mirror of
https://github.com/Threnklyn/dungeon-sheets.git
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2491 lines
74 KiB
Python
2491 lines
74 KiB
Python
"""
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A collection of monsters from D&D 5e's SRD
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This file was autogenerated by https://github.com/stravajiaxen/5e-srd-to-py
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"""
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from dungeonsheets.monsters.monsters import Monster
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from dungeonsheets.stats import Ability
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class Gargoyle(Monster):
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"""
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False Appearance.
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While the gargoyle remains motion less, it is indistinguishable from
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an inanimate statue.
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# Actions
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Multiattack.
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The gargoyle makes two attacks: one with its bite and one with its
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claws.
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Bite.
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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +
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2) piercing damage.
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Claws.
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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +
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2) slashing damage.
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"""
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name = 'Gargoyle'
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description = 'Medium elemental, chaotic evil'
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challenge_rating = 2
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armor_class = 15
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skills = ''
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senses = 'Darkvision 60 ft., Passive Perception 10'
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languages = 'Terran'
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strength = Ability(15)
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dexterity = Ability(11)
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constitution = Ability(16)
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intelligence = Ability(6)
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wisdom = Ability(11)
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charisma = Ability(7)
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speed = 30
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swim_speed = 0
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fly_speed = 60
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climb_speed = 0
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burrow_speed = 0
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hp_max = 52
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hit_dice = '7d8 + 21'
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condition_immunities = 'exhaustion, petrified, poisoned'
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damage_immunities = 'poison'
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damage_resistances = "bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine"
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damage_vulnerabilities = ''
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spells = []
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class GelatinousCube(Monster):
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"""
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Ooze Cube.
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The cube takes up its entire space. Other creatures can enter the
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space, but a creature that does so is subjected to the cube's Engulf
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and has disadvantage on the saving throw.
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Creatures inside the cube can be seen but have total cover.
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A creature within 5 feet of the cube can take an action to pull a
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creature or object out of the cube. Doing so requires a successful DC
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12 Strength check, and the creature making the attempt takes 10 (3d6)
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acid damage.
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The cube can hold only one Large creature or up to four Medium or
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smaller creatures inside it at a time.
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Transparent.
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Even when the cube is in plain sight, it takes a successful DC 15
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Wisdom (Perception) check to spot a cube that has neither moved nor
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attacked. A creature that tries to enter the cube's space while
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unaware of the cube is surprised by the cube.
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# Actions
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Pseudopod.
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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10
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(3d6) acid damage.
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Engulf.
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The cube moves up to its speed. While doing so, it can enter Large or
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smaller creatures' spaces. Whenever the cube enters a creature's
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space, the creature must make a DC 12 Dexterity saving throw.
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On a successful save, the creature can choose to be pushed 5 feet back
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or to the side of the cube. A creature that chooses not to be pushed
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suffers the consequences of a failed saving throw.
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On a failed save, the cube enters the creature's space, and the
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creature takes 10 (3d6) acid damage and is engulfed. The engulfed
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creature can't breathe, is restrained, and takes 21 (6d6) acid damage
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at the start of each of the cube's turns. When the cube moves, the
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engulfed creature moves with it.
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An engulfed creature can try to escape by taking an action to make a
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DC 12 Strength check. On a success, the creature escapes and enters a
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space of its choice within 5 feet of the cube.
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"""
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name = 'Gelatinous Cube'
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description = 'Large ooze, unaligned'
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challenge_rating = 2
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armor_class = 6
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skills = ''
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senses = 'Blindsight 60 ft. (blind beyond this radius), Passive Perception 8'
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languages = ''
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strength = Ability(14)
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dexterity = Ability(3)
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constitution = Ability(20)
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intelligence = Ability(1)
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wisdom = Ability(6)
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charisma = Ability(1)
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speed = 15
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 84
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hit_dice = '8d10 + 40'
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condition_immunities = 'blinded, charmed, blinded, exhaustion, frightened, prone'
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Ghast(Monster):
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"""
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Stench.
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Any creature that starts its turn within 5 ft. of the ghast must
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succeed on a DC 10 Constitution saving throw or be poisoned until the
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start of its next turn. On a successful saving throw, the creature is
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immune to the ghast's Stench for 24 hours.
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Turn Defiance.
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The ghast and any ghouls within 30 ft. of it have advantage on saving
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throws against effects that turn undead.
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# Actions
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Bite.
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Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12
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(2d8 + 3) piercing damage.
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Claws.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6
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+ 3) slashing damage. If the target is a creature other than an
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undead, it must succeed on a DC 10 Constitution saving throw or be
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paralyzed for 1 minute. The target can repeat the saving throw at the
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end of each of its turns, ending the effect on itself on a success.
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"""
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name = 'Ghast'
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description = 'Medium undead, chaotic evil'
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challenge_rating = 2
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armor_class = 13
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skills = ''
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senses = 'Darkvision 60 ft., Passive Perception 10'
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languages = 'Common'
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strength = Ability(16)
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dexterity = Ability(17)
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constitution = Ability(10)
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intelligence = Ability(11)
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wisdom = Ability(10)
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charisma = Ability(8)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 36
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hit_dice = '8d8 + 0'
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condition_immunities = 'poisoned'
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damage_immunities = 'necrotic'
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Ghost(Monster):
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"""
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Ethereal Sight.
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The ghost can see 60 ft. into the Ethereal Plane when it is on the
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Material Plane, and vice versa.
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Incorporeal Movement.
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The ghost can move through other creatures and objects as if they were
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difficult terrain. It takes 5 (1d10) force damage if it ends its turn
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inside an object.
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# Actions
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Withering Touch.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6
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+ 3) necrotic damage.
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Etherealness.
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The ghost enters the Ethereal Plane from the Material Plane, or vice
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versa. It is visible on the Material Plane while it is in the Border
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Ethereal, and vice versa, yet it can't affect or be affected by
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anything on the other plane.
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Horrifying Visage.
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Each non-undead creature within 60 ft. of the ghost that can see it
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must succeed on a DC 13 Wisdom saving throw or be frightened for 1
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minute. If the save fails by 5 or more, the target also ages 1d4 + 10
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years. A frightened target can repeat the saving throw at the end of
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each of its turns, ending the frightened condition on itself on a
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success. If a target's saving throw is successful or the effect ends
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for it, the target is immune to this ghost's Horrifying Visage for the
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next 24 hours. The aging effect can be reversed with a greater
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restoration spell, but only within 24 hours of it occurring.
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Possession (Recharge 6).
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One humanoid that the ghost can see within 5 ft. of it must succeed on
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a DC 13 Charisma saving throw or be possessed by the ghost; the ghost
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then disappears, and the target is incapacitated and loses control of
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its body. The ghost now controls the body but doesn't deprive the
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target of awareness. The ghost can't be targeted by any attack, spell,
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or other effect, except ones that turn undead, and it retains its
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alignment, Intelligence, Wisdom, Charisma, and immunity to being
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charmed and frightened. It otherwise uses the possessed target's
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statistics, but doesn't gain access to the target's knowledge, class
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features, or proficiencies.
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The possession lasts until the body drops to 0 hit points, the ghost
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ends it as a bonus action, or the ghost is turned or forced out by an
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effect like the dispel evil and good spell. When the possession ends,
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the ghost reappears in an unoccupied space within 5 ft. of the body.
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The target is immune to this ghost's Possession for 24 hours after
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succeeding on the saving throw or after the possession ends.
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"""
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name = 'Ghost'
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description = 'Medium undead, any alignment'
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challenge_rating = 4
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armor_class = 11
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skills = ''
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senses = 'Darkvision 60 ft., Passive Perception 11'
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languages = 'any languages it knew in life'
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strength = Ability(7)
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dexterity = Ability(13)
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constitution = Ability(10)
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intelligence = Ability(10)
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wisdom = Ability(12)
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charisma = Ability(17)
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speed = 0
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swim_speed = 0
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fly_speed = 40
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climb_speed = 0
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burrow_speed = 0
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hp_max = 45
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hit_dice = '10d8 + 0'
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condition_immunities = 'charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained'
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damage_immunities = 'cold, necrotic, poison'
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damage_resistances = 'acid'
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damage_vulnerabilities = ''
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spells = []
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class Ghoul(Monster):
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"""
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# Actions
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Bite.
