mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-18 20:23:27 +02:00
569 lines
23 KiB
Python
Executable File
569 lines
23 KiB
Python
Executable File
#!/usr/bin/env python
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import logging
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log = logging.getLogger(__name__)
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import argparse
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import importlib.util
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import os
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import subprocess
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import warnings
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import re
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from io import StringIO
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from fdfgen import forge_fdf
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import pdfrw
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from jinja2 import Environment, PackageLoader
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from dungeonsheets import character as _char
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from dungeonsheets import exceptions, classes
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from dungeonsheets.stats import mod_str
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"""Program to take character definitions and build a PDF of the
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character sheet."""
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bold_re = re.compile(r'\*\*([^*]+)\*\*')
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it_re = re.compile(r'\*([^*]+)\*')
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verb_re = re.compile(r'``([^`]+)``')
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# A dice string, with optinal backticks: ``1d6 + 3``
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dice_re = re.compile(r'`*(\d+d\d+(?:\s*\+\s*\d+)?)`*')
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def rst_to_latex(rst):
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"""Basic markup of RST to LaTeX code."""
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if rst is None:
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tex = ""
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else:
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tex = rst
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for c in ['\\']:
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tex = tex.replace(c, '\\' + c)
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tex = bold_re.sub(r'\\textbf{\1}', tex)
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tex = it_re.sub(r'\\textit{\1}', tex)
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tex = verb_re.sub(r'\\begin{verbatim}{\1}\\end{verbatim}', tex)
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tex = dice_re.sub(r'\\texttt{\1}', tex)
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for c in ['#', '$', '%', '&', '~', '_', '^']:
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tex = tex.replace(c, '\\' + c)
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return tex
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jinja_env = Environment(
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loader=PackageLoader('dungeonsheets', 'forms'),
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block_start_string='[%',
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block_end_string='%]',
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variable_start_string='[[',
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variable_end_string=']]',
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)
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jinja_env.filters['rst_to_latex'] = rst_to_latex
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jinja_env.filters['mod_str'] = mod_str
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CHECKBOX_ON = 'Yes'
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CHECKBOX_OFF = 'Off'
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PDFTK_CMD = 'pdftk'
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def text_box(string):
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"""Format a string for displaying in a text box."""
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# remove multiple whitespace without removing linebreaks
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new_string = ' '.join(string.replace('\n', '\m').split())
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# Remove *single* line breaks, swap *multi* line breaks to single (fdf: \r)
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new_string = new_string.replace('\m \m', '\r').replace('\m\m', '\r').replace('\m', ' ')
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return new_string
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def create_druid_shapes_pdf(character, basename, keep_temp_files=False):
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template = jinja_env.get_template('druid_shapes_template.tex')
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return create_latex_pdf(character, basename, template, keep_temp_files=keep_temp_files)
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def create_spellbook_pdf(character, basename, keep_temp_files=False):
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template = jinja_env.get_template('spellbook_template.tex')
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return create_latex_pdf(character, basename, template, keep_temp_files=keep_temp_files)
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def create_features_pdf(character, basename, keep_temp_files=False):
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template = jinja_env.get_template('features_template.tex')
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return create_latex_pdf(character, basename, template, keep_temp_files=keep_temp_files)
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def create_latex_pdf(character, basename, template, keep_temp_files=False):
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tex = template.render(character=character)
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# Create tex document
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tex_file = f'{basename}.tex'
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with open(tex_file, mode='w', encoding="utf-8") as f:
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f.write(tex)
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'''for i in tex:
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try:
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f.write(i)
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except Exception as e:
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print(f'Our exception in {e}', end='\n\n')
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print(i)
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'''
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# Convenience function for removing temporary files
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def remove_temp_files(basename_):
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filenames = [f'{basename_}.tex', f'{basename_}.aux',
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f'{basename_}.log']
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for filename in filenames:
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if os.path.exists(filename):
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os.remove(filename)
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# Compile the PDF
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pdf_file = f'{basename}.pdf'
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output_dir = os.path.abspath(os.path.dirname(pdf_file))
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tex_command_line = ['pdflatex', '--output-directory', output_dir,
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'-halt-on-error', '-interaction=nonstopmode',
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tex_file]
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try:
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result = subprocess.run(tex_command_line,
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stdout=subprocess.DEVNULL, timeout=30)
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except FileNotFoundError:
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# Remove temporary files
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remove_temp_files(basename)
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raise exceptions.LatexNotFoundError()
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else:
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if result.returncode == 0 and not keep_temp_files:
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remove_temp_files(basename)
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if result.returncode != 0:
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raise exceptions.LatexError(f'Processing of {basename}.tex failed.'
