mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-18 20:23:27 +02:00
553 lines
22 KiB
Python
553 lines
22 KiB
Python
from .spells import Spell
|
||
|
||
|
||
class HailOfThorns(Spell):
|
||
"""The next time you hit a creature with a ranged weapon attack before the spell
|
||
ends, this spell creates a rain of thorns that sprouts from your ranged weapon
|
||
or ammunition. In addition to the normal effect of the attack, the target of the
|
||
attack and each creature within 5 feet of it must make a Dexterity saving
|
||
throw. A creature takes 1d10 piercing damage on a failed save, or half as much
|
||
damage on a successful one.
|
||
|
||
At Higher Levels: If you cast this spell using a
|
||
spell slot of 2nd level or higher, the damage increases by 1d10 for each slot
|
||
level above 1st (to a maximum of 6d10).
|
||
"""
|
||
name = "Hail Of Thorns"
|
||
level = 1
|
||
casting_time = "1 bonus action"
|
||
casting_range = "Self"
|
||
components = ('V',)
|
||
materials = """"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Conjuration"
|
||
classes = ('Ranger',)
|
||
|
||
|
||
class Hallow(Spell):
|
||
"""You touch a point and infuse an area around it with holy (or unholy) power. The
|
||
area can have a radius up to 60 feet, and the spell fails if the radius includes
|
||
an area already under the effect a hallow spell. The affected area is subject
|
||
to the following effects.
|
||
|
||
First, celestials, elementals, fey, fiends, and
|
||
undead can’t enter the area, nor can such creatures charm, frighten, or possess
|
||
creatures within it. Any creature charmed, frightened, or possessed by such a
|
||
creature is no longer charmed, frightened, or possessed upon entering the area.
|
||
You can exclude one or more of those types of creatures from this effect.
|
||
|
||
|
||
Second, you can bind an extra effect to the area. Choose the effect from the
|
||
following list, or choose an effect offered by the DM. Som e of these effects
|
||
apply to creatures in the area; you can designate whether the effect applies to
|
||
all creatures, creatures that follow a specific deity or leader, or creatures of
|
||
a specific sort, such as ores or trolls. When a creature that would be affected
|
||
enters the spell’s area for the first time on a turn or starts its turn there,
|
||
it can make a Charisma saving throw. On a success, the creature ignores the
|
||
extra effect until it leaves the area.
|
||
|
||
Courage
|
||
Affected creatures can’t be
|
||
frightened while in the area.
|
||
|
||
Darkness
|
||
Darkness fills the area. Normal light,
|
||
as well as magical light created by spells of a lower level than the slot you
|
||
used to cast this spell, can’t illuminate the area.
|
||
|
||
Daylight
|
||
Bright light fills
|
||
the area. Magical darkness created by spells of a lower level than the slot you
|
||
used to cast this spell can’t extinguish the light.
|
||
|
||
Energy Protection
|
||
Affected
|
||
creatures in the area have resistance to one damage type of your choice, except
|
||
for bludgeoning, piercing, or slashing.
|
||
|
||
Energy Vulnerability
|
||
Affected
|
||
creatures in the area have vulnerability to one damage type of your choice,
|
||
except for bludgeoning, piercing, or slashing.
|
||
|
||
Everlasting Rest
|
||
Dead bodies
|
||
interred in the area can’t be turned into undead.
|
||
|
||
Extradimensional Interference
|
||
|
||
Affected creatures can’t move or travel using teleportation or by
|
||
extradimensional or interplanar means.
|
||
|
||
Fear
|
||
Affected creatures are frightened
|
||
while in the area.
|
||
|
||
Silence
|
||
No sound can emanate from within the area, and no
|
||
sound can reach into it.
|
||
|
||
Tongues
|
||
Affected creatures can communicate with any
|
||
other creature in the area, even if they don’t share a common language.
|
||
"""
|
||
name = "Hallow"
|
||
level = 5
|
||
casting_time = "24 hours"
|
||
casting_range = "Touch"
|
||
components = ('V', 'S', 'M')
|
||
materials = """Herbs, oils, and incense worth at least 1,000 gp, which the spell consumes"""
|
||
duration = "Until dispelled"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Cleric',)
|
||
|
||
|
||
class HallucinatoryTerrain(Spell):
|
||
"""You make natural terrain in a 150-foot cube in range look, sound, and smell like
|
||
some other sort of natural terrain. Thus, open fields or a road can be made to
|
||
resemble a swamp, hill, crevasse, or some other difficult or impassable terrain.