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Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6
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+ 2) piercing damage.
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Claws.
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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 +
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2) slashing damage. If the target is a creature other than an elf or
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undead, it must succeed on a DC 10 Constitution saving throw or be
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paralyzed for 1 minute. The target can repeat the saving throw at the
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end of each of its turns, ending the effect on itself on a success.
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"""
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name = 'Ghoul'
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description = 'Medium undead, chaotic evil'
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challenge_rating = 1
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armor_class = 12
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skills = ''
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senses = 'Darkvision 60 ft., Passive Perception 10'
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languages = 'Common'
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strength = Ability(13)
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dexterity = Ability(15)
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constitution = Ability(10)
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intelligence = Ability(7)
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wisdom = Ability(10)
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charisma = Ability(6)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 22
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hit_dice = '5d8 + 0'
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condition_immunities = 'poisoned'
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class GiantApe(Monster):
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"""
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# Actions
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Multiattack.
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The ape makes two fist attacks.
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Fist.
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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22
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(3d10 + 6) bludgeoning damage.
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Rock.
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Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30
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(7d6 + 6) bludgeoning damage.
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"""
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name = 'Giant Ape'
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description = 'Huge beast, unaligned'
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challenge_rating = 7
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armor_class = 12
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skills = 'Athletics +9, Perception +4'
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senses = 'Passive Perception 14'
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languages = ''
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strength = Ability(23)
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dexterity = Ability(14)
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constitution = Ability(18)
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intelligence = Ability(7)
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wisdom = Ability(12)
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charisma = Ability(7)
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speed = 40
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swim_speed = 0
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fly_speed = 0
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climb_speed = 40
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burrow_speed = 0
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hp_max = 157
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hit_dice = '15d12 + 60'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class GiantBadger(Monster):
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"""
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Keen Smell.
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The badger has advantage on Wisdom (Perception) checks that rely on
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smell.
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# Actions
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Multiattack.
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The badger makes two attacks: one with its bite and one with its
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claws.
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Bite.
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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +
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1) piercing damage.
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Claws.
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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 +
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1) slashing damage.
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"""
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name = 'Giant Badger'
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description = 'Medium beast, unaligned'
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challenge_rating = 0.25
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armor_class = 10
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skills = ''
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senses = 'Darkvision 30 ft., Passive Perception 11'
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languages = ''
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strength = Ability(13)
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dexterity = Ability(10)
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constitution = Ability(15)
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intelligence = Ability(2)
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wisdom = Ability(12)
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charisma = Ability(5)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 10
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hp_max = 13
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hit_dice = '2d8 + 4'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class GiantBat(Monster):
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"""
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Echolocation.
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The bat can't use its blindsight while deafened.
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Keen Hearing.
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The bat has advantage on Wisdom (Perception) checks that rely on
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hearing.
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# Actions
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Bite.
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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6
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+ 2) piercing damage.
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"""
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name = 'Giant Bat'
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description = 'Large beast, unaligned'
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challenge_rating = 0.25
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armor_class = 13
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skills = ''
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senses = 'Blindsight 60 ft., Passive Perception 11'
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languages = ''
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strength = Ability(15)
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dexterity = Ability(16)
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constitution = Ability(11)
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intelligence = Ability(2)
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wisdom = Ability(12)
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charisma = Ability(6)
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speed = 10
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swim_speed = 0
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fly_speed = 60
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climb_speed = 0
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burrow_speed = 0
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hp_max = 22
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hit_dice = '4d10 + 0'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class GiantBoar(Monster):
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"""
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Charge.
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If the boar moves at least 20 ft. straight toward a target and then
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hits it with a tusk attack on the same turn, the target takes an extra
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7 (2d6) slashing damage. If the target is a creature, it must succeed
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on a DC 13 Strength saving throw or be knocked prone.
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Relentless.
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If the boar takes 10 damage or less that would reduce it to 0 hit
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points, it is reduced to 1 hit point instead.
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# Actions
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Tusk.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6
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+ 3) slashing damage.
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"""
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name = 'Giant Boar'
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description = 'Large beast, unaligned'
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challenge_rating = 2
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armor_class = 12
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skills = ''
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senses = 'Passive Perception 8'
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languages = ''
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strength = Ability(17)
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dexterity = Ability(10)
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constitution = Ability(16)
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intelligence = Ability(2)
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wisdom = Ability(7)
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charisma = Ability(5)
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speed = 40
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 42
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hit_dice = '5d10 + 15'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class GiantCentipede(Monster):
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"""
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# Actions
|
|
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Bite.
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Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit:
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4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11
|
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Constitution saving throw or take 10 (3d6) poison damage. If the
|
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poison damage reduces the target to 0 hit points, the target is stable
|
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but poisoned for 1 hour, even after regaining hit points, and is
|
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paralyzed while poisoned in this way.
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"""
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name = 'Giant Centipede'
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description = 'Small beast, unaligned'
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challenge_rating = 0.25
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armor_class = 13
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skills = ''
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senses = 'Blindsight 30 ft., Passive Perception 8'
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languages = ''
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strength = Ability(5)
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dexterity = Ability(14)
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constitution = Ability(12)
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intelligence = Ability(1)
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wisdom = Ability(7)
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charisma = Ability(3)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 30
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burrow_speed = 0
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hp_max = 4
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hit_dice = '1d6 + 1'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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|
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class GiantConstrictorSnake(Monster):
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"""
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# Actions
|
|
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Bite.
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Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11
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(2d6 + 4) piercing damage.
|
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Constrict.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13
|
|
(2d8 + 4) bludgeoning damage, and the target is grappled (escape DC
|
|
16). Until this grapple ends, the creature is restrained, and the
|
|
snake can't constrict another target.
|
|
"""
|
|
name = 'Giant Constrictor Snake'
|
|
description = 'Huge beast, unaligned'
|
|
challenge_rating = 2
|
|
armor_class = 12
|
|
skills = 'Perception +2'
|
|
senses = 'Blindsight 10 ft., Passive Perception 12'
|
|
languages = ''
|
|
strength = Ability(19)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(3)
|
|
speed = 30
|
|
swim_speed = 30
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 60
|
|
hit_dice = '8d12 + 8'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantCrab(Monster):
|
|
"""
|
|
|
|
Amphibious.
|
|
The crab can breathe air and water.
|
|
|
|
# Actions
|
|
|
|
Claw.
|
|
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +
|
|
1) bludgeoning damage, and the target is grappled (escape DC 11). The
|
|
crab has two claws, each of which can grapple only one target.
|
|
"""
|
|
name = 'Giant Crab'
|
|
description = 'Medium beast, unaligned'
|
|
challenge_rating = 0.125
|
|
armor_class = 15
|
|
skills = 'Stealth +4'
|
|
senses = 'Blindsight 30 ft., Passive Perception 9'
|
|
languages = ''
|
|
strength = Ability(13)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(11)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(9)
|
|
charisma = Ability(3)
|
|
speed = 30
|
|
swim_speed = 30
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 13
|
|
hit_dice = '3d8 + 0'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantCrocodile(Monster):
|
|
"""
|
|
|
|
Hold Breath.
|
|
The crocodile can hold its breath for 30 minutes.
|
|
|
|
# Actions
|
|
|
|
Multiattack.
|
|
The crocodile makes two attacks: one with its bite and one with its
|
|
tail.
|
|
Bite.
|
|
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10
|
|
+ 5) piercing damage, and the target is grappled (escape DC 16). Until
|
|
this grapple ends, the target is restrained, and the crocodile can't
|
|
bite another target.
|
|
Tail.
|
|
Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled
|
|
by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target
|
|
is a creature, it must succeed on a DC 16 Strength saving throw or be
|
|
knocked prone.
|
|
"""
|
|
name = 'Giant Crocodile'
|
|
description = 'Huge beast, unaligned'
|
|
challenge_rating = 5
|
|
armor_class = 14
|
|
skills = 'Stealth +5'
|
|
senses = 'Passive Perception 10'
|
|
languages = ''
|
|
strength = Ability(21)
|
|
dexterity = Ability(9)
|
|
constitution = Ability(17)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(7)
|
|
speed = 30
|
|
swim_speed = 50
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 85
|
|
hit_dice = '9d12 + 27'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantEagle(Monster):
|
|
"""
|
|
|
|
Keen Sight.
