Files
dungeon-sheets/dungeonsheets/dice.py
T

66 lines
1.8 KiB
Python

import random
import re
from collections import namedtuple
from itertools import groupby
from dungeonsheets.exceptions import DiceError
dice_re = re.compile(r"(\d+)d(\d+)", flags=re.I)
dice_part_re = re.compile(r"[0-9d]+", flags=re.I)
Dice = namedtuple("Dice", ("num", "faces"))
def read_dice_str(dice_str):
"""Interpret a D&D dice string, eg. 3d10.
Returns
-------
dice : tuple
A named tuple with the scheme (num, faces), so '3d10' return
(num=3, faces=10)
"""
match = dice_re.match(dice_str)
if match is None:
raise DiceError(f"Cannot interpret dice string {dice_str}")
dice = Dice(num=int(match.group(1)), faces=int(match.group(2)))
return dice
def combine_dice(dice_str):
"""Condense a dice string into its simplest representation.
For example: "1d8 + 5 + 2d8 + 2" would be reduced to "3d8 + 7".
Returns
=======
new_dice_str
A new, condensed string for the given dice.
"""
dice = []
bonuses = 0
# Sort out each portion of the dice string
for part in dice_part_re.findall(dice_str):
try:
dice.append(read_dice_str(part))
except DiceError:
bonuses += int(part)
# Recombine the dice into a more concise string
new_parts = []
dice = sorted(dice, key=lambda x: x.faces)
for faces, grp in groupby(dice, key=lambda x: x.faces):
new_parts.append(f"{sum([d.num for d in grp])}d{faces}")
if bonuses > 0:
new_parts.append(str(bonuses))
new_dice_str = " + ".join(new_parts)
return new_dice_str
def roll(a, b=None):
"""roll(20) means roll 1d20, roll(2, 6) means roll 2d6"""
if b is None:
return random.randint(1, a)
else:
return sum([random.randint(1, b) for _ in range(a)])