f in
cls.features_by_level[i]]
self.spells_known = [S() for S in cls.spells_known]
@property
def spells_prepared(self):
return self.spells_known
def __str__(self):
return self.name
def __repr__(self):
return "\"{:s}\"".format(self.name)
# Dwarves
class _Dwarf(Race):
name = "Dwarf"
size = "medium"
speed = 25
languages = ("Common", "Dwarvish")
constitution_bonus = 2
proficiencies_text = ('battleaxes', 'handaxes', 'throwing hammers',
'warhammers')
weapon_proficiences = (weapons.Battleaxe, weapons.Handaxe,
weapons.ThrowingHammer, weapons.Warhammer)
features = (feats.Darkvision, feats.DwarvenResilience, feats.Stonecunning)
class HillDwarf(_Dwarf):
name = "Hill Dwarf"
wisdom_bonus = 1
hit_point_bonus = 1
features = _Dwarf.features + (feats.DwarvenToughness,)
class MountainDwarf(_Dwarf):
name = "Mountain Dwarf"
strength_bonus = 2
# Elves
class _Elf(Race):
name = "Elf"
size = "medium"
speed = 30
dexterity_bonus = 2
skill_proficiencies = ('perception',)
languages = ('Common', 'Elvish')
features = (feats.Darkvision, feats.FeyAncestry, feats.Trance)
class HighElf(_Elf):
name = "High Elf"
weapon_proficiencies = (weapons.Longsword, weapons.Shortsword,
weapons.Shortbow, weapons.Longbow)
proficiencies_text = ('longswords', 'shortswords', 'shortbows', 'longbows')
intelligence_bonus = 1
languages = ('Common', 'Elvish', '[choose one]')
features = _Elf.features + (feats.ElfCantrip,)
class WoodElf(_Elf):
name = "Wood Elf"
weapon_proficiencies = (weapons.Longsword, weapons.Shortsword,
weapons.Shortbow, weapons.Longbow)
proficiencies_text = ('longswords', 'shortswords', 'shortbows', 'longbows')
wisdom_bonus = 1
speed = 35
features = _Elf.features + (feats.MaskOfTheWild,)
class DarkElf(_Elf):
name = "Dark Elf"
weapon_proficiencies = (weapons.Rapier, weapons.Shortsword,
weapons.HandCrossbow)
proficiencies_text = ('rapiers', 'shortswords', 'hand crossbows')
charisma_bonus = 1
features = (feats.SuperiorDarkvision, feats.FeyAncestry, feats.Trance,
feats.SunlightSensitivity, feats.DrowMagic)
spells_known = (spells.DancingLights,)
# Halflings
class _Halfling(Race):
name = "Halfling"
size = "small"
speed = 25
dexterity_bonus = 2
languages = ('Common', 'Halfling')
features = (feats.Lucky, feats.Brave, feats.HalflingNimbleness)
class LightfootHalfling(_Halfling):
name = "Lightfoot Halfling"
charisma_bonus = 1
features = _Halfling.features + (feats.NaturallyStealthy,)
class StoutHalfling(_Halfling):
name = "Stout Halfling"
constitution_bonus = 1
features = _Halfling.features + (feats.StoutResilience,)
# Humans
class Human(Race):
name = "Human"
size = "medium"
speed = 30
strength_bonus = 1
dexterity_bonus = 1
constitution_bonus = 1
intelligence_bonus = 1
wisdom_bonus = 1
charisma_bonus = 1
languages = ("Common", '[choose one]')
class Rashemi(Human):
name = 'Rashemi'
# Dragonborn
class Dragonborn(Race):
name = "Dragonborn"
size = "medium"
speed = 30
strength_bonus = 2
charisma_bonus = 1
languages = ("Common", "Draconic")
features = (feats.DraconicAncestry, feats.BreathWeapon,
feats.DraconicResistance)
# Gnomes
class _Gnome(Race):
name = "Gnome"
size = "small"
speed = 25
intelligence_bonus = 2
languages = ("Common", "Gnomish")
features = (feats.Darkvision, feats.GnomeCunning)
class ForestGnome(_Gnome):
name = "Forest Gnome"
dexterity_bonus = 1
features = _Gnome.features + (feats.NaturalIllusionist,
feats.SpeakWithSmallBeasts)
spells_known = (spells.MinorIllusion,)
class RockGnome(_Gnome):
name = "Rock Gnome"
constitution_bonus = 1
features = _Gnome.features + (feats.ArtificersLore,
feats.Tinker)
class DeepGnome(_Gnome):
name = "Deep Gnome"
dexterity_bonus = 1
languages = ("Common", "Gnomish", "Undercommon")
features = (feats.SuperiorDarkvision, feats.GnomeCunning,
feats.StoneCamouflage)