|
|
The eagle has advantage on Wisdom (Perception) checks that rely on
|
|
sight.
|
|
|
|
# Actions
|
|
|
|
Multiattack.
|
|
The eagle makes two attacks: one with its beak and one with its
|
|
talons.
|
|
Beak.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 +
|
|
3) piercing damage.
|
|
Talons.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6
|
|
+ 3) slashing damage.
|
|
"""
|
|
name = 'Giant Eagle'
|
|
description = 'Large beast, neutral good'
|
|
challenge_rating = 1
|
|
armor_class = 13
|
|
skills = 'Perception +4'
|
|
senses = 'Passive Perception 14'
|
|
languages = "Giant Eagle, understands Common and Auran but can't speak"
|
|
strength = Ability(16)
|
|
dexterity = Ability(17)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(8)
|
|
wisdom = Ability(14)
|
|
charisma = Ability(10)
|
|
speed = 10
|
|
swim_speed = 0
|
|
fly_speed = 80
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 26
|
|
hit_dice = '4d10 + 4'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantElk(Monster):
|
|
"""
|
|
|
|
Charge.
|
|
If the elk moves at least 20 ft. straight toward a target and then
|
|
hits it with a ram attack on the same turn, the target takes an extra
|
|
7 (2d6) damage. If the target is a creature, it must succeed on a DC
|
|
14 Strength saving throw or be knocked prone.
|
|
|
|
# Actions
|
|
|
|
Ram.
|
|
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6
|
|
+ 4) bludgeoning damage.
|
|
Hooves.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit:
|
|
22 (4d8 + 4) bludgeoning damage.
|
|
"""
|
|
name = 'Giant Elk'
|
|
description = 'Huge beast, unaligned'
|
|
challenge_rating = 2
|
|
armor_class = 15
|
|
skills = 'Perception +4'
|
|
senses = 'Passive Perception 14'
|
|
languages = "Giant Elk, understands Common, Elvish, and Sylvan but can't speak"
|
|
strength = Ability(19)
|
|
dexterity = Ability(16)
|
|
constitution = Ability(14)
|
|
intelligence = Ability(7)
|
|
wisdom = Ability(14)
|
|
charisma = Ability(10)
|
|
speed = 60
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 42
|
|
hit_dice = '5d12 + 10'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantFireBeetle(Monster):
|
|
"""
|
|
|
|
Illumination.
|
|
The beetle sheds bright light in a 10-foot radius and dim light for an
|
|
additional 10 ft..
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 -
|
|
1) slashing damage.
|
|
"""
|
|
name = 'Giant Fire Beetle'
|
|
description = 'Small beast, unaligned'
|
|
challenge_rating = 0
|
|
armor_class = 13
|
|
skills = ''
|
|
senses = 'Blindsight 30 ft., Passive Perception 8'
|
|
languages = ''
|
|
strength = Ability(8)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(7)
|
|
charisma = Ability(3)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 4
|
|
hit_dice = '1d6 + 1'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantFrog(Monster):
|
|
"""
|
|
|
|
Amphibious.
|
|
The frog can breathe air and water
|
|
Standing Leap.
|
|
The frog's long jump is up to 20 ft. and its high jump is up to 10
|
|
ft., with or without a running start.
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +
|
|
1) piercing damage, and the target is grappled (escape DC 11). Until
|
|
this grapple ends, the target is restrained, and the frog can't bite
|
|
another target.
|
|
Swallow.
|
|
The frog makes one bite attack against a Small or smaller target it is
|
|
grappling. If the attack hits, the target is swallowed, and the
|
|
grapple ends. The swallowed target is blinded and restrained, it has
|
|
total cover against attacks and other effects outside the frog, and it
|
|
takes 5 (2d4) acid damage at the start of each of the frog's turns.
|
|
The frog can have only one target swallowed at a time. If the frog
|
|
dies, a swallowed creature is no longer restrained by it and can
|
|
escape from the corpse using 5 ft. of movement, exiting prone.
|
|
"""
|
|
name = 'Giant Frog'
|
|
description = 'Medium beast, unaligned'
|
|
challenge_rating = 0.25
|
|
armor_class = 11
|
|
skills = 'Perception +2, Stealth +3'
|
|
senses = 'Darkvision 30 ft., Passive Perception 12'
|
|
languages = ''
|
|
strength = Ability(12)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(11)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(3)
|
|
speed = 30
|
|
swim_speed = 30
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 18
|
|
hit_dice = '4d8 + 0'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantGoat(Monster):
|
|
"""
|
|
|
|
Charge.
|
|
If the goat moves at least 20 ft. straight toward a target and then
|
|
hits it with a ram attack on the same turn, the target takes an extra
|
|
5 (2d4) bludgeoning damage. If the target is a creature, it must
|
|
succeed on a DC 13 Strength saving throw or be knocked prone.
|
|
Sure-Footed.
|
|
The goat has advantage on Strength and Dexterity saving throws made
|
|
against effects that would knock it prone.
|
|
|
|
# Actions
|
|
|
|
Ram.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 +
|
|
3) bludgeoning damage.
|
|
"""
|
|
name = 'Giant Goat'
|
|
description = 'Large beast, unaligned'
|
|
challenge_rating = 0.5
|
|
armor_class = 11
|
|
skills = ''
|
|
senses = 'Passive Perception 11'
|
|
languages = ''
|
|
strength = Ability(17)
|
|
dexterity = Ability(11)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(3)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(6)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 19
|
|
hit_dice = '3d10 + 3'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantHyena(Monster):
|
|
"""
|
|
|
|
Rampage.
|
|
When the hyena reduces a creature to 0 hit points with a melee attack
|
|
on its turn, the hyena can take a bonus action to move up to half its
|
|
speed and make a bite attack.
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6
|
|
+ 3) piercing damage.
|
|
"""
|
|
name = 'Giant Hyena'
|
|
description = 'Large beast, unaligned'
|
|
challenge_rating = 1
|
|
armor_class = 12
|
|
skills = 'Perception +3'
|
|
senses = 'Passive Perception 13'
|
|
languages = ''
|
|
strength = Ability(16)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(14)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(7)
|
|
speed = 50
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 45
|
|
hit_dice = '6d10 + 12'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantLizard(Monster):
|
|
"""
|
|
|
|
Variant: Hold Breath.
|
|
The lizard can hold its breath for 15 minutes. (A lizard that has this
|
|
trait also has a swimming speed of 30 feet.)
|
|
Variant: Spider Climb.
|
|
The lizard can climb difficult surfaces, including upside down on
|
|
ceilings, without needing to make an ability check.
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 +
|
|
2) piercing damage.
|
|
"""
|
|
name = 'Giant Lizard'
|
|
description = 'Large beast, unaligned'
|
|
challenge_rating = 0.25
|
|
armor_class = 12
|
|
skills = ''
|
|
senses = 'Darkvision 30 ft., Passive Perception 10'
|
|
languages = ''
|
|
strength = Ability(15)
|
|
dexterity = Ability(12)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(5)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 30
|
|
burrow_speed = 0
|
|
hp_max = 19
|
|
hit_dice = '3d10 + 3'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantOctopus(Monster):
|
|
"""
|
|
|
|
Hold Breath.
|
|
While out of water, the octopus can hold its breath for 1 hour.
|
|
Underwater Camouflage.
|
|
The octopus has advantage on Dexterity (Stealth) checks made while
|
|
underwater.
|
|
Water Breathing.
|
|
The octopus can breathe only underwater.
|
|
|
|
# Actions
|
|
|
|
Tentacles.
|
|
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6
|
|
+ 3) bludgeoning damage. If the target is a creature, it is grappled
|
|
(escape DC 16). Until this grapple ends, the target is restrained, and
|
|
the octopus can't use its tentacles on another target.
|
|
Ink Cloud.
|
|
A 20-foot-radius cloud of ink extends all around the octopus if it is
|
|
underwater. The area is heavily obscured for 1 minute, although a
|
|
significant current can disperse the ink. After releasing the ink, the
|
|
octopus can use the Dash action as a bonus action.