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f' See {basename}.log for details.')
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def create_spells_pdf(character, basename, flatten=False):
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classes_and_levels = ' / '.join([c.name + ' ' + str(c.level)
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for c in character.spellcasting_classes])
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abilities = ' / '.join([c.spellcasting_ability.upper()[:3]
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for c in character.spellcasting_classes])
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DCs = ' / '.join([str(character.spell_save_dc(c))
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for c in character.spellcasting_classes])
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bonuses = ' / '.join([mod_str(character.spell_attack_bonus(c))
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for c in character.spellcasting_classes])
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spell_level = lambda x : (x or 0)
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fields = {
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'Spellcasting Class 2': classes_and_levels,
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'SpellcastingAbility 2': abilities,
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'SpellSaveDC 2': DCs,
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'SpellAtkBonus 2': bonuses,
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# Number of spell slots
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'SlotsTotal 19': spell_level(character.spell_slots(1)),
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'SlotsTotal 20': spell_level(character.spell_slots(2)),
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'SlotsTotal 21': spell_level(character.spell_slots(3)),
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'SlotsTotal 22': spell_level(character.spell_slots(4)),
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'SlotsTotal 23': spell_level(character.spell_slots(5)),
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'SlotsTotal 24': spell_level(character.spell_slots(6)),
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'SlotsTotal 25': spell_level(character.spell_slots(7)),
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'SlotsTotal 26': spell_level(character.spell_slots(8)),
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'SlotsTotal 27': spell_level(character.spell_slots(9)),
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}
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# Cantrips
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cantrip_fields = (f'Spells 10{i}' for i in (14, 16, 17, 18, 19, 20, 21, 22))
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cantrips = (spl for spl in character.spells if spl.level == 0)
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for spell, field_name in zip(cantrips, cantrip_fields):
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fields[field_name] = str(spell)
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# Spells for each level
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field_numbers = {
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1: (1015, 1023, 1024, 1025, 1026, 1027, 1028, 1029, 1030, 1031, 1032, 1033, ),
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2: (1046, 1034, 1035, 1036, 1037, 1038, 1039, 1040, 1041, 1042, 1043, 1044, 1045, ),
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3: (1048, 1047, 1049, 1050, 1051, 1052, 1053, 1054, 1055, 1056, 1057, 1058, 1059, ),
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4: (1061, 1060, 1062, 1063, 1064, 1065, 1066, 1067, 1068, 1069, 1070, 1071, 1072, ),
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5: (1074, 1073, 1075, 1076, 1077, 1078, 1079, 1080, 1081, ),
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6: (1083, 1082, 1084, 1085, 1086, 1087, 1088, 1089, 1090, ),
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7: (1092, 1091, 1093, 1094, 1095, 1096, 1097, 1098, 1099, ),
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8: (10101, 10100, 10102, 10103, 10104, 10105, 10106, ),
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9: (10108, 10107, 10109, 101010, 101011, 101012, 101013),
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}
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prep_numbers = {
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1: (251, 309, 3010, 3011, 3012, 3013, 3014, 3015, 3016, 3017, 3018, 3019, ),
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2: (313, 310, 3020, 3021, 3022, 3023, 3024, 3025, 3026, 3027, 3028, 3029, 3030, ),
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3: (315, 314, 3031, 3032, 3033, 3034, 3035, 3036, 3037, 3038, 3039, 3040, 3041, ),
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4: (317, 316, 3042, 3043, 3044, 3045, 3046, 3047, 3048, 3049, 3050, 3051, 3052, ),
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5: (319, 318, 3053, 3054, 3055, 3056, 3057, 3058, 3059, ),
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6: (321, 320, 3060, 3061, 3062, 3063, 3064, 3065, 3066, ),
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7: (323, 322, 3067, 3068, 3069, 3070, 3071, 3072, 3073, ),
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8: (325, 324, 3074, 3075, 3076, 3077, 3078, ),
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9: (327, 326, 3079, 3080, 3081, 3082, 3083, ),
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}
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for level in field_numbers.keys():
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spells = tuple(spl for spl in character.spells if spl.level == level)
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field_names = tuple(f'Spells {i}' for i in field_numbers[level])
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prep_names = tuple(f'Check Box {i}' for i in prep_numbers[level])
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for spell, field, chk_field in zip(spells, field_names, prep_names):
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fields[field] = str(spell)
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is_prepared = any([spell == Spl
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for Spl in character.spells_prepared])
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fields[chk_field] = CHECKBOX_ON if is_prepared else CHECKBOX_OFF
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# # Uncomment to post field names instead:
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# for field in field_names:
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# fields.append((field, field))
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# Make the actual pdf
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dirname = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'forms/')
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src_pdf = os.path.join(dirname, 'blank-spell-sheet-default.pdf')
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make_pdf(fields, src_pdf=src_pdf, basename=basename, flatten=flatten)
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def create_character_pdf(character, basename, flatten=False):
