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https://github.com/Threnklyn/dungeon-sheets.git
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113 lines
2.8 KiB
Python
113 lines
2.8 KiB
Python
from dungeonsheets.stats import Ability, ArmorClass, Initiative, Speed, Skill
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class Agent:
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"""An actor in an encounter"""
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# General attributes
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name = ""
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alignment = "Neutral"
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# Hit points
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hp_max = None
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# Base stats (ability scores)
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strength = Ability()
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dexterity = Ability()
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constitution = Ability()
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intelligence = Ability()
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wisdom = Ability()
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charisma = Ability()
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# Numerical things
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armor_class = ArmorClass()
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initiative = Initiative()
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speed = Speed()
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# Proficiencies and Languages
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_saving_throw_proficiencies = tuple() # use to overwrite class proficiencies
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other_weapon_proficiencies = tuple() # add to class/race proficiencies
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skill_proficiencies = list()
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skill_expertise = list()
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languages = ""
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# Skills
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acrobatics = Skill(ability="dexterity")
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animal_handling = Skill(ability="wisdom")
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arcana = Skill(ability="intelligence")
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athletics = Skill(ability="strength")
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deception = Skill(ability="charisma")
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history = Skill(ability="intelligence")
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insight = Skill(ability="wisdom")
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intimidation = Skill(ability="charisma")
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investigation = Skill(ability="intelligence")
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medicine = Skill(ability="wisdom")
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nature = Skill(ability="intelligence")
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perception = Skill(ability="wisdom")
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performance = Skill(ability="charisma")
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persuasion = Skill(ability="charisma")
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religion = Skill(ability="intelligence")
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sleight_of_hand = Skill(ability="dexterity")
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stealth = Skill(ability="dexterity")
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survival = Skill(ability="wisdom")
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# Inventory
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cp = 0
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sp = 0
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ep = 0
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gp = 0
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pp = 0
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equipment = ""
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weapons = list()
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magic_items = list()
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armor = None
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shield = None
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# Magic
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spellcasting_ability = None
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_spells = list()
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_spells_prepared = list()
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infusions = list()
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# Features IN MAJOR DEVELOPMENT
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custom_features = list()
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feature_choices = list()
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def __init__(self):
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pass
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@property
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def actions(self):
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"""All the things I can do in a turn"""
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return []
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@property
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def free_actions(self):
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"""Stuff I can do as much as I want in a turn"""
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return []
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@property
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def movement(self):
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"""Where I can go in a turn"""
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return []
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@property
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def bonus_actions(self):
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"""Things I can do once in addition to an action"""
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return []
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@property
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def reactions(self):
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"""Things I can do in response to an action"""
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return []
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@property
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def lair_actions(self):
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"""Things I can do at initiative count 20"""
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return []
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@property
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def legendary_actions(self):
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"""Things I can do so many times in a turn after another agent acts"""
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return [] |