# Half-elves
class HalfElf(Race):
name = "Half-Elf"
size = "medium"
speed = 30
charisma_bonus = 2
skill_choices = ('acrobatics', 'animal handling', 'arcana',
'athletics', 'deception', 'history', 'insight',
'intimidation', 'investigation', 'medicine', 'nature',
'perception', 'performance', 'persuasion', 'religion',
'sleight of hand', 'stealth', 'survival')
num_skill_choices = 2
languages = ("Common", "Elvish", "[choose one]")
features = (feats.Darkvision, feats.FeyAncestry)
# Half-Orcs
class HalfOrc(Race):
name = "Half-Orc"
size = "medium"
speed = 30
strength_bonus = 2
constitution_bonus = 1
skill_proficiencies = ('intimidation',)
languages = ("Common", "Orc")
features = (feats.Darkvision, feats.RelentlessEndurance,
feats.SavageAttacks)
# Tielflings
class Tiefling(Race):
name = "Tiefling"
size = "medium"
speed = 30
intelligence_bonus = 1
charisma_bonus = 2
languages = ("Common", "Infernal")
features = (feats.Darkvision, feats.HellishResistance,
feats.InfernalLegacy)
# Aassimar
class _Aasimar(Race):
name = 'Aasimar'
size = 'medium'
speed = 30
charisma_bonus = 2
languages = ("Common", "Celestial")
features = (feats.Darkvision, feats.CelestialResistance,
feats.HealingHands, feats.LightBearer)
spells_known = (spells.Light,)
# Protector Aasimar
class ProtectorAasimar(_Aasimar):
name = "Protector Aasimar"
wisdom_bonus = 1
features_by_level = defaultdict(list)
features_by_level[3] += [feats.RadiantSoul]
# Fallen Aasimar
class ScourgeAasimar(_Aasimar):
name = "Scourge Aasimar"
constitution_bonus = 1
features_by_level = defaultdict(list)
features_by_level[3] += [feats.RadiantConsumption]
# Fallen Aasimar
class FallenAasimar(_Aasimar):
name = "Fallen Aasimar"
strength_bonus = 1
features_by_level = defaultdict(list)
features_by_level[3] += [feats.NecroticShroud]
# Firbolg
class Firbolg(Race):
name = "Firbolg"
size = "medium"
speed = 30
wisdom_bonus = 2
strength_bonus = 1
features = (feats.FirbolgMagic, feats.HiddenStep,
feats.PowerfulBuild, feats.SpeechOfBeastAndLeaf)
languages = ("Common", "Elvish", "Giant")
# Goliath
class Goliath(Race):
name = "Goliath"
size = "Medium"
speed = 30
skill_proficiencies = ("athletics",)
languages = ("Common", "Giant")
features = (feats.StonesEndurance, feats.PowerfulBuild,
feats.MountainBorn)
# Lizardfolk
class Lizardfolk(Race):
name = 'Lizardfolk'
size = 'medium'
speed = """30 (30 swim)"""
constitution_bonus = 2
wisdom_bonus = 1
languages = ('Common', 'Draconic')
weapon_proficiencies = (weapons.Bite,)
proficiencies_text = ('bite',)
features = (feats.CunningArtisan, feats.HoldBreath,
feats.NaturalArmor, feats.HungryJaws)
skill_choices = ('animal handling', 'nature', 'perception',
'stealth', 'survival')
def __init__(self, owner=None):
super().__init__(owner=owner)
self.owner.wield_weapon("bite")
# Kenku
class Kenku(Race):
name = 'Kenku'
size = 'medium'
speed = 30
dexterity_bonus = 2
wisdom_bonus = 1
languages = ('Common', 'Auran')
skill_choices = ('acrobatics', 'deception', 'stealth',
'sleight of hand')
num_skill_choices = 2
features = (feats.ExpertForgery, feats.Mimicry,)
# Tabaxi
class Tabaxi(Race):
name = 'Tabaxi'
size = 'medium'
dexterity_bonus = 2
charisma_bonus = 1
speed = "30 (20 climb)"
languages = ("Common", "[Choose One]")
weapon_proficiencies = (weapons.Claws,)
proficiences_text = ('Claws',)
skill_proficiencies = ('perception', 'stealth')
features = (feats.Darkvision, feats.FelineAgility,)
def __init__(self, owner=None):
super().__init__(owner=owner)
self.owner.wield_weapon("claws")
# Triton
class Triton(Race):
name = "Triton"
size = "medium"
strength_bonus = 1
constitution_bonus = 1
charisma_bonus = 1
speed = "30 (30 swim)"
features = (feats.Amphibious, feats.ControlAirAndWater,
feats.EmissaryOfTheSea, feats.GuardiansOfTheDepths)
