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dungeon-sheets/dungeonsheets/monsters/monsters_u.py
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"""
A collection of monsters from D&D 5e's SRD
This file was autogenerated by https://github.com/stravajiaxen/5e-srd-to-py
"""
from dungeonsheets.monsters.monsters import Monster
from dungeonsheets.stats import Ability
class Unicorn(Monster):
"""
Charge.
If the unicorn moves at least 20 ft. straight toward a target and then
hits it with a horn attack on the same turn, the target takes an extra
9 (2d8) piercing damage. If the target is a creature, it must succeed
on a DC 15 Strength saving throw or be knocked prone.
Innate Spellcasting.
The unicorn's innate spellcasting ability is Charisma (spell save DC
14). The unicorn can innately cast the following spells, requiring no
components:
At will: detect evil and good, druidcraft, pass without trace
1/day each: calm emotions, dispel evil and good, entangle
Magic Resistance.
The unicorn has advantage on saving throws against spells and other
magical effects.
Magic Weapons.
The unicorn's weapon attacks are magical.
# Actions
Multiattack.
The unicorn makes two attacks: one with its hooves and one with its
horn.
Hooves.
Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 11 (2d6
+ 4) bludgeoning damage.
Horn.
Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8
+ 4) piercing damage.
Healing Touch.
The unicorn touches another creature with its horn. The target
magically regains 11 (2d8 + 2) hit points. In addition, the touch
removes all diseases and neutralizes all poisons afflicting the
target.
Teleport.
The unicorn magically teleports itself and up to three willing
creatures it can see within 5 ft. of it, along with any equipment they
are wearing or carrying, to a location the unicorn is familiar with,
up to 1 mile away.
# Legendary Actions
Hooves.
The unicorn makes one attack with its hooves.
Shimmering Shield (Costs 2 Actions).
The unicorn creates a shimmering, magical field around itself or
another creature it can see within 60 ft. of it. The target gains a +2
bonus to AC until the end of the unicorn's next turn.
Heal Self (Costs 3 Actions).
The unicorn magically regains 11 (2d8 + 2) hit points.
"""
name = 'Unicorn'
description = 'Large celestial, lawful good'
challenge_rating = 5
armor_class = 12
skills = ''
senses = 'Darkvision 60 ft., Passive Perception 13'
languages = 'Celestial, Elvish, Sylvan, telepathy 60 ft.'
strength = Ability(18)
dexterity = Ability(14)
constitution = Ability(15)
intelligence = Ability(11)
wisdom = Ability(17)
charisma = Ability(16)
speed = 50
swim_speed = 0
fly_speed = 0
climb_speed = 0
burrow_speed = 0
hp_max = 67
hit_dice = '9d10 + 18'
condition_immunities = 'charmed, paralyzed, poisoned'
damage_immunities = 'poison'
damage_resistances = ''
damage_vulnerabilities = ''
spells = []