Files
dungeon-sheets/dungeonsheets/spells/spells_n_r.py
T

418 lines
15 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
from .spells import Spell
class OttosIrresistibleDance(Spell):
"""Choose one creature that you can see within range. The target
begins a comic dance in place: shuffling, tapping its feet, and
capering for the duration. Creatures that cant be charmed are
immune to this spell. A dancing creature must use all its movement
to dance without leaving its space and has disadvantage on
Dexterity saving throws and attack rolls. While the target is
affected by this spell, other creatures have advantage on attack
rolls against it. As an action, a dancing creature makes a Wisdom
saving throw to regain control of itself. On a successful save,
the spell ends.
"""
name = "Otto's Irresistible Dance"
level = 6
casting_time = "1 action"
components = ('V',)
materials = ""
duration = "Concentration, up to 1 minute"
magic_school = "Enchantment"
classes = ('Bard', 'Wizard')
class Passwall(Spell):
"""A passage appears at a point of your choice that you can see on a
wooden, plaster, or stone surface (such as a wall, a ceiling, or a
floor) within range, and lasts for the duration. You choose the
openings dimensions: up to 5 feet wide, 8 feet tall, and 20 feet
deep. The passage creates no instability in a structure
surrounding it. When the opening disappears, any creatures or
objects still in the passage created by the spell are safely
ejected to an unoccupied space nearest to the surface on which you
cast the spell.
"""
name = "Passwall"
level = 5
casting_time = "1 action"
components = ('V', 'S', 'M')
materials = "a pinch of sesame seeds"
duration = "1 hour"
magic_school = "Transmutation"
classes = ('Wizard',)
class PhantasmalForce(Spell):
"""You craft an illusion that takes root in the mind of a creature
that you can see within range. The target must make an
Intelligence saving throw. On a failed save, you create a
phantasmal object, creature or other visible phenomenon of your
choice that is no larger than a 10-foot cube and that is
perceivable only to the target for the duration. This spell has no
effect on undead or constructs.
The phantasm includes sound, temperature, and other stimuli, also
evident only to the creature. The target can use its action to
examine the phantasm with an Intelligence (Investigation) check
against your spell save DC. If the check succeeds, the target
realizes that the phantasm is an illusion, and the spell
ends. While a target is affected by the spell, the target treats
the phantasm as if it were real. The target rationalizes any
illogical outcomes from interacting with the phantasm. For
example, a target attempting to walk across a phantasmal bridge
that spans a chasm falls once it steps onto the bridge. If the
target survives the fall, it still believes that the bridge exists
and comes up with some other explanation for its fall-it was
pushed, it slipped, or a strong wind might have knocked it off.
An affected target is so convinced of the phantasm's reality that
it can even take damage from the illusion. A phantasm created to
appear as a creature can attack the target. Similarly, a phantasm
created to appear as fire, a pool of acid, or lava can burn the
target. Each round on your turn, the phantasm can deal 1d6 psychic
damage to the target if it is in the phantasm's area or within 5
feet of the phantasm, provided that the illusion is of a creature
or hazard that could logically deal damage, such as by
attacking. The target perceives the damage as a type appropriate
to the illusion.
"""
name = "Phantasmal Force"
level = 2
casting_time = "1 action"
casting_range = "60 feet"
components = ('V', 'S', 'M')
materials = "A bit of fleece"
duration = "Concentration, up to 1 minute"
magic_school = "Illusion"
classes = ('Bard', 'Sorceror', 'Wizard')
class PoisonSpray(Spell):
"""You extend your hand toward a creature you can see within range and
project a puff of noxious gas from your palm. The creature must
succeed on a Constitution saving throw or take ``1d12`` poison
damage. This spells damage increases by ``1d12`` when you reach
5th level (``2d12``), 11th level (``3d12``), and 17th level
(``4d12``).
"""
name = "Poison Spray"
level = 0
casting_time = "1 action"
components = ('V', 'S')
materials = ""
duration = "Instantaneous"
magic_school = "Conjuration"
classes = ()
class PowerWordKill(Spell):
"""You utter a word of power that can compel one creature you can see
within range to die instantly. If the creature you choose has 100
hit points or fewer, it dies. Otherwise, the spell has no
effect.