|
||
A pond can be made to seem like a grassy meadow, a precipice like a gentle
|
||
slope, or a rock-strewn gully like a wide and smooth road. Manufactured
|
||
structures, equipment, and creatures within the area aren’t changed in
|
||
appearance.
|
||
|
||
The tactile characteristics of the terrain are unchanged, so
|
||
creatures entering the area are likely to see through the illusion. If the
|
||
difference isn’t obvious by touch, a creature carefully examining the illusion
|
||
can attempt an Intelligence (Investigation) check against your spell save DC to
|
||
disbelieve it. A creature who discerns the illusion for what it is, sees it as a
|
||
vague image superimposed on the terrain.
|
||
"""
|
||
name = "Hallucinatory Terrain"
|
||
level = 4
|
||
casting_time = "10 minutes"
|
||
casting_range = "300 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A stone, a twig, and a bit of green plant"""
|
||
duration = "24 hours"
|
||
ritual = False
|
||
magic_school = "Illusion"
|
||
classes = ('Bard', 'Druid', 'Warlock', 'Wizard')
|
||
|
||
|
||
class Harm(Spell):
|
||
"""You unleash a virulent disease on a creature that you can see within range.
|
||
The
|
||
target must make a Constitution saving throw. On a failed save, it takes 14d6
|
||
necrotic damage, or half as much damage on a successful save. The damage can’t
|
||
reduce the target’s hit points below 1. If the target fails the saving throw,
|
||
its hit point maximum is reduced for 1 hour by an amount equal to the necrotic
|
||
damage it took. Any effect that removes a disease allows a creature’s hit point
|
||
maximum to return to normal before that time passes.
|
||
"""
|
||
name = "Harm"
|
||
level = 6
|
||
casting_time = "1 action"
|
||
casting_range = "60 feet"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "Instantaneous"
|
||
ritual = False
|
||
magic_school = "Necromancy"
|
||
classes = ('Cleric',)
|
||
|
||
|
||
class Haste(Spell):
|
||
"""Choose a willing creature that you can see within range. Until the spell ends,
|
||
the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on
|
||
Dexterity saving throws, and it gains an additional action on each of its turns.
|
||
That action can be used only to take the Attack (one weapon attack only), Dash,
|
||
Disengage, Hide, or Use an Object action.
|
||
|
||
When the spell ends, the target
|
||
can’t move or take actions until after its next turn, as a wave of lethargy
|
||
sweeps over it.
|
||
"""
|
||
name = "Haste"
|
||
level = 3
|
||
casting_time = "1 action"
|
||
casting_range = "30 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A shaving of licorice root"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Transmutation"
|
||
classes = ('Sorcerer', 'Wizard')
|
||
|
||
|
||
class Heal(Spell):
|
||
"""Choose a creature that you can see within range. A surge of positive energy
|
||
washes through the creature, causing it to regain 70 hit points. The spell also
|
||
ends blindness, deafness, and any diseases affecting the target. This spell has
|
||
no effect on constructs or undead.
|
||
|
||
At Higher Levels: When you cast this spell
|
||
using aspell slot of 7th level or higher, the amount of healing increases by 10
|
||
for each slot level above 6th.
|
||
"""
|
||
name = "Heal"
|
||
level = 6
|
||
casting_time = "1 action"
|
||
casting_range = "60 feet"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "Instantaneous"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Cleric', 'Druid')
|
||
|
||
|
||
class HealingSpirit(Spell):
|
||
"""You call forth a nature spirit to soothe the wounded. The intangible spirit
|
||
appears in a space that is a 5-foot cube you can see within range. The spirit
|
||
looks like a transparent beast or fey (your choice). Until the spell ends,
|
||
whenever you or a creature you can see moves into the spirits space for the
|
||
first time on a turn or starts its turn there, you can cause the spirit to
|
||
restore ld6 hit points to that creature (no action required). The spirit can’t
|
||
heal constructs or undead. As a bonus action on your turn, you can move the
|
||
Spirit up to 30 feet to a space you can see.
