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93 lines
3.0 KiB
Python
93 lines
3.0 KiB
Python
"""
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A collection of monsters from D&D 5e's SRD
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This file was autogenerated by https://github.com/stravajiaxen/5e-srd-to-py
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"""
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from dungeonsheets.monsters.monsters import Monster
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from dungeonsheets.stats import Ability
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class Unicorn(Monster):
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"""
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Charge.
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If the unicorn moves at least 20 ft. straight toward a target and then
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hits it with a horn attack on the same turn, the target takes an extra
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9 (2d8) piercing damage. If the target is a creature, it must succeed
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on a DC 15 Strength saving throw or be knocked prone.
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Innate Spellcasting.
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The unicorn's innate spellcasting ability is Charisma (spell save DC
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14). The unicorn can innately cast the following spells, requiring no
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components:
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At will: detect evil and good, druidcraft, pass without trace
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1/day each: calm emotions, dispel evil and good, entangle
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Magic Resistance.
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The unicorn has advantage on saving throws against spells and other
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magical effects.
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Magic Weapons.
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The unicorn's weapon attacks are magical.
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# Actions
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Multiattack.
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The unicorn makes two attacks: one with its hooves and one with its
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horn.
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Hooves.
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Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 11 (2d6
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+ 4) bludgeoning damage.
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Horn.
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Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8
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+ 4) piercing damage.
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Healing Touch.
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The unicorn touches another creature with its horn. The target
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magically regains 11 (2d8 + 2) hit points. In addition, the touch
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removes all diseases and neutralizes all poisons afflicting the
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target.
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Teleport.
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The unicorn magically teleports itself and up to three willing
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creatures it can see within 5 ft. of it, along with any equipment they
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are wearing or carrying, to a location the unicorn is familiar with,
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up to 1 mile away.
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# Legendary Actions
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Hooves.
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The unicorn makes one attack with its hooves.
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Shimmering Shield (Costs 2 Actions).
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The unicorn creates a shimmering, magical field around itself or
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another creature it can see within 60 ft. of it. The target gains a +2
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bonus to AC until the end of the unicorn's next turn.
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Heal Self (Costs 3 Actions).
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The unicorn magically regains 11 (2d8 + 2) hit points.
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"""
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name = 'Unicorn'
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description = 'Large celestial, lawful good'
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challenge_rating = 5
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armor_class = 12
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skills = ''
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senses = 'Darkvision 60 ft., Passive Perception 13'
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languages = 'Celestial, Elvish, Sylvan, telepathy 60 ft.'
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strength = Ability(18)
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dexterity = Ability(14)
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constitution = Ability(15)
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intelligence = Ability(11)
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wisdom = Ability(17)
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charisma = Ability(16)
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speed = 50
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 67
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hit_dice = '9d10 + 18'
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condition_immunities = 'charmed, paralyzed, poisoned'
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damage_immunities = 'poison'
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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