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# Prepare the list of fields
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fields = {
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# Character description
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'CharacterName': character.name,
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'ClassLevel': character.classes_and_levels,
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'Background': str(character.background),
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'PlayerName': character.player_name,
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'Race ': str(character.race),
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'Alignment': character.alignment,
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'XP': str(character.xp),
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'Inspiration': str(character.inspiration),
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# Abilities
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'ProfBonus': mod_str(character.proficiency_bonus),
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'STRmod': str(character.strength.value),
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'STR': mod_str(character.strength.modifier),
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'DEXmod ': str(character.dexterity.value),
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'DEX': mod_str(character.dexterity.modifier),
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'CONmod': str(character.constitution.value),
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'CON': mod_str(character.constitution.modifier),
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'INTmod': str(character.intelligence.value),
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'INT': mod_str(character.intelligence.modifier),
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'WISmod': str(character.wisdom.value),
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'WIS': mod_str(character.wisdom.modifier),
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'CHamod': str(character.charisma.value),
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'CHA': mod_str(character.charisma.modifier),
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'AC': str(character.armor_class),
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'Initiative': str(character.initiative),
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'Speed': str(character.speed),
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'Passive': 10 + character.perception,
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# Saving throws (proficiencies handled later)
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'ST Strength': mod_str(character.strength.saving_throw),
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'ST Dexterity': mod_str(character.dexterity.saving_throw),
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'ST Constitution': mod_str(character.constitution.saving_throw),
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'ST Intelligence': mod_str(character.intelligence.saving_throw),
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'ST Wisdom': mod_str(character.wisdom.saving_throw),
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'ST Charisma': mod_str(character.charisma.saving_throw),
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# Skills (proficiencies handled below)
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'Acrobatics': mod_str(character.acrobatics),
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'Animal': mod_str(character.animal_handling),
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'Arcana': mod_str(character.arcana),
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'Athletics': mod_str(character.athletics),
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'Deception ': mod_str(character.deception),
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'History ': mod_str(character.history),
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'Insight': mod_str(character.insight),
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'Intimidation': mod_str(character.intimidation),
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'Investigation ': mod_str(character.investigation),
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'Medicine': mod_str(character.medicine),
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'Nature': mod_str(character.nature),
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'Perception ': mod_str(character.perception),
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'Performance': mod_str(character.performance),
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'Persuasion': mod_str(character.persuasion),
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'Religion': mod_str(character.religion),
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'SleightofHand': mod_str(character.sleight_of_hand),
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'Stealth ': mod_str(character.stealth),
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'Survival': mod_str(character.survival),
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# Hit points
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'HDTotal': character.hit_dice,
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'HPMax': str(character.hp_max),
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# Personality traits and other features
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'PersonalityTraits ': text_box(character.personality_traits),
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'Ideals': text_box(character.ideals),
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'Bonds': text_box(character.bonds),
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'Flaws': text_box(character.flaws),
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'Features and Traits': text_box(character.features_text + character.features_and_traits),
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# Inventory
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'CP': character.cp,
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'SP': character.sp,
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'EP': character.ep,
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'GP': character.gp,
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'PP': character.pp,
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'Equipment': text_box(character.magic_items_text + character.equipment),
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}
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# Check boxes for proficiencies
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ST_boxes = {
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'strength': 'Check Box 11',
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'dexterity': 'Check Box 18',
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'constitution': 'Check Box 19',
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'intelligence': 'Check Box 20',
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'wisdom': 'Check Box 21',
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'charisma': 'Check Box 22',