|
||
|
||
At Higher Levels: When you cast
|
||
this spell using a spell slot of 3rd level or higher, the healing increases 1d6
|
||
for each slot level above 2nd.
|
||
"""
|
||
name = "Healing Spirit"
|
||
level = 2
|
||
casting_time = "1 bonus action"
|
||
casting_range = "60 feet"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Conjuration"
|
||
classes = ('Druid', 'Ranger')
|
||
|
||
|
||
class HealingWord(Spell):
|
||
"""A creature of your choice that you can see within range regains hit points equal
|
||
to 1d4 + your spellcasting ability modifier.
|
||
This spell has no effect on undead
|
||
or constructs.
|
||
|
||
At Higher Levels: When you cast this spell using a spell slot
|
||
of 2nd level or higher, the healing increases by 1d4 for each slot level above
|
||
1st.
|
||
"""
|
||
name = "Healing Word"
|
||
level = 1
|
||
casting_time = "1 bonus action"
|
||
casting_range = "60 feet"
|
||
components = ('V',)
|
||
materials = """"""
|
||
duration = "Instantaneous"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Bard', 'Cleric', 'Druid')
|
||
|
||
|
||
class HeatMetal(Spell):
|
||
"""Choose a manufactured metal object, such as a metal weapon or a suit of heavy or
|
||
medium metal armor, that you can see within range. You cause the object to glow
|
||
red-hot. Any creature in physical contact with the object takes 2d8 fire damage
|
||
when you cast the spell. Until the spell ends, you can use a bonus action on
|
||
each of your subsequent turns to cause this damage again.
|
||
|
||
If a creature is
|
||
holding or wearing the object and takes the damage from it, the creature must
|
||
succeed on a Constitution saving throw or drop the object if it can. If it
|
||
doesn’t drop the object, it has disadvantage on attack rolls and ability checks
|
||
until the start of your next turn.
|
||
|
||
At Higher Levels: When you cast this spell
|
||
using a spell slot of 3rd level or higher, the damage increases by 1d8 for each
|
||
slot level above 2nd.
|
||
"""
|
||
name = "Heat Metal"
|
||
level = 2
|
||
casting_time = "1 action"
|
||
casting_range = "60 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A piece of iron and a flame"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Transmutation"
|
||
classes = ('Bard', 'Druid')
|
||
|
||
|
||
class HellishRebuke(Spell):
|
||
"""Reaction: you are being damaged by a creature within 60 feet of you that you can
|
||
see.
|
||
|
||
You point your finger, and the creature that damaged you is momentarily
|
||
surrounded by hellish flames. The creature must make a Dexterity saving throw.
|
||
It takes 2d10 fire damage on a failed save, or half as much damage on a
|
||
successful one.
|
||
|
||
At Higher Levels: When you cast this spell using a spell slot
|
||
of 2nd level or higher, the damage increases by 1d10 for each slot level above
|
||
1st.
|
||
"""
|
||
name = "Hellish Rebuke"
|
||
level = 1
|
||
casting_time = "Special"
|
||
casting_range = "60 feet"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "Instantaneous"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Warlock',)
|
||
|
||
|
||
class HeroesFeast(Spell):
|
||
"""You bring forth a great feast, including magnificent food and drink. The feast
|
||
takes 1 hour to consume and disappears at the end of that time, and the
|
||
beneficial effects don’t set in until this hour is over. Up to twelve other
|
||
creatures can partake of the feast.
|
||
|
||
A creature that partakes of the feast gains
|
||
several benefits. The creature is cured of all diseases and poison, becomes
|
||
immune to poison and being frightened, and makes all Wisdom saving throws with
|
||
advantage. Its hit point maximum also increases by 2d10, and it gains the same
|
||
number of hit points. These benefits last for 24 hours.
|
||
"""
|
||
name = "Heroes Feast"
|
||
level = 6
|
||
casting_time = "10 minutes"
|
||
casting_range = "30 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes"""
|
||
duration = "Instantaneous"
|
||
ritual = False
|
||
magic_school = "Conjuration"
|
||
classes = ('Cleric', 'Druid')
|
||
|
||
|
||
class Heroism(Spell):
|
||
"""A willing creature you touch is imbued with bravery.
|
||
Until the spell ends, the
|
||
creature is immune to being frightened and gains temporary hit points equal to
|
||
your spellcasting ability modifier at the start of each of its turns. When the
|
||
spell ends, the target loses any remaining temporary hit points from this spell.