|
|
"""
|
|
name = 'Giant Octopus'
|
|
description = 'Large beast, unaligned'
|
|
challenge_rating = 1
|
|
armor_class = 11
|
|
skills = 'Perception +4, Stealth +5'
|
|
senses = 'Darkvision 60 ft., Passive Perception 14'
|
|
languages = ''
|
|
strength = Ability(17)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(4)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(4)
|
|
speed = 10
|
|
swim_speed = 60
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 52
|
|
hit_dice = '8d10 + 8'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantOwl(Monster):
|
|
"""
|
|
|
|
Flyby.
|
|
The owl doesn't provoke opportunity attacks when it flies out of an
|
|
enemy's reach.
|
|
Keen Hearing and Sight.
|
|
The owl has advantage on Wisdom (Perception) checks that rely on
|
|
hearing or sight.
|
|
|
|
# Actions
|
|
|
|
Talons.
|
|
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 +
|
|
1) slashing damage.
|
|
"""
|
|
name = 'Giant Owl'
|
|
description = 'Large beast, neutral'
|
|
challenge_rating = 0.25
|
|
armor_class = 12
|
|
skills = 'Perception +5, Stealth +4'
|
|
senses = 'Darkvision 120 ft., Passive Perception 15'
|
|
languages = "Giant Owl, understands Common, Elvish, and Sylvan but can't speak"
|
|
strength = Ability(13)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(8)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(10)
|
|
speed = 5
|
|
swim_speed = 0
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 19
|
|
hit_dice = '3d10 + 3'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantPoisonousSnake(Monster):
|
|
"""
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4
|
|
+ 4) piercing damage, and the target must make a DC 11 Constitution
|
|
saving throw, taking 10 (3d6) poison damage on a failed save, or half
|
|
as much damage on a successful one.
|
|
"""
|
|
name = 'Giant Poisonous Snake'
|
|
description = 'Medium beast, unaligned'
|
|
challenge_rating = 0.25
|
|
armor_class = 14
|
|
skills = 'Perception +2'
|
|
senses = 'Blindsight 10 ft., Passive Perception 12'
|
|
languages = ''
|
|
strength = Ability(10)
|
|
dexterity = Ability(18)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(3)
|
|
speed = 30
|
|
swim_speed = 30
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 11
|
|
hit_dice = '2d8 + 2'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantRat(Monster):
|
|
"""
|
|
|
|
Keen Smell.
|
|
The rat has advantage on Wisdom (Perception) checks that rely on
|
|
smell.
|
|
Pack Tactics.
|
|
The rat has advantage on an attack roll against a creature if at least
|
|
one of the rat's allies is within 5 ft. of the creature and the ally
|
|
isn't incapacitated.
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 +
|
|
2) piercing damage.
|
|
"""
|
|
name = 'Giant Rat'
|
|
description = 'Small beast, unaligned'
|
|
challenge_rating = 0.125
|
|
armor_class = 12
|
|
skills = ''
|
|
senses = 'Darkvision 60 ft., Passive Perception 10'
|
|
languages = ''
|
|
strength = Ability(7)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(11)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(4)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 7
|
|
hit_dice = '2d6 + 0'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantRatDiseased(Monster):
|
|
"""
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 +
|
|
2) piercing damage. If the target is a creature, it must succeed on a
|
|
DC 10 Constitution saving throw or contract a disease. Until the
|
|
disease is cured, the target can't regain hit points except by magical
|
|
means, and the target's hit point maximum decreases by 3 (1d6) every
|
|
24 hours. If the target's hit point maximum drops to 0 as a result of
|
|
this disease, the target dies.
|
|
"""
|
|
name = 'Giant Rat (Diseased)'
|
|
description = 'Small beast, unaligned'
|
|
challenge_rating = 0.125
|
|
armor_class = 12
|
|
skills = ''
|
|
senses = 'Darkvision 60 ft., Passive Perception 10'
|
|
languages = ''
|
|
strength = Ability(7)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(11)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(4)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 7
|
|
hit_dice = '2d6 + 0'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantScorpion(Monster):
|
|
"""
|
|
|
|
# Actions
|
|
|
|
Claw.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 +
|
|
2) bludgeoning damage, and the target is grappled (escape DC 12). The
|
|
scorpion has two claws, each of which can grapple only one target.
|
|
Multiattack.
|
|
The scorpion makes three attacks: two with its claws and one with its
|
|
sting.
|
|
Sting.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7
|
|
(1d10 + 2) piercing damage, and the target must make a DC 12
|
|
Constitution saving throw, taking 22 (4d10) poison damage on a failed
|
|
save, or half as much damage on a successful one.
|
|
"""
|
|
name = 'Giant Scorpion'
|
|
description = 'Large beast, unaligned'
|
|
challenge_rating = 3
|
|
armor_class = 15
|
|
skills = ''
|
|
senses = 'Blindsight 60 ft., Passive Perception 9'
|
|
languages = ''
|
|
strength = Ability(15)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(15)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(9)
|
|
charisma = Ability(3)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 52
|
|
hit_dice = '7d10 + 14'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantSeaHorse(Monster):
|
|
"""
|
|
|
|
Charge.
|
|
If the sea horse moves at least 20 ft. straight toward a target and
|
|
then hits it with a ram attack on the same turn, the target takes an
|
|
extra 7 (2d6) bludgeoning damage. If the target is a creature, it must
|
|
succeed on a DC 11 Strength saving throw or be knocked prone.
|
|
Water Breathing.
|
|
The sea horse can breathe only underwater.
|
|
|
|
# Actions
|
|
|
|
Ram.
|
|
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +
|
|
1) bludgeoning damage.
|
|
"""
|
|
name = 'Giant Sea Horse'
|
|
description = 'Large beast, unaligned'
|
|
challenge_rating = 0.5
|
|
armor_class = 13
|
|
skills = ''
|
|
senses = 'Passive Perception 11'
|
|
languages = ''
|
|
strength = Ability(12)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(11)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(5)
|
|
speed = 0
|
|
swim_speed = 40
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 16
|
|
hit_dice = '3d10 + 0'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantShark(Monster):
|
|
"""
|
|
|
|
Blood Frenzy.
|
|
The shark has advantage on melee attack rolls against any creature
|
|
that doesn't have all its hit points.
|
|
Water Breathing.
|
|
The shark can breathe only underwater.
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6)
|
|
piercing damage.
|
|
"""
|
|
name = 'Giant Shark'
|
|
description = 'Huge beast, unaligned'
|
|
challenge_rating = 5
|
|
armor_class = 13
|
|
skills = 'Perception +3'
|
|
senses = 'Blindsight 60 ft., Passive Perception 13'
|
|
languages = ''
|
|
strength = Ability(23)
|
|
dexterity = Ability(11)
|
|
constitution = Ability(21)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(5)
|
|
speed = 0
|
|
swim_speed = 50
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 126
|
|
hit_dice = '11d12 + 55'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantSpider(Monster):
|
|
"""
|
|
|
|
Spider Climb.
|
|
The spider can climb difficult surfaces, including upside down on
|
|
ceilings, without needing to make an ability check.
|
|
Web Sense.
|
|
While in contact with a web, the spider knows the exact location of
|
|
any other creature in contact with the same web.
|
|
Web Walker.
|
|
The spider ignores movement restrictions caused by webbing.
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8
|
|
+ 3) piercing damage, and the target must make a DC 11 Constitution
|
|
saving throw, taking 9 (2d8) poison damage on a failed save, or half
|
|
as much damage on a successful one. If the poison damage reduces the
|
|
target to 0 hit points, the target is stable but poisoned for 1 hour,
|
|
even after regaining hit points, and is paralyzed while poisoned in
|
|
this way.
|
|
Web.
|
|
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit:
|
|
The target is restrained by webbing. As an action, the restrained
|
|
target can make a DC 12 Strength check, bursting the webbing on a
|
|
success. The webbing can also be attacked and destroyed (AC 10; hp 5;
|
|
vulnerability to fire damage; immunity to bludgeoning, poison, and
|
|
psychic damage).
|
|
"""
|
|
name = 'Giant Spider'
|
|
description = 'Large beast, unaligned'
|
|
challenge_rating = 1
|
|
armor_class = 14
|
|
skills = 'Stealth +7'
|
|
senses = 'Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10'
|
|
languages = ''
|
|
strength = Ability(14)
|
|
dexterity = Ability(16)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(4)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 30
|
|
burrow_speed = 0
|
|
hp_max = 26
|
|
hit_dice = '4d10 + 4'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantToad(Monster):
|
|
"""
|
|
|
|
Amphibious.
|
|
The toad can breathe air and water
|
|
Standing Leap.
|
|
The toad's long jump is up to 20 ft. and its high jump is up to 10
|
|
ft., with or without a running start.
