mirror of
https://github.com/Threnklyn/dungeon-sheets.git
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698 lines
20 KiB
Python
698 lines
20 KiB
Python
"""
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A collection of monsters from D&D 5e's SRD
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This file was autogenerated by https://github.com/stravajiaxen/5e-srd-to-py
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"""
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from dungeonsheets.monsters.monsters import Monster
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from dungeonsheets.stats import Ability
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class HalfRedDragonVeteran(Monster):
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"""
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# Actions
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Multiattack.
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The veteran makes two longsword attacks. If it has a shortsword drawn,
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it can also make a shortsword attack.
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Longsword.
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Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3)
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slashing damage, or 8 (1d10 + 3) slashing damage if used with two
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hands.
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Shortsword.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 +
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3) piercing damage.
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Heavy Crossbow.
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Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6
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(1d10 + 1) piercing damage.
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Fire Breath.
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The veteran exhales fire in a 15-foot cone. Each creature in that area
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must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage
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on a failed save, or half as much damage on a successful one.
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"""
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name = 'Half-Red Dragon Veteran'
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description = 'Medium humanoid, any alignment'
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challenge_rating = 5
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armor_class = 18
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skills = ''
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senses = 'Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12'
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languages = 'Common, Draconic'
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strength = Ability(16)
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dexterity = Ability(13)
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constitution = Ability(14)
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intelligence = Ability(10)
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wisdom = Ability(11)
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charisma = Ability(10)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 65
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hit_dice = '10d8 + 20'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = 'fire'
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damage_vulnerabilities = ''
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spells = []
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class Harpy(Monster):
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"""
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# Actions
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Multiattack.
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The harpy makes two attacks: one with its claws and one with its club.
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Claws.
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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 +
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1) slashing damage.
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Club.
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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 +
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1) bludgeoning damage.
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Luring Song.
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The harpy sings a magical melody. Every humanoid and giant within 300
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ft. of the harpy that can hear the song must succeed on a DC 11 Wisdom
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saving throw or be charmed until the song ends. The harpy must take a
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bonus action on its subsequent turns to continue singing. It can stop
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singing at any time. The song ends if the harpy is incapacitated.
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While charmed by the harpy, a target is incapacitated and ignores the
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songs of other harpies. If the charmed target is more than 5 ft. away
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from the harpy, the must move on its turn toward the harpy by the most
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direct route. It doesn't avoid opportunity attacks, but before moving
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into damaging terrain, such as lava or a pit, and whenever it takes
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damage from a source other than the harpy, a target can repeat the
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saving throw. A creature can also repeat the saving throw at the end
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of each of its turns. If a creature's saving throw is successful, the
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effect ends on it.
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A target that successfully saves is immune to this harpy's song for
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the next 24 hours.
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"""
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name = 'Harpy'
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description = 'Medium monstrosity, chaotic evil'
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challenge_rating = 1
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armor_class = 11
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skills = ''
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senses = 'Passive Perception 10'
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languages = 'Common'
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strength = Ability(12)
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dexterity = Ability(13)
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constitution = Ability(12)
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intelligence = Ability(7)
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wisdom = Ability(10)
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charisma = Ability(13)
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speed = 20
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swim_speed = 0
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fly_speed = 40
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climb_speed = 0
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burrow_speed = 0
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hp_max = 38
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hit_dice = '7d8 + 7'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Hawk(Monster):
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"""
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Keen Sight.
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The hawk has advantage on Wisdom (Perception) checks that rely on
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sight.
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# Actions
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Talons.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1
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slashing damage.
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"""
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name = 'Hawk'
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description = 'Tiny beast, unaligned'
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challenge_rating = 0
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armor_class = 13
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skills = 'Perception +4'
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senses = 'Passive Perception 14'
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languages = ''
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strength = Ability(5)
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dexterity = Ability(16)
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constitution = Ability(8)
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intelligence = Ability(2)
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wisdom = Ability(14)
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charisma = Ability(6)
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speed = 10
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swim_speed = 0
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fly_speed = 60
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climb_speed = 0
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burrow_speed = 0
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hp_max = 1
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hit_dice = '1d4 + -1'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class HellHound(Monster):
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"""
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Keen Hearing and Smell.
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The hound has advantage on Wisdom (Perception) checks that rely on
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hearing or smell.
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Pack Tactics.
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The hound has advantage on an attack roll against a creature if at
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least one of the hound's allies is within 5 ft. of the creature and
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the ally isn't incapacitated.