|
||
|
||
|
||
At Higher Levels: When you cast this spell using a spell slot of 2nd level or
|
||
higher, you can target one additional creature for each slot level above 1st.
|
||
"""
|
||
name = "Heroism"
|
||
level = 1
|
||
casting_time = "1 action"
|
||
casting_range = "Touch"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Enchantment"
|
||
classes = ('Bard', 'Paladin')
|
||
|
||
|
||
class Hex(Spell):
|
||
"""You place a curse on a creature that you can see within range. Until the spell
|
||
ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it
|
||
with an attack. Also, choose one ability when you cast the spell. The target has
|
||
disadvantage on ability checks made with the chosen ability.
|
||
|
||
If the target
|
||
drops to 0 hit points before this spell ends, you can use a bonus action on a
|
||
subsequent turn of yours to curse a new creature.
|
||
|
||
A remove curse cast on the
|
||
target ends this spell early.
|
||
|
||
At Higher Levels: When you cast this spell using
|
||
a spell slot of 3rd or 4th level, you can maintain your concentration on the
|
||
spell for up to 8 hours.
|
||
When you use a spell slot of 5th level or higher, you
|
||
can maintain your concentration on the spell for up to 24 hours.
|
||
"""
|
||
name = "Hex"
|
||
level = 1
|
||
casting_time = "1 bonus action"
|
||
casting_range = "90 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """The petrified eye of a newt"""
|
||
duration = "Concentration, up to 1 hour"
|
||
ritual = False
|
||
magic_school = "Enchantment"
|
||
classes = ('Warlock',)
|
||
|
||
|
||
class HoldMonster(Spell):
|
||
"""Choose a creature that you can see within range. The target must succeed on a
|
||
Wisdom saving throw or be paralyzed for the duration. This spell has no effect
|
||
on undead. At the end of each of its turns, the target can make another Wisdom
|
||
saving throw. On a success, the spell ends on the target.
|
||
|
||
At Higher Levels:
|
||
When you cast this spell using a spell slot of 6th level or higher, you can
|
||
target one additional creature for each slot level above 5th. The creatures must
|
||
be within 30 feet of each other when you target them.
|
||
"""
|
||
name = "Hold Monster"
|
||
level = 5
|
||
casting_time = "1 action"
|
||
casting_range = "90 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A small, straight piece of iron"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Enchantment"
|
||
classes = ('Bard', 'Sorcerer', 'Warlock', 'Wizard')
|
||
|
||
|
||
class HoldPerson(Spell):
|
||
"""Choose a humanoid that you can see within range. The target must succeed on a
|
||
Wisdom saving throw or be paralyzed for the duration. At the end of each of its
|
||
turns, the target can make another Wisdom saving throw. On a success, the spell
|
||
ends on the target.
|
||
|
||
At Higher Levels: When you cast this spell using a spell
|
||
slot of 3rd level or higher, you can target one additional humanoid for each
|
||
slot level above 2nd. The humanoids must be within 30 feet of each other when
|
||
you target them.
|
||
"""
|
||
name = "Hold Person"
|
||
level = 2
|
||
casting_time = "1 action"
|
||
casting_range = "60 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A small, straight piece of iron"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Enchantment"
|
||
classes = ('Bard', 'Cleric', 'Druid', 'Sorcerer', 'Warlock', 'Wizard')
|
||
|
||
|
||
class HolyAura(Spell):
|
||
"""Divine light washes out from you and coalesces in a soft radiance in a 30-foot
|
||
radius around you.
|
||
Creatures of your choice in that radius when you cast this
|
||
spell shed dim light in a 5-foot radius and have advantage on all saving throws,
|
||
and other creatures have disadvantage on attack rolls against them until the
|
||
spell ends. In addition, when a fiend or an undead hits an affected creature
|
||
with a melee attack, the aura flashes with brilliant light. The attacker must
|
||
succeed on a Constitution saving throw or be blinded until the spell ends.
|
||
"""
|
||
name = "Holy Aura"
|
||
level = 8
|
||
casting_time = "1 action"
|
||
casting_range = "Self"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment from a religious text"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Abjuration"
|
||
classes = ('Cleric',)
|
||
|
||
|
||
class HolyWeapon(Spell):
|
||
"""You imbue a weapon you touch with holy power. Until the spell ends, the weapon
|
||
emits bright light in a 30—foot radius and dim light for an additional 30 feet.