languages = ("Common", "Primordial")
spells_known = (spells.FogCloud,)
# Aarakocra
class Aarakocra(Race):
name = 'Aarakocra'
size = 'medium'
speed = "25 (50 fly)"
dexterity_bonus = 2
wisdom_bonus = 1
languages = ('Common', 'Aarakocra', 'Auran')
weapon_proficiencies = (weapons.Talons,)
proficiences_text = ('Talons',)
def __init__(self, owner=None):
super().__init__(owner=owner)
self.owner.wield_weapon("talons")
# Genasi
class _Genasi(Race):
name = "Genasi"
constitution_bonus = 2
size = 'medium'
speed = 30
languages = ("Common", 'Primoridal')
class AirGenasi(_Genasi):
name = "Air Genasi"
dexterity_bonus = 1
features = (feats.UnendingBreath,
feats.MingleWithTheWind)
class EarthGenasi(_Genasi):
name = "Earth Genasi"
strength_bonus = 1
features = (feats.EarthWalk, feats.MergeWithStone)
class FireGenasi(_Genasi):
name = "Fire Genasi"
intelligence_bonus = 1
features = (feats.Darkvision, feats.FireResistance,
feats.ReachToTheBlaze)
class WaterGenasi(_Genasi):
name = "Water Genasi"
wisdom_bonus = 1
speed = "30 (30 swim)"
features = (feats.AcidResistance, feats.Amphibious,
feats.CallToTheWave)
# Eberron Races
class Kalashtar(Race):
name = "Kalashtar"
wisdom_bonus = 2
charisma_bonus = 1
size = 'medium'
speed = 30
languages = ("Common", "Quori",) # Not sure how to have a "+1 language of your choice" - naviabbot
features = (feats.DualMind, feats.MentalDiscipline, feats.MindLink, feats.SeveredFromDreams)
class BugBear(Race):
name = "BugBear"
strength_bonus = 2
dexterity_bonus = 1
size = 'medium'
speed = 30
features = (feats.Darkvision, feats.LongLimbed,
feats.PowerfulBuild, feats.SupriseAttack)
skill_proficiencies = ("stealth", )
languages = ("Common", "Goblin")
class Goblin(Race):
name = "Goblin"
dexterity_bonus = 2
constitution_bonus = 1
size = 'small'
speed = 30
features = (feats.Darkvision, feats.FuryOfTheSmall,
feats.NimbleEscape)
languages = ("Common", "Goblin")
class HobGoblin(Race):
name = "HobGoblin"
constitution_bonus = 2
intelligence_bonus = 1
size = 'medium'
speed = 30
features = (feats.Darkvision, feats.SavingFace)
proficiencies_text = ('light armor', '[Chose two martial melee weapons]')
languages = ("Common", "Goblin")
class Kobold(Race):
name = "Kobold"
dexterity_bonus = 2
strength_bonus = -2
size = 'small'
speed = 30
features = (feats.Darkvision, feats.PackTactics,
feats.GrovelCowerAndBeg, feats.SunlightSensitivity)
languages = ("Common", "Draconic")
class Orc(Race):
name = "Orc"
strength_bonus = 2
constitution_bonus = 1
intelligence_bonus = -2
size = 'medium'
speed = 30
skill_proficiencies = ('intimidation',)
features = (feats.Darkvision, feats.Aggressive,
feats.PowerfulBuild)
languages = ("Common", "Orc")
class PureBlood(Race):
name = "Yuan-Ti Pureblood"
charisma_bonus = 2
intelligence_bonus = 1
size = 'medium'
speed = 30
features = (feats.Darkvision, feats.InnateSpellcasting,
feats.MagicResistance, feats.PoisonImmunity)
spells_known = (spells.PoisonSpray,)
languages = ("Common", "Abyssal", "Draconic")
PHB_races = [HillDwarf, MountainDwarf, HighElf, WoodElf, DarkElf,
LightfootHalfling, StoutHalfling, Rashemi, Dragonborn,
ForestGnome, RockGnome, HalfElf, HalfOrc, Tiefling, Human]
VOLO_races = [ProtectorAasimar, ScourgeAasimar, FallenAasimar,
Firbolg, Goliath, Lizardfolk, Kenku, Tabaxi, Triton]
EE_races = [Aarakocra, DeepGnome, AirGenasi, FireGenasi, EarthGenasi,
WaterGenasi]
MONSTER_races = [BugBear, Goblin, HobGoblin, Kobold, Orc, PureBlood]
RFTLW_races = [Kalashtar]
# Guildmaster's Guide to Ravnica
GGTR_races = [Goblin]
available_races = PHB_races + VOLO_races + EE_races + MONSTER_races + RFTLW_races + GGTR_races
__all__ = tuple([r.name for r in available_races]) + (
'available_races', 'PHB_races', 'VOLO_races', 'EE_races', 'MONSTER_races', 'RFTLW_races', 'GGTR_races')