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10
|
|
+ 2) piercing damage plus 5 (1d10) poison damage, and the target is
|
|
grappled (escape DC 13). Until this grapple ends, the target is
|
|
restrained, and the toad can't bite another target.
|
|
Swallow.
|
|
The toad makes one bite attack against a Medium or smaller target it
|
|
is grappling. If the attack hits, the target is swallowed, and the
|
|
grapple ends. The swallowed target is blinded and restrained, it has
|
|
total cover against attacks and other effects outside the toad, and it
|
|
takes 10 (3d6) acid damage at the start of each of the toad's turns.
|
|
The toad can have only one target swallowed at a time.
|
|
|
|
If the toad dies, a swallowed creature is no longer restrained by it
|
|
and can escape from the corpse using 5 feet of movement, exiting
|
|
prone.
|
|
"""
|
|
name = 'Giant Toad'
|
|
description = 'Large beast, unaligned'
|
|
challenge_rating = 1
|
|
armor_class = 11
|
|
skills = ''
|
|
senses = 'Darkvision 30 ft., Passive Perception 10'
|
|
languages = ''
|
|
strength = Ability(15)
|
|
dexterity = Ability(13)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(3)
|
|
speed = 20
|
|
swim_speed = 40
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 39
|
|
hit_dice = '6d10 + 6'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantVulture(Monster):
|
|
"""
|
|
|
|
Keen Sight and Smell.
|
|
The vulture has advantage on Wisdom (Perception) checks that rely on
|
|
sight or smell.
|
|
Pack Tactics.
|
|
The vulture has advantage on an attack roll against a creature if at
|
|
least one of the vulture's allies is within 5 ft. of the creature and
|
|
the ally isn't incapacitated.
|
|
|
|
# Actions
|
|
|
|
Multiattack.
|
|
The vulture makes two attacks: one with its beak and one with its
|
|
talons.
|
|
Beak.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 +
|
|
2) piercing damage.
|
|
Talons.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 +
|
|
2) slashing damage.
|
|
"""
|
|
name = 'Giant Vulture'
|
|
description = 'Large beast, neutral evil'
|
|
challenge_rating = 1
|
|
armor_class = 10
|
|
skills = 'Perception +3'
|
|
senses = 'Passive Perception 13'
|
|
languages = "understands Common but can't speak"
|
|
strength = Ability(15)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(15)
|
|
intelligence = Ability(6)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(7)
|
|
speed = 10
|
|
swim_speed = 0
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 22
|
|
hit_dice = '3d10 + 6'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantWasp(Monster):
|
|
"""
|
|
|
|
# Actions
|
|
|
|
Sting.
|
|
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit:
|
|
5 (1d6 + 2) piercing damage, and the target must make a DC 11
|
|
Constitution saving throw, taking 10 (3d6) poison damage on a failed
|
|
save, or half as much damage on a successful one. If the poison damage
|
|
reduces the target to 0 hit points, the target is stable but poisoned
|
|
for 1 hour, even after regaining hit points, and is paralyzed while
|
|
poisoned in this way.
|
|
"""
|
|
name = 'Giant Wasp'
|
|
description = 'Medium beast, unaligned'
|
|
challenge_rating = 0.5
|
|
armor_class = 12
|
|
skills = ''
|
|
senses = 'Passive Perception 10'
|
|
languages = ''
|
|
strength = Ability(10)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(3)
|
|
speed = 10
|
|
swim_speed = 50
|
|
fly_speed = 50
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 13
|
|
hit_dice = '3d8 + 0'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantWeasel(Monster):
|
|
"""
|
|
|
|
Keen Hearing and Smell.
|
|
The weasel has advantage on Wisdom (Perception) checks that rely on
|
|
hearing or smell.
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3)
|
|
piercing damage.
|
|
"""
|
|
name = 'Giant Weasel'
|
|
description = 'Medium beast, unaligned'
|
|
challenge_rating = 0.125
|
|
armor_class = 13
|
|
skills = 'Perception +3, Stealth +5'
|
|
senses = 'Darkvision 60 ft., Passive Perception 13'
|
|
languages = ''
|
|
strength = Ability(11)
|
|
dexterity = Ability(16)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(4)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(5)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 9
|
|
hit_dice = '2d8 + 0'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GiantWolfSpider(Monster):
|
|
"""
|
|
|
|
Spider Climb.
|
|
The spider can climb difficult surfaces, including upside down on
|
|
ceilings, without needing to make an ability check.
|
|
Web Sense.
|
|
While in contact with a web, the spider knows the exact location of
|
|
any other creature in contact with the same web.
|
|
Web Walker.
|
|
The spider ignores movement restrictions caused by webbing.
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1)
|
|
piercing damage, and the target must make a DC 11 Constitution saving
|
|
throw, taking 7 (2d6) poison damage on a failed save, or half as much
|
|
damage on a successful one. If the poison damage reduces the target to
|
|
0 hit points, the target is stable but poisoned for 1 hour, even after
|
|
regaining hit points, and is paralyzed while poisoned in this way.
|
|
"""
|
|
name = 'Giant Wolf Spider'
|
|
description = 'Medium beast, unaligned'
|
|
challenge_rating = 0.25
|
|
armor_class = 13
|
|
skills = 'Perception +3, Stealth +7'
|
|
senses = 'Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13'
|
|
languages = ''
|
|
strength = Ability(12)
|
|
dexterity = Ability(16)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(3)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(4)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 40
|
|
burrow_speed = 0
|
|
hp_max = 11
|
|
hit_dice = '2d8 + 2'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GibberingMouther(Monster):
|
|
"""
|
|
|
|
Aberrant Ground.
|
|
The ground in a 10-foot radius around the mouther is doughlike
|
|
difficult terrain. Each creature that starts its turn in that area
|
|
must succeed on a DC 10 Strength saving throw or have its speed
|
|
reduced to 0 until the start of its next turn.
|
|
Gibbering.
|
|
The mouther babbles incoherently while it can see any creature and
|
|
isn't incapacitated. Each creature that starts its turn within 20 feet
|
|
of the mouther and can hear the gibbering must succeed on a DC 10
|
|
Wisdom saving throw. On a failure, the creature can't take reactions
|
|
until the start of its next turn and rolls a d8 to determine what it
|
|
does during its turn. On a 1 to 4, the creature does nothing. On a 5
|
|
or 6, the creature takes no action or bonus action and uses all its
|
|
movement to move in a randomly determined direction. On a 7 or 8, the
|
|
creature makes a melee attack against a randomly determined creature
|
|
within its reach or does nothing if it can't make such an attack.
|
|
|
|
# Actions
|
|
|
|
Multiattack.
|
|
The gibbering mouther makes one bite attack and, if it can, uses its
|
|
Blinding Spittle.
|
|
Bites.
|
|
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17
|
|
(5d6) piercing damage. If the target is Medium or smaller, it must
|
|
succeed on a DC 10 Strength saving throw or be knocked prone. If the
|
|
target is killed by this damage, it is absorbed into the mouther.
|
|
Blinding Spittle.
|
|
The mouther spits a chemical glob at a point it can see within 15 feet
|
|
of it. The glob explodes in a blinding flash of light on impact. Each
|
|
creature within 5 feet of the flash must succeed on a DC 13 Dexterity
|
|
saving throw or be blinded until the end of the mouther's next turn.