|
||
In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a
|
||
hit. If the weapon isn’t already a magic weapon, it becomes one for the
|
||
duration. As a bonus action on your turn, you can dismiss this spell and cause
|
||
the weapon to emit a burst of radiance. Each creature of your choice that you
|
||
can see within 30 feet ofyou must make a Constitution saving throw. On a failed
|
||
save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a
|
||
successful save, a creature takes half as much damage and isn’t blinded. At the
|
||
end of each Ofits turns, a blinded creature can make a Constitution saving
|
||
throw, ending the effect on itselfon a success.
|
||
"""
|
||
name = "Holy Weapon"
|
||
level = 5
|
||
casting_time = "1 bonus action"
|
||
casting_range = "Touch"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "Concentration, up to 1 hour"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Cleric', 'Paladin')
|
||
|
||
|
||
class HungerOfHadar(Spell):
|
||
"""You open a gateway to the dark between the stars, a region infested with unknown
|
||
horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered
|
||
on a point with range and lasting for the duration. This void is filled with a
|
||
cacophony of soft whispers and slurping noises that can be heard up to 30 feet
|
||
away. No light, magical or otherwise, can illuminate the area, and creatures
|
||
fully within the area are blinded.
|
||
|
||
The void creates a warp in the fabric of
|
||
space, and the area is difficult terrain. Any creature that starts its turn in
|
||
the area takes 2d6 cold damage. Any creature that ends its turn in the area must
|
||
succeed on a Dexterity saving throw or take 2d6 acid damage as milky,
|
||
otherwordly tentacles rub against it.
|
||
"""
|
||
name = "Hunger Of Hadar"
|
||
level = 3
|
||
casting_time = "1 action"
|
||
casting_range = "150 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A pickled octopus tentacle"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Conjuration"
|
||
classes = ('Warlock',)
|
||
|
||
|
||
class HuntersMark(Spell):
|
||
"""You choose a creature you can see within range and mystically mark it as your
|
||
quarry.
|
||
Until the spell ends, you deal an extra 1d6 damage to the target
|
||
whenever you hit it with a weapon attack, and you have advantage on any Wisdom
|
||
(Perception) or Wisdom (Survival) check you make to find it. If the target drops
|
||
to 0 hit points before this spell ends, you can use a bonus action on a
|
||
subsequent turn of yours to mark a new creature.
|
||
|
||
At Higher Levels: When you
|
||
cast this spell using a spell slot of 3rd or 4th level, you can maintain your
|
||
concentration on the spell for up to 8 hours.
|
||
When you use a spell slot of 5th
|
||
level or higher, you can maintain your concentration on the spell for up to 24
|
||
hours.
|
||
"""
|
||
name = "Hunters Mark"
|
||
level = 1
|
||
casting_time = "1 bonus action"
|
||
casting_range = "90 feet"
|
||
components = ('V',)
|
||
materials = """"""
|
||
duration = "Concentration, up to 1 hour"
|
||
ritual = False
|
||
magic_school = "Divination"
|
||
classes = ('Ranger',)
|
||
|
||
|
||
class HypnoticPattern(Spell):
|
||
"""You create a twisting pattern of colors that weaves through the air inside a
|
||
30-foot cube within range.
|
||
The pattern appears for a moment and vanishes. Each
|
||
creature in the area who sees the pattern must make a Wisdom saving throw. On a
|
||
failed save, the creature becomes charmed for the duration. While charmed by
|
||
this spell, the creature is incapacitated and has a speed of 0.
|
||
|
||
The spell ends
|
||
for an affected creature if it takes any damage or if someone else uses an
|
||
action to shake the creature out of its stupor.
|
||
"""
|
||
name = "Hypnotic Pattern"
|
||
level = 3
|
||
casting_time = "1 action"
|
||
casting_range = "120 feet"
|
||
components = ('S', 'M')
|
||
materials = """A glowing stick of incense or a crystal vial filled with phosphorescent material"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Illusion"
|
||
classes = ('Bard', 'Sorcerer', 'Warlock', 'Wizard')
|
||
|
||
|