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}
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for ability in character.saving_throw_proficiencies:
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fields[ST_boxes[ability]] = CHECKBOX_ON
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# Add skill proficiencies
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skill_boxes = {
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'acrobatics': 'Check Box 23',
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'animal_handling': 'Check Box 24',
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'arcana': 'Check Box 25',
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'athletics': 'Check Box 26',
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'deception': 'Check Box 27',
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'history': 'Check Box 28',
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'insight': 'Check Box 29',
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'intimidation': 'Check Box 30',
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'investigation': 'Check Box 31',
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'medicine': 'Check Box 32',
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'nature': 'Check Box 33',
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'perception': 'Check Box 34',
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'performance': 'Check Box 35',
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'persuasion': 'Check Box 36',
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'religion': 'Check Box 37',
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'sleight_of_hand': 'Check Box 38',
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'stealth': 'Check Box 39',
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'survival': 'Check Box 40',
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}
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for skill in character.skill_proficiencies:
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try:
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fields[skill_boxes[skill.replace(' ', '_').lower()]] = CHECKBOX_ON
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except KeyError:
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raise KeyError(f"Unknown skill: '{skill}'")
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# Add weapons
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weapon_fields = [('Wpn Name', 'Wpn1 AtkBonus', 'Wpn1 Damage'),
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('Wpn Name 2', 'Wpn2 AtkBonus ', 'Wpn2 Damage '),
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('Wpn Name 3', 'Wpn3 AtkBonus ', 'Wpn3 Damage '),]
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if len(character.weapons) == 0:
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character.wield_weapon('unarmed')
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for _fields, weapon in zip(weapon_fields, character.weapons):
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name_field, atk_field, dmg_field = _fields
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fields[name_field] = weapon.name
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fields[atk_field] = '{:+d}'.format(weapon.attack_modifier)
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fields[dmg_field] = f'{weapon.damage}/{weapon.damage_type}'
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# Other attack information
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attack_str = f'Armor: {character.armor}'
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attack_str += '\n \n'
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attack_str += f'Shield: {character.shield}'
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attack_str += '\n \n'
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attack_str += character.attacks_and_spellcasting
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fields['AttacksSpellcasting'] = text_box(attack_str)
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# Other proficiencies and languages
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prof_text = "Proficiencies:\n" + text_box(character.proficiencies_text)
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prof_text += "\n\nLanguages:\n" + text_box(character.languages)
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fields['ProficienciesLang'] = prof_text
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# Prepare the actual PDF
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dirname = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'forms/')
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src_pdf = os.path.join(dirname, 'blank-character-sheet-default.pdf')
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return make_pdf(fields, src_pdf=src_pdf, basename=basename,
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flatten=flatten)
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def make_pdf(fields: dict, src_pdf: str, basename: str, flatten: bool=False):
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"""Create a new PDF by applying fields to a src PDF document.
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Parameters
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==========
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fields :
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Data to fill into the form. The keys are field names in the PDF
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form, and the values will be entered as the value in the PDF.
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src_pdf :
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Path to the PDF that will serve as the template.
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basename :
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The path of the destination PDF without the file extensions. The
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resulting pdf will be {basename}.pdf
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flatten :
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If truthy, the PDF will be collapsed so it is no longer
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editable.
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"""
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try:
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result = _make_pdf_pdftk(fields, src_pdf, basename, flatten)
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except FileNotFoundError:
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# pdftk could not run, so alert the user and use pdfrw
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warnings.warn(f'Could not run `{PDFTK_CMD}`, using fallback; '
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'forcing `--editable`.',
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RuntimeWarning)
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_make_pdf_pdfrw(fields, src_pdf, basename, flatten)
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def _make_pdf_pdfrw(fields: dict, src_pdf: str, basename: str, flatten: bool=False):
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"""Backup make_pdf function in case pdftk is not available."""