"""
name = "Power Word Kill"
level = 9
casting_time = "1 action"
components = ('V',)
materials = ""
duration = "Instantaneous"
magic_school = "Enchantment"
classes = ('Bard', 'Wizard', 'Sorceror', 'Warlock')
class PowerWordStun(Spell):
"""You speak a word of power that can overwhelm the mind of one
creature you can see within range, leaving it dumbfounded. If the
target has 150 hit points or fewer, it is stunned. Otherwise, the
spell has no effect. The stunned target must make a Constitution
saving throw at the end of each of its turns. On a successful
save, this stunning effect ends.
"""
name = "Power Word Stun"
level = 8
casting_time = "1 action"
components = ('V',)
materials = ""
duration = "Instantaneous"
magic_school = "Enchantment"
classes = ()
class PrayerOfHealing(Spell):
"""Up to six creatures of your choice that you can see within range
each regain hit points equal to 2d8 + your spellcasting ability
modifier. This spell has no effect on undead or constructs. At
Higher Levels. When you cast this spell using a spell slot of 3rd
level or higher, the healing increases by 1d8 for each slot level
above 2nd.
"""
name = "PrayerOfHealing"
level = 2
casting_time = "10 minutes"
components = ('V',)
materials = ""
duration = "Instantaneous"
magic_school = "Evocation"
classes = ()
class Prestidigitation(Spell):
"""This spell is a minor magical trick that novice spellcasters use
for practice. You create one of the following magical effects
within range.
- You create an instantaneous, harmless sensory effect, such as a
shower of sparks, a puff of wind, faint musical notes, or an odd
odor.
- You instantaneously light or snuff out a candle, a torch, or a
small campfire.
- You instantaneously clean or soil an object no larger than 1
cubic foot.
- You chill, warm, or flavor up to 1 cubic foot of nonliving
material for 1 hour.
- You make a color, a small mark, or a symbol appear on an object
or a surface for 1 hour.
- You create a nonmagical trinket or an illusory image that can
fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of
its non-instantaneous effects active at a time, and you can
dismiss such an effect as an action.
"""
name = "Prestidigitation"
level = 0
casting_time = "1 action"
casting_range = "10 feet"
components = ("V", "S", )
duration = "1 hour"
magic_school = "Transmutation"
classes = ('Bard', 'Sorceror', 'Warlock', 'Wizard', )
class ProtectionFromEnergy(Spell):
"""For the duration, the willing creature you touch has resistance to
one damage type of your choice: acid, cold, fire, lightning, or
thunder.
"""
name = "Protection from Energy"
level = 3
casting_time = "1 action"
components = ('V', 'S')
materials = ""
duration = "Concentration, up to 1 hour"
magic_school = "Abjuration"
classes = ()
class RaiseDead(Spell):
"""You return a dead creature you touch to life, provided that it has
been dead no longer than 10 days. If the creatures soul is both
willing and at liberty to rejoin the body, the creature returns to
life with 1 hit point.
This spell also neutralizes any poisons and
cures nonmagical diseases that affected the creature at the time
it died. This spell doesnt, however, remove magical diseases,
curses, or similar effects; if these arent first removed prior to
casting the spell, they take effect when the creature returns to
life. The spell cant return an undead creature to life.
This spell closes all mortal wounds, but it doesnt restore
missing body parts. If the creature is lacking body parts or
organs integral for its survival—its head, for instance—the spell
automatically fails.
Coming back from the dead is an ordeal. The target takes a 4
penalty to all attack rolls, saving throws, and ability
checks. Every time the target finishes a long rest, the penalty is
reduced by 1 until it disappears.
"""
name = "Raise Dead"
level = 5
casting_time = "1 hour"
casting_range = "Touch"
components = ('V', 'S', 'M')
materials = "a diamond worth at least 500 gp, which the spell consumes"
duration = "Instantaneous"
magic_school = "Necromancy"
classes = ('Bard', 'Cleric', 'Paladin', )
class RayOfEnfeeblement(Spell):
"""A black beam of enervating energy springs from your finger toward a
creature within range. Make a ranged spell attack against the
target. On a hit, the target deals only half damage with weapon
attacks that use Strength until the spell ends.
At the end of each of the target's turns, it can make a
Constitution saving throw against the spell. On a success, the
spell ends.