|
|
"""
|
|
name = 'Gibbering Mouther'
|
|
description = 'Medium aberration, neutral'
|
|
challenge_rating = 2
|
|
armor_class = 9
|
|
skills = ''
|
|
senses = 'Darkvision 60 ft., Passive Perception 10'
|
|
languages = ''
|
|
strength = Ability(10)
|
|
dexterity = Ability(8)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(3)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(6)
|
|
speed = 10
|
|
swim_speed = 10
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 67
|
|
hit_dice = '9d8 + 27'
|
|
condition_immunities = 'prone'
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class Glabrezu(Monster):
|
|
"""
|
|
|
|
Innate Spellcasting.
|
|
The glabrezu's spellcasting ability is Intelligence (spell save DC
|
|
16). The glabrezu can innately cast the following spells, requiring no
|
|
material components:
|
|
|
|
At will: darkness, detect magic, dispel magic
|
|
|
|
1/day each: confusion, fly, power word stun
|
|
Magic Resistance.
|
|
The glabrezu has advantage on saving throws against spells and other
|
|
magical effects.
|
|
|
|
# Actions
|
|
|
|
Multiattack.
|
|
The glabrezu makes four attacks: two with its pincers and two with its
|
|
fists. Alternatively, it makes two attacks with its pincers and casts
|
|
one spell.
|
|
Pincer.
|
|
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16
|
|
(2d10 + 5) bludgeoning damage. If the target is a Medium or smaller
|
|
creature, it is grappled (escape DC 15). The glabrezu has two pincers,
|
|
each of which can grapple only one target.
|
|
Fist.
|
|
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 +
|
|
2) bludgeoning damage.
|
|
Variant: Summon Demon.
|
|
The demon chooses what to summon and attempts a magical summoning.
|
|
|
|
A glabrezu has a 30 percent chance of summoning 1d3 vrocks, 1d2
|
|
hezrous, or one glabrezu.
|
|
|
|
A summoned demon appears in an unoccupied space within 60 feet of its
|
|
summoner, acts as an ally of its summoner, and can't summon other
|
|
demons. It remains for 1 minute, until it or its summoner dies, or
|
|
until its summoner dismisses it as an action.
|
|
"""
|
|
name = 'Glabrezu'
|
|
description = 'Large fiend, chaotic evil'
|
|
challenge_rating = 9
|
|
armor_class = 17
|
|
skills = ''
|
|
senses = 'Truesight 120 ft., Passive Perception 13'
|
|
languages = 'Abyssal, telepathy 120 ft.'
|
|
strength = Ability(20)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(21)
|
|
intelligence = Ability(19)
|
|
wisdom = Ability(17)
|
|
charisma = Ability(16)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 157
|
|
hit_dice = '15d10 + 75'
|
|
condition_immunities = 'poisoned'
|
|
damage_immunities = 'poison'
|
|
damage_resistances = 'cold'
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class Gladiator(Monster):
|
|
"""
|
|
|
|
Brave.
|
|
The gladiator has advantage on saving throws against being frightened.
|
|
Brute.
|
|
A melee weapon deals one extra die of its damage when the gladiator
|
|
hits with it (included in the attack).
|
|
|
|
# Actions
|
|
|
|
Multiattack.
|
|
The gladiator makes three melee attacks or two ranged attacks.
|
|
Spear.
|
|
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60
|
|
ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4)
|
|
piercing damage if used with two hands to make a melee attack.
|
|
Shield Bash.
|
|
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4
|
|
+ 4) bludgeoning damage. If the target is a Medium or smaller
|
|
creature, it must succeed on a DC 15 Strength saving throw or be
|
|
knocked prone.
|
|
|
|
# Reactions
|
|
|
|
Parry.
|
|
The gladiator adds 3 to its AC against one melee attack that would hit
|
|
it. To do so, the gladiator must see the attacker and be wielding a
|
|
melee weapon.
|
|
"""
|
|
name = 'Gladiator'
|
|
description = 'Medium humanoid, any alignment'
|
|
challenge_rating = 5
|
|
armor_class = 16
|
|
skills = 'Athletics +10, Intimidation +5'
|
|
senses = 'Passive Perception 11'
|
|
languages = 'any one language (usually Common)'
|
|
strength = Ability(18)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(15)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 112
|
|
hit_dice = '15d8 + 45'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class Gnoll(Monster):
|
|
"""
|
|
|
|
Rampage.
|
|
When the gnoll reduces a creature to 0 hit points with a melee attack
|
|
on its turn, the gnoll can take a bonus action to move up to half its
|
|
speed and make a bite attack.
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4
|
|
+ 2) piercing damage.
|
|
Spear.
|
|
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60
|
|
ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2)
|
|
piercing damage if used with two hands to make a melee attack.
|
|
Longbow.
|
|
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5
|
|
(1d8 + 1) piercing damage.
|
|
"""
|
|
name = 'Gnoll'
|
|
description = 'Medium humanoid, chaotic evil'
|
|
challenge_rating = 0.5
|
|
armor_class = 15
|
|
skills = ''
|
|
senses = 'Darkvision 60 ft., Passive Perception 10'
|
|
languages = 'Gnoll'
|
|
strength = Ability(14)
|
|
dexterity = Ability(12)
|
|
constitution = Ability(11)
|
|
intelligence = Ability(6)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(7)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 22
|
|
hit_dice = '5d8 + 0'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class Goat(Monster):
|
|
"""
|
|
|
|
Charge.
|
|
If the goat moves at least 20 ft. straight toward a target and then
|
|
hits it with a ram attack on the same turn, the target takes an extra
|
|
2 (1d4) bludgeoning damage. If the target is a creature, it must
|
|
succeed on a DC 10 Strength saving throw or be knocked prone.
|
|
Sure-Footed.
|
|
The goat has advantage on Strength and Dexterity saving throws made
|
|
against effects that would knock it prone.
|
|
|
|
# Actions
|
|
|
|
Ram.
|
|
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 +
|
|
1) bludgeoning damage.
|
|
"""
|
|
name = 'Goat'
|
|
description = 'Medium beast, unaligned'
|
|
challenge_rating = 0
|
|
armor_class = 10
|
|
skills = ''
|
|
senses = 'Passive Perception 10'
|
|
languages = ''
|
|
strength = Ability(12)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(11)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(5)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 4
|
|
hit_dice = '1d8 + 0'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class Goblin(Monster):
|
|
"""
|
|
|
|
Nimble Escape.
|
|
The goblin can take the Disengage or Hide action as a bonus action on
|
|
each of its turns.
|
|
|
|
# Actions
|
|
|
|
Scimitar.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +
|
|
2) slashing damage.
|
|
Shortbow.
|
|
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5
|
|
(1d6 + 2) piercing damage.
|
|
"""
|
|
name = 'Goblin'
|
|
description = 'Small humanoid, neutral evil'
|
|
challenge_rating = 0.25
|
|
armor_class = 15
|
|
skills = 'Stealth +6'
|
|
senses = 'Darkvision 60 ft., Passive Perception 9'
|
|
languages = 'Common, Goblin'
|
|
strength = Ability(8)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(10)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(8)
|
|
charisma = Ability(8)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 7
|
|
hit_dice = '2d6 + 0'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GoldDragonWyrmling(Monster):
|
|
"""
|
|
|
|
Amphibious.
|
|
The dragon can breathe air and water.