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template = pdfrw.PdfReader(src_pdf)
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# Different types of PDF fields
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BUTTON = '/Btn'
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# Names for entries in PDF annotation list
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DEFAULT_VALUE = '/DV'
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APPEARANCE = '/MK'
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FIELD = '/T'
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PROPS = '/P'
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TYPE = '/FT'
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FLAGS = '/Ff'
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SUBTYPE = '/Subtype'
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ALL_KEYS = ['/DV', '/F', '/FT', '/Ff', '/MK', '/P', '/Rect',
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'/Subtype', '/T', '/Type']
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annots = template.pages[0]['/Annots']
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# Update each annotation if it's in the requested dictionary
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for annot in annots:
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this_field = annot[FIELD][1:-1]
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# Check if the field has a new value passed
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if this_field in fields.keys():
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val = fields[this_field]
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# Convert integers to strings
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if isinstance(val, int):
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val = str(val)
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log.debug(f"Set field '{this_field}' "
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f"({annot[TYPE]}) "
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f"to `{val}` ({val.__class__}) "
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f"in file '{basename}.pdf'")
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# Prepare a PDF dictionary based on the fields properties
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if annot[TYPE] == BUTTON:
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# Radio buttons require special appearance streams
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if val == CHECKBOX_ON:
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val = bytes(val, 'utf-8')
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pdf_dict = pdfrw.PdfDict(V=val, AS=val)
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else:
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continue
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else:
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# All other widget types
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pdf_dict = pdfrw.PdfDict(V=val)
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annot.update(pdf_dict)
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else:
|
|
log.debug(f"Skipping unused field '{this_field}' in file '{basename}.pdf'")
|
|
# Now write the PDF to the new pdf file
|
|
pdfrw.PdfWriter().write(f'{basename}.pdf', template)
|
|
|
|
|
|
def _make_pdf_pdftk(fields, src_pdf, basename, flatten=False):
|
|
"""More robust way to make a PDF, but has a hard dependency."""
|
|
# Create the actual FDF file
|
|
fdfname = basename + '.fdf'
|
|
|
|
fdf = forge_fdf("", fields, [], [], [])
|
|
fdf_file = open(fdfname, "wb")
|
|
fdf_file.write(fdf)
|
|
fdf_file.close()
|
|
# Build the final flattened PDF documents
|
|
dest_pdf = basename + '.pdf'
|
|
popenargs = [
|
|
PDFTK_CMD, src_pdf, 'fill_form', fdfname, 'output', dest_pdf,
|
|
]
|
|
if flatten:
|
|
popenargs.append('flatten')
|
|
subprocess.call(popenargs)
|
|
# Clean up temporary files
|
|
os.remove(fdfname)
|
|
|
|
|
|
def make_sheet(character_file, character=None, flatten=False, debug=False):
|
|
"""Prepare a PDF character sheet from the given character file.
|
|
|
|
Parameters
|
|
----------
|
|
character_file : str
|
|
File (.py) to load character from. Will save PDF using same name
|
|
character : Character, optional
|
|
If provided, will not load from the character file, just use file
|
|
for PDF name
|
|
flatten : bool, optional
|
|
If true, the resulting PDF will look better and won't be fillable form.