"""
name = "Ray of Enfeeblement"
level = 2
casting_time = "1 action"
casting_range = "60 feet"
components = ('V', 'S', )
materials = ""
duration = "Concentration (1 minute)"
magic_school = "Necromancy"
classes = ('Warlock', 'Wizard', )
class RayOfFrost(Spell):
"""A frigid beam of blue-white light streaks toward a creature within
range. Make a ranged spell attack against the target. On a hit, it
takes 1d8 cold damage, and its speed is reduced by 10 feet until
the start of your next turn.
The spell's damage increases by 1d8 when you reach 5th level
(2d8), 11th level (3d8), and 17th level (4d8).
"""
name = "Ray of Frost"
level = 0
casting_time = "1 action"
casting_range = "60 feet"
components = ("V", "S", )
duration = "Instantaneous"
magic_school = "Evocation"
classes = ('Sorceror', 'Wizard', )
class RayOfSickness(Spell):
"""A ray of sickening greenish energy lashes out toward a creature
within range. Make a ranged spell attack against the target. On a
hit, the target takes 2d8 poison damage and must make a
Constitution saving throw. On a failed save, it is also poisoned
until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of
2nd level or higher, the damage increases by 1d8 for each slot
level above 1st.
"""
name = "Ray of Sickness"
level = 1
casting_time = "1 action"
casting_range = "60 feet"
components = ("V", "S", )
duration = "Instantaneous"
magic_school = "Necromancy"
classes = ('Sorceror', 'Wizard', )
class Regenerate(Spell):
"""You touch a creature and stimulate its natural healing ability. The
target regains 4d8 + 15 hit points. For the duration of the spell,
the target regains 1 hit point at the start of each of its turns
(10 hit points each minute). The targets severed body members
(fingers, legs, tails, and so on), if any, are restored after 2
minutes. If you have the severed part and hold it to the stump,
the spell instantaneously causes the limb to knit to the stump.
"""
name = "Regenerate"
level = 7
casting_time = "1 minute"
components = ('V', 'S', 'M')
materials = "a prayer wheel and holy water"
duration = "1 hour"
magic_school = "Transmutation"
classes = ()
class RemoveCurse(Spell):
"""At your touch, all curses affecting one creature or object end. If
the object is a cursed magic item, its curse remains, but the
spell breaks its owners attunement to the object so it can be
removed or discarded.
"""
name = "Remove Curse"
level = 3
casting_time = "1 action"
components = ('V', 'S')
materials = ""
duration = "Instantaneous"
magic_school = "Abjuration"
classes = ()
class Resistance(Spell):
"""You touch one willing creature. Once before the spell ends, the
target can roll a d4 and add the number rolled to one saving throw
of its choice. It can roll the die before or after making the
saving throw. The spell then ends.
"""
name = "Resistance"
level = 0
casting_time = "1 action"
components = ('V', 'S', 'M')
materials = "a miniature cloak"
duration = "Concentration, up to 1 minute"
magic_school = "Abjuration"
classes = ()
class Resurrection(Spell):
"""You touch a dead creature that has been dead for no more than a
century, that didnt die of old age, and that isnt undead. If its
soul is free and willing, the target returns to life with all its
hit points. This spell neutralizes any poisons and cures normal
diseases afflicting the creature when it died. It doesnt,
however, remove magical diseases, curses, and the like; if such
effects arent removed prior to casting the spell, they afflict
the target on its return to life. This spell closes all mortal
wounds and restores any missing body parts. Coming back from the
dead is an ordeal. The target takes a 4 penalty to all attack
rolls, saving throws, and ability checks. Every time the target
finishes a long rest, the penalty is reduced by 1 until it
disappears. Casting this spell to restore life to a creature that
has been dead for one year or longer taxes you greatly. Until you
finish a long rest, you cant cast spells again, and you have
disadvantage on all attack rolls, ability checks, and saving
throws.
"""
name = "Resurrection"
level = 7
casting_time = "1 hour"
components = ('V', 'S', 'M')
materials = "a diamond worth at least 1,000 gp, which the spell consumes"
duration = "Instantaneous"
magic_school = "Necromancy"
classes = ()
class Revivify(Spell):
"""You touch a creature that has died within the last minute. That
creature returns to life with 1 hit point. This spell cant return
to life a creature that has died of old age, nor can it restore
any missing body parts.
"""
name = "Revivify"
level = 3
casting_time = "1 action"
components = ('V', 'S', 'M')
materials = "diamonds worth 300 gp, which the spell consumes"
duration = "Instantaneous"
magic_school = "Conjuration"
classes = ()