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10
|
|
+ 4) piercing damage.
|
|
Breath Weapons.
|
|
The dragon uses one of the following breath weapons.
|
|
|
|
Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature
|
|
in that area must make a DC 13 Dexterity saving throw, taking 22
|
|
(4d10) fire damage on a failed save, or half as much damage on a
|
|
successful one.
|
|
|
|
Weakening Breath. The dragon exhales gas in a 15-foot cone. Each
|
|
creature in that area must succeed on a DC 13 Strength saving throw or
|
|
have disadvantage on Strength-based attack rolls, Strength checks, and
|
|
Strength saving throws for 1 minute. A creature can repeat the saving
|
|
throw at the end of each of its turns, ending the effect on itself on
|
|
a success.
|
|
"""
|
|
name = 'Gold Dragon Wyrmling'
|
|
description = 'Medium dragon, lawful good'
|
|
challenge_rating = 3
|
|
armor_class = 17
|
|
skills = 'Perception +4, Stealth +4'
|
|
senses = 'Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14'
|
|
languages = 'Draconic'
|
|
strength = Ability(19)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(17)
|
|
intelligence = Ability(14)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(16)
|
|
speed = 30
|
|
swim_speed = 30
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 60
|
|
hit_dice = '8d8 + 24'
|
|
condition_immunities = ''
|
|
damage_immunities = 'fire'
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class Gorgon(Monster):
|
|
"""
|
|
|
|
Trampling Charge.
|
|
If the gorgon moves at least 20 feet straight toward a creature and
|
|
then hits it with a gore attack on the same turn, that target must
|
|
succeed on a DC 16 Strength saving throw or be knocked prone. If the
|
|
target is prone, the gorgon can make one attack with its hooves
|
|
against it as a bonus action.
|
|
|
|
# Actions
|
|
|
|
Gore.
|
|
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12
|
|
+ 5) piercing damage.
|
|
Hooves.
|
|
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10
|
|
+ 5) bludgeoning damage.
|
|
Petrifying Breath.
|
|
The gorgon exhales petrifying gas in a 30-foot cone. Each creature in
|
|
that area must succeed on a DC 13 Constitution saving throw. On a
|
|
failed save, a target begins to turn to stone and is restrained. The
|
|
restrained target must repeat the saving throw at the end of its next
|
|
turn. On a success, the effect ends on the target. On a failure, the
|
|
target is petrified until freed by the greater restoration spell or
|
|
other magic.
|
|
"""
|
|
name = 'Gorgon'
|
|
description = 'Large monstrosity, unaligned'
|
|
challenge_rating = 5
|
|
armor_class = 19
|
|
skills = 'Perception +4'
|
|
senses = 'Darkvision 60 ft., Passive Perception 14'
|
|
languages = ''
|
|
strength = Ability(20)
|
|
dexterity = Ability(11)
|
|
constitution = Ability(18)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(12)
|
|
charisma = Ability(7)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 114
|
|
hit_dice = '12d10 + 48'
|
|
condition_immunities = 'petrified'
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GrayOoze(Monster):
|
|
"""
|
|
|
|
Amorphous.
|
|
The ooze can move through a space as narrow as 1 inch wide without
|
|
squeezing.
|
|
Corrode Metal.
|
|
Any nonmagical weapon made of metal that hits the ooze corrodes. After
|
|
dealing damage, the weapon takes a permanent and cumulative -1 penalty
|
|
to damage rolls. If its penalty drops to -5, the weapon is destroyed.
|
|
Nonmagical ammunition made of metal that hits the ooze is destroyed
|
|
after dealing damage.
|
|
|
|
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
|
|
False Appearance.
|
|
While the ooze remains motionless, it is indistinguishable from an
|
|
oily pool or wet rock.
|
|
|
|
# Actions
|
|
|
|
Pseudopod.
|
|
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +
|
|
1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is
|
|
wearing nonmagical metal armor, its armor is partly corroded and takes
|
|
a permanent and cumulative -1 penalty to the AC it offers. The armor
|
|
is destroyed if the penalty reduces its AC to 10.
|
|
"""
|
|
name = 'Gray Ooze'
|
|
description = 'Medium ooze, unaligned'
|
|
challenge_rating = 0.5
|
|
armor_class = 8
|
|
skills = 'Stealth +2'
|
|
senses = 'Blindsight 60 ft. (blind beyond this radius), Passive Perception 8'
|
|
languages = ''
|
|
strength = Ability(12)
|
|
dexterity = Ability(6)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(1)
|
|
wisdom = Ability(6)
|
|
charisma = Ability(2)
|
|
speed = 10
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 10
|
|
burrow_speed = 0
|
|
hp_max = 22
|
|
hit_dice = '3d8 + 9'
|
|
condition_immunities = 'blinded, charmed, deafened, exhaustion, frightened, prone'
|
|
damage_immunities = ''
|
|
damage_resistances = 'acid'
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GreenDragonWyrmling(Monster):
|
|
"""
|
|
|
|
Amphibious.
|
|
The dragon can breathe air and water.
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10
|
|
+ 2) piercing damage plus 3 (1d6) poison damage.
|
|
Poison Breath.
|
|
The dragon exhales poisonous gas in a 15-foot cone. Each creature in
|
|
that area must make a DC 11 Constitution saving throw, taking 21 (6d6)
|
|
poison damage on a failed save, or half as much damage on a successful
|
|
one.
|
|
"""
|
|
name = 'Green Dragon Wyrmling'
|
|
description = 'Medium dragon, lawful evil'
|
|
challenge_rating = 2
|
|
armor_class = 17
|
|
skills = 'Perception +4, Stealth +3'
|
|
senses = 'Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14'
|
|
languages = 'Draconic'
|
|
strength = Ability(15)
|
|
dexterity = Ability(12)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(14)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(13)
|
|
speed = 30
|
|
swim_speed = 30
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 38
|
|
hit_dice = '7d8 + 7'
|
|
condition_immunities = 'poisoned'
|
|
damage_immunities = 'poison'
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GreenHag(Monster):
|
|
"""
|
|
|
|
Amphibious.
|
|
The hag can breathe air and water.
|
|
Innate Spellcasting.
|
|
The hag's innate spellcasting ability is Charisma (spell save DC 12).
|
|
She can innately cast the following spells, requiring no material
|
|
components:
|
|
|
|
|
|
|
|
At will: dancing lights, minor illusion, vicious mockery
|
|
Mimicry.
|
|
The hag can mimic animal sounds and humanoid voices. A creature that
|
|
hears the sounds can tell they are imitations with a successful DC 14
|
|
Wisdom (Insight) check.
|
|
|
|
# Actions
|
|
|
|
Claws.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8
|
|
+ 4) slashing damage.
|
|
Illusory Appearance.
|
|
The hag covers herself and anything she is wearing or carrying with a
|
|
magical illusion that makes her look like another creature of her
|
|
general size and humanoid shape. The illusion ends if the hag takes a
|
|
bonus action to end it or if she dies.
|
|
|
|
The changes wrought by this effect fail to hold up to physical
|
|
inspection. For example, the hag could appear to have smooth skin, but
|
|
someone touching her would feel her rough flesh. Otherwise, a creature
|
|
must take an action to visually inspect the illusion and succeed on a
|
|
DC 20 Intelligence (Investigation) check to discern that the hag is
|
|
disguised.
|
|
Invisible Passage.
|
|
The hag magically turns invisible until she attacks or casts a spell,
|
|
or until her concentration ends (as if concentrating on a spell).
|
|
While invisible, she leaves no physical evidence of her passage, so
|
|
she can be tracked only by magic. Any equipment she wears or carries
|
|
is invisible with her.
|
|
"""
|
|
name = 'Green Hag'
|
|
description = 'Medium fey, neutral evil'
|
|
challenge_rating = 3
|
|
armor_class = 17
|
|
skills = 'Arcana +3, Deception +4, Perception +4, Stealth +3'
|
|
senses = 'Darkvision 60 ft., Passive Perception 14'
|
|
languages = 'Common, Draconic, Sylvan'
|
|
strength = Ability(18)
|
|
dexterity = Ability(12)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(13)
|
|
wisdom = Ability(14)
|
|
charisma = Ability(14)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 82
|
|
hit_dice = '11d8 + 33'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class Grick(Monster):
|
|
"""
|
|
|
|
Stone Camouflage.
|
|
The grick has advantage on Dexterity (Stealth) checks made to hide in
|
|
rocky terrain.
|
|
|
|
# Actions
|
|
|
|
Multiattack.
|
|
The grick makes one attack with its tentacles. If that attack hits,
|
|
the grick can make one beak attack against the same target.
|
|
Tentacles.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 +
|
|
2) slashing damage.
|
|
Beak.
|
|
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +
|
|
2) piercing damage.