|
|
"""
|
|
if character is None:
|
|
character = _char.Character.load(character_file)
|
|
# Set the fields in the FDF
|
|
char_base = os.path.splitext(character_file)[0] + '_char'
|
|
sheets = [char_base + '.pdf']
|
|
pages = []
|
|
char_pdf = create_character_pdf(character=character, basename=char_base,
|
|
flatten=flatten)
|
|
pages.append(char_pdf)
|
|
if character.is_spellcaster:
|
|
# Create spell sheet
|
|
spell_base = '{:s}_spells'.format(
|
|
os.path.splitext(character_file)[0])
|
|
create_spells_pdf(character=character, basename=spell_base, flatten=flatten)
|
|
sheets.append(spell_base + '.pdf')
|
|
if len(character.features) > 0:
|
|
feat_base = '{:s}_feats'.format(
|
|
os.path.splitext(character_file)[0])
|
|
try:
|
|
create_features_pdf(character=character, basename=feat_base, keep_temp_files=debug)
|
|
except exceptions.LatexNotFoundError as e:
|
|
log.warning('``pdflatex`` not available. Skipping features book '
|
|
f'for {character.name}')
|
|
else:
|
|
sheets.append(feat_base + '.pdf')
|
|
if character.is_spellcaster:
|
|
# Create spell book
|
|
spellbook_base = os.path.splitext(character_file)[0] + '_spellbook'
|
|
try:
|
|
create_spellbook_pdf(character=character, basename=spellbook_base, keep_temp_files=debug)
|
|
except exceptions.LatexNotFoundError as e:
|
|
log.warning('``pdflatex`` not available. Skipping spellbook '
|
|
f'for {character.name}')
|
|
else:
|
|
sheets.append(spellbook_base + '.pdf')
|
|
# Create a list of Druid wild_shapes
|
|
wild_shapes = getattr(character, 'wild_shapes', [])
|
|
if len(wild_shapes) > 0:
|
|
shapes_base = os.path.splitext(character_file)[0] + '_wild_shapes'
|
|
try:
|
|
create_druid_shapes_pdf(character=character, basename=shapes_base, keep_temp_files=debug)
|
|
except exceptions.LatexNotFoundError as e:
|
|
log.warning('``pdflatex`` not available. Skipping wild shapes list '
|
|
f'for {character.name}')
|
|
else:
|
|
sheets.append(shapes_base + '.pdf')
|
|
# Combine sheets into final pdf
|
|
final_pdf = os.path.splitext(character_file)[0] + '.pdf'
|
|
merge_pdfs(sheets, final_pdf, clean_up=True)
|
|
|
|
|
|
def merge_pdfs(src_filenames, dest_filename, clean_up=False):
|
|
"""Merge several PDF files into a single final file.
|
|
|
|
src_filenames
|
|
Iterable of source PDF file paths to use.
|
|
dest_filename
|
|
Path to requested PDF filename, will be overwritten if it
|
|
exists.
|
|
clean_up : optional
|
|
If truthy, the ``src_filenames`` will be deleted once the
|
|
``dest_filename`` has been created.
|
|
|
|
"""
|
|
popenargs = (PDFTK_CMD, *src_filenames, 'cat', 'output', dest_filename)
|
|
try:
|
|
subprocess.call(popenargs)
|
|
except FileNotFoundError:
|
|
warnings.warn(f'Could not run `{PDFTK_CMD}`; skipping file concatenation.',
|
|
RuntimeWarning)
|
|
else:
|
|
# Remove temporary files
|
|
if clean_up:
|
|
for sheet in src_filenames:
|
|
os.remove(sheet)
|
|
|
|
|
|
load_character_file = _char.read_character_file
|
|
|
|
|
|
def main():
|
|
# Prepare an argument parser
|
|
parser = argparse.ArgumentParser(
|
|
description='Prepare Dungeons and Dragons character sheets as PDFs')
|
|
parser.add_argument('filename', type=str, nargs="?",
|
|
help="Python file with character definition")
|
|
parser.add_argument('--editable', '-e', action="store_true",
|
|
help="Keep the PDF fields in place once processed.")
|
|
parser.add_argument('--debug', '-d', action="store_true",
|
|
help="Provide verbose logging for debugging purposes.")
|
|
args = parser.parse_args()
|
|
# Prepare logging if necessary
|
|
if args.debug:
|
|
logging.basicConfig(level=logging.DEBUG)
|
|
# Process the requested files
|
|
if args.filename is None:
|
|
filenames = [f for f in os.listdir('.') if os.path.splitext(f)[1] == '.py']
|
|
else:
|
|
filenames = [args.filename]
|
|
for filename in filenames:
|
|
print(f"Processing {os.path.splitext(filename)[0]}...", end='')
|
|
try:
|
|
make_sheet(character_file=filename, flatten=(not args.editable), debug=args.debug)
|
|
except exceptions.CharacterFileFormatError as e:
|
|
# Only raise the failed exception if this file is explicitly given
|
|
print('invalid')
|
|
if args.filename:
|
|
raise
|
|
except Exception as e:
|
|
print('failed')
|
|
raise
|
|
else:
|
|
print("done")
|
|
|
|
|
|
if __name__ == '__main__':
|
|
main()
|