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# Actions
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Bite.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 +
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3) piercing damage plus 7 (2d6) fire damage.
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Fire Breath.
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The hound exhales fire in a 15-foot cone. Each creature in that area
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must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage
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on a failed save, or half as much damage on a successful one.
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"""
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name = 'Hell Hound'
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description = 'Medium fiend, lawful evil'
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challenge_rating = 3
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armor_class = 15
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skills = 'Perception +5'
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senses = 'Darkvision 60 ft., Passive Perception 15'
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languages = "understands Infernal but can't speak it"
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strength = Ability(17)
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dexterity = Ability(12)
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constitution = Ability(14)
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intelligence = Ability(6)
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wisdom = Ability(13)
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charisma = Ability(6)
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speed = 50
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 45
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hit_dice = '7d8 + 14'
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condition_immunities = ''
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damage_immunities = 'fire'
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Hezrou(Monster):
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"""
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Magic Resistance.
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The hezrou has advantage on saving throws against spells and other
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magical effects.
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Stench.
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Any creature that starts its turn within 10 feet of the hezrou must
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succeed on a DC 14 Constitution saving throw or be poisoned until the
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start of its next turn. On a successful saving throw, the creature is
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immune to the hezrou's stench for 24 hours.
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# Actions
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Multiattack.
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The hezrou makes three attacks: one with its bite and two with its
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claws.
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Bite.
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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10
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+ 4) piercing damage.
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Claws.
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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6
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+ 4) slashing damage.
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Variant: Summon Demon.
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The demon chooses what to summon and attempts a magical summoning.
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A hezrou has a 30 percent chance of summoning 2d6 dretches or one
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hezrou.
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A summoned demon appears in an unoccupied space within 60 feet of its
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summoner, acts as an ally of its summoner, and can't summon other
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demons. It remains for 1 minute, until it or its summoner dies, or
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until its summoner dismisses it as an action.
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"""
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name = 'Hezrou'
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description = 'Large fiend, chaotic evil'
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challenge_rating = 8
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armor_class = 16
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skills = ''
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senses = 'Darkvision 120 ft., Passive Perception 11'
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languages = 'Abyssal, telepathy 120 ft.'
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strength = Ability(19)
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dexterity = Ability(17)
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constitution = Ability(20)
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intelligence = Ability(5)
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wisdom = Ability(12)
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charisma = Ability(13)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 136
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hit_dice = '13d10 + 65'
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condition_immunities = 'poisoned'
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damage_immunities = 'poison'
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damage_resistances = 'cold'
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damage_vulnerabilities = ''
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spells = []
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class HillGiant(Monster):
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"""
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# Actions
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Multiattack.
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The giant makes two greatclub attacks.
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Greatclub.
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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8
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+ 5) bludgeoning damage.
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Rock.
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Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21
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(3d10 + 5) bludgeoning damage.
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"""
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name = 'Hill Giant'
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description = 'Huge giant, chaotic evil'
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challenge_rating = 5
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armor_class = 13
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skills = 'Perception +2'
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senses = 'Passive Perception 12'
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languages = 'Giant'
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strength = Ability(21)
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dexterity = Ability(8)
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constitution = Ability(19)
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intelligence = Ability(5)
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wisdom = Ability(9)
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charisma = Ability(6)
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speed = 40
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 105
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hit_dice = '10d12 + 40'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Hippogriff(Monster):
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"""
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Keen Sight.
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The hippogriff has advantage on Wisdom (Perception) checks that rely
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on sight.
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# Actions
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Multiattack.
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The hippogriff makes two attacks: one with its beak and one with its
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claws.
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Beak.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10
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+ 3) piercing damage.
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Claws.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6
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+ 3) slashing damage.
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"""
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name = 'Hippogriff'
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description = 'Large monstrosity, unaligned'
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challenge_rating = 1
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armor_class = 11
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skills = 'Perception +5'
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senses = 'Passive Perception 15'
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languages = ''
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strength = Ability(17)
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dexterity = Ability(13)
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constitution = Ability(13)
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intelligence = Ability(2)
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wisdom = Ability(12)
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charisma = Ability(8)
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speed = 40
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swim_speed = 0
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fly_speed = 60
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climb_speed = 0
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burrow_speed = 0
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hp_max = 19
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hit_dice = '3d10 + 3'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class HobgoblinCaptain(Monster):
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"""Martial Advantage.