|
|
"""
|
|
name = 'Grick'
|
|
description = 'Medium monstrosity, neutral'
|
|
challenge_rating = 2
|
|
armor_class = 14
|
|
skills = ''
|
|
senses = 'Darkvision 60 ft., Passive Perception 12'
|
|
languages = ''
|
|
strength = Ability(14)
|
|
dexterity = Ability(14)
|
|
constitution = Ability(11)
|
|
intelligence = Ability(3)
|
|
wisdom = Ability(14)
|
|
charisma = Ability(5)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 30
|
|
burrow_speed = 0
|
|
hp_max = 27
|
|
hit_dice = '6d8 + 0'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = 'bludgeoning, piercing, and slashing damage from nonmagical weapons'
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class Griffon(Monster):
|
|
"""
|
|
|
|
Keen Sight.
|
|
The griffon has advantage on Wisdom (Perception) checks that rely on
|
|
sight.
|
|
|
|
# Actions
|
|
|
|
Multiattack.
|
|
The griffon makes two attacks: one with its beak and one with its
|
|
claws.
|
|
Beak.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 +
|
|
4) piercing damage.
|
|
Claws.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6
|
|
+ 4) slashing damage.
|
|
"""
|
|
name = 'Griffon'
|
|
description = 'Large monstrosity, unaligned'
|
|
challenge_rating = 2
|
|
armor_class = 12
|
|
skills = 'Perception +5'
|
|
senses = 'Darkvision 60 ft., Passive Perception 15'
|
|
languages = ''
|
|
strength = Ability(18)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(8)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 80
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 59
|
|
hit_dice = '7d10 + 21'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class Grimlock(Monster):
|
|
"""
|
|
|
|
Blind Senses.
|
|
The grimlock can't use its blindsight while deafened and unable to
|
|
smell.
|
|
Keen Hearing and Smell.
|
|
The grimlock has advantage on Wisdom (Perception) checks that rely on
|
|
hearing or smell.
|
|
Stone Camouflage.
|
|
The grimlock has advantage on Dexterity (Stealth) checks made to hide
|
|
in rocky terrain.
|
|
|
|
# Actions
|
|
|
|
Spiked Bone Club.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 +
|
|
3) bludgeoning damage plus 2 (1d4) piercing damage.
|
|
"""
|
|
name = 'Grimlock'
|
|
description = 'Medium humanoid, neutral evil'
|
|
challenge_rating = 0.25
|
|
armor_class = 11
|
|
skills = 'Athletics +5, Perception +3, Stealth +3'
|
|
senses = 'Blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), Passive Perception 13'
|
|
languages = 'Undercommon'
|
|
strength = Ability(16)
|
|
dexterity = Ability(12)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(9)
|
|
wisdom = Ability(8)
|
|
charisma = Ability(6)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 11
|
|
hit_dice = '2d8 + 2'
|
|
condition_immunities = 'blinded'
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class Guard(Monster):
|
|
"""
|
|
|
|
# Actions
|
|
|
|
Spear.
|
|
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60
|
|
ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1)
|
|
piercing damage if used with two hands to make a melee attack.
|
|
"""
|
|
name = 'Guard'
|
|
description = 'Medium humanoid, any alignment'
|
|
challenge_rating = 0.125
|
|
armor_class = 16
|
|
skills = 'Perception +2'
|
|
senses = 'Passive Perception 12'
|
|
languages = 'any one language (usually Common)'
|
|
strength = Ability(13)
|
|
dexterity = Ability(12)
|
|
constitution = Ability(12)
|
|
intelligence = Ability(10)
|
|
wisdom = Ability(11)
|
|
charisma = Ability(10)
|
|
speed = 30
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 11
|
|
hit_dice = '2d8 + 2'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class GuardianNaga(Monster):
|
|
"""
|
|
|
|
Rejuvenation.
|
|
If it dies, the naga returns to life in 1d6 days and regains all its
|
|
hit points. Only a wish spell can prevent this trait from functioning.
|
|
Spellcasting.
|
|
The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
|
|
|
|
- Cantrips (at will): mending, sacred flame, thaumaturgy
|
|
- 1st level (4 slots): command, cure wounds, shield of faith
|
|
- 2nd level (3 slots): calm emotions, hold person
|
|
- 3rd level (3 slots): bestow curse, clairvoyance
|
|
- 4th level (3 slots): banishment, freedom of movement
|
|
- 5th level (2 slots): flame strike, geas
|
|
- 6th level (1 slot): true seeing
|
|
|
|
# Actions
|
|
|
|
Bite.
|
|
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8
|
|
(1d8 + 4) piercing damage, and the target must make a DC 15
|
|
Constitution saving throw, taking 45 (10d8) poison damage on a failed
|
|
save, or half as much damage on a successful one.
|
|
Spit Poison.
|
|
Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit:
|
|
The target must make a DC 15 Constitution saving throw, taking 45
|
|
(10d8) poison damage on a failed save, or half as much damage on a
|
|
successful one.
|
|
"""
|
|
name = 'Guardian Naga'
|
|
description = 'Large monstrosity, lawful good'
|
|
challenge_rating = 10
|
|
armor_class = 18
|
|
skills = ''
|
|
senses = 'Darkvision 60 ft., Passive Perception 14'
|
|
languages = 'Celestial, Common'
|
|
strength = Ability(19)
|
|
dexterity = Ability(18)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(16)
|
|
wisdom = Ability(19)
|
|
charisma = Ability(18)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 127
|
|
hit_dice = '15d10 + 45'
|
|
condition_immunities = 'charmed, poisoned'
|
|
damage_immunities = 'poison'
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = ['mending', 'sacred flame', 'thaumaturgy', 'command', 'cure wounds', 'shield of faith', 'calm emotions', 'hold person', 'bestow curse', 'clairvoyance', 'banishment', 'freedom of movement', 'flame strike', 'geas', 'true seeing']
|
|
|
|
|
|
class Gynosphinx(Monster):
|
|
"""
|
|
|
|
Inscrutable.
|
|
The sphinx is immune to any effect that would sense its emotions or
|
|
read its thoughts, as well as any divination spell that it refuses.
|
|
Wisdom (Insight) checks made to ascertain the sphinx's intentions or
|
|
sincerity have disadvantage.
|
|
Magic Weapons.
|
|
The sphinx's weapon attacks are magical.
|
|
Spellcasting.
|
|
The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:
|
|
|
|
- Cantrips (at will): mage hand, minor illusion, prestidigitation
|
|
- 1st level (4 slots): detect magic, identify, shield
|
|
- 2nd level (3 slots): darkness, locate object, suggestion
|
|
- 3rd level (3 slots): dispel magic, remove curse, tongues
|
|
- 4th level (3 slots): banishment, greater invisibility
|
|
- 5th level (1 slot): legend lore
|
|
|
|
# Actions
|
|
|
|
Multiattack.
|
|
The sphinx makes two claw attacks.
|
|
Claw.
|
|
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8
|
|
+ 4) slashing damage.
|
|
|
|
# Legendary Actions
|
|
|
|
Claw Attack.
|
|
The sphinx makes one claw attack.
|
|
Teleport (Costs 2 Actions).
|
|
The sphinx magically teleports, along with any equipment it is wearing
|
|
or carrying, up to 120 feet to an unoccupied space it can see.
|
|
Cast a Spell (Costs 3 Actions).
|
|
The sphinx casts a spell from its list of prepared spells, using a
|
|
spell slot as normal.
|
|
"""
|
|
name = 'Gynosphinx'
|
|
description = 'Large monstrosity, lawful neutral'
|
|
challenge_rating = 11
|
|
armor_class = 17
|
|
skills = 'Arcana +12, History +12, Perception +8, Religion +8'
|
|
senses = 'Truesight 120 ft., Passive Perception 18'
|
|
languages = 'Common, Sphinx'
|
|
strength = Ability(18)
|
|
dexterity = Ability(15)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(18)
|
|
wisdom = Ability(18)
|
|
charisma = Ability(18)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 60
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 136
|
|
hit_dice = '16d10 + 48'
|
|
condition_immunities = 'charmed, frightened'
|
|
damage_immunities = 'psychic'
|
|
damage_resistances = 'bludgeoning, piercing, and slashing from nonmagical weapons'
|
|
damage_vulnerabilities = ''
|
|
spells = ['mage hand', 'minor illusion', 'prestidigitation', 'detect magic', 'identify', 'shield', 'darkness', 'locate object', 'suggestion', 'dispel magic', 'remove curse', 'tongues', 'banishment', 'greater invisibility', 'legend lore']
|