Files
dungeon-sheets/dungeonsheets/latex.py
T

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5.7 KiB
Python

from pathlib import Path
import re
import subprocess
import logging
from docutils import core
from docutils.writers.latex2e import Writer, Table, LaTeXTranslator
from sphinx.util.docstrings import prepare_docstring
from dungeonsheets import exceptions
from dungeonsheets.forms import dice_re
log = logging.getLogger(__name__)
class LatexWriter(Writer):
def __init__(self):
super().__init__()
self.translator_class = DNDTranslator
class DNDTable(Table):
pass
class DNDTranslator(LaTeXTranslator):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.settings.table_style = ["borderless"]
self.active_table = DNDTable(self, "supertabular")
def _remove_temp_files(basename_):
# Convenience function for removing temporary files
filenames = [
Path(f"{basename_}.tex"),
Path(f"{basename_}.aux"),
Path(f"{basename_}.log"),
]
for filename in filenames:
if filename.exists():
filename.unlink()
def create_latex_pdf(
tex: str,
basename: str,
keep_temp_files: bool = False,
use_dnd_decorations: bool = False,
):
# Create tex document
tex_file = f"{basename}.tex"
with open(tex_file, mode="w", encoding="utf-8") as f:
f.write(tex)
# Compile the PDF
pdf_file = Path(f"{basename}.pdf")
output_dir = pdf_file.resolve().parent
tex_command_line = [
"pdflatex",
"--output-directory",
output_dir,
"-halt-on-error",
"-interaction=nonstopmode",
tex_file,
]
passes = 2 if use_dnd_decorations else 1
try:
for i in range(passes):
result = subprocess.run(
tex_command_line, stdout=subprocess.DEVNULL, timeout=30
)
except FileNotFoundError:
# Remove temporary files
_remove_temp_files(basename)
raise exceptions.LatexNotFoundError()
else:
if result.returncode == 0 and not keep_temp_files:
_remove_temp_files(basename)
if result.returncode != 0:
# Prepare to raise an exception
logfile = Path(f"{basename}.log")
err_msg = f"Processing of {basename}.tex failed. See {logfile} for details."
# Load the log file for more details
tex_error_msg = tex_error(logfile)
if tex_error_msg:
for line in tex_error_msg.split("\n"):
log.error(line)
raise exceptions.LatexError(err_msg)
def tex_error(logfile: Path) -> str:
"""Parse a LaTeX log file and look for errors."""
has_error = False
error_lines = []
if logfile.exists():
with open(logfile, mode="r") as fp:
for line in fp.readlines():
# Check for the start of an error message
if "LaTeX Error" in line:
has_error = True
# We've already found an error, so save this line for later
if has_error:
error_lines.append(line)
return "".join(error_lines)
def latex_parts(
input_string,
source_path=None,
destination_path=None,
input_encoding="unicode",
doctitle=True,
initial_header_level=1,
):
"""
Given an input string, returns a dictionary of HTML document parts.
Dictionary keys are the names of parts, and values are Unicode strings;
encoding is up to the client.
Parameters:
- `input_string`: A multi-line text string; required.
- `source_path`: Path to the source file or object. Optional, but useful
for diagnostic output (system messages).
- `destination_path`: Path to the file or object which will receive the
output; optional. Used for determining relative paths (stylesheets,
source links, etc.).
- `input_encoding`: The encoding of `input_string`. If it is an encoded
8-bit string, provide the correct encoding. If it is a Unicode string,
use "unicode", the default.
- `doctitle`: Disable the promotion of a lone top-level section title to
document title (and subsequent section title to document subtitle
promotion); enabled by default.
- `initial_header_level`: The initial level for header elements (e.g. 1
for "<h1>").
"""
# Remove indentation, etc
input_string = "\n".join(prepare_docstring(input_string))
# Parse from rst to TeX
overrides = {
"input_encoding": input_encoding,
"doctitle_xform": doctitle,
"initial_header_level": initial_header_level,
}
writer = LatexWriter()
parts = core.publish_parts(
source=input_string,
source_path=source_path,
destination_path=destination_path,
writer=writer,
settings_overrides=overrides,
)
return parts
def rst_to_latex(rst, top_heading_level=0):
"""Basic markup of reST to LaTeX code.
The translation between reST headings and LaTeX headings is
modified by the *top_heading_level* parameter. A value of 0
(default) translates "# Heading" -> "\\section{Heading}". A value
of 1 translates "# Heading" -> "\\subsection{Heading}", etc.
Note: heading translation is currently broken.
Parameters
==========
rst
reStructured text input to be parsed.
top_heading_level : optional
The highest level heading that will be added to the LaTeX as
described above.
Returns
=======
tex : str
The reST text parsed into LaTeX markup.
"""
if rst is None:
# No reST, so return an empty string
tex = ""
else:
# Mark hit dice in monospace font
rst = dice_re.sub(r"``\1``", rst)
tex_parts = latex_parts(rst)
tex = tex_parts["body"]
return tex