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Once per turn, the hobgoblin can deal an extra 10 (3d6) damage
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to a creature it hits with a weapon attack if that creature is
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within 5 feet of an ally of the hobgoblin that isn't
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incapacitated.
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# Actions
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Multiattack.
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The hobgoblin makes two greatsword attacks.
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Greatsword
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*Melee Weapon Attack:* +4 to hit, reach 5 ft., one
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target. *Hit*: 9 (2d6 + 2) piercing damage.
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Javelin.
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*Melee or Ranged Weapon Attach: +4 to hit, reach 5 ft. or range
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30/120 ft., one target. *Hit:* 5 (1d6+2) piercing damage.
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Leadership (Recharges after a Short or Long Rest).
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For 1 minutes, the hobgoblin can utter a special command or
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warning whenever a nonhostile creature that it can see within 30
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feet of it makes an attack roll or a saving throw. The creature
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can add a d4 to its roll provided it can hear and understand the
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hobgoblin. A creature can benefit from only one Leadership die
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at a time. This effect ends if the hobgoblin is incapacitated.
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"""
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name = "Hobgoblin Captain"
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description = "Medium humanoid (goblinoid), lawful evil"
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challenge_rating = 3
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armor_class = 17
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skills = ''
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senses = 'darkvision 60 ft., Passive Perception 10'
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languages = 'Common, Goblin'
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strength = Ability(15)
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dexterity = Ability(14)
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constitution = Ability(14)
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intelligence = Ability(12)
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wisdom = Ability(10)
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charisma = Ability(13)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 39
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hit_dice = '6d8 + 12'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Hobgoblin(Monster):
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"""
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Martial Advantage.
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Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a
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creature it hits with a weapon attack if that creature is within 5 ft.
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of an ally of the hobgoblin that isn't incapacitated.
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# Actions
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Longsword.
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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 +
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1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two
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hands.
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Longbow.
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Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5
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(1d8 + 1) piercing damage.
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"""
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name = 'Hobgoblin'
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description = 'Medium humanoid, lawful evil'
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challenge_rating = 0.5
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armor_class = 18
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skills = ''
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senses = 'Darkvision 60 ft., Passive Perception 10'
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languages = 'Common, Goblin'
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strength = Ability(13)
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dexterity = Ability(12)
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constitution = Ability(12)
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intelligence = Ability(10)
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wisdom = Ability(10)
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charisma = Ability(9)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 11
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hit_dice = '2d8 + 2'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Homunculus(Monster):
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"""
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Telepathic Bond.
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While the homunculus is on the same plane of existence as its master,
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it can magically convey what it senses to its master, and the two can
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communicate telepathically.
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# Actions
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Bite.
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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1
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piercing damage, and the target must succeed on a DC 10 Constitution
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saving throw or be poisoned for 1 minute. If the saving throw fails by
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5 or more, the target is instead poisoned for 5 (1d10) minutes and
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unconscious while poisoned in this way.
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"""
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name = 'Homunculus'
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description = 'Tiny construct, neutral'
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challenge_rating = 0
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armor_class = 13
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skills = ''
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senses = 'Darkvision 60 ft., Passive Perception 10'
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languages = "understands the languages of its creator but can't speak"
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strength = Ability(4)
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dexterity = Ability(15)
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constitution = Ability(11)
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intelligence = Ability(10)
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wisdom = Ability(10)
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charisma = Ability(7)
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speed = 20
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swim_speed = 0
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fly_speed = 40
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climb_speed = 0
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burrow_speed = 0
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hp_max = 5
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hit_dice = '2d4 + 0'
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condition_immunities = 'charmed, poisoned'
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damage_immunities = 'poison'
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class HornedDevil(Monster):
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"""
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Devil's Sight.
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Magical darkness doesn't impede the devil's darkvision.
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Magic Resistance.
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The devil has advantage on saving throws against spells and other
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magical effects.
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# Actions
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Multiattack.
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The devil makes three melee attacks: two with its fork and one with
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its tail. It can use Hurl Flame in place of any melee attack.
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Fork.
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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15
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(2d8 + 6) piercing damage.
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Tail.
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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10
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(1d8 + 6) piercing damage. If the target is a creature other than an
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undead or a construct, it must succeed on a DC 17 Constitution saving
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throw or lose 10 (3d6) hit points at the start of each of its turns
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due to an infernal wound. Each time the devil hits the wounded target
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with this attack, the damage dealt by the wound increases by 10 (3d6).
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Any creature can take an action to stanch the wound with a successful
|
|
DC 12 Wisdom (Medicine) check. The wound also closes if the target
|
|
receives magical healing.
|
|
Hurl Flame.
|
|
Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14
|
|
(4d6) fire damage. If the target is a flammable object that isn't
|
|
being worn or carried, it also catches fire.
|
|
"""
|
|
name = 'Horned Devil'
|
|
description = 'Large fiend, lawful evil'
|
|
challenge_rating = 11
|
|
armor_class = 18
|
|
skills = ''
|
|
senses = 'Darkvision 120 ft., Passive Perception 13'
|
|
languages = 'Infernal, telepathy 120 ft.'
|
|
strength = Ability(22)
|
|
dexterity = Ability(17)
|
|
constitution = Ability(21)
|
|
intelligence = Ability(12)
|
|
wisdom = Ability(16)
|
|
charisma = Ability(17)
|
|
speed = 20
|
|
swim_speed = 0
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 178
|
|
hit_dice = '17d10 + 85'
|
|
condition_immunities = 'poisoned'
|
|
damage_immunities = 'fire, poison'
|
|
damage_resistances = 'cold'
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class HunterShark(Monster):
|
|
"""
|
|
|
|
Blood Frenzy.
|
|
The shark has advantage on melee attack rolls against any creature
|
|
that doesn't have all its hit points.
|
|
Water Breathing.
|
|
The shark can breathe only underwater.
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8
|
|
+ 4) piercing damage.
|
|
"""
|
|
name = 'Hunter Shark'
|
|
description = 'Large beast, unaligned'
|
|
challenge_rating = 2
|
|
armor_class = 12
|
|
skills = 'Perception +2'
|
|
senses = 'Darkvision 30 ft., Passive Perception 12'
|
|
languages = ''
|
|
strength = Ability(18)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(15)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(4)
|
|
speed = 0
|
|
swim_speed = 40
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 45
|
|
hit_dice = '6d10 + 12'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class Hydra(Monster):
|
|
"""
|
|
|
|
Hold Breath.
|
|
The hydra can hold its breath for 1 hour.
|
|
Multiple Heads.
|
|
The hydra has five heads. While it has more than one head, the hydra
|
|
has advantage on saving throws against being blinded, charmed,
|
|
deafened, frightened, stunned, and knocked unconscious.
|
|
|
|
Whenever the hydra takes 25 or more damage in a single turn, one of
|
|
its heads dies. If all its heads die, the hydra dies.
|
|
|
|
At the end of its turn, it grows two heads for each of its heads that
|
|
died since its last turn, unless it has taken fire damage since its
|
|
last turn. The hydra regains 10 hit points for each head regrown in
|
|
this way.
|
|
Reactive Heads.
|
|
For each head the hydra has beyond one, it gets an extra reaction that
|
|
can be used only for opportunity attacks.
|
|
Wakeful.
|
|
While the hydra sleeps, at least one of its heads is awake.
|
|
|
|
# Actions
|
|
|
|
Multiattack.
|
|
The hydra makes as many bite attacks as it has heads.
|
|
Bite.
|
|
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10
|
|
(1d10 + 5) piercing damage.
|
|
"""
|
|
name = 'Hydra'
|
|
description = 'Huge monstrosity, unaligned'
|
|
challenge_rating = 8
|
|
armor_class = 15
|
|
skills = 'Perception +6'
|
|
senses = 'Darkvision 60 ft., Passive Perception 16'
|
|
languages = ''
|
|
strength = Ability(20)
|
|
dexterity = Ability(12)
|
|
constitution = Ability(20)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(7)
|
|
speed = 30
|
|
swim_speed = 30
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 172
|
|
hit_dice = '15d12 + 75'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class Hyena(Monster):
|
|
"""
|
|
|
|
Pack Tactics.
|
|
The hyena has advantage on an attack roll against a creature if at
|
|
least one of the hyena's allies is within 5 ft. of the creature and
|
|
the ally isn't incapacitated.
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6)
|
|
piercing damage.
|
|
"""
|
|
name = 'Hyena'
|
|
description = 'Medium beast, unaligned'
|
|
challenge_rating = 0
|
|
armor_class = 11
|
|
skills = 'Perception +3'
|
|
senses = 'Passive Perception 13'
|
|
languages = ''
|
|
strength = Ability(11)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(5)
|
|
speed = 50
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 5
|
|
hit_dice = '1d8